skeleton_modification_3d_ccdik.cpp 22 KB

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  1. /*************************************************************************/
  2. /* skeleton_modification_3d_ccdik.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "scene/resources/skeleton_modification_3d_ccdik.h"
  31. #include "scene/3d/skeleton_3d.h"
  32. #include "scene/resources/skeleton_modification_3d.h"
  33. bool SkeletonModification3DCCDIK::_set(const StringName &p_path, const Variant &p_value) {
  34. String path = p_path;
  35. if (path.begins_with("joint_data/")) {
  36. int ccdik_data_size = ccdik_data_chain.size();
  37. int which = path.get_slicec('/', 1).to_int();
  38. String what = path.get_slicec('/', 2);
  39. ERR_FAIL_INDEX_V(which, ccdik_data_size, false);
  40. if (what == "bone_name") {
  41. set_ccdik_joint_bone_name(which, p_value);
  42. } else if (what == "bone_index") {
  43. set_ccdik_joint_bone_index(which, p_value);
  44. } else if (what == "ccdik_axis") {
  45. set_ccdik_joint_ccdik_axis(which, p_value);
  46. } else if (what == "enable_joint_constraint") {
  47. set_ccdik_joint_enable_constraint(which, p_value);
  48. } else if (what == "joint_constraint_angle_min") {
  49. set_ccdik_joint_constraint_angle_min(which, Math::deg_to_rad(real_t(p_value)));
  50. } else if (what == "joint_constraint_angle_max") {
  51. set_ccdik_joint_constraint_angle_max(which, Math::deg_to_rad(real_t(p_value)));
  52. } else if (what == "joint_constraint_angles_invert") {
  53. set_ccdik_joint_constraint_invert(which, p_value);
  54. }
  55. return true;
  56. }
  57. return true;
  58. }
  59. bool SkeletonModification3DCCDIK::_get(const StringName &p_path, Variant &r_ret) const {
  60. String path = p_path;
  61. if (path.begins_with("joint_data/")) {
  62. const int ccdik_data_size = ccdik_data_chain.size();
  63. int which = path.get_slicec('/', 1).to_int();
  64. String what = path.get_slicec('/', 2);
  65. ERR_FAIL_INDEX_V(which, ccdik_data_size, false);
  66. if (what == "bone_name") {
  67. r_ret = get_ccdik_joint_bone_name(which);
  68. } else if (what == "bone_index") {
  69. r_ret = get_ccdik_joint_bone_index(which);
  70. } else if (what == "ccdik_axis") {
  71. r_ret = get_ccdik_joint_ccdik_axis(which);
  72. } else if (what == "enable_joint_constraint") {
  73. r_ret = get_ccdik_joint_enable_constraint(which);
  74. } else if (what == "joint_constraint_angle_min") {
  75. r_ret = Math::rad_to_deg(get_ccdik_joint_constraint_angle_min(which));
  76. } else if (what == "joint_constraint_angle_max") {
  77. r_ret = Math::rad_to_deg(get_ccdik_joint_constraint_angle_max(which));
  78. } else if (what == "joint_constraint_angles_invert") {
  79. r_ret = get_ccdik_joint_constraint_invert(which);
  80. }
  81. return true;
  82. }
  83. return true;
  84. }
  85. void SkeletonModification3DCCDIK::_get_property_list(List<PropertyInfo> *p_list) const {
  86. for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) {
  87. String base_string = "joint_data/" + itos(i) + "/";
  88. p_list->push_back(PropertyInfo(Variant::STRING_NAME, base_string + "bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
  89. p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
  90. p_list->push_back(PropertyInfo(Variant::INT, base_string + "ccdik_axis",
  91. PROPERTY_HINT_ENUM, "X Axis, Y Axis, Z Axis", PROPERTY_USAGE_DEFAULT));
  92. p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "enable_joint_constraint", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
  93. if (ccdik_data_chain[i].enable_constraint) {
  94. p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "joint_constraint_angle_min", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
  95. p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "joint_constraint_angle_max", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
  96. p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "joint_constraint_angles_invert", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
  97. }
  98. }
  99. }
  100. void SkeletonModification3DCCDIK::_execute(real_t p_delta) {
  101. ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
  102. "Modification is not setup and therefore cannot execute!");
  103. if (!enabled) {
  104. return;
  105. }
  106. if (target_node_cache.is_null()) {
  107. _print_execution_error(true, "Target cache is out of date. Attempting to update");
  108. update_target_cache();
  109. return;
  110. }
  111. if (tip_node_cache.is_null()) {
  112. _print_execution_error(true, "Tip cache is out of date. Attempting to update");
  113. update_tip_cache();
  114. return;
  115. }
  116. // Reset the local bone overrides for CCDIK affected nodes
  117. for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) {
  118. stack->skeleton->set_bone_local_pose_override(ccdik_data_chain[i].bone_idx,
  119. stack->skeleton->get_bone_local_pose_override(ccdik_data_chain[i].bone_idx),
  120. 0.0, false);
  121. }
  122. Node3D *node_target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache));
  123. Node3D *node_tip = Object::cast_to<Node3D>(ObjectDB::get_instance(tip_node_cache));
  124. if (_print_execution_error(!node_target || !node_target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!")) {
  125. return;
  126. }
  127. if (_print_execution_error(!node_tip || !node_tip->is_inside_tree(), "Tip node is not in the scene tree. Cannot execute modification!")) {
  128. return;
  129. }
  130. if (use_high_quality_solve) {
  131. for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) {
  132. for (uint32_t j = i; j < ccdik_data_chain.size(); j++) {
  133. _execute_ccdik_joint(j, node_target, node_tip);
  134. }
  135. }
  136. } else {
  137. for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) {
  138. _execute_ccdik_joint(i, node_target, node_tip);
  139. }
  140. }
  141. execution_error_found = false;
  142. }
  143. void SkeletonModification3DCCDIK::_execute_ccdik_joint(int p_joint_idx, Node3D *p_target, Node3D *p_tip) {
  144. CCDIK_Joint_Data ccdik_data = ccdik_data_chain[p_joint_idx];
  145. if (_print_execution_error(ccdik_data.bone_idx < 0 || ccdik_data.bone_idx > stack->skeleton->get_bone_count(),
  146. "CCDIK joint: bone index for joint" + itos(p_joint_idx) + " not found. Cannot execute modification!")) {
  147. return;
  148. }
  149. Transform3D bone_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->get_bone_global_pose(ccdik_data.bone_idx));
  150. Transform3D tip_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->world_transform_to_global_pose(p_tip->get_global_transform()));
  151. Transform3D target_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->world_transform_to_global_pose(p_target->get_global_transform()));
  152. if (tip_trans.origin.distance_to(target_trans.origin) <= 0.01) {
  153. return;
  154. }
  155. // Inspired (and very loosely based on) by the CCDIK algorithm made by Zalo on GitHub (https://github.com/zalo/MathUtilities)
  156. // Convert the 3D position to a 2D position so we can use Atan2 (via the angle function)
  157. // to know how much rotation we need on the given axis to place the tip at the target.
  158. Vector2 tip_pos_2d;
  159. Vector2 target_pos_2d;
  160. if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_X) {
  161. tip_pos_2d = Vector2(tip_trans.origin.y, tip_trans.origin.z);
  162. target_pos_2d = Vector2(target_trans.origin.y, target_trans.origin.z);
  163. bone_trans.basis.rotate_local(Vector3(1, 0, 0), target_pos_2d.angle() - tip_pos_2d.angle());
  164. } else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Y) {
  165. tip_pos_2d = Vector2(tip_trans.origin.z, tip_trans.origin.x);
  166. target_pos_2d = Vector2(target_trans.origin.z, target_trans.origin.x);
  167. bone_trans.basis.rotate_local(Vector3(0, 1, 0), target_pos_2d.angle() - tip_pos_2d.angle());
  168. } else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Z) {
  169. tip_pos_2d = Vector2(tip_trans.origin.x, tip_trans.origin.y);
  170. target_pos_2d = Vector2(target_trans.origin.x, target_trans.origin.y);
  171. bone_trans.basis.rotate_local(Vector3(0, 0, 1), target_pos_2d.angle() - tip_pos_2d.angle());
  172. } else {
  173. // Should never happen, but...
  174. ERR_FAIL_MSG("CCDIK joint: Unknown axis vector passed for joint" + itos(p_joint_idx) + ". Cannot execute modification!");
  175. }
  176. if (ccdik_data.enable_constraint) {
  177. Vector3 rotation_axis;
  178. real_t rotation_angle;
  179. bone_trans.basis.get_axis_angle(rotation_axis, rotation_angle);
  180. // Note: When the axis has a negative direction, the angle is OVER 180 degrees and therefore we need to account for this
  181. // when constraining.
  182. if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_X) {
  183. if (rotation_axis.x < 0) {
  184. rotation_angle += Math_PI;
  185. rotation_axis = Vector3(1, 0, 0);
  186. }
  187. } else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Y) {
  188. if (rotation_axis.y < 0) {
  189. rotation_angle += Math_PI;
  190. rotation_axis = Vector3(0, 1, 0);
  191. }
  192. } else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Z) {
  193. if (rotation_axis.z < 0) {
  194. rotation_angle += Math_PI;
  195. rotation_axis = Vector3(0, 0, 1);
  196. }
  197. } else {
  198. // Should never happen, but...
  199. ERR_FAIL_MSG("CCDIK joint: Unknown axis vector passed for joint" + itos(p_joint_idx) + ". Cannot execute modification!");
  200. }
  201. rotation_angle = clamp_angle(rotation_angle, ccdik_data.constraint_angle_min, ccdik_data.constraint_angle_max, ccdik_data.constraint_angles_invert);
  202. bone_trans.basis.set_axis_angle(rotation_axis, rotation_angle);
  203. }
  204. stack->skeleton->set_bone_local_pose_override(ccdik_data.bone_idx, bone_trans, stack->strength, true);
  205. stack->skeleton->force_update_bone_children_transforms(ccdik_data.bone_idx);
  206. }
  207. void SkeletonModification3DCCDIK::_setup_modification(SkeletonModificationStack3D *p_stack) {
  208. stack = p_stack;
  209. if (stack != nullptr) {
  210. is_setup = true;
  211. execution_error_found = false;
  212. update_target_cache();
  213. update_tip_cache();
  214. }
  215. }
  216. void SkeletonModification3DCCDIK::update_target_cache() {
  217. if (!is_setup || !stack) {
  218. _print_execution_error(true, "Cannot update target cache: modification is not properly setup!");
  219. return;
  220. }
  221. target_node_cache = ObjectID();
  222. if (stack->skeleton) {
  223. if (stack->skeleton->is_inside_tree()) {
  224. if (stack->skeleton->has_node(target_node)) {
  225. Node *node = stack->skeleton->get_node(target_node);
  226. ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
  227. "Cannot update target cache: node is this modification's skeleton or cannot be found!");
  228. ERR_FAIL_COND_MSG(!node->is_inside_tree(),
  229. "Cannot update target cache: node is not in scene tree!");
  230. target_node_cache = node->get_instance_id();
  231. execution_error_found = false;
  232. }
  233. }
  234. }
  235. }
  236. void SkeletonModification3DCCDIK::update_tip_cache() {
  237. if (!is_setup || !stack) {
  238. _print_execution_error(true, "Cannot update tip cache: modification is not properly setup!");
  239. return;
  240. }
  241. tip_node_cache = ObjectID();
  242. if (stack->skeleton) {
  243. if (stack->skeleton->is_inside_tree()) {
  244. if (stack->skeleton->has_node(tip_node)) {
  245. Node *node = stack->skeleton->get_node(tip_node);
  246. ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
  247. "Cannot update tip cache: node is this modification's skeleton or cannot be found!");
  248. ERR_FAIL_COND_MSG(!node->is_inside_tree(),
  249. "Cannot update tip cache: node is not in scene tree!");
  250. tip_node_cache = node->get_instance_id();
  251. execution_error_found = false;
  252. }
  253. }
  254. }
  255. }
  256. void SkeletonModification3DCCDIK::set_target_node(const NodePath &p_target_node) {
  257. target_node = p_target_node;
  258. update_target_cache();
  259. }
  260. NodePath SkeletonModification3DCCDIK::get_target_node() const {
  261. return target_node;
  262. }
  263. void SkeletonModification3DCCDIK::set_tip_node(const NodePath &p_tip_node) {
  264. tip_node = p_tip_node;
  265. update_tip_cache();
  266. }
  267. NodePath SkeletonModification3DCCDIK::get_tip_node() const {
  268. return tip_node;
  269. }
  270. void SkeletonModification3DCCDIK::set_use_high_quality_solve(bool p_high_quality) {
  271. use_high_quality_solve = p_high_quality;
  272. }
  273. bool SkeletonModification3DCCDIK::get_use_high_quality_solve() const {
  274. return use_high_quality_solve;
  275. }
  276. // CCDIK joint data functions
  277. String SkeletonModification3DCCDIK::get_ccdik_joint_bone_name(int p_joint_idx) const {
  278. const int bone_chain_size = ccdik_data_chain.size();
  279. ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, String());
  280. return ccdik_data_chain[p_joint_idx].bone_name;
  281. }
  282. void SkeletonModification3DCCDIK::set_ccdik_joint_bone_name(int p_joint_idx, String p_bone_name) {
  283. const int bone_chain_size = ccdik_data_chain.size();
  284. ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
  285. ccdik_data_chain[p_joint_idx].bone_name = p_bone_name;
  286. if (stack) {
  287. if (stack->skeleton) {
  288. ccdik_data_chain[p_joint_idx].bone_idx = stack->skeleton->find_bone(p_bone_name);
  289. }
  290. }
  291. execution_error_found = false;
  292. notify_property_list_changed();
  293. }
  294. int SkeletonModification3DCCDIK::get_ccdik_joint_bone_index(int p_joint_idx) const {
  295. const int bone_chain_size = ccdik_data_chain.size();
  296. ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1);
  297. return ccdik_data_chain[p_joint_idx].bone_idx;
  298. }
  299. void SkeletonModification3DCCDIK::set_ccdik_joint_bone_index(int p_joint_idx, int p_bone_idx) {
  300. const int bone_chain_size = ccdik_data_chain.size();
  301. ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
  302. ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
  303. ccdik_data_chain[p_joint_idx].bone_idx = p_bone_idx;
  304. if (stack) {
  305. if (stack->skeleton) {
  306. ccdik_data_chain[p_joint_idx].bone_name = stack->skeleton->get_bone_name(p_bone_idx);
  307. }
  308. }
  309. execution_error_found = false;
  310. notify_property_list_changed();
  311. }
  312. int SkeletonModification3DCCDIK::get_ccdik_joint_ccdik_axis(int p_joint_idx) const {
  313. const int bone_chain_size = ccdik_data_chain.size();
  314. ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1);
  315. return ccdik_data_chain[p_joint_idx].ccdik_axis;
  316. }
  317. void SkeletonModification3DCCDIK::set_ccdik_joint_ccdik_axis(int p_joint_idx, int p_axis) {
  318. const int bone_chain_size = ccdik_data_chain.size();
  319. ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
  320. ERR_FAIL_COND_MSG(p_axis < 0, "CCDIK axis is out of range: The axis mode is too low!");
  321. ccdik_data_chain[p_joint_idx].ccdik_axis = p_axis;
  322. notify_property_list_changed();
  323. }
  324. bool SkeletonModification3DCCDIK::get_ccdik_joint_enable_constraint(int p_joint_idx) const {
  325. const int bone_chain_size = ccdik_data_chain.size();
  326. ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
  327. return ccdik_data_chain[p_joint_idx].enable_constraint;
  328. }
  329. void SkeletonModification3DCCDIK::set_ccdik_joint_enable_constraint(int p_joint_idx, bool p_enable) {
  330. const int bone_chain_size = ccdik_data_chain.size();
  331. ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
  332. ccdik_data_chain[p_joint_idx].enable_constraint = p_enable;
  333. notify_property_list_changed();
  334. }
  335. real_t SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_min(int p_joint_idx) const {
  336. const int bone_chain_size = ccdik_data_chain.size();
  337. ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
  338. return ccdik_data_chain[p_joint_idx].constraint_angle_min;
  339. }
  340. void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_min(int p_joint_idx, real_t p_angle_min) {
  341. const int bone_chain_size = ccdik_data_chain.size();
  342. ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
  343. ccdik_data_chain[p_joint_idx].constraint_angle_min = p_angle_min;
  344. }
  345. real_t SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_max(int p_joint_idx) const {
  346. const int bone_chain_size = ccdik_data_chain.size();
  347. ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
  348. return ccdik_data_chain[p_joint_idx].constraint_angle_max;
  349. }
  350. void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_max(int p_joint_idx, real_t p_angle_max) {
  351. const int bone_chain_size = ccdik_data_chain.size();
  352. ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
  353. ccdik_data_chain[p_joint_idx].constraint_angle_max = p_angle_max;
  354. }
  355. bool SkeletonModification3DCCDIK::get_ccdik_joint_constraint_invert(int p_joint_idx) const {
  356. const int bone_chain_size = ccdik_data_chain.size();
  357. ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
  358. return ccdik_data_chain[p_joint_idx].constraint_angles_invert;
  359. }
  360. void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_invert(int p_joint_idx, bool p_invert) {
  361. const int bone_chain_size = ccdik_data_chain.size();
  362. ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
  363. ccdik_data_chain[p_joint_idx].constraint_angles_invert = p_invert;
  364. }
  365. int SkeletonModification3DCCDIK::get_ccdik_data_chain_length() {
  366. return ccdik_data_chain.size();
  367. }
  368. void SkeletonModification3DCCDIK::set_ccdik_data_chain_length(int p_length) {
  369. ERR_FAIL_COND(p_length < 0);
  370. ccdik_data_chain.resize(p_length);
  371. execution_error_found = false;
  372. notify_property_list_changed();
  373. }
  374. void SkeletonModification3DCCDIK::_bind_methods() {
  375. ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DCCDIK::set_target_node);
  376. ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DCCDIK::get_target_node);
  377. ClassDB::bind_method(D_METHOD("set_tip_node", "tip_nodepath"), &SkeletonModification3DCCDIK::set_tip_node);
  378. ClassDB::bind_method(D_METHOD("get_tip_node"), &SkeletonModification3DCCDIK::get_tip_node);
  379. ClassDB::bind_method(D_METHOD("set_use_high_quality_solve", "high_quality_solve"), &SkeletonModification3DCCDIK::set_use_high_quality_solve);
  380. ClassDB::bind_method(D_METHOD("get_use_high_quality_solve"), &SkeletonModification3DCCDIK::get_use_high_quality_solve);
  381. // CCDIK joint data functions
  382. ClassDB::bind_method(D_METHOD("get_ccdik_joint_bone_name", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_bone_name);
  383. ClassDB::bind_method(D_METHOD("set_ccdik_joint_bone_name", "joint_idx", "bone_name"), &SkeletonModification3DCCDIK::set_ccdik_joint_bone_name);
  384. ClassDB::bind_method(D_METHOD("get_ccdik_joint_bone_index", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_bone_index);
  385. ClassDB::bind_method(D_METHOD("set_ccdik_joint_bone_index", "joint_idx", "bone_index"), &SkeletonModification3DCCDIK::set_ccdik_joint_bone_index);
  386. ClassDB::bind_method(D_METHOD("get_ccdik_joint_ccdik_axis", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_ccdik_axis);
  387. ClassDB::bind_method(D_METHOD("set_ccdik_joint_ccdik_axis", "joint_idx", "axis"), &SkeletonModification3DCCDIK::set_ccdik_joint_ccdik_axis);
  388. ClassDB::bind_method(D_METHOD("get_ccdik_joint_enable_joint_constraint", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_enable_constraint);
  389. ClassDB::bind_method(D_METHOD("set_ccdik_joint_enable_joint_constraint", "joint_idx", "enable"), &SkeletonModification3DCCDIK::set_ccdik_joint_enable_constraint);
  390. ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_min", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_min);
  391. ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_min", "joint_idx", "min_angle"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_min);
  392. ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_max", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_max);
  393. ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_max", "joint_idx", "max_angle"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_max);
  394. ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_invert", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_invert);
  395. ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_invert", "joint_idx", "invert"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_invert);
  396. ClassDB::bind_method(D_METHOD("set_ccdik_data_chain_length", "length"), &SkeletonModification3DCCDIK::set_ccdik_data_chain_length);
  397. ClassDB::bind_method(D_METHOD("get_ccdik_data_chain_length"), &SkeletonModification3DCCDIK::get_ccdik_data_chain_length);
  398. ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node");
  399. ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "tip_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_tip_node", "get_tip_node");
  400. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "high_quality_solve", PROPERTY_HINT_NONE, ""), "set_use_high_quality_solve", "get_use_high_quality_solve");
  401. ADD_PROPERTY(PropertyInfo(Variant::INT, "ccdik_data_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_ccdik_data_chain_length", "get_ccdik_data_chain_length");
  402. }
  403. SkeletonModification3DCCDIK::SkeletonModification3DCCDIK() {
  404. stack = nullptr;
  405. is_setup = false;
  406. enabled = true;
  407. }
  408. SkeletonModification3DCCDIK::~SkeletonModification3DCCDIK() {
  409. }