tile_set.h 35 KB

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  1. /*************************************************************************/
  2. /* tile_set.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef TILE_SET_H
  31. #define TILE_SET_H
  32. #include "core/io/resource.h"
  33. #include "core/object/object.h"
  34. #include "core/templates/local_vector.h"
  35. #include "core/templates/rb_set.h"
  36. #include "scene/2d/light_occluder_2d.h"
  37. #include "scene/2d/navigation_region_2d.h"
  38. #include "scene/main/canvas_item.h"
  39. #include "scene/resources/concave_polygon_shape_2d.h"
  40. #include "scene/resources/convex_polygon_shape_2d.h"
  41. #include "scene/resources/packed_scene.h"
  42. #include "scene/resources/physics_material.h"
  43. #include "scene/resources/shape_2d.h"
  44. #ifndef DISABLE_DEPRECATED
  45. #include "scene/resources/shader.h"
  46. #include "scene/resources/texture.h"
  47. #endif
  48. class TileMap;
  49. struct TileMapQuadrant;
  50. class TileSetSource;
  51. class TileSetAtlasSource;
  52. class TileData;
  53. // Forward-declare the plugins.
  54. class TileSetPlugin;
  55. class TileSetPluginAtlasRendering;
  56. class TileSetPluginAtlasPhysics;
  57. class TileSetPluginAtlasNavigation;
  58. union TileMapCell {
  59. struct {
  60. int32_t source_id : 16;
  61. int16_t coord_x : 16;
  62. int16_t coord_y : 16;
  63. int32_t alternative_tile : 16;
  64. };
  65. uint64_t _u64t;
  66. static uint32_t hash(const TileMapCell &p_hash) {
  67. return hash_one_uint64(p_hash._u64t);
  68. }
  69. TileMapCell(int p_source_id = -1, Vector2i p_atlas_coords = Vector2i(-1, -1), int p_alternative_tile = -1) { // default are INVALID_SOURCE, INVALID_ATLAS_COORDS, INVALID_TILE_ALTERNATIVE
  70. source_id = p_source_id;
  71. set_atlas_coords(p_atlas_coords);
  72. alternative_tile = p_alternative_tile;
  73. }
  74. Vector2i get_atlas_coords() const {
  75. return Vector2i(coord_x, coord_y);
  76. }
  77. void set_atlas_coords(const Vector2i &r_coords) {
  78. coord_x = r_coords.x;
  79. coord_y = r_coords.y;
  80. }
  81. bool operator<(const TileMapCell &p_other) const {
  82. if (source_id == p_other.source_id) {
  83. if (coord_x == p_other.coord_x) {
  84. if (coord_y == p_other.coord_y) {
  85. return alternative_tile < p_other.alternative_tile;
  86. } else {
  87. return coord_y < p_other.coord_y;
  88. }
  89. } else {
  90. return coord_x < p_other.coord_x;
  91. }
  92. } else {
  93. return source_id < p_other.source_id;
  94. }
  95. }
  96. bool operator!=(const TileMapCell &p_other) const {
  97. return !(source_id == p_other.source_id && coord_x == p_other.coord_x && coord_y == p_other.coord_y && alternative_tile == p_other.alternative_tile);
  98. }
  99. bool operator==(const TileMapCell &p_other) const {
  100. return source_id == p_other.source_id && coord_x == p_other.coord_x && coord_y == p_other.coord_y && alternative_tile == p_other.alternative_tile;
  101. }
  102. };
  103. class TileMapPattern : public Resource {
  104. GDCLASS(TileMapPattern, Resource);
  105. Vector2i size;
  106. HashMap<Vector2i, TileMapCell> pattern;
  107. void _set_tile_data(const Vector<int> &p_data);
  108. Vector<int> _get_tile_data() const;
  109. protected:
  110. bool _set(const StringName &p_name, const Variant &p_value);
  111. bool _get(const StringName &p_name, Variant &r_ret) const;
  112. void _get_property_list(List<PropertyInfo> *p_list) const;
  113. static void _bind_methods();
  114. public:
  115. void set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile = 0);
  116. bool has_cell(const Vector2i &p_coords) const;
  117. void remove_cell(const Vector2i &p_coords, bool p_update_size = true);
  118. int get_cell_source_id(const Vector2i &p_coords) const;
  119. Vector2i get_cell_atlas_coords(const Vector2i &p_coords) const;
  120. int get_cell_alternative_tile(const Vector2i &p_coords) const;
  121. TypedArray<Vector2i> get_used_cells() const;
  122. Vector2i get_size() const;
  123. void set_size(const Vector2i &p_size);
  124. bool is_empty() const;
  125. void clear();
  126. };
  127. class TileSet : public Resource {
  128. GDCLASS(TileSet, Resource);
  129. #ifndef DISABLE_DEPRECATED
  130. private:
  131. struct CompatibilityShapeData {
  132. Vector2i autotile_coords;
  133. bool one_way;
  134. float one_way_margin;
  135. Ref<Shape2D> shape;
  136. Transform2D transform;
  137. };
  138. struct CompatibilityTileData {
  139. String name;
  140. Ref<Texture2D> texture;
  141. Vector2 tex_offset;
  142. Ref<Material> material;
  143. Rect2 region;
  144. int tile_mode = 0;
  145. Color modulate = Color(1, 1, 1);
  146. // Atlas or autotiles data
  147. int autotile_bitmask_mode = 0;
  148. Vector2 autotile_icon_coordinate;
  149. Size2i autotile_tile_size = Size2i(16, 16);
  150. int autotile_spacing = 0;
  151. HashMap<Vector2i, int> autotile_bitmask_flags;
  152. HashMap<Vector2i, Ref<OccluderPolygon2D>> autotile_occluder_map;
  153. HashMap<Vector2i, Ref<NavigationPolygon>> autotile_navpoly_map;
  154. HashMap<Vector2i, int> autotile_priority_map;
  155. HashMap<Vector2i, int> autotile_z_index_map;
  156. Vector<CompatibilityShapeData> shapes;
  157. Ref<OccluderPolygon2D> occluder;
  158. Vector2 occluder_offset;
  159. Ref<NavigationPolygon> navigation;
  160. Vector2 navigation_offset;
  161. int z_index = 0;
  162. };
  163. enum CompatibilityTileMode {
  164. COMPATIBILITY_TILE_MODE_SINGLE_TILE = 0,
  165. COMPATIBILITY_TILE_MODE_AUTO_TILE,
  166. COMPATIBILITY_TILE_MODE_ATLAS_TILE,
  167. };
  168. HashMap<int, CompatibilityTileData *> compatibility_data;
  169. HashMap<int, int> compatibility_tilemap_mapping_tile_modes;
  170. HashMap<int, RBMap<Array, Array>> compatibility_tilemap_mapping;
  171. void _compatibility_conversion();
  172. public:
  173. // Format of output array [source_id, atlas_coords, alternative]
  174. Array compatibility_tilemap_map(int p_tile_id, Vector2i p_coords, bool p_flip_h, bool p_flip_v, bool p_transpose);
  175. #endif // DISABLE_DEPRECATED
  176. public:
  177. static const int INVALID_SOURCE; // -1;
  178. enum CellNeighbor {
  179. CELL_NEIGHBOR_RIGHT_SIDE = 0,
  180. CELL_NEIGHBOR_RIGHT_CORNER,
  181. CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE,
  182. CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER,
  183. CELL_NEIGHBOR_BOTTOM_SIDE,
  184. CELL_NEIGHBOR_BOTTOM_CORNER,
  185. CELL_NEIGHBOR_BOTTOM_LEFT_SIDE,
  186. CELL_NEIGHBOR_BOTTOM_LEFT_CORNER,
  187. CELL_NEIGHBOR_LEFT_SIDE,
  188. CELL_NEIGHBOR_LEFT_CORNER,
  189. CELL_NEIGHBOR_TOP_LEFT_SIDE,
  190. CELL_NEIGHBOR_TOP_LEFT_CORNER,
  191. CELL_NEIGHBOR_TOP_SIDE,
  192. CELL_NEIGHBOR_TOP_CORNER,
  193. CELL_NEIGHBOR_TOP_RIGHT_SIDE,
  194. CELL_NEIGHBOR_TOP_RIGHT_CORNER,
  195. CELL_NEIGHBOR_MAX,
  196. };
  197. static const char *CELL_NEIGHBOR_ENUM_TO_TEXT[];
  198. enum TerrainMode {
  199. TERRAIN_MODE_MATCH_CORNERS_AND_SIDES = 0,
  200. TERRAIN_MODE_MATCH_CORNERS,
  201. TERRAIN_MODE_MATCH_SIDES,
  202. };
  203. enum TileShape {
  204. TILE_SHAPE_SQUARE,
  205. TILE_SHAPE_ISOMETRIC,
  206. TILE_SHAPE_HALF_OFFSET_SQUARE,
  207. TILE_SHAPE_HEXAGON,
  208. };
  209. enum TileLayout {
  210. TILE_LAYOUT_STACKED,
  211. TILE_LAYOUT_STACKED_OFFSET,
  212. TILE_LAYOUT_STAIRS_RIGHT,
  213. TILE_LAYOUT_STAIRS_DOWN,
  214. TILE_LAYOUT_DIAMOND_RIGHT,
  215. TILE_LAYOUT_DIAMOND_DOWN,
  216. };
  217. enum TileOffsetAxis {
  218. TILE_OFFSET_AXIS_HORIZONTAL,
  219. TILE_OFFSET_AXIS_VERTICAL,
  220. };
  221. struct PackedSceneSource {
  222. Ref<PackedScene> scene;
  223. Vector2 offset;
  224. };
  225. class TerrainsPattern {
  226. bool valid = false;
  227. int terrain = -1;
  228. int bits[TileSet::CELL_NEIGHBOR_MAX];
  229. bool is_valid_bit[TileSet::CELL_NEIGHBOR_MAX];
  230. int not_empty_terrains_count = 0;
  231. public:
  232. bool is_valid() const;
  233. bool is_erase_pattern() const;
  234. bool operator<(const TerrainsPattern &p_terrains_pattern) const;
  235. bool operator==(const TerrainsPattern &p_terrains_pattern) const;
  236. void set_terrain(int p_terrain);
  237. int get_terrain() const;
  238. void set_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit, int p_terrain);
  239. int get_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit) const;
  240. void from_array(Array p_terrains);
  241. Array as_array() const;
  242. TerrainsPattern(const TileSet *p_tile_set, int p_terrain_set);
  243. TerrainsPattern() {}
  244. };
  245. protected:
  246. bool _set(const StringName &p_name, const Variant &p_value);
  247. bool _get(const StringName &p_name, Variant &r_ret) const;
  248. void _get_property_list(List<PropertyInfo> *p_list) const;
  249. void _validate_property(PropertyInfo &p_property) const;
  250. private:
  251. // --- TileSet data ---
  252. // Basic shape and layout.
  253. TileShape tile_shape = TILE_SHAPE_SQUARE;
  254. TileLayout tile_layout = TILE_LAYOUT_STACKED;
  255. TileOffsetAxis tile_offset_axis = TILE_OFFSET_AXIS_HORIZONTAL;
  256. Size2i tile_size = Size2i(16, 16); //Size2(64, 64);
  257. Vector2 tile_skew = Vector2(0, 0);
  258. // Rendering.
  259. bool uv_clipping = false;
  260. struct OcclusionLayer {
  261. uint32_t light_mask = 1;
  262. bool sdf_collision = false;
  263. };
  264. Vector<OcclusionLayer> occlusion_layers;
  265. Ref<ArrayMesh> tile_lines_mesh;
  266. Ref<ArrayMesh> tile_filled_mesh;
  267. bool tile_meshes_dirty = true;
  268. // Physics
  269. struct PhysicsLayer {
  270. uint32_t collision_layer = 1;
  271. uint32_t collision_mask = 1;
  272. Ref<PhysicsMaterial> physics_material;
  273. };
  274. Vector<PhysicsLayer> physics_layers;
  275. // Terrains
  276. struct Terrain {
  277. String name;
  278. Color color;
  279. };
  280. struct TerrainSet {
  281. TerrainMode mode = TERRAIN_MODE_MATCH_CORNERS_AND_SIDES;
  282. Vector<Terrain> terrains;
  283. };
  284. Vector<TerrainSet> terrain_sets;
  285. HashMap<TerrainMode, Ref<ArrayMesh>> terrain_meshes;
  286. HashMap<TerrainMode, HashMap<CellNeighbor, Ref<ArrayMesh>>> terrain_peering_bits_meshes;
  287. bool terrain_bits_meshes_dirty = true;
  288. LocalVector<RBMap<TileSet::TerrainsPattern, RBSet<TileMapCell>>> per_terrain_pattern_tiles; // Cached data.
  289. bool terrains_cache_dirty = true;
  290. void _update_terrains_cache();
  291. // Navigation
  292. struct NavigationLayer {
  293. uint32_t layers = 1;
  294. };
  295. Vector<NavigationLayer> navigation_layers;
  296. // CustomData
  297. struct CustomDataLayer {
  298. String name;
  299. Variant::Type type = Variant::NIL;
  300. };
  301. Vector<CustomDataLayer> custom_data_layers;
  302. HashMap<String, int> custom_data_layers_by_name;
  303. // Per Atlas source data.
  304. HashMap<int, Ref<TileSetSource>> sources;
  305. Vector<int> source_ids;
  306. int next_source_id = 0;
  307. // ---------------------
  308. LocalVector<Ref<TileMapPattern>> patterns;
  309. void _compute_next_source_id();
  310. void _source_changed();
  311. // Tile proxies
  312. RBMap<int, int> source_level_proxies;
  313. RBMap<Array, Array> coords_level_proxies;
  314. RBMap<Array, Array> alternative_level_proxies;
  315. // Helpers
  316. Vector<Point2> _get_square_terrain_polygon(Vector2i p_size);
  317. Vector<Point2> _get_square_corner_or_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
  318. Vector<Point2> _get_square_corner_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
  319. Vector<Point2> _get_square_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
  320. Vector<Point2> _get_isometric_terrain_polygon(Vector2i p_size);
  321. Vector<Point2> _get_isometric_corner_or_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
  322. Vector<Point2> _get_isometric_corner_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
  323. Vector<Point2> _get_isometric_side_terrain_peering_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit);
  324. Vector<Point2> _get_half_offset_terrain_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis);
  325. Vector<Point2> _get_half_offset_corner_or_side_terrain_peering_bit_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis, TileSet::CellNeighbor p_bit);
  326. Vector<Point2> _get_half_offset_corner_terrain_peering_bit_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis, TileSet::CellNeighbor p_bit);
  327. Vector<Point2> _get_half_offset_side_terrain_peering_bit_polygon(Vector2i p_size, float p_overlap, TileSet::TileOffsetAxis p_offset_axis, TileSet::CellNeighbor p_bit);
  328. protected:
  329. static void _bind_methods();
  330. public:
  331. // --- Plugins ---
  332. Vector<TileSetPlugin *> get_tile_set_atlas_plugins() const;
  333. // --- Accessors for TileSet data ---
  334. // -- Shape and layout --
  335. void set_tile_shape(TileShape p_shape);
  336. TileShape get_tile_shape() const;
  337. void set_tile_layout(TileLayout p_layout);
  338. TileLayout get_tile_layout() const;
  339. void set_tile_offset_axis(TileOffsetAxis p_alignment);
  340. TileOffsetAxis get_tile_offset_axis() const;
  341. void set_tile_size(Size2i p_size);
  342. Size2i get_tile_size() const;
  343. // -- Sources management --
  344. int get_next_source_id() const;
  345. int get_source_count() const;
  346. int get_source_id(int p_index) const;
  347. int add_source(Ref<TileSetSource> p_tile_set_source, int p_source_id_override = -1);
  348. void set_source_id(int p_source_id, int p_new_id);
  349. void remove_source(int p_source_id);
  350. bool has_source(int p_source_id) const;
  351. Ref<TileSetSource> get_source(int p_source_id) const;
  352. // Rendering
  353. void set_uv_clipping(bool p_uv_clipping);
  354. bool is_uv_clipping() const;
  355. int get_occlusion_layers_count() const;
  356. void add_occlusion_layer(int p_index = -1);
  357. void move_occlusion_layer(int p_from_index, int p_to_pos);
  358. void remove_occlusion_layer(int p_index);
  359. void set_occlusion_layer_light_mask(int p_layer_index, int p_light_mask);
  360. int get_occlusion_layer_light_mask(int p_layer_index) const;
  361. void set_occlusion_layer_sdf_collision(int p_layer_index, bool p_sdf_collision);
  362. bool get_occlusion_layer_sdf_collision(int p_layer_index) const;
  363. // Physics
  364. int get_physics_layers_count() const;
  365. void add_physics_layer(int p_index = -1);
  366. void move_physics_layer(int p_from_index, int p_to_pos);
  367. void remove_physics_layer(int p_index);
  368. void set_physics_layer_collision_layer(int p_layer_index, uint32_t p_layer);
  369. uint32_t get_physics_layer_collision_layer(int p_layer_index) const;
  370. void set_physics_layer_collision_mask(int p_layer_index, uint32_t p_mask);
  371. uint32_t get_physics_layer_collision_mask(int p_layer_index) const;
  372. void set_physics_layer_physics_material(int p_layer_index, Ref<PhysicsMaterial> p_physics_material);
  373. Ref<PhysicsMaterial> get_physics_layer_physics_material(int p_layer_index) const;
  374. // Terrain sets
  375. int get_terrain_sets_count() const;
  376. void add_terrain_set(int p_index = -1);
  377. void move_terrain_set(int p_from_index, int p_to_pos);
  378. void remove_terrain_set(int p_index);
  379. void set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode);
  380. TerrainMode get_terrain_set_mode(int p_terrain_set) const;
  381. // Terrains
  382. int get_terrains_count(int p_terrain_set) const;
  383. void add_terrain(int p_terrain_set, int p_index = -1);
  384. void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos);
  385. void remove_terrain(int p_terrain_set, int p_index);
  386. void set_terrain_name(int p_terrain_set, int p_terrain_index, String p_name);
  387. String get_terrain_name(int p_terrain_set, int p_terrain_index) const;
  388. void set_terrain_color(int p_terrain_set, int p_terrain_index, Color p_color);
  389. Color get_terrain_color(int p_terrain_set, int p_terrain_index) const;
  390. bool is_valid_terrain_peering_bit_for_mode(TileSet::TerrainMode p_terrain_mode, TileSet::CellNeighbor p_peering_bit) const;
  391. bool is_valid_terrain_peering_bit(int p_terrain_set, TileSet::CellNeighbor p_peering_bit) const;
  392. // Navigation
  393. int get_navigation_layers_count() const;
  394. void add_navigation_layer(int p_index = -1);
  395. void move_navigation_layer(int p_from_index, int p_to_pos);
  396. void remove_navigation_layer(int p_index);
  397. void set_navigation_layer_layers(int p_layer_index, uint32_t p_layers);
  398. uint32_t get_navigation_layer_layers(int p_layer_index) const;
  399. // Custom data
  400. int get_custom_data_layers_count() const;
  401. void add_custom_data_layer(int p_index = -1);
  402. void move_custom_data_layer(int p_from_index, int p_to_pos);
  403. void remove_custom_data_layer(int p_index);
  404. int get_custom_data_layer_by_name(String p_value) const;
  405. void set_custom_data_layer_name(int p_layer_id, String p_value);
  406. String get_custom_data_layer_name(int p_layer_id) const;
  407. void set_custom_data_layer_type(int p_layer_id, Variant::Type p_value);
  408. Variant::Type get_custom_data_layer_type(int p_layer_id) const;
  409. // Tiles proxies.
  410. void set_source_level_tile_proxy(int p_source_from, int p_source_to);
  411. int get_source_level_tile_proxy(int p_source_from);
  412. bool has_source_level_tile_proxy(int p_source_from);
  413. void remove_source_level_tile_proxy(int p_source_from);
  414. void set_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_source_to, Vector2i p_coords_to);
  415. Array get_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from);
  416. bool has_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from);
  417. void remove_coords_level_tile_proxy(int p_source_from, Vector2i p_coords_from);
  418. void set_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from, int p_source_to, Vector2i p_coords_to, int p_alternative_to);
  419. Array get_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from);
  420. bool has_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from);
  421. void remove_alternative_level_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from);
  422. Array get_source_level_tile_proxies() const;
  423. Array get_coords_level_tile_proxies() const;
  424. Array get_alternative_level_tile_proxies() const;
  425. Array map_tile_proxy(int p_source_from, Vector2i p_coords_from, int p_alternative_from) const;
  426. void cleanup_invalid_tile_proxies();
  427. void clear_tile_proxies();
  428. // Patterns.
  429. int add_pattern(Ref<TileMapPattern> p_pattern, int p_index = -1);
  430. Ref<TileMapPattern> get_pattern(int p_index);
  431. void remove_pattern(int p_index);
  432. int get_patterns_count();
  433. // Terrains.
  434. RBSet<TerrainsPattern> get_terrains_pattern_set(int p_terrain_set);
  435. RBSet<TileMapCell> get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
  436. TileMapCell get_random_tile_from_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern);
  437. // Helpers
  438. Vector<Vector2> get_tile_shape_polygon();
  439. void draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled = false, Ref<Texture2D> p_texture = Ref<Texture2D>());
  440. Vector<Point2> get_terrain_polygon(int p_terrain_set);
  441. Vector<Point2> get_terrain_peering_bit_polygon(int p_terrain_set, TileSet::CellNeighbor p_bit);
  442. void draw_terrains(CanvasItem *p_canvas_item, Transform2D p_transform, const TileData *p_tile_data);
  443. Vector<Vector<Ref<Texture2D>>> generate_terrains_icons(Size2i p_size);
  444. // Resource management
  445. virtual void reset_state() override;
  446. TileSet();
  447. ~TileSet();
  448. };
  449. class TileSetSource : public Resource {
  450. GDCLASS(TileSetSource, Resource);
  451. protected:
  452. const TileSet *tile_set = nullptr;
  453. static void _bind_methods();
  454. public:
  455. static const Vector2i INVALID_ATLAS_COORDS; // Vector2i(-1, -1);
  456. static const int INVALID_TILE_ALTERNATIVE; // -1;
  457. // Not exposed.
  458. virtual void set_tile_set(const TileSet *p_tile_set);
  459. virtual void notify_tile_data_properties_should_change(){};
  460. virtual void add_occlusion_layer(int p_index){};
  461. virtual void move_occlusion_layer(int p_from_index, int p_to_pos){};
  462. virtual void remove_occlusion_layer(int p_index){};
  463. virtual void add_physics_layer(int p_index){};
  464. virtual void move_physics_layer(int p_from_index, int p_to_pos){};
  465. virtual void remove_physics_layer(int p_index){};
  466. virtual void add_terrain_set(int p_index){};
  467. virtual void move_terrain_set(int p_from_index, int p_to_pos){};
  468. virtual void remove_terrain_set(int p_index){};
  469. virtual void add_terrain(int p_terrain_set, int p_index){};
  470. virtual void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos){};
  471. virtual void remove_terrain(int p_terrain_set, int p_index){};
  472. virtual void add_navigation_layer(int p_index){};
  473. virtual void move_navigation_layer(int p_from_index, int p_to_pos){};
  474. virtual void remove_navigation_layer(int p_index){};
  475. virtual void add_custom_data_layer(int p_index){};
  476. virtual void move_custom_data_layer(int p_from_index, int p_to_pos){};
  477. virtual void remove_custom_data_layer(int p_index){};
  478. virtual void reset_state() override;
  479. // Tiles.
  480. virtual int get_tiles_count() const = 0;
  481. virtual Vector2i get_tile_id(int tile_index) const = 0;
  482. virtual bool has_tile(Vector2i p_atlas_coords) const = 0;
  483. // Alternative tiles.
  484. virtual int get_alternative_tiles_count(const Vector2i p_atlas_coords) const = 0;
  485. virtual int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const = 0;
  486. virtual bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const = 0;
  487. };
  488. class TileSetAtlasSource : public TileSetSource {
  489. GDCLASS(TileSetAtlasSource, TileSetSource);
  490. private:
  491. struct TileAlternativesData {
  492. Vector2i size_in_atlas = Vector2i(1, 1);
  493. Vector2i texture_offset;
  494. // Animation
  495. int animation_columns = 0;
  496. Vector2i animation_separation;
  497. real_t animation_speed = 1.0;
  498. LocalVector<real_t> animation_frames_durations;
  499. // Alternatives
  500. HashMap<int, TileData *> alternatives;
  501. Vector<int> alternatives_ids;
  502. int next_alternative_id = 1;
  503. };
  504. Ref<Texture2D> texture;
  505. Vector2i margins;
  506. Vector2i separation;
  507. Size2i texture_region_size = Size2i(16, 16);
  508. HashMap<Vector2i, TileAlternativesData> tiles;
  509. Vector<Vector2i> tiles_ids;
  510. HashMap<Vector2i, Vector2i> _coords_mapping_cache; // Maps any coordinate to the including tile
  511. TileData *_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile);
  512. const TileData *_get_atlas_tile_data(Vector2i p_atlas_coords, int p_alternative_tile) const;
  513. void _compute_next_alternative_id(const Vector2i p_atlas_coords);
  514. void _clear_coords_mapping_cache(Vector2i p_atlas_coords);
  515. void _create_coords_mapping_cache(Vector2i p_atlas_coords);
  516. void _clear_tiles_outside_texture();
  517. bool use_texture_padding = true;
  518. Ref<ImageTexture> padded_texture;
  519. bool padded_texture_needs_update = false;
  520. void _queue_update_padded_texture();
  521. void _update_padded_texture();
  522. protected:
  523. bool _set(const StringName &p_name, const Variant &p_value);
  524. bool _get(const StringName &p_name, Variant &r_ret) const;
  525. void _get_property_list(List<PropertyInfo> *p_list) const;
  526. static void _bind_methods();
  527. public:
  528. // Not exposed.
  529. virtual void set_tile_set(const TileSet *p_tile_set) override;
  530. const TileSet *get_tile_set() const;
  531. virtual void notify_tile_data_properties_should_change() override;
  532. virtual void add_occlusion_layer(int p_index) override;
  533. virtual void move_occlusion_layer(int p_from_index, int p_to_pos) override;
  534. virtual void remove_occlusion_layer(int p_index) override;
  535. virtual void add_physics_layer(int p_index) override;
  536. virtual void move_physics_layer(int p_from_index, int p_to_pos) override;
  537. virtual void remove_physics_layer(int p_index) override;
  538. virtual void add_terrain_set(int p_index) override;
  539. virtual void move_terrain_set(int p_from_index, int p_to_pos) override;
  540. virtual void remove_terrain_set(int p_index) override;
  541. virtual void add_terrain(int p_terrain_set, int p_index) override;
  542. virtual void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) override;
  543. virtual void remove_terrain(int p_terrain_set, int p_index) override;
  544. virtual void add_navigation_layer(int p_index) override;
  545. virtual void move_navigation_layer(int p_from_index, int p_to_pos) override;
  546. virtual void remove_navigation_layer(int p_index) override;
  547. virtual void add_custom_data_layer(int p_index) override;
  548. virtual void move_custom_data_layer(int p_from_index, int p_to_pos) override;
  549. virtual void remove_custom_data_layer(int p_index) override;
  550. virtual void reset_state() override;
  551. // Base properties.
  552. void set_texture(Ref<Texture2D> p_texture);
  553. Ref<Texture2D> get_texture() const;
  554. void set_margins(Vector2i p_margins);
  555. Vector2i get_margins() const;
  556. void set_separation(Vector2i p_separation);
  557. Vector2i get_separation() const;
  558. void set_texture_region_size(Vector2i p_tile_size);
  559. Vector2i get_texture_region_size() const;
  560. // Padding.
  561. void set_use_texture_padding(bool p_use_padding);
  562. bool get_use_texture_padding() const;
  563. // Base tiles.
  564. void create_tile(const Vector2i p_atlas_coords, const Vector2i p_size = Vector2i(1, 1));
  565. void remove_tile(Vector2i p_atlas_coords);
  566. virtual bool has_tile(Vector2i p_atlas_coords) const override;
  567. void move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords = INVALID_ATLAS_COORDS, Vector2i p_new_size = Vector2i(-1, -1));
  568. Vector2i get_tile_size_in_atlas(Vector2i p_atlas_coords) const;
  569. virtual int get_tiles_count() const override;
  570. virtual Vector2i get_tile_id(int p_index) const override;
  571. bool has_room_for_tile(Vector2i p_atlas_coords, Vector2i p_size, int p_animation_columns, Vector2i p_animation_separation, int p_frames_count, Vector2i p_ignored_tile = INVALID_ATLAS_COORDS) const;
  572. PackedVector2Array get_tiles_to_be_removed_on_change(Ref<Texture2D> p_texture, Vector2i p_margins, Vector2i p_separation, Vector2i p_texture_region_size);
  573. Vector2i get_tile_at_coords(Vector2i p_atlas_coords) const;
  574. // Animation.
  575. void set_tile_animation_columns(const Vector2i p_atlas_coords, int p_frame_columns);
  576. int get_tile_animation_columns(const Vector2i p_atlas_coords) const;
  577. void set_tile_animation_separation(const Vector2i p_atlas_coords, const Vector2i p_separation);
  578. Vector2i get_tile_animation_separation(const Vector2i p_atlas_coords) const;
  579. void set_tile_animation_speed(const Vector2i p_atlas_coords, real_t p_speed);
  580. real_t get_tile_animation_speed(const Vector2i p_atlas_coords) const;
  581. void set_tile_animation_frames_count(const Vector2i p_atlas_coords, int p_frames_count);
  582. int get_tile_animation_frames_count(const Vector2i p_atlas_coords) const;
  583. void set_tile_animation_frame_duration(const Vector2i p_atlas_coords, int p_frame_index, real_t p_duration);
  584. real_t get_tile_animation_frame_duration(const Vector2i p_atlas_coords, int p_frame_index) const;
  585. real_t get_tile_animation_total_duration(const Vector2i p_atlas_coords) const;
  586. // Alternative tiles.
  587. int create_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_id_override = -1);
  588. void remove_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile);
  589. void set_alternative_tile_id(const Vector2i p_atlas_coords, int p_alternative_tile, int p_new_id);
  590. virtual bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const override;
  591. int get_next_alternative_tile_id(const Vector2i p_atlas_coords) const;
  592. virtual int get_alternative_tiles_count(const Vector2i p_atlas_coords) const override;
  593. virtual int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const override;
  594. // Get data associated to a tile.
  595. TileData *get_tile_data(const Vector2i p_atlas_coords, int p_alternative_tile) const;
  596. // Helpers.
  597. Vector2i get_atlas_grid_size() const;
  598. Rect2i get_tile_texture_region(Vector2i p_atlas_coords, int p_frame = 0) const;
  599. Vector2i get_tile_effective_texture_offset(Vector2i p_atlas_coords, int p_alternative_tile) const;
  600. // Getters for texture and tile region (padded or not)
  601. Ref<Texture2D> get_runtime_texture() const;
  602. Rect2i get_runtime_tile_texture_region(Vector2i p_atlas_coords, int p_frame = 0) const;
  603. ~TileSetAtlasSource();
  604. };
  605. class TileSetScenesCollectionSource : public TileSetSource {
  606. GDCLASS(TileSetScenesCollectionSource, TileSetSource);
  607. private:
  608. struct SceneData {
  609. Ref<PackedScene> scene;
  610. bool display_placeholder = false;
  611. };
  612. Vector<int> scenes_ids;
  613. HashMap<int, SceneData> scenes;
  614. int next_scene_id = 1;
  615. void _compute_next_alternative_id();
  616. protected:
  617. bool _set(const StringName &p_name, const Variant &p_value);
  618. bool _get(const StringName &p_name, Variant &r_ret) const;
  619. void _get_property_list(List<PropertyInfo> *p_list) const;
  620. static void _bind_methods();
  621. public:
  622. // Tiles.
  623. int get_tiles_count() const override;
  624. Vector2i get_tile_id(int p_tile_index) const override;
  625. bool has_tile(Vector2i p_atlas_coords) const override;
  626. // Alternative tiles.
  627. int get_alternative_tiles_count(const Vector2i p_atlas_coords) const override;
  628. int get_alternative_tile_id(const Vector2i p_atlas_coords, int p_index) const override;
  629. bool has_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_tile) const override;
  630. // Scenes accessors. Lot are similar to "Alternative tiles".
  631. int get_scene_tiles_count() { return get_alternative_tiles_count(Vector2i()); }
  632. int get_scene_tile_id(int p_index) { return get_alternative_tile_id(Vector2i(), p_index); };
  633. bool has_scene_tile_id(int p_id) { return has_alternative_tile(Vector2i(), p_id); };
  634. int create_scene_tile(Ref<PackedScene> p_packed_scene = Ref<PackedScene>(), int p_id_override = -1);
  635. void set_scene_tile_id(int p_id, int p_new_id);
  636. void set_scene_tile_scene(int p_id, Ref<PackedScene> p_packed_scene);
  637. Ref<PackedScene> get_scene_tile_scene(int p_id) const;
  638. void set_scene_tile_display_placeholder(int p_id, bool p_packed_scene);
  639. bool get_scene_tile_display_placeholder(int p_id) const;
  640. void remove_scene_tile(int p_id);
  641. int get_next_scene_tile_id() const;
  642. };
  643. class TileData : public Object {
  644. GDCLASS(TileData, Object);
  645. private:
  646. const TileSet *tile_set = nullptr;
  647. bool allow_transform = true;
  648. // Rendering
  649. bool flip_h = false;
  650. bool flip_v = false;
  651. bool transpose = false;
  652. Vector2i tex_offset = Vector2i();
  653. Ref<Material> material = Ref<Material>();
  654. Color modulate = Color(1.0, 1.0, 1.0, 1.0);
  655. int z_index = 0;
  656. int y_sort_origin = 0;
  657. Vector<Ref<OccluderPolygon2D>> occluders;
  658. // Physics
  659. struct PhysicsLayerTileData {
  660. struct PolygonShapeTileData {
  661. LocalVector<Vector2> polygon;
  662. LocalVector<Ref<ConvexPolygonShape2D>> shapes;
  663. bool one_way = false;
  664. float one_way_margin = 1.0;
  665. };
  666. Vector2 linear_velocity;
  667. double angular_velocity = 0.0;
  668. Vector<PolygonShapeTileData> polygons;
  669. };
  670. Vector<PhysicsLayerTileData> physics;
  671. // TODO add support for areas.
  672. // Terrain
  673. int terrain_set = -1;
  674. int terrain = -1;
  675. int terrain_peering_bits[16] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 };
  676. // Navigation
  677. Vector<Ref<NavigationPolygon>> navigation;
  678. // Misc
  679. double probability = 1.0;
  680. // Custom data
  681. Vector<Variant> custom_data;
  682. protected:
  683. bool _set(const StringName &p_name, const Variant &p_value);
  684. bool _get(const StringName &p_name, Variant &r_ret) const;
  685. void _get_property_list(List<PropertyInfo> *p_list) const;
  686. static void _bind_methods();
  687. public:
  688. // Not exposed.
  689. void set_tile_set(const TileSet *p_tile_set);
  690. void notify_tile_data_properties_should_change();
  691. void add_occlusion_layer(int p_index);
  692. void move_occlusion_layer(int p_from_index, int p_to_pos);
  693. void remove_occlusion_layer(int p_index);
  694. void add_physics_layer(int p_index);
  695. void move_physics_layer(int p_from_index, int p_to_pos);
  696. void remove_physics_layer(int p_index);
  697. void add_terrain_set(int p_index);
  698. void move_terrain_set(int p_from_index, int p_to_pos);
  699. void remove_terrain_set(int p_index);
  700. void add_terrain(int p_terrain_set, int p_index);
  701. void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos);
  702. void remove_terrain(int p_terrain_set, int p_index);
  703. void add_navigation_layer(int p_index);
  704. void move_navigation_layer(int p_from_index, int p_to_pos);
  705. void remove_navigation_layer(int p_index);
  706. void add_custom_data_layer(int p_index);
  707. void move_custom_data_layer(int p_from_index, int p_to_pos);
  708. void remove_custom_data_layer(int p_index);
  709. void set_allow_transform(bool p_allow_transform);
  710. bool is_allowing_transform() const;
  711. // To duplicate a TileData object, needed for runtiume update.
  712. TileData *duplicate();
  713. // Rendering
  714. void set_flip_h(bool p_flip_h);
  715. bool get_flip_h() const;
  716. void set_flip_v(bool p_flip_v);
  717. bool get_flip_v() const;
  718. void set_transpose(bool p_transpose);
  719. bool get_transpose() const;
  720. void set_texture_offset(Vector2i p_texture_offset);
  721. Vector2i get_texture_offset() const;
  722. void set_material(Ref<Material> p_material);
  723. Ref<Material> get_material() const;
  724. void set_modulate(Color p_modulate);
  725. Color get_modulate() const;
  726. void set_z_index(int p_z_index);
  727. int get_z_index() const;
  728. void set_y_sort_origin(int p_y_sort_origin);
  729. int get_y_sort_origin() const;
  730. void set_occluder(int p_layer_id, Ref<OccluderPolygon2D> p_occluder_polygon);
  731. Ref<OccluderPolygon2D> get_occluder(int p_layer_id) const;
  732. // Physics
  733. void set_constant_linear_velocity(int p_layer_id, const Vector2 &p_velocity);
  734. Vector2 get_constant_linear_velocity(int p_layer_id) const;
  735. void set_constant_angular_velocity(int p_layer_id, real_t p_velocity);
  736. real_t get_constant_angular_velocity(int p_layer_id) const;
  737. void set_collision_polygons_count(int p_layer_id, int p_shapes_count);
  738. int get_collision_polygons_count(int p_layer_id) const;
  739. void add_collision_polygon(int p_layer_id);
  740. void remove_collision_polygon(int p_layer_id, int p_polygon_index);
  741. void set_collision_polygon_points(int p_layer_id, int p_polygon_index, Vector<Vector2> p_polygon);
  742. Vector<Vector2> get_collision_polygon_points(int p_layer_id, int p_polygon_index) const;
  743. void set_collision_polygon_one_way(int p_layer_id, int p_polygon_index, bool p_one_way);
  744. bool is_collision_polygon_one_way(int p_layer_id, int p_polygon_index) const;
  745. void set_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index, float p_one_way_margin);
  746. float get_collision_polygon_one_way_margin(int p_layer_id, int p_polygon_index) const;
  747. int get_collision_polygon_shapes_count(int p_layer_id, int p_polygon_index) const;
  748. Ref<ConvexPolygonShape2D> get_collision_polygon_shape(int p_layer_id, int p_polygon_index, int shape_index) const;
  749. // Terrain
  750. void set_terrain_set(int p_terrain_id);
  751. int get_terrain_set() const;
  752. void set_terrain(int p_terrain_id);
  753. int get_terrain() const;
  754. void set_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit, int p_terrain_id);
  755. int get_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit) const;
  756. bool is_valid_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit) const;
  757. TileSet::TerrainsPattern get_terrains_pattern() const; // Not exposed.
  758. // Navigation
  759. void set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon);
  760. Ref<NavigationPolygon> get_navigation_polygon(int p_layer_id) const;
  761. // Misc
  762. void set_probability(float p_probability);
  763. float get_probability() const;
  764. // Custom data.
  765. void set_custom_data(String p_layer_name, Variant p_value);
  766. Variant get_custom_data(String p_layer_name) const;
  767. void set_custom_data_by_layer_id(int p_layer_id, Variant p_value);
  768. Variant get_custom_data_by_layer_id(int p_layer_id) const;
  769. };
  770. VARIANT_ENUM_CAST(TileSet::CellNeighbor);
  771. VARIANT_ENUM_CAST(TileSet::TerrainMode);
  772. VARIANT_ENUM_CAST(TileSet::TileShape);
  773. VARIANT_ENUM_CAST(TileSet::TileLayout);
  774. VARIANT_ENUM_CAST(TileSet::TileOffsetAxis);
  775. #endif // TILE_SET_H