| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131 |
- /*************************************************************************/
- /* skeleton_modification_2d_stackholder.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "skeleton_modification_2d_stackholder.h"
- #include "scene/2d/skeleton_2d.h"
- bool SkeletonModification2DStackHolder::_set(const StringName &p_path, const Variant &p_value) {
- String path = p_path;
- if (path == "held_modification_stack") {
- set_held_modification_stack(p_value);
- }
- #ifdef TOOLS_ENABLED
- if (path == "editor/draw_gizmo") {
- set_editor_draw_gizmo(p_value);
- }
- #endif // TOOLS_ENABLED
- return true;
- }
- bool SkeletonModification2DStackHolder::_get(const StringName &p_path, Variant &r_ret) const {
- String path = p_path;
- if (path == "held_modification_stack") {
- r_ret = get_held_modification_stack();
- }
- #ifdef TOOLS_ENABLED
- if (path == "editor/draw_gizmo") {
- r_ret = get_editor_draw_gizmo();
- }
- #endif // TOOLS_ENABLED
- return true;
- }
- void SkeletonModification2DStackHolder::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "held_modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
- #ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- p_list->push_back(PropertyInfo(Variant::BOOL, "editor/draw_gizmo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
- }
- #endif // TOOLS_ENABLED
- }
- void SkeletonModification2DStackHolder::_execute(float p_delta) {
- ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
- "Modification is not setup and therefore cannot execute!");
- if (held_modification_stack.is_valid()) {
- held_modification_stack->execute(p_delta, execution_mode);
- }
- }
- void SkeletonModification2DStackHolder::_setup_modification(SkeletonModificationStack2D *p_stack) {
- stack = p_stack;
- if (stack != nullptr) {
- is_setup = true;
- if (held_modification_stack.is_valid()) {
- held_modification_stack->set_skeleton(stack->get_skeleton());
- held_modification_stack->setup();
- }
- }
- }
- void SkeletonModification2DStackHolder::_draw_editor_gizmo() {
- if (stack) {
- if (held_modification_stack.is_valid()) {
- held_modification_stack->draw_editor_gizmos();
- }
- }
- }
- void SkeletonModification2DStackHolder::set_held_modification_stack(Ref<SkeletonModificationStack2D> p_held_stack) {
- held_modification_stack = p_held_stack;
- if (is_setup && held_modification_stack.is_valid()) {
- held_modification_stack->set_skeleton(stack->get_skeleton());
- held_modification_stack->setup();
- }
- }
- Ref<SkeletonModificationStack2D> SkeletonModification2DStackHolder::get_held_modification_stack() const {
- return held_modification_stack;
- }
- void SkeletonModification2DStackHolder::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_held_modification_stack", "held_modification_stack"), &SkeletonModification2DStackHolder::set_held_modification_stack);
- ClassDB::bind_method(D_METHOD("get_held_modification_stack"), &SkeletonModification2DStackHolder::get_held_modification_stack);
- }
- SkeletonModification2DStackHolder::SkeletonModification2DStackHolder() {
- stack = nullptr;
- is_setup = false;
- enabled = true;
- }
- SkeletonModification2DStackHolder::~SkeletonModification2DStackHolder() {
- }
|