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SCsub
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3b2267ba6d
Splitting tonemapper into its own class
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3 anni fa |
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bokeh_dof.cpp
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 anni fa |
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bokeh_dof.h
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 anni fa |
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copy_effects.cpp
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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3 anni fa |
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copy_effects.h
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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3 anni fa |
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fsr.cpp
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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3 anni fa |
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fsr.h
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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3 anni fa |
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resolve.cpp
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997810e417
Split GI effects and fix stereoscopic rendering of GI effects
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3 anni fa |
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resolve.h
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90019676b0
Code quality: Fix header guards consistency
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3 anni fa |
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ss_effects.cpp
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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3 anni fa |
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ss_effects.h
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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3 anni fa |
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taa.cpp
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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3 anni fa |
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taa.h
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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3 anni fa |
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tone_mapper.cpp
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 anni fa |
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tone_mapper.h
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 anni fa |
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vrs.cpp
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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3 anni fa |
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vrs.h
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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3 anni fa |