Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 anni fa
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SCsub 3b2267ba6d Splitting tonemapper into its own class 3 anni fa
bokeh_dof.cpp 385ee5c70b Implement Physical Light Units as an optional setting. 3 anni fa
bokeh_dof.h 385ee5c70b Implement Physical Light Units as an optional setting. 3 anni fa
copy_effects.cpp 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 anni fa
copy_effects.h 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 anni fa
fsr.cpp 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 anni fa
fsr.h 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 anni fa
resolve.cpp 997810e417 Split GI effects and fix stereoscopic rendering of GI effects 3 anni fa
resolve.h 90019676b0 Code quality: Fix header guards consistency 3 anni fa
ss_effects.cpp 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 anni fa
ss_effects.h 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 anni fa
taa.cpp 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 anni fa
taa.h 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 anni fa
tone_mapper.cpp 385ee5c70b Implement Physical Light Units as an optional setting. 3 anni fa
tone_mapper.h 385ee5c70b Implement Physical Light Units as an optional setting. 3 anni fa
vrs.cpp 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 anni fa
vrs.h 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 anni fa