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dummy
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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%!s(int64=3) %!d(string=hai) anos |
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environment
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385ee5c70b
Implement Physical Light Units as an optional setting.
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%!s(int64=3) %!d(string=hai) anos |
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renderer_rd
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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%!s(int64=3) %!d(string=hai) anos |
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storage
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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%!s(int64=3) %!d(string=hai) anos |
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SCsub
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ecfcfd97fa
Split dependency logic
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%!s(int64=3) %!d(string=hai) anos |
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renderer_canvas_cull.cpp
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bcc3643989
Add font LCD sub-pixel anti-aliasing support.
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%!s(int64=3) %!d(string=hai) anos |
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renderer_canvas_cull.h
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bcc3643989
Add font LCD sub-pixel anti-aliasing support.
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%!s(int64=3) %!d(string=hai) anos |
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renderer_canvas_render.cpp
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6930ad2777
Fix typo, call mesh_instance_free not mesh_free
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%!s(int64=3) %!d(string=hai) anos |
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renderer_canvas_render.h
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bcc3643989
Add font LCD sub-pixel anti-aliasing support.
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%!s(int64=3) %!d(string=hai) anos |
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renderer_compositor.cpp
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1dd671014b
Add startup flag to override XR mode settings
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%!s(int64=3) %!d(string=hai) anos |
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renderer_compositor.h
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385ee5c70b
Implement Physical Light Units as an optional setting.
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%!s(int64=3) %!d(string=hai) anos |
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renderer_geometry_instance.cpp
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db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
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%!s(int64=3) %!d(string=hai) anos |
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renderer_geometry_instance.h
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db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
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%!s(int64=3) %!d(string=hai) anos |
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renderer_scene.cpp
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fe52458154
Update copyright statements to 2022
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%!s(int64=4) %!d(string=hai) anos |
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renderer_scene.h
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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%!s(int64=3) %!d(string=hai) anos |
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renderer_scene_cull.cpp
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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%!s(int64=3) %!d(string=hai) anos |
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renderer_scene_cull.h
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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%!s(int64=3) %!d(string=hai) anos |
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renderer_scene_occlusion_cull.cpp
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fe52458154
Update copyright statements to 2022
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%!s(int64=4) %!d(string=hai) anos |
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renderer_scene_occlusion_cull.h
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c7255388e1
Remove ThreadWorkPool, replace by WorkerThreadPool
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%!s(int64=3) %!d(string=hai) anos |
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renderer_scene_render.cpp
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385ee5c70b
Implement Physical Light Units as an optional setting.
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%!s(int64=3) %!d(string=hai) anos |
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renderer_scene_render.h
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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%!s(int64=3) %!d(string=hai) anos |
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renderer_viewport.cpp
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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%!s(int64=3) %!d(string=hai) anos |
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renderer_viewport.h
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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%!s(int64=3) %!d(string=hai) anos |
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rendering_device.cpp
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bcc3643989
Add font LCD sub-pixel anti-aliasing support.
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%!s(int64=3) %!d(string=hai) anos |
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rendering_device.h
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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%!s(int64=3) %!d(string=hai) anos |
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rendering_device_binds.cpp
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746dddc067
Replace most uses of Map by HashMap
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%!s(int64=3) %!d(string=hai) anos |
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rendering_device_binds.h
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1abdffe7a0
Replace Array return types with TypedArray 2
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%!s(int64=3) %!d(string=hai) anos |
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rendering_server_default.cpp
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385ee5c70b
Implement Physical Light Units as an optional setting.
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%!s(int64=3) %!d(string=hai) anos |
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rendering_server_default.h
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385ee5c70b
Implement Physical Light Units as an optional setting.
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%!s(int64=3) %!d(string=hai) anos |
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rendering_server_globals.cpp
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385ee5c70b
Implement Physical Light Units as an optional setting.
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%!s(int64=3) %!d(string=hai) anos |
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rendering_server_globals.h
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385ee5c70b
Implement Physical Light Units as an optional setting.
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%!s(int64=3) %!d(string=hai) anos |
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shader_compiler.cpp
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385ee5c70b
Implement Physical Light Units as an optional setting.
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%!s(int64=3) %!d(string=hai) anos |
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shader_compiler.h
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028ef2edc8
Add shader uniform hints for screen textures so users can specify custom filter and repeat modes.
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%!s(int64=3) %!d(string=hai) anos |
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shader_language.cpp
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d4a10e7e04
Allow using integer varyings with `flat` interpolation modifier
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%!s(int64=3) %!d(string=hai) anos |
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shader_language.h
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028ef2edc8
Add shader uniform hints for screen textures so users can specify custom filter and repeat modes.
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%!s(int64=3) %!d(string=hai) anos |
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shader_preprocessor.cpp
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499fd0a4e7
Add `defined` keyword support to shader preprocessor
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%!s(int64=3) %!d(string=hai) anos |
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shader_preprocessor.h
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499fd0a4e7
Add `defined` keyword support to shader preprocessor
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%!s(int64=3) %!d(string=hai) anos |
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shader_types.cpp
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fe5901310e
Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)
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%!s(int64=3) %!d(string=hai) anos |
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shader_types.h
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90019676b0
Code quality: Fix header guards consistency
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%!s(int64=3) %!d(string=hai) anos |
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shader_warnings.cpp
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746dddc067
Replace most uses of Map by HashMap
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%!s(int64=3) %!d(string=hai) anos |
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shader_warnings.h
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90019676b0
Code quality: Fix header guards consistency
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%!s(int64=3) %!d(string=hai) anos |