Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 лет назад
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SCsub 57e5a33623 Split dummy renderer classes into separate files 3 лет назад
camera_attributes_storage.cpp 385ee5c70b Implement Physical Light Units as an optional setting. 3 лет назад
camera_attributes_storage.h 385ee5c70b Implement Physical Light Units as an optional setting. 3 лет назад
environment_storage.cpp 385ee5c70b Implement Physical Light Units as an optional setting. 3 лет назад
environment_storage.h 385ee5c70b Implement Physical Light Units as an optional setting. 3 лет назад
light_storage.h 385ee5c70b Implement Physical Light Units as an optional setting. 3 лет назад
material_storage.h db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency 3 лет назад
mesh_storage.h 90019676b0 Code quality: Fix header guards consistency 3 лет назад
particles_storage.h 90019676b0 Code quality: Fix header guards consistency 3 лет назад
render_scene_buffers.cpp 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 лет назад
render_scene_buffers.h 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 лет назад
texture_storage.h e96b1a2c0c Implement MSAA for 2D [Vulkan only] 3 лет назад
utilities.cpp ecfcfd97fa Split dependency logic 3 лет назад
utilities.h 90019676b0 Code quality: Fix header guards consistency 3 лет назад