shader_language.h 31 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143
  1. /*************************************************************************/
  2. /* shader_language.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef SHADER_LANGUAGE_H
  31. #define SHADER_LANGUAGE_H
  32. #include "core/object/script_language.h"
  33. #include "core/string/string_name.h"
  34. #include "core/string/ustring.h"
  35. #include "core/templates/list.h"
  36. #include "core/templates/rb_map.h"
  37. #include "core/typedefs.h"
  38. #include "core/variant/variant.h"
  39. #include "scene/resources/shader_include.h"
  40. #ifdef DEBUG_ENABLED
  41. #include "shader_warnings.h"
  42. #endif // DEBUG_ENABLED
  43. class ShaderLanguage {
  44. public:
  45. struct TkPos {
  46. int char_idx;
  47. int tk_line;
  48. };
  49. enum TokenType {
  50. TK_EMPTY,
  51. TK_IDENTIFIER,
  52. TK_TRUE,
  53. TK_FALSE,
  54. TK_FLOAT_CONSTANT,
  55. TK_INT_CONSTANT,
  56. TK_UINT_CONSTANT,
  57. TK_TYPE_VOID,
  58. TK_TYPE_BOOL,
  59. TK_TYPE_BVEC2,
  60. TK_TYPE_BVEC3,
  61. TK_TYPE_BVEC4,
  62. TK_TYPE_INT,
  63. TK_TYPE_IVEC2,
  64. TK_TYPE_IVEC3,
  65. TK_TYPE_IVEC4,
  66. TK_TYPE_UINT,
  67. TK_TYPE_UVEC2,
  68. TK_TYPE_UVEC3,
  69. TK_TYPE_UVEC4,
  70. TK_TYPE_FLOAT,
  71. TK_TYPE_VEC2,
  72. TK_TYPE_VEC3,
  73. TK_TYPE_VEC4,
  74. TK_TYPE_MAT2,
  75. TK_TYPE_MAT3,
  76. TK_TYPE_MAT4,
  77. TK_TYPE_SAMPLER2D,
  78. TK_TYPE_ISAMPLER2D,
  79. TK_TYPE_USAMPLER2D,
  80. TK_TYPE_SAMPLER2DARRAY,
  81. TK_TYPE_ISAMPLER2DARRAY,
  82. TK_TYPE_USAMPLER2DARRAY,
  83. TK_TYPE_SAMPLER3D,
  84. TK_TYPE_ISAMPLER3D,
  85. TK_TYPE_USAMPLER3D,
  86. TK_TYPE_SAMPLERCUBE,
  87. TK_TYPE_SAMPLERCUBEARRAY,
  88. TK_INTERPOLATION_FLAT,
  89. TK_INTERPOLATION_SMOOTH,
  90. TK_CONST,
  91. TK_STRUCT,
  92. TK_PRECISION_LOW,
  93. TK_PRECISION_MID,
  94. TK_PRECISION_HIGH,
  95. TK_OP_EQUAL,
  96. TK_OP_NOT_EQUAL,
  97. TK_OP_LESS,
  98. TK_OP_LESS_EQUAL,
  99. TK_OP_GREATER,
  100. TK_OP_GREATER_EQUAL,
  101. TK_OP_AND,
  102. TK_OP_OR,
  103. TK_OP_NOT,
  104. TK_OP_ADD,
  105. TK_OP_SUB,
  106. TK_OP_MUL,
  107. TK_OP_DIV,
  108. TK_OP_MOD,
  109. TK_OP_SHIFT_LEFT,
  110. TK_OP_SHIFT_RIGHT,
  111. TK_OP_ASSIGN,
  112. TK_OP_ASSIGN_ADD,
  113. TK_OP_ASSIGN_SUB,
  114. TK_OP_ASSIGN_MUL,
  115. TK_OP_ASSIGN_DIV,
  116. TK_OP_ASSIGN_MOD,
  117. TK_OP_ASSIGN_SHIFT_LEFT,
  118. TK_OP_ASSIGN_SHIFT_RIGHT,
  119. TK_OP_ASSIGN_BIT_AND,
  120. TK_OP_ASSIGN_BIT_OR,
  121. TK_OP_ASSIGN_BIT_XOR,
  122. TK_OP_BIT_AND,
  123. TK_OP_BIT_OR,
  124. TK_OP_BIT_XOR,
  125. TK_OP_BIT_INVERT,
  126. TK_OP_INCREMENT,
  127. TK_OP_DECREMENT,
  128. TK_CF_IF,
  129. TK_CF_ELSE,
  130. TK_CF_FOR,
  131. TK_CF_WHILE,
  132. TK_CF_DO,
  133. TK_CF_SWITCH,
  134. TK_CF_CASE,
  135. TK_CF_DEFAULT,
  136. TK_CF_BREAK,
  137. TK_CF_CONTINUE,
  138. TK_CF_RETURN,
  139. TK_CF_DISCARD,
  140. TK_BRACKET_OPEN,
  141. TK_BRACKET_CLOSE,
  142. TK_CURLY_BRACKET_OPEN,
  143. TK_CURLY_BRACKET_CLOSE,
  144. TK_PARENTHESIS_OPEN,
  145. TK_PARENTHESIS_CLOSE,
  146. TK_QUESTION,
  147. TK_COMMA,
  148. TK_COLON,
  149. TK_SEMICOLON,
  150. TK_PERIOD,
  151. TK_UNIFORM,
  152. TK_UNIFORM_GROUP,
  153. TK_INSTANCE,
  154. TK_GLOBAL,
  155. TK_VARYING,
  156. TK_ARG_IN,
  157. TK_ARG_OUT,
  158. TK_ARG_INOUT,
  159. TK_RENDER_MODE,
  160. TK_HINT_DEFAULT_WHITE_TEXTURE,
  161. TK_HINT_DEFAULT_BLACK_TEXTURE,
  162. TK_HINT_DEFAULT_TRANSPARENT_TEXTURE,
  163. TK_HINT_NORMAL_TEXTURE,
  164. TK_HINT_ROUGHNESS_NORMAL_TEXTURE,
  165. TK_HINT_ROUGHNESS_R,
  166. TK_HINT_ROUGHNESS_G,
  167. TK_HINT_ROUGHNESS_B,
  168. TK_HINT_ROUGHNESS_A,
  169. TK_HINT_ROUGHNESS_GRAY,
  170. TK_HINT_ANISOTROPY_TEXTURE,
  171. TK_HINT_SOURCE_COLOR,
  172. TK_HINT_RANGE,
  173. TK_HINT_INSTANCE_INDEX,
  174. TK_HINT_SCREEN_TEXTURE,
  175. TK_HINT_NORMAL_ROUGHNESS_TEXTURE,
  176. TK_HINT_DEPTH_TEXTURE,
  177. TK_FILTER_NEAREST,
  178. TK_FILTER_LINEAR,
  179. TK_FILTER_NEAREST_MIPMAP,
  180. TK_FILTER_LINEAR_MIPMAP,
  181. TK_FILTER_NEAREST_MIPMAP_ANISOTROPIC,
  182. TK_FILTER_LINEAR_MIPMAP_ANISOTROPIC,
  183. TK_REPEAT_ENABLE,
  184. TK_REPEAT_DISABLE,
  185. TK_SHADER_TYPE,
  186. TK_CURSOR,
  187. TK_ERROR,
  188. TK_EOF,
  189. TK_MAX
  190. };
  191. /* COMPILER */
  192. // lame work around to Apple defining this as a macro in 10.12 SDK
  193. #ifdef TYPE_BOOL
  194. #undef TYPE_BOOL
  195. #endif
  196. enum DataType {
  197. TYPE_VOID,
  198. TYPE_BOOL,
  199. TYPE_BVEC2,
  200. TYPE_BVEC3,
  201. TYPE_BVEC4,
  202. TYPE_INT,
  203. TYPE_IVEC2,
  204. TYPE_IVEC3,
  205. TYPE_IVEC4,
  206. TYPE_UINT,
  207. TYPE_UVEC2,
  208. TYPE_UVEC3,
  209. TYPE_UVEC4,
  210. TYPE_FLOAT,
  211. TYPE_VEC2,
  212. TYPE_VEC3,
  213. TYPE_VEC4,
  214. TYPE_MAT2,
  215. TYPE_MAT3,
  216. TYPE_MAT4,
  217. TYPE_SAMPLER2D,
  218. TYPE_ISAMPLER2D,
  219. TYPE_USAMPLER2D,
  220. TYPE_SAMPLER2DARRAY,
  221. TYPE_ISAMPLER2DARRAY,
  222. TYPE_USAMPLER2DARRAY,
  223. TYPE_SAMPLER3D,
  224. TYPE_ISAMPLER3D,
  225. TYPE_USAMPLER3D,
  226. TYPE_SAMPLERCUBE,
  227. TYPE_SAMPLERCUBEARRAY,
  228. TYPE_STRUCT,
  229. TYPE_MAX
  230. };
  231. enum DataPrecision {
  232. PRECISION_LOWP,
  233. PRECISION_MEDIUMP,
  234. PRECISION_HIGHP,
  235. PRECISION_DEFAULT,
  236. };
  237. enum DataInterpolation {
  238. INTERPOLATION_FLAT,
  239. INTERPOLATION_SMOOTH,
  240. };
  241. enum Operator {
  242. OP_EQUAL,
  243. OP_NOT_EQUAL,
  244. OP_LESS,
  245. OP_LESS_EQUAL,
  246. OP_GREATER,
  247. OP_GREATER_EQUAL,
  248. OP_AND,
  249. OP_OR,
  250. OP_NOT,
  251. OP_NEGATE,
  252. OP_ADD,
  253. OP_SUB,
  254. OP_MUL,
  255. OP_DIV,
  256. OP_MOD,
  257. OP_SHIFT_LEFT,
  258. OP_SHIFT_RIGHT,
  259. OP_ASSIGN,
  260. OP_ASSIGN_ADD,
  261. OP_ASSIGN_SUB,
  262. OP_ASSIGN_MUL,
  263. OP_ASSIGN_DIV,
  264. OP_ASSIGN_MOD,
  265. OP_ASSIGN_SHIFT_LEFT,
  266. OP_ASSIGN_SHIFT_RIGHT,
  267. OP_ASSIGN_BIT_AND,
  268. OP_ASSIGN_BIT_OR,
  269. OP_ASSIGN_BIT_XOR,
  270. OP_BIT_AND,
  271. OP_BIT_OR,
  272. OP_BIT_XOR,
  273. OP_BIT_INVERT,
  274. OP_INCREMENT,
  275. OP_DECREMENT,
  276. OP_SELECT_IF,
  277. OP_SELECT_ELSE, //used only internally, then only IF appears with 3 arguments
  278. OP_POST_INCREMENT,
  279. OP_POST_DECREMENT,
  280. OP_CALL,
  281. OP_CONSTRUCT,
  282. OP_STRUCT,
  283. OP_INDEX,
  284. OP_EMPTY,
  285. OP_MAX
  286. };
  287. enum FlowOperation {
  288. FLOW_OP_IF,
  289. FLOW_OP_RETURN,
  290. FLOW_OP_FOR,
  291. FLOW_OP_WHILE,
  292. FLOW_OP_DO,
  293. FLOW_OP_BREAK,
  294. FLOW_OP_SWITCH,
  295. FLOW_OP_CASE,
  296. FLOW_OP_DEFAULT,
  297. FLOW_OP_CONTINUE,
  298. FLOW_OP_DISCARD
  299. };
  300. enum ArgumentQualifier {
  301. ARGUMENT_QUALIFIER_IN,
  302. ARGUMENT_QUALIFIER_OUT,
  303. ARGUMENT_QUALIFIER_INOUT,
  304. };
  305. enum SubClassTag {
  306. TAG_GLOBAL,
  307. TAG_ARRAY,
  308. };
  309. enum TextureFilter {
  310. FILTER_NEAREST,
  311. FILTER_LINEAR,
  312. FILTER_NEAREST_MIPMAP,
  313. FILTER_LINEAR_MIPMAP,
  314. FILTER_NEAREST_MIPMAP_ANISOTROPIC,
  315. FILTER_LINEAR_MIPMAP_ANISOTROPIC,
  316. FILTER_DEFAULT,
  317. };
  318. enum TextureRepeat {
  319. REPEAT_DISABLE,
  320. REPEAT_ENABLE,
  321. REPEAT_DEFAULT,
  322. };
  323. enum {
  324. MAX_INSTANCE_UNIFORM_INDICES = 16
  325. };
  326. struct VaryingFunctionNames {
  327. StringName fragment;
  328. StringName vertex;
  329. StringName light;
  330. VaryingFunctionNames() {
  331. fragment = "fragment";
  332. vertex = "vertex";
  333. light = "light";
  334. }
  335. };
  336. struct Node {
  337. Node *next = nullptr;
  338. enum Type {
  339. TYPE_SHADER,
  340. TYPE_FUNCTION,
  341. TYPE_BLOCK,
  342. TYPE_VARIABLE,
  343. TYPE_VARIABLE_DECLARATION,
  344. TYPE_CONSTANT,
  345. TYPE_OPERATOR,
  346. TYPE_CONTROL_FLOW,
  347. TYPE_MEMBER,
  348. TYPE_ARRAY,
  349. TYPE_ARRAY_CONSTRUCT,
  350. TYPE_STRUCT,
  351. };
  352. Type type;
  353. virtual DataType get_datatype() const { return TYPE_VOID; }
  354. virtual String get_datatype_name() const { return ""; }
  355. virtual int get_array_size() const { return 0; }
  356. virtual bool is_indexed() const { return false; }
  357. Node(Type t) :
  358. type(t) {}
  359. virtual ~Node() {}
  360. };
  361. template <class T>
  362. T *alloc_node() {
  363. T *node = memnew(T);
  364. node->next = nodes;
  365. nodes = node;
  366. return node;
  367. }
  368. Node *nodes = nullptr;
  369. struct OperatorNode : public Node {
  370. DataType return_cache = TYPE_VOID;
  371. DataPrecision return_precision_cache = PRECISION_DEFAULT;
  372. int return_array_size = 0;
  373. Operator op = OP_EQUAL;
  374. StringName struct_name;
  375. Vector<Node *> arguments;
  376. virtual DataType get_datatype() const override { return return_cache; }
  377. virtual String get_datatype_name() const override { return String(struct_name); }
  378. virtual int get_array_size() const override { return return_array_size; }
  379. virtual bool is_indexed() const override { return op == OP_INDEX; }
  380. OperatorNode() :
  381. Node(TYPE_OPERATOR) {}
  382. };
  383. struct VariableNode : public Node {
  384. DataType datatype_cache = TYPE_VOID;
  385. StringName name;
  386. StringName struct_name;
  387. bool is_const = false;
  388. bool is_local = false;
  389. virtual DataType get_datatype() const override { return datatype_cache; }
  390. virtual String get_datatype_name() const override { return String(struct_name); }
  391. VariableNode() :
  392. Node(TYPE_VARIABLE) {}
  393. };
  394. struct VariableDeclarationNode : public Node {
  395. DataPrecision precision = PRECISION_DEFAULT;
  396. DataType datatype = TYPE_VOID;
  397. String struct_name;
  398. bool is_const = false;
  399. struct Declaration {
  400. StringName name;
  401. uint32_t size = 0U;
  402. Node *size_expression = nullptr;
  403. Vector<Node *> initializer;
  404. bool single_expression = false;
  405. };
  406. Vector<Declaration> declarations;
  407. virtual DataType get_datatype() const override { return datatype; }
  408. VariableDeclarationNode() :
  409. Node(TYPE_VARIABLE_DECLARATION) {}
  410. };
  411. struct ArrayNode : public Node {
  412. DataType datatype_cache = TYPE_VOID;
  413. StringName struct_name;
  414. StringName name;
  415. Node *index_expression = nullptr;
  416. Node *call_expression = nullptr;
  417. Node *assign_expression = nullptr;
  418. bool is_const = false;
  419. int array_size = 0;
  420. bool is_local = false;
  421. virtual DataType get_datatype() const override { return call_expression ? call_expression->get_datatype() : datatype_cache; }
  422. virtual String get_datatype_name() const override { return call_expression ? call_expression->get_datatype_name() : String(struct_name); }
  423. virtual int get_array_size() const override { return (index_expression || call_expression) ? 0 : array_size; }
  424. virtual bool is_indexed() const override { return index_expression != nullptr; }
  425. ArrayNode() :
  426. Node(TYPE_ARRAY) {}
  427. };
  428. struct ArrayConstructNode : public Node {
  429. DataType datatype = TYPE_VOID;
  430. String struct_name;
  431. Vector<Node *> initializer;
  432. virtual DataType get_datatype() const override { return datatype; }
  433. virtual String get_datatype_name() const override { return struct_name; }
  434. virtual int get_array_size() const override { return initializer.size(); }
  435. ArrayConstructNode() :
  436. Node(TYPE_ARRAY_CONSTRUCT) {}
  437. };
  438. struct ConstantNode : public Node {
  439. DataType datatype = TYPE_VOID;
  440. String struct_name = "";
  441. int array_size = 0;
  442. union Value {
  443. bool boolean;
  444. float real;
  445. int32_t sint;
  446. uint32_t uint;
  447. };
  448. Vector<Value> values;
  449. Vector<VariableDeclarationNode::Declaration> array_declarations;
  450. virtual DataType get_datatype() const override { return datatype; }
  451. virtual String get_datatype_name() const override { return struct_name; }
  452. virtual int get_array_size() const override { return array_size; }
  453. ConstantNode() :
  454. Node(TYPE_CONSTANT) {}
  455. };
  456. struct FunctionNode;
  457. struct BlockNode : public Node {
  458. FunctionNode *parent_function = nullptr;
  459. BlockNode *parent_block = nullptr;
  460. enum BlockType {
  461. BLOCK_TYPE_STANDARD,
  462. BLOCK_TYPE_FOR_INIT,
  463. BLOCK_TYPE_FOR_CONDITION,
  464. BLOCK_TYPE_FOR_EXPRESSION,
  465. BLOCK_TYPE_SWITCH,
  466. BLOCK_TYPE_CASE,
  467. BLOCK_TYPE_DEFAULT,
  468. };
  469. int block_type = BLOCK_TYPE_STANDARD;
  470. SubClassTag block_tag = SubClassTag::TAG_GLOBAL;
  471. struct Variable {
  472. DataType type;
  473. StringName struct_name;
  474. DataPrecision precision;
  475. int line; //for completion
  476. int array_size;
  477. bool is_const;
  478. ConstantNode::Value value;
  479. };
  480. HashMap<StringName, Variable> variables;
  481. List<Node *> statements;
  482. bool single_statement = false;
  483. bool use_comma_between_statements = false;
  484. BlockNode() :
  485. Node(TYPE_BLOCK) {}
  486. };
  487. struct ControlFlowNode : public Node {
  488. FlowOperation flow_op = FLOW_OP_IF;
  489. Vector<Node *> expressions;
  490. Vector<BlockNode *> blocks;
  491. ControlFlowNode() :
  492. Node(TYPE_CONTROL_FLOW) {}
  493. };
  494. struct MemberNode : public Node {
  495. DataType basetype = TYPE_VOID;
  496. bool basetype_const = false;
  497. StringName base_struct_name;
  498. DataPrecision precision = PRECISION_DEFAULT;
  499. DataType datatype = TYPE_VOID;
  500. int array_size = 0;
  501. StringName struct_name;
  502. StringName name;
  503. Node *owner = nullptr;
  504. Node *index_expression = nullptr;
  505. Node *assign_expression = nullptr;
  506. Node *call_expression = nullptr;
  507. bool has_swizzling_duplicates = false;
  508. virtual DataType get_datatype() const override { return call_expression ? call_expression->get_datatype() : datatype; }
  509. virtual String get_datatype_name() const override { return call_expression ? call_expression->get_datatype_name() : String(struct_name); }
  510. virtual int get_array_size() const override { return (index_expression || call_expression) ? 0 : array_size; }
  511. virtual bool is_indexed() const override { return index_expression != nullptr || call_expression != nullptr; }
  512. MemberNode() :
  513. Node(TYPE_MEMBER) {}
  514. };
  515. struct StructNode : public Node {
  516. List<MemberNode *> members;
  517. StructNode() :
  518. Node(TYPE_STRUCT) {}
  519. };
  520. struct FunctionNode : public Node {
  521. struct Argument {
  522. ArgumentQualifier qualifier;
  523. StringName name;
  524. DataType type;
  525. StringName type_str;
  526. DataPrecision precision;
  527. //for passing textures as arguments
  528. bool tex_argument_check;
  529. TextureFilter tex_argument_filter;
  530. TextureRepeat tex_argument_repeat;
  531. bool tex_builtin_check;
  532. StringName tex_builtin;
  533. bool is_const;
  534. int array_size;
  535. HashMap<StringName, HashSet<int>> tex_argument_connect;
  536. };
  537. StringName name;
  538. DataType return_type = TYPE_VOID;
  539. StringName return_struct_name;
  540. DataPrecision return_precision = PRECISION_DEFAULT;
  541. int return_array_size = 0;
  542. Vector<Argument> arguments;
  543. BlockNode *body = nullptr;
  544. bool can_discard = false;
  545. virtual DataType get_datatype() const override { return return_type; }
  546. virtual String get_datatype_name() const override { return String(return_struct_name); }
  547. virtual int get_array_size() const override { return return_array_size; }
  548. FunctionNode() :
  549. Node(TYPE_FUNCTION) {}
  550. };
  551. struct ShaderNode : public Node {
  552. struct Constant {
  553. StringName name;
  554. DataType type;
  555. StringName type_str;
  556. DataPrecision precision;
  557. ConstantNode *initializer = nullptr;
  558. int array_size;
  559. };
  560. struct Function {
  561. StringName name;
  562. FunctionNode *function = nullptr;
  563. HashSet<StringName> uses_function;
  564. bool callable;
  565. };
  566. struct Struct {
  567. StringName name;
  568. StructNode *shader_struct = nullptr;
  569. };
  570. struct Varying {
  571. enum Stage {
  572. STAGE_UNKNOWN,
  573. STAGE_VERTEX, // transition stage to STAGE_VERTEX_TO_FRAGMENT_LIGHT, emits warning if it's not used
  574. STAGE_FRAGMENT, // transition stage to STAGE_FRAGMENT_TO_LIGHT, emits warning if it's not used
  575. STAGE_VERTEX_TO_FRAGMENT_LIGHT,
  576. STAGE_FRAGMENT_TO_LIGHT,
  577. };
  578. Stage stage = STAGE_UNKNOWN;
  579. DataType type = TYPE_VOID;
  580. DataInterpolation interpolation = INTERPOLATION_FLAT;
  581. DataPrecision precision = PRECISION_DEFAULT;
  582. int array_size = 0;
  583. TkPos tkpos;
  584. Varying() {}
  585. };
  586. struct Uniform {
  587. enum Hint {
  588. HINT_NONE,
  589. HINT_RANGE,
  590. HINT_SOURCE_COLOR,
  591. HINT_NORMAL,
  592. HINT_ROUGHNESS_NORMAL,
  593. HINT_ROUGHNESS_R,
  594. HINT_ROUGHNESS_G,
  595. HINT_ROUGHNESS_B,
  596. HINT_ROUGHNESS_A,
  597. HINT_ROUGHNESS_GRAY,
  598. HINT_DEFAULT_BLACK,
  599. HINT_DEFAULT_WHITE,
  600. HINT_DEFAULT_TRANSPARENT,
  601. HINT_ANISOTROPY,
  602. HINT_SCREEN_TEXTURE,
  603. HINT_NORMAL_ROUGHNESS_TEXTURE,
  604. HINT_DEPTH_TEXTURE,
  605. HINT_MAX
  606. };
  607. enum Scope {
  608. SCOPE_LOCAL,
  609. SCOPE_INSTANCE,
  610. SCOPE_GLOBAL,
  611. };
  612. int order = 0;
  613. int texture_order = 0;
  614. int texture_binding = 0;
  615. DataType type = TYPE_VOID;
  616. DataPrecision precision = PRECISION_DEFAULT;
  617. int array_size = 0;
  618. Vector<ConstantNode::Value> default_value;
  619. Scope scope = SCOPE_LOCAL;
  620. Hint hint = HINT_NONE;
  621. bool use_color = false;
  622. TextureFilter filter = FILTER_DEFAULT;
  623. TextureRepeat repeat = REPEAT_DEFAULT;
  624. float hint_range[3];
  625. int instance_index = 0;
  626. String group;
  627. String subgroup;
  628. Uniform() {
  629. hint_range[0] = 0.0f;
  630. hint_range[1] = 1.0f;
  631. hint_range[2] = 0.001f;
  632. }
  633. };
  634. HashMap<StringName, Constant> constants;
  635. HashMap<StringName, Varying> varyings;
  636. HashMap<StringName, Uniform> uniforms;
  637. HashMap<StringName, Struct> structs;
  638. Vector<StringName> render_modes;
  639. Vector<Function> functions;
  640. Vector<Constant> vconstants;
  641. Vector<Struct> vstructs;
  642. ShaderNode() :
  643. Node(TYPE_SHADER) {}
  644. };
  645. struct Expression {
  646. bool is_op;
  647. union {
  648. Operator op;
  649. Node *node = nullptr;
  650. };
  651. };
  652. struct VarInfo {
  653. StringName name;
  654. DataType type;
  655. };
  656. enum CompletionType {
  657. COMPLETION_NONE,
  658. COMPLETION_SHADER_TYPE,
  659. COMPLETION_RENDER_MODE,
  660. COMPLETION_MAIN_FUNCTION,
  661. COMPLETION_IDENTIFIER,
  662. COMPLETION_FUNCTION_CALL,
  663. COMPLETION_CALL_ARGUMENTS,
  664. COMPLETION_INDEX,
  665. COMPLETION_STRUCT,
  666. COMPLETION_HINT,
  667. };
  668. struct Token {
  669. TokenType type;
  670. StringName text;
  671. double constant;
  672. uint16_t line;
  673. bool is_integer_constant() const {
  674. return type == TK_INT_CONSTANT || type == TK_UINT_CONSTANT;
  675. }
  676. };
  677. static String get_operator_text(Operator p_op);
  678. static String get_token_text(Token p_token);
  679. static bool is_token_datatype(TokenType p_type);
  680. static bool is_token_variable_datatype(TokenType p_type);
  681. static DataType get_token_datatype(TokenType p_type);
  682. static bool is_token_interpolation(TokenType p_type);
  683. static DataInterpolation get_token_interpolation(TokenType p_type);
  684. static bool is_token_precision(TokenType p_type);
  685. static bool is_token_arg_qual(TokenType p_type);
  686. static DataPrecision get_token_precision(TokenType p_type);
  687. static String get_precision_name(DataPrecision p_type);
  688. static String get_datatype_name(DataType p_type);
  689. static String get_uniform_hint_name(ShaderNode::Uniform::Hint p_hint);
  690. static String get_texture_filter_name(TextureFilter p_filter);
  691. static String get_texture_repeat_name(TextureRepeat p_repeat);
  692. static bool is_token_nonvoid_datatype(TokenType p_type);
  693. static bool is_token_operator(TokenType p_type);
  694. static bool is_token_operator_assign(TokenType p_type);
  695. static bool is_token_hint(TokenType p_type);
  696. static bool convert_constant(ConstantNode *p_constant, DataType p_to_type, ConstantNode::Value *p_value = nullptr);
  697. static DataType get_scalar_type(DataType p_type);
  698. static int get_cardinality(DataType p_type);
  699. static bool is_scalar_type(DataType p_type);
  700. static bool is_float_type(DataType p_type);
  701. static bool is_sampler_type(DataType p_type);
  702. static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, int p_array_size, ShaderLanguage::ShaderNode::Uniform::Hint p_hint = ShaderLanguage::ShaderNode::Uniform::HINT_NONE);
  703. static PropertyInfo uniform_to_property_info(const ShaderNode::Uniform &p_uniform);
  704. static uint32_t get_datatype_size(DataType p_type);
  705. static void get_keyword_list(List<String> *r_keywords);
  706. static bool is_control_flow_keyword(String p_keyword);
  707. static void get_builtin_funcs(List<String> *r_keywords);
  708. struct BuiltInInfo {
  709. DataType type = TYPE_VOID;
  710. bool constant = false;
  711. BuiltInInfo() {}
  712. BuiltInInfo(DataType p_type, bool p_constant = false) :
  713. type(p_type),
  714. constant(p_constant) {}
  715. };
  716. struct StageFunctionInfo {
  717. struct Argument {
  718. StringName name;
  719. DataType type;
  720. Argument(const StringName &p_name = StringName(), DataType p_type = TYPE_VOID) {
  721. name = p_name;
  722. type = p_type;
  723. }
  724. };
  725. Vector<Argument> arguments;
  726. DataType return_type = TYPE_VOID;
  727. };
  728. struct ModeInfo {
  729. StringName name;
  730. Vector<StringName> options;
  731. ModeInfo() {}
  732. ModeInfo(const StringName &p_name) :
  733. name(p_name) {
  734. }
  735. ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2) :
  736. name(p_name) {
  737. options.push_back(p_arg1);
  738. options.push_back(p_arg2);
  739. }
  740. ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3) :
  741. name(p_name) {
  742. options.push_back(p_arg1);
  743. options.push_back(p_arg2);
  744. options.push_back(p_arg3);
  745. }
  746. ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3, const StringName &p_arg4) :
  747. name(p_name) {
  748. options.push_back(p_arg1);
  749. options.push_back(p_arg2);
  750. options.push_back(p_arg3);
  751. options.push_back(p_arg4);
  752. }
  753. ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3, const StringName &p_arg4, const StringName &p_arg5) :
  754. name(p_name) {
  755. options.push_back(p_arg1);
  756. options.push_back(p_arg2);
  757. options.push_back(p_arg3);
  758. options.push_back(p_arg4);
  759. options.push_back(p_arg5);
  760. }
  761. ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3, const StringName &p_arg4, const StringName &p_arg5, const StringName &p_arg6) :
  762. name(p_name) {
  763. options.push_back(p_arg1);
  764. options.push_back(p_arg2);
  765. options.push_back(p_arg3);
  766. options.push_back(p_arg4);
  767. options.push_back(p_arg5);
  768. options.push_back(p_arg6);
  769. }
  770. };
  771. struct FunctionInfo {
  772. HashMap<StringName, BuiltInInfo> built_ins;
  773. HashMap<StringName, StageFunctionInfo> stage_functions;
  774. bool can_discard = false;
  775. bool main_function = false;
  776. };
  777. static bool has_builtin(const HashMap<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name);
  778. typedef DataType (*GlobalShaderUniformGetTypeFunc)(const StringName &p_name);
  779. struct FilePosition {
  780. String file;
  781. int line = 0;
  782. };
  783. private:
  784. struct KeyWord {
  785. TokenType token;
  786. const char *text;
  787. uint32_t flags;
  788. const Vector<String> excluded_shader_types;
  789. const Vector<String> functions;
  790. };
  791. static const KeyWord keyword_list[];
  792. GlobalShaderUniformGetTypeFunc global_shader_uniform_get_type_func = nullptr;
  793. bool error_set = false;
  794. String error_str;
  795. int error_line = 0;
  796. Vector<FilePosition> include_positions;
  797. #ifdef DEBUG_ENABLED
  798. struct Usage {
  799. int decl_line;
  800. bool used = false;
  801. Usage(int p_decl_line = -1) {
  802. decl_line = p_decl_line;
  803. }
  804. };
  805. HashMap<StringName, Usage> used_constants;
  806. HashMap<StringName, Usage> used_varyings;
  807. HashMap<StringName, Usage> used_uniforms;
  808. HashMap<StringName, Usage> used_functions;
  809. HashMap<StringName, Usage> used_structs;
  810. HashMap<ShaderWarning::Code, HashMap<StringName, Usage> *> warnings_check_map;
  811. HashMap<StringName, HashMap<StringName, Usage>> used_local_vars;
  812. HashMap<ShaderWarning::Code, HashMap<StringName, HashMap<StringName, Usage>> *> warnings_check_map2;
  813. List<ShaderWarning> warnings;
  814. bool check_warnings = false;
  815. uint32_t warning_flags = 0;
  816. void _add_line_warning(ShaderWarning::Code p_code, const StringName &p_subject = "", const Vector<Variant> &p_extra_args = Vector<Variant>()) {
  817. warnings.push_back(ShaderWarning(p_code, tk_line, p_subject, p_extra_args));
  818. }
  819. void _add_global_warning(ShaderWarning::Code p_code, const StringName &p_subject = "", const Vector<Variant> &p_extra_args = Vector<Variant>()) {
  820. warnings.push_back(ShaderWarning(p_code, -1, p_subject, p_extra_args));
  821. }
  822. void _add_warning(ShaderWarning::Code p_code, int p_line, const StringName &p_subject = "", const Vector<Variant> &p_extra_args = Vector<Variant>()) {
  823. warnings.push_back(ShaderWarning(p_code, p_line, p_subject, p_extra_args));
  824. }
  825. void _check_warning_accums();
  826. #endif // DEBUG_ENABLED
  827. String code;
  828. int char_idx = 0;
  829. int tk_line = 0;
  830. StringName shader_type_identifier;
  831. StringName current_function;
  832. bool last_const = false;
  833. StringName last_name;
  834. bool is_shader_inc = false;
  835. String current_uniform_group_name;
  836. String current_uniform_subgroup_name;
  837. VaryingFunctionNames varying_function_names;
  838. TkPos _get_tkpos() {
  839. TkPos tkp;
  840. tkp.char_idx = char_idx;
  841. tkp.tk_line = tk_line;
  842. return tkp;
  843. }
  844. void _set_tkpos(TkPos p_pos) {
  845. char_idx = p_pos.char_idx;
  846. tk_line = p_pos.tk_line;
  847. }
  848. void _set_error(const String &p_str) {
  849. if (error_set) {
  850. return;
  851. }
  852. error_line = tk_line;
  853. error_set = true;
  854. error_str = p_str;
  855. include_positions.write[include_positions.size() - 1].line = tk_line;
  856. }
  857. void _set_expected_error(const String &p_what) {
  858. _set_error(vformat(RTR("Expected a '%s'."), p_what));
  859. }
  860. void _set_expected_error(const String &p_first, const String p_second) {
  861. _set_error(vformat(RTR("Expected a '%s' or '%s'."), p_first, p_second));
  862. }
  863. void _set_expected_after_error(const String &p_what, const String &p_after) {
  864. _set_error(vformat(RTR("Expected a '%s' after '%s'."), p_what, p_after));
  865. }
  866. void _set_redefinition_error(const String &p_what) {
  867. _set_error(vformat(RTR("Redefinition of '%s'."), p_what));
  868. }
  869. void _set_parsing_error() {
  870. _set_error("Parser bug.");
  871. }
  872. static const char *token_names[TK_MAX];
  873. Token _make_token(TokenType p_type, const StringName &p_text = StringName());
  874. Token _get_token();
  875. bool _lookup_next(Token &r_tk);
  876. ShaderNode *shader = nullptr;
  877. enum IdentifierType {
  878. IDENTIFIER_FUNCTION,
  879. IDENTIFIER_UNIFORM,
  880. IDENTIFIER_VARYING,
  881. IDENTIFIER_FUNCTION_ARGUMENT,
  882. IDENTIFIER_LOCAL_VAR,
  883. IDENTIFIER_BUILTIN_VAR,
  884. IDENTIFIER_CONSTANT,
  885. IDENTIFIER_MAX,
  886. };
  887. IdentifierType last_type = IDENTIFIER_MAX;
  888. bool _find_identifier(const BlockNode *p_block, bool p_allow_reassign, const FunctionInfo &p_function_info, const StringName &p_identifier, DataType *r_data_type = nullptr, IdentifierType *r_type = nullptr, bool *r_is_const = nullptr, int *r_array_size = nullptr, StringName *r_struct_name = nullptr, ConstantNode::Value *r_constant_value = nullptr);
  889. #ifdef DEBUG_ENABLED
  890. void _parse_used_identifier(const StringName &p_identifier, IdentifierType p_type, const StringName &p_function);
  891. #endif // DEBUG_ENABLED
  892. bool _is_operator_assign(Operator p_op) const;
  893. bool _validate_assign(Node *p_node, const FunctionInfo &p_function_info, String *r_message = nullptr);
  894. bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = nullptr, int *r_ret_size = nullptr);
  895. struct BuiltinFuncDef {
  896. enum { MAX_ARGS = 5 };
  897. const char *name;
  898. DataType rettype;
  899. const DataType args[MAX_ARGS];
  900. const char *args_names[MAX_ARGS];
  901. SubClassTag tag;
  902. bool high_end;
  903. };
  904. struct BuiltinFuncOutArgs { //arguments used as out in built in functions
  905. enum { MAX_ARGS = 2 };
  906. const char *name;
  907. const int arguments[MAX_ARGS];
  908. };
  909. struct BuiltinFuncConstArgs {
  910. const char *name;
  911. int arg;
  912. int min;
  913. int max;
  914. };
  915. CompletionType completion_type;
  916. int completion_line = 0;
  917. BlockNode *completion_block = nullptr;
  918. DataType completion_base;
  919. bool completion_base_array = false;
  920. SubClassTag completion_class;
  921. StringName completion_function;
  922. StringName completion_struct;
  923. int completion_argument = 0;
  924. #ifdef DEBUG_ENABLED
  925. uint32_t keyword_completion_context;
  926. #endif // DEBUG_ENABLED
  927. const HashMap<StringName, FunctionInfo> *stages = nullptr;
  928. bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier);
  929. static const BuiltinFuncDef builtin_func_defs[];
  930. static const BuiltinFuncOutArgs builtin_func_out_args[];
  931. static const BuiltinFuncConstArgs builtin_func_const_args[];
  932. static bool is_const_suffix_lut_initialized;
  933. Error _validate_precision(DataType p_type, DataPrecision p_precision);
  934. bool _compare_datatypes(DataType p_datatype_a, String p_datatype_name_a, int p_array_size_a, DataType p_datatype_b, String p_datatype_name_b, int p_array_size_b);
  935. bool _compare_datatypes_in_nodes(Node *a, Node *b);
  936. bool _validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str);
  937. bool _parse_function_arguments(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, int *r_complete_arg = nullptr);
  938. bool _propagate_function_call_sampler_uniform_settings(StringName p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat);
  939. bool _propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin);
  940. bool _validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message);
  941. bool _check_node_constness(const Node *p_node) const;
  942. Node *_parse_expression(BlockNode *p_block, const FunctionInfo &p_function_info);
  943. Error _parse_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, bool p_forbid_unknown_size, Node **r_size_expression, int *r_array_size, bool *r_unknown_size);
  944. Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info);
  945. Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info, DataType p_type, const StringName &p_struct_name, int p_array_size);
  946. ShaderLanguage::Node *_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node);
  947. Node *_parse_and_reduce_expression(BlockNode *p_block, const FunctionInfo &p_function_info);
  948. Error _parse_block(BlockNode *p_block, const FunctionInfo &p_function_info, bool p_just_one = false, bool p_can_break = false, bool p_can_continue = false);
  949. String _get_shader_type_list(const HashSet<String> &p_shader_types) const;
  950. String _get_qualifier_str(ArgumentQualifier p_qualifier) const;
  951. Error _parse_shader(const HashMap<StringName, FunctionInfo> &p_functions, const Vector<ModeInfo> &p_render_modes, const HashSet<String> &p_shader_types);
  952. Error _find_last_flow_op_in_block(BlockNode *p_block, FlowOperation p_op);
  953. Error _find_last_flow_op_in_op(ControlFlowNode *p_flow, FlowOperation p_op);
  954. public:
  955. #ifdef DEBUG_ENABLED
  956. List<ShaderWarning>::Element *get_warnings_ptr();
  957. void enable_warning_checking(bool p_enabled);
  958. bool is_warning_checking_enabled() const;
  959. void set_warning_flags(uint32_t p_flags);
  960. uint32_t get_warning_flags() const;
  961. #endif // DEBUG_ENABLED
  962. //static void get_keyword_list(ShaderType p_type,List<String> *p_keywords);
  963. void clear();
  964. static String get_shader_type(const String &p_code);
  965. struct ShaderCompileInfo {
  966. HashMap<StringName, FunctionInfo> functions;
  967. Vector<ModeInfo> render_modes;
  968. VaryingFunctionNames varying_function_names = VaryingFunctionNames();
  969. HashSet<String> shader_types;
  970. GlobalShaderUniformGetTypeFunc global_shader_uniform_type_func = nullptr;
  971. bool is_include = false;
  972. };
  973. Error compile(const String &p_code, const ShaderCompileInfo &p_info);
  974. Error complete(const String &p_code, const ShaderCompileInfo &p_info, List<ScriptLanguage::CodeCompletionOption> *r_options, String &r_call_hint);
  975. String get_error_text();
  976. Vector<FilePosition> get_include_positions();
  977. int get_error_line();
  978. ShaderNode *get_shader();
  979. String token_debug(const String &p_code);
  980. ShaderLanguage();
  981. ~ShaderLanguage();
  982. };
  983. #endif // SHADER_LANGUAGE_H