Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Yuri Sizov 51a196ef5b Merge pull request #81672 from KoBeWi/PNG_is_love_PNG_is_life 2 jaren geleden
.github b064008c07 Web: Workaround Emscripten 3.1.42+ LTO regression 2 jaren geleden
core 6554ccf86d GDExtension: Delete left-over DLL copy before making a new copy 2 jaren geleden
doc 51a196ef5b Merge pull request #81672 from KoBeWi/PNG_is_love_PNG_is_life 2 jaren geleden
drivers 48e1c19dea Merge pull request #81583 from AThousandShips/null_check_drivers_platform 2 jaren geleden
editor e5ad3d4d58 Merge pull request #81657 from Jordyfel/editor-thing 2 jaren geleden
main 3806d964e3 Fix issue with OpenXR environment blend mode not being applied properly 2 jaren geleden
misc 8c1e28237b Improve TileMap performances by using quadrants only for rendering 2 jaren geleden
modules df6cd37a69 Merge pull request #81516 from YuriSizov/editor-theme-access-the-success 2 jaren geleden
platform 48e1c19dea Merge pull request #81583 from AThousandShips/null_check_drivers_platform 2 jaren geleden
scene dd3638d425 Merge pull request #81669 from kleonc/gui-tooltip-transparent-background 2 jaren geleden
servers 3806d964e3 Fix issue with OpenXR environment blend mode not being applied properly 2 jaren geleden
tests 721cac4a38 Merge pull request #81456 from AThousandShips/test_fix 2 jaren geleden
thirdparty 56cfeda7d2 libwebp: Sync with upstream 1.3.2 2 jaren geleden
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 jaren geleden
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 jaren geleden
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 2 jaren geleden
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 jaren geleden
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 jaren geleden
.gitignore 5c38e42161 Remove too greedy GCOV ignores from `.gitignore` 2 jaren geleden
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 jaren geleden
.mailmap 2930fbeecd Update AUTHORS and DONORS list 2 jaren geleden
AUTHORS.md 2930fbeecd Update AUTHORS and DONORS list 2 jaren geleden
CHANGELOG.md f567af413a Clarify return value of get_dependencies() 2 jaren geleden
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides 2 jaren geleden
COPYRIGHT.txt a47729d16b Merge pull request #81111 from akien-mga/zlib-1.3 2 jaren geleden
DONORS.md 2930fbeecd Update AUTHORS and DONORS list 2 jaren geleden
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 jaren geleden
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 jaren geleden
README.md 491ded1898 Minor typo and docs URL fixes 2 jaren geleden
SConstruct 6158578087 fix build options configuration for Visual Studio projects 2 jaren geleden
gles3_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 jaren geleden
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 jaren geleden
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 jaren geleden
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 jaren geleden
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 jaren geleden
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 jaren geleden
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 jaren geleden
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 jaren geleden
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 jaren geleden
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 jaren geleden
methods.py 6158578087 fix build options configuration for Visual Studio projects 2 jaren geleden
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 jaren geleden
scu_builders.py 8de6405288 UWP: Remove platform port, needs to be redone from scratch for 4.x 2 jaren geleden
version.py 346f1ab86b Bump version to 4.2-dev 2 jaren geleden

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs