Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Pāvels Nadtočajevs 5665e55f9a [macOS] Fix running with `DisplayServerHeadless`. 4 maanden geleden
.github b33072a48f Merge pull request #104307 from akien-mga/ci-macos-vulkan-sdk-optional 4 maanden geleden
core 2d885a3163 Sanitize ClassDB locking 4 maanden geleden
doc 1ba856565d Merge pull request #104524 from wheatear-dev/disable-colors-doc-option 4 maanden geleden
drivers f09ee0171a Style: Begin integrating simple `.clangd` fixes 4 maanden geleden
editor 9328d24a72 Merge pull request #104296 from Rindbee/fix-editor-crash-when-inspecting-2-objects-handled-by-the-same-plugin 4 maanden geleden
main 3358128dc2 Disable broken Vulkan layers before running RenderingDevice tests. 4 maanden geleden
misc d7a9a9a951 Support NO_COLOR environment variable in doc_status.py 4 maanden geleden
modules b699508b07 Merge pull request #104599 from mihe/jolt/rest-info-shape-index 4 maanden geleden
platform 5665e55f9a [macOS] Fix running with `DisplayServerHeadless`. 4 maanden geleden
scene e10974b188 Merge pull request #104578 from KoBeWi/final_interpolasy 4 maanden geleden
servers b7632687f4 Merge pull request #104334 from ztc0611/fix-movie-writer-viewport 4 maanden geleden
tests f810c74c19 Merge pull request #104221 from Teschnique/fix-issue-100590 4 maanden geleden
thirdparty d032c1170a Merge pull request #104521 from Chubercik/pcre2-10.45 4 maanden geleden
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.git-blame-ignore-revs 1e22a194bd Ignore `#pragma once` commit 5 maanden geleden
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 11 maanden geleden
.gitignore 89ea5b3d00 Update to latest version of Swappy 5 maanden geleden
.mailmap 3ef055fecb Update AUTHORS and DONORS list 5 maanden geleden
.pre-commit-config.yaml 1782c72592 Revert `mypy` update (`1.15.0` -> `1.14.1`) 4 maanden geleden
AUTHORS.md 3ef055fecb Update AUTHORS and DONORS list 5 maanden geleden
CHANGELOG.md ddcdbbb9fb Add changelog for Godot 4.4 5 maanden geleden
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 jaar geleden
COPYRIGHT.txt 100225c081 clipper2: Update to 1.5.2 5 maanden geleden
DONORS.md 3ef055fecb Update AUTHORS and DONORS list 5 maanden geleden
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 jaren geleden
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 jaar geleden
README.md dff6752ac8 Cleanup various repository documentation files 1 jaar geleden
SConstruct b6e947ddba Merge pull request #104148 from YeldhamDev/scons_move_env_checks 4 maanden geleden
gles3_builders.py 96fdaa616b Style: Integrate `#pragma once` in builders/checks 5 maanden geleden
glsl_builders.py 96fdaa616b Style: Integrate `#pragma once` in builders/checks 5 maanden geleden
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 11 maanden geleden
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 jaren geleden
icon.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 maanden geleden
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 jaren geleden
icon_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 maanden geleden
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 jaren geleden
logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 maanden geleden
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 jaren geleden
logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 maanden geleden
methods.py 10ed66f28c SCons: Add emitter to declutter build objects 4 maanden geleden
platform_methods.py e0693f8ad8 Add loongarch64 support 8 maanden geleden
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 7 maanden geleden
scu_builders.py aea559b39a Allow to compile the engine without XR support 5 maanden geleden
version.py 1c35a31b9e Bump version to 4.5-dev 5 maanden geleden

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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