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Yuri Roubinsky 5b0fe7880e [3.x] Add hints and default values to the uniform nodes in visual shader 3 年之前
.github d04368a41b CI: Update black to 21.10b0 3 年之前
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doc 5b0fe7880e [3.x] Add hints and default values to the uniform nodes in visual shader 3 年之前
drivers 5fbc24f3e0 Fix issue with external textures being freed by Godot 3 年之前
editor 5b0fe7880e [3.x] Add hints and default values to the uniform nodes in visual shader 3 年之前
main 9bc750da55 Merge pull request #56029 from madmiraal/revert-55997-3.x-fix-switch-controller-event-spam 3 年之前
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modules d5ad76a3c8 [3.x] [Mono] Add support for file-scoped namespace declaration. 3 年之前
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scene 5b0fe7880e [3.x] Add hints and default values to the uniform nodes in visual shader 3 年之前
servers 4e4de3430e Fix size issue for ARVR managed viewport 3 年之前
thirdparty a40b88dc2c Bump mbedtls to 2.16.12 3 年之前
.clang-format 87c80f529f clang-format: Enable `BreakBeforeTernaryOperators` 3 年之前
.clang-tidy 140350d767 Style: Enforce braces around if blocks and loops 4 年之前
.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig 4 年之前
.gitattributes fd942cd465 Upgrade Android Gradle to version 7.2 3 年之前
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CHANGELOG.md 206ba70f4b Bump version to 3.4-stable \o/ 3 年之前
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LICENSE.txt 49646383f1 Update copyright statements to 2021 4 年之前
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md d250d910bc README updates and improvements, link license page 3 年之前
SConstruct 93808ce6cb Revert "Print a warning with unknown SCons variables to ease troubleshooting" 3 年之前
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 年之前
gles_builders.py 4c710780d4 Implement async shader compilation plus caching for GL ES 3 3 年之前
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icon_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
methods.py 0cdcf1154f Allow dehardcoding documentation branch and URL in docs links 3 年之前
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 年之前
version.py 0cdcf1154f Allow dehardcoding documentation branch and URL in docs links 3 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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