Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Antony 5ceec67add Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. 10 年 前
bin 4804462ee0 -Fixes from source code analyzizer, closes #1768 10 年 前
core 7c4a35496a Merge pull request #1844 from daltomi/SIGSEGV 10 年 前
demos 11defcbe21 Merge pull request #1875 from Zamaroht/patch-1 10 年 前
doc af06843982 -new collision layer & mask system for 2D, for more flexible collision masking 10 年 前
drivers 5ceec67add Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. 10 年 前
main 93095014fd Fix segment violation MINIZIP_ENABLED 10 年 前
modules 65d48d6d39 -Added prints() function, fixes #1132, #1859 10 年 前
platform 9e14f971bc Change windows build to use CFlag /Od so that you get the full debug experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless. 10 年 前
scene bd1e54a8b7 - Implemented support for fixed process on timer. Useful for cooldowns without the influence from framerate 10 年 前
servers 897a1aade5 optional formal changes 10 年 前
tools 1310e09c73 corrected copyright date in project manager, fixes #1870 10 年 前
.gitignore 1d45cd0ff1 Fix Javascript build. 10 年 前
.travis.yml 27b1f38401 Fix travis-ci build config for new build system 10 年 前
Doxyfile 5ceec67add Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. 10 年 前
LICENSE.md 09489e3a78 lot of work on 2D lighting and isometric maps 10 年 前
README.md 5ceec67add Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. 10 年 前
SConstruct 2a4da03f10 Added Visual Studio project generation. Use "vsproj=yes" in command line. This does not set up NMAKE properly. 10 年 前
logo.png 03fd40149f logo.png 11 年 前
logo_small.png 5ceec67add Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. 10 年 前
methods.py 4d2198110b merges from okam repo 10 年 前
version.py 0995a230f6 up version to rc2 10 年 前

README.md

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced