renderer_storage_rd.cpp 307 KB

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  1. /*************************************************************************/
  2. /* renderer_storage_rd.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "renderer_storage_rd.h"
  31. #include "core/config/engine.h"
  32. #include "core/config/project_settings.h"
  33. #include "core/io/resource_loader.h"
  34. #include "renderer_compositor_rd.h"
  35. #include "servers/rendering/shader_language.h"
  36. bool RendererStorageRD::can_create_resources_async() const {
  37. return true;
  38. }
  39. Ref<Image> RendererStorageRD::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {
  40. Ref<Image> image = p_image->duplicate();
  41. switch (p_image->get_format()) {
  42. case Image::FORMAT_L8: {
  43. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  44. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  45. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  46. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  47. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  48. } break; //luminance
  49. case Image::FORMAT_LA8: {
  50. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  51. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  52. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_R;
  53. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  54. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_G;
  55. } break; //luminance-alpha
  56. case Image::FORMAT_R8: {
  57. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  58. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  59. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  60. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  61. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  62. } break;
  63. case Image::FORMAT_RG8: {
  64. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  65. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  66. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  67. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  68. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  69. } break;
  70. case Image::FORMAT_RGB8: {
  71. //this format is not mandatory for specification, check if supported first
  72. if (false && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_UNORM, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT) && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R8G8B8_SRGB, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  73. r_format.format = RD::DATA_FORMAT_R8G8B8_UNORM;
  74. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8_SRGB;
  75. } else {
  76. //not supported, reconvert
  77. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  78. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  79. image->convert(Image::FORMAT_RGBA8);
  80. }
  81. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  82. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  83. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  84. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  85. } break;
  86. case Image::FORMAT_RGBA8: {
  87. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  88. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  89. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  90. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  91. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  92. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  93. } break;
  94. case Image::FORMAT_RGBA4444: {
  95. r_format.format = RD::DATA_FORMAT_B4G4R4A4_UNORM_PACK16;
  96. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B; //needs swizzle
  97. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  98. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  99. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  100. } break;
  101. case Image::FORMAT_RGB565: {
  102. r_format.format = RD::DATA_FORMAT_B5G6R5_UNORM_PACK16;
  103. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_B;
  104. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  105. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_R;
  106. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  107. } break;
  108. case Image::FORMAT_RF: {
  109. r_format.format = RD::DATA_FORMAT_R32_SFLOAT;
  110. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  111. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  112. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  113. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  114. } break; //float
  115. case Image::FORMAT_RGF: {
  116. r_format.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  117. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  118. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  119. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  120. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  121. } break;
  122. case Image::FORMAT_RGBF: {
  123. //this format is not mandatory for specification, check if supported first
  124. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  125. r_format.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  126. } else {
  127. //not supported, reconvert
  128. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  129. image->convert(Image::FORMAT_RGBAF);
  130. }
  131. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  132. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  133. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  134. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  135. } break;
  136. case Image::FORMAT_RGBAF: {
  137. r_format.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  138. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  139. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  140. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  141. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  142. } break;
  143. case Image::FORMAT_RH: {
  144. r_format.format = RD::DATA_FORMAT_R16_SFLOAT;
  145. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  146. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  147. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  148. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  149. } break; //half float
  150. case Image::FORMAT_RGH: {
  151. r_format.format = RD::DATA_FORMAT_R16G16_SFLOAT;
  152. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  153. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  154. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  155. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  156. } break;
  157. case Image::FORMAT_RGBH: {
  158. //this format is not mandatory for specification, check if supported first
  159. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_R16G16B16_SFLOAT, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  160. r_format.format = RD::DATA_FORMAT_R16G16B16_SFLOAT;
  161. } else {
  162. //not supported, reconvert
  163. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  164. image->convert(Image::FORMAT_RGBAH);
  165. }
  166. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  167. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  168. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  169. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  170. } break;
  171. case Image::FORMAT_RGBAH: {
  172. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  173. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  174. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  175. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  176. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  177. } break;
  178. case Image::FORMAT_RGBE9995: {
  179. r_format.format = RD::DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32;
  180. #ifndef _MSC_VER
  181. #warning TODO need to make a function in Image to swap bits for this
  182. #endif
  183. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_IDENTITY;
  184. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_IDENTITY;
  185. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_IDENTITY;
  186. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_IDENTITY;
  187. } break;
  188. case Image::FORMAT_DXT1: {
  189. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  190. r_format.format = RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK;
  191. r_format.format_srgb = RD::DATA_FORMAT_BC1_RGB_SRGB_BLOCK;
  192. } else {
  193. //not supported, reconvert
  194. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  195. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  196. image->decompress();
  197. image->convert(Image::FORMAT_RGBA8);
  198. }
  199. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  200. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  201. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  202. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  203. } break; //s3tc bc1
  204. case Image::FORMAT_DXT3: {
  205. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC2_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  206. r_format.format = RD::DATA_FORMAT_BC2_UNORM_BLOCK;
  207. r_format.format_srgb = RD::DATA_FORMAT_BC2_SRGB_BLOCK;
  208. } else {
  209. //not supported, reconvert
  210. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  211. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  212. image->decompress();
  213. image->convert(Image::FORMAT_RGBA8);
  214. }
  215. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  216. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  217. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  218. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  219. } break; //bc2
  220. case Image::FORMAT_DXT5: {
  221. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  222. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  223. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  224. } else {
  225. //not supported, reconvert
  226. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  227. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  228. image->decompress();
  229. image->convert(Image::FORMAT_RGBA8);
  230. }
  231. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  232. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  233. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  234. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  235. } break; //bc3
  236. case Image::FORMAT_RGTC_R: {
  237. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC4_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  238. r_format.format = RD::DATA_FORMAT_BC4_UNORM_BLOCK;
  239. } else {
  240. //not supported, reconvert
  241. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  242. image->decompress();
  243. image->convert(Image::FORMAT_R8);
  244. }
  245. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  246. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  247. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  248. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  249. } break;
  250. case Image::FORMAT_RGTC_RG: {
  251. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  252. r_format.format = RD::DATA_FORMAT_BC5_UNORM_BLOCK;
  253. } else {
  254. //not supported, reconvert
  255. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  256. image->decompress();
  257. image->convert(Image::FORMAT_RG8);
  258. }
  259. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  260. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  261. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  262. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  263. } break;
  264. case Image::FORMAT_BPTC_RGBA: {
  265. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  266. r_format.format = RD::DATA_FORMAT_BC7_UNORM_BLOCK;
  267. r_format.format_srgb = RD::DATA_FORMAT_BC7_SRGB_BLOCK;
  268. } else {
  269. //not supported, reconvert
  270. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  271. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  272. image->decompress();
  273. image->convert(Image::FORMAT_RGBA8);
  274. }
  275. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  276. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  277. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  278. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  279. } break; //btpc bc7
  280. case Image::FORMAT_BPTC_RGBF: {
  281. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  282. r_format.format = RD::DATA_FORMAT_BC6H_SFLOAT_BLOCK;
  283. } else {
  284. //not supported, reconvert
  285. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  286. image->decompress();
  287. image->convert(Image::FORMAT_RGBAH);
  288. }
  289. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  290. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  291. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  292. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  293. } break; //float bc6h
  294. case Image::FORMAT_BPTC_RGBFU: {
  295. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  296. r_format.format = RD::DATA_FORMAT_BC6H_UFLOAT_BLOCK;
  297. } else {
  298. //not supported, reconvert
  299. r_format.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  300. image->decompress();
  301. image->convert(Image::FORMAT_RGBAH);
  302. }
  303. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  304. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  305. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  306. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  307. } break; //unsigned float bc6hu
  308. case Image::FORMAT_PVRTC1_2: {
  309. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  310. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  311. r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
  312. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
  313. } else {
  314. //not supported, reconvert
  315. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  316. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  317. image->decompress();
  318. image->convert(Image::FORMAT_RGBA8);
  319. }
  320. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  321. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  322. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  323. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  324. } break; //pvrtc
  325. case Image::FORMAT_PVRTC1_2A: {
  326. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  327. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  328. r_format.format = RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG;
  329. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG;
  330. } else {
  331. //not supported, reconvert
  332. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  333. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  334. image->decompress();
  335. image->convert(Image::FORMAT_RGBA8);
  336. }
  337. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  338. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  339. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  340. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  341. } break;
  342. case Image::FORMAT_PVRTC1_4: {
  343. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  344. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  345. r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
  346. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
  347. } else {
  348. //not supported, reconvert
  349. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  350. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  351. image->decompress();
  352. image->convert(Image::FORMAT_RGBA8);
  353. }
  354. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  355. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  356. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  357. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  358. } break;
  359. case Image::FORMAT_PVRTC1_4A: {
  360. //this is not properly supported by MoltekVK it seems, so best to use ETC2
  361. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  362. r_format.format = RD::DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG;
  363. r_format.format_srgb = RD::DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG;
  364. } else {
  365. //not supported, reconvert
  366. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  367. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  368. image->decompress();
  369. image->convert(Image::FORMAT_RGBA8);
  370. }
  371. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  372. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  373. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  374. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  375. } break;
  376. case Image::FORMAT_ETC2_R11: {
  377. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  378. r_format.format = RD::DATA_FORMAT_EAC_R11_UNORM_BLOCK;
  379. } else {
  380. //not supported, reconvert
  381. r_format.format = RD::DATA_FORMAT_R8_UNORM;
  382. image->decompress();
  383. image->convert(Image::FORMAT_R8);
  384. }
  385. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  386. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  387. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  388. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  389. } break; //etc2
  390. case Image::FORMAT_ETC2_R11S: {
  391. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  392. r_format.format = RD::DATA_FORMAT_EAC_R11_SNORM_BLOCK;
  393. } else {
  394. //not supported, reconvert
  395. r_format.format = RD::DATA_FORMAT_R8_SNORM;
  396. image->decompress();
  397. image->convert(Image::FORMAT_R8);
  398. }
  399. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  400. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_ZERO;
  401. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  402. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  403. } break; //signed: {} break; NOT srgb.
  404. case Image::FORMAT_ETC2_RG11: {
  405. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  406. r_format.format = RD::DATA_FORMAT_EAC_R11G11_UNORM_BLOCK;
  407. } else {
  408. //not supported, reconvert
  409. r_format.format = RD::DATA_FORMAT_R8G8_UNORM;
  410. image->decompress();
  411. image->convert(Image::FORMAT_RG8);
  412. }
  413. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  414. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  415. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  416. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  417. } break;
  418. case Image::FORMAT_ETC2_RG11S: {
  419. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  420. r_format.format = RD::DATA_FORMAT_EAC_R11G11_SNORM_BLOCK;
  421. } else {
  422. //not supported, reconvert
  423. r_format.format = RD::DATA_FORMAT_R8G8_SNORM;
  424. image->decompress();
  425. image->convert(Image::FORMAT_RG8);
  426. }
  427. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  428. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  429. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  430. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  431. } break;
  432. case Image::FORMAT_ETC:
  433. case Image::FORMAT_ETC2_RGB8: {
  434. //ETC2 is backwards compatible with ETC1, and all modern platforms support it
  435. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  436. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
  437. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK;
  438. } else {
  439. //not supported, reconvert
  440. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  441. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  442. image->decompress();
  443. image->convert(Image::FORMAT_RGBA8);
  444. }
  445. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  446. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  447. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  448. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  449. } break;
  450. case Image::FORMAT_ETC2_RGBA8: {
  451. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  452. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  453. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  454. } else {
  455. //not supported, reconvert
  456. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  457. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  458. image->decompress();
  459. image->convert(Image::FORMAT_RGBA8);
  460. }
  461. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  462. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  463. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  464. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  465. } break;
  466. case Image::FORMAT_ETC2_RGB8A1: {
  467. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  468. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK;
  469. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK;
  470. } else {
  471. //not supported, reconvert
  472. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  473. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  474. image->decompress();
  475. image->convert(Image::FORMAT_RGBA8);
  476. }
  477. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  478. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_G;
  479. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_B;
  480. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_A;
  481. } break;
  482. case Image::FORMAT_ETC2_RA_AS_RG: {
  483. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  484. r_format.format = RD::DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK;
  485. r_format.format_srgb = RD::DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK;
  486. } else {
  487. //not supported, reconvert
  488. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  489. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  490. image->decompress();
  491. image->convert(Image::FORMAT_RGBA8);
  492. }
  493. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  494. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  495. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  496. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  497. } break;
  498. case Image::FORMAT_DXT5_RA_AS_RG: {
  499. if (RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC3_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT)) {
  500. r_format.format = RD::DATA_FORMAT_BC3_UNORM_BLOCK;
  501. r_format.format_srgb = RD::DATA_FORMAT_BC3_SRGB_BLOCK;
  502. } else {
  503. //not supported, reconvert
  504. r_format.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  505. r_format.format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  506. image->decompress();
  507. image->convert(Image::FORMAT_RGBA8);
  508. }
  509. r_format.swizzle_r = RD::TEXTURE_SWIZZLE_R;
  510. r_format.swizzle_g = RD::TEXTURE_SWIZZLE_A;
  511. r_format.swizzle_b = RD::TEXTURE_SWIZZLE_ZERO;
  512. r_format.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  513. } break;
  514. default: {
  515. }
  516. }
  517. return image;
  518. }
  519. RID RendererStorageRD::texture_allocate() {
  520. return texture_owner.allocate_rid();
  521. }
  522. void RendererStorageRD::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {
  523. ERR_FAIL_COND(p_image.is_null());
  524. ERR_FAIL_COND(p_image->is_empty());
  525. TextureToRDFormat ret_format;
  526. Ref<Image> image = _validate_texture_format(p_image, ret_format);
  527. Texture texture;
  528. texture.type = Texture::TYPE_2D;
  529. texture.width = p_image->get_width();
  530. texture.height = p_image->get_height();
  531. texture.layers = 1;
  532. texture.mipmaps = p_image->get_mipmap_count() + 1;
  533. texture.depth = 1;
  534. texture.format = p_image->get_format();
  535. texture.validated_format = image->get_format();
  536. texture.rd_type = RD::TEXTURE_TYPE_2D;
  537. texture.rd_format = ret_format.format;
  538. texture.rd_format_srgb = ret_format.format_srgb;
  539. RD::TextureFormat rd_format;
  540. RD::TextureView rd_view;
  541. { //attempt register
  542. rd_format.format = texture.rd_format;
  543. rd_format.width = texture.width;
  544. rd_format.height = texture.height;
  545. rd_format.depth = 1;
  546. rd_format.array_layers = 1;
  547. rd_format.mipmaps = texture.mipmaps;
  548. rd_format.texture_type = texture.rd_type;
  549. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  550. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  551. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  552. rd_format.shareable_formats.push_back(texture.rd_format);
  553. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  554. }
  555. }
  556. {
  557. rd_view.swizzle_r = ret_format.swizzle_r;
  558. rd_view.swizzle_g = ret_format.swizzle_g;
  559. rd_view.swizzle_b = ret_format.swizzle_b;
  560. rd_view.swizzle_a = ret_format.swizzle_a;
  561. }
  562. Vector<uint8_t> data = image->get_data(); //use image data
  563. Vector<Vector<uint8_t>> data_slices;
  564. data_slices.push_back(data);
  565. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  566. ERR_FAIL_COND(texture.rd_texture.is_null());
  567. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  568. rd_view.format_override = texture.rd_format_srgb;
  569. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  570. if (texture.rd_texture_srgb.is_null()) {
  571. RD::get_singleton()->free(texture.rd_texture);
  572. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  573. }
  574. }
  575. //used for 2D, overridable
  576. texture.width_2d = texture.width;
  577. texture.height_2d = texture.height;
  578. texture.is_render_target = false;
  579. texture.rd_view = rd_view;
  580. texture.is_proxy = false;
  581. texture_owner.initialize_rid(p_texture, texture);
  582. }
  583. void RendererStorageRD::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {
  584. ERR_FAIL_COND(p_layers.size() == 0);
  585. ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP && p_layers.size() != 6);
  586. ERR_FAIL_COND(p_layered_type == RS::TEXTURE_LAYERED_CUBEMAP_ARRAY && (p_layers.size() < 6 || (p_layers.size() % 6) != 0));
  587. TextureToRDFormat ret_format;
  588. Vector<Ref<Image>> images;
  589. {
  590. int valid_width = 0;
  591. int valid_height = 0;
  592. bool valid_mipmaps = false;
  593. Image::Format valid_format = Image::FORMAT_MAX;
  594. for (int i = 0; i < p_layers.size(); i++) {
  595. ERR_FAIL_COND(p_layers[i]->is_empty());
  596. if (i == 0) {
  597. valid_width = p_layers[i]->get_width();
  598. valid_height = p_layers[i]->get_height();
  599. valid_format = p_layers[i]->get_format();
  600. valid_mipmaps = p_layers[i]->has_mipmaps();
  601. } else {
  602. ERR_FAIL_COND(p_layers[i]->get_width() != valid_width);
  603. ERR_FAIL_COND(p_layers[i]->get_height() != valid_height);
  604. ERR_FAIL_COND(p_layers[i]->get_format() != valid_format);
  605. ERR_FAIL_COND(p_layers[i]->has_mipmaps() != valid_mipmaps);
  606. }
  607. images.push_back(_validate_texture_format(p_layers[i], ret_format));
  608. }
  609. }
  610. Texture texture;
  611. texture.type = Texture::TYPE_LAYERED;
  612. texture.layered_type = p_layered_type;
  613. texture.width = p_layers[0]->get_width();
  614. texture.height = p_layers[0]->get_height();
  615. texture.layers = p_layers.size();
  616. texture.mipmaps = p_layers[0]->get_mipmap_count() + 1;
  617. texture.depth = 1;
  618. texture.format = p_layers[0]->get_format();
  619. texture.validated_format = images[0]->get_format();
  620. switch (p_layered_type) {
  621. case RS::TEXTURE_LAYERED_2D_ARRAY: {
  622. texture.rd_type = RD::TEXTURE_TYPE_2D_ARRAY;
  623. } break;
  624. case RS::TEXTURE_LAYERED_CUBEMAP: {
  625. texture.rd_type = RD::TEXTURE_TYPE_CUBE;
  626. } break;
  627. case RS::TEXTURE_LAYERED_CUBEMAP_ARRAY: {
  628. texture.rd_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  629. } break;
  630. }
  631. texture.rd_format = ret_format.format;
  632. texture.rd_format_srgb = ret_format.format_srgb;
  633. RD::TextureFormat rd_format;
  634. RD::TextureView rd_view;
  635. { //attempt register
  636. rd_format.format = texture.rd_format;
  637. rd_format.width = texture.width;
  638. rd_format.height = texture.height;
  639. rd_format.depth = 1;
  640. rd_format.array_layers = texture.layers;
  641. rd_format.mipmaps = texture.mipmaps;
  642. rd_format.texture_type = texture.rd_type;
  643. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  644. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  645. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  646. rd_format.shareable_formats.push_back(texture.rd_format);
  647. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  648. }
  649. }
  650. {
  651. rd_view.swizzle_r = ret_format.swizzle_r;
  652. rd_view.swizzle_g = ret_format.swizzle_g;
  653. rd_view.swizzle_b = ret_format.swizzle_b;
  654. rd_view.swizzle_a = ret_format.swizzle_a;
  655. }
  656. Vector<Vector<uint8_t>> data_slices;
  657. for (int i = 0; i < images.size(); i++) {
  658. Vector<uint8_t> data = images[i]->get_data(); //use image data
  659. data_slices.push_back(data);
  660. }
  661. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  662. ERR_FAIL_COND(texture.rd_texture.is_null());
  663. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  664. rd_view.format_override = texture.rd_format_srgb;
  665. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  666. if (texture.rd_texture_srgb.is_null()) {
  667. RD::get_singleton()->free(texture.rd_texture);
  668. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  669. }
  670. }
  671. //used for 2D, overridable
  672. texture.width_2d = texture.width;
  673. texture.height_2d = texture.height;
  674. texture.is_render_target = false;
  675. texture.rd_view = rd_view;
  676. texture.is_proxy = false;
  677. texture_owner.initialize_rid(p_texture, texture);
  678. }
  679. void RendererStorageRD::texture_3d_initialize(RID p_texture, Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) {
  680. ERR_FAIL_COND(p_data.size() == 0);
  681. Image::Image3DValidateError verr = Image::validate_3d_image(p_format, p_width, p_height, p_depth, p_mipmaps, p_data);
  682. if (verr != Image::VALIDATE_3D_OK) {
  683. ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
  684. }
  685. TextureToRDFormat ret_format;
  686. Image::Format validated_format = Image::FORMAT_MAX;
  687. Vector<uint8_t> all_data;
  688. uint32_t mipmap_count = 0;
  689. Vector<Texture::BufferSlice3D> slices;
  690. {
  691. Vector<Ref<Image>> images;
  692. uint32_t all_data_size = 0;
  693. images.resize(p_data.size());
  694. for (int i = 0; i < p_data.size(); i++) {
  695. TextureToRDFormat f;
  696. images.write[i] = _validate_texture_format(p_data[i], f);
  697. if (i == 0) {
  698. ret_format = f;
  699. validated_format = images[0]->get_format();
  700. }
  701. all_data_size += images[i]->get_data().size();
  702. }
  703. all_data.resize(all_data_size); //consolidate all data here
  704. uint32_t offset = 0;
  705. Size2i prev_size;
  706. for (int i = 0; i < p_data.size(); i++) {
  707. uint32_t s = images[i]->get_data().size();
  708. memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
  709. {
  710. Texture::BufferSlice3D slice;
  711. slice.size.width = images[i]->get_width();
  712. slice.size.height = images[i]->get_height();
  713. slice.offset = offset;
  714. slice.buffer_size = s;
  715. slices.push_back(slice);
  716. }
  717. offset += s;
  718. Size2i img_size(images[i]->get_width(), images[i]->get_height());
  719. if (img_size != prev_size) {
  720. mipmap_count++;
  721. }
  722. prev_size = img_size;
  723. }
  724. }
  725. Texture texture;
  726. texture.type = Texture::TYPE_3D;
  727. texture.width = p_width;
  728. texture.height = p_height;
  729. texture.depth = p_depth;
  730. texture.mipmaps = mipmap_count;
  731. texture.format = p_data[0]->get_format();
  732. texture.validated_format = validated_format;
  733. texture.buffer_size_3d = all_data.size();
  734. texture.buffer_slices_3d = slices;
  735. texture.rd_type = RD::TEXTURE_TYPE_3D;
  736. texture.rd_format = ret_format.format;
  737. texture.rd_format_srgb = ret_format.format_srgb;
  738. RD::TextureFormat rd_format;
  739. RD::TextureView rd_view;
  740. { //attempt register
  741. rd_format.format = texture.rd_format;
  742. rd_format.width = texture.width;
  743. rd_format.height = texture.height;
  744. rd_format.depth = texture.depth;
  745. rd_format.array_layers = 1;
  746. rd_format.mipmaps = texture.mipmaps;
  747. rd_format.texture_type = texture.rd_type;
  748. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  749. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  750. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  751. rd_format.shareable_formats.push_back(texture.rd_format);
  752. rd_format.shareable_formats.push_back(texture.rd_format_srgb);
  753. }
  754. }
  755. {
  756. rd_view.swizzle_r = ret_format.swizzle_r;
  757. rd_view.swizzle_g = ret_format.swizzle_g;
  758. rd_view.swizzle_b = ret_format.swizzle_b;
  759. rd_view.swizzle_a = ret_format.swizzle_a;
  760. }
  761. Vector<Vector<uint8_t>> data_slices;
  762. data_slices.push_back(all_data); //one slice
  763. texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
  764. ERR_FAIL_COND(texture.rd_texture.is_null());
  765. if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
  766. rd_view.format_override = texture.rd_format_srgb;
  767. texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
  768. if (texture.rd_texture_srgb.is_null()) {
  769. RD::get_singleton()->free(texture.rd_texture);
  770. ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
  771. }
  772. }
  773. //used for 2D, overridable
  774. texture.width_2d = texture.width;
  775. texture.height_2d = texture.height;
  776. texture.is_render_target = false;
  777. texture.rd_view = rd_view;
  778. texture.is_proxy = false;
  779. texture_owner.initialize_rid(p_texture, texture);
  780. }
  781. void RendererStorageRD::texture_proxy_initialize(RID p_texture, RID p_base) {
  782. Texture *tex = texture_owner.getornull(p_base);
  783. ERR_FAIL_COND(!tex);
  784. Texture proxy_tex = *tex;
  785. proxy_tex.rd_view.format_override = tex->rd_format;
  786. proxy_tex.rd_texture = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  787. if (proxy_tex.rd_texture_srgb.is_valid()) {
  788. proxy_tex.rd_view.format_override = tex->rd_format_srgb;
  789. proxy_tex.rd_texture_srgb = RD::get_singleton()->texture_create_shared(proxy_tex.rd_view, tex->rd_texture);
  790. }
  791. proxy_tex.proxy_to = p_base;
  792. proxy_tex.is_render_target = false;
  793. proxy_tex.is_proxy = true;
  794. proxy_tex.proxies.clear();
  795. texture_owner.initialize_rid(p_texture, proxy_tex);
  796. tex->proxies.push_back(p_texture);
  797. }
  798. void RendererStorageRD::_texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_immediate) {
  799. ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
  800. Texture *tex = texture_owner.getornull(p_texture);
  801. ERR_FAIL_COND(!tex);
  802. ERR_FAIL_COND(tex->is_render_target);
  803. ERR_FAIL_COND(p_image->get_width() != tex->width || p_image->get_height() != tex->height);
  804. ERR_FAIL_COND(p_image->get_format() != tex->format);
  805. if (tex->type == Texture::TYPE_LAYERED) {
  806. ERR_FAIL_INDEX(p_layer, tex->layers);
  807. }
  808. #ifdef TOOLS_ENABLED
  809. tex->image_cache_2d.unref();
  810. #endif
  811. TextureToRDFormat f;
  812. Ref<Image> validated = _validate_texture_format(p_image, f);
  813. RD::get_singleton()->texture_update(tex->rd_texture, p_layer, validated->get_data());
  814. }
  815. void RendererStorageRD::texture_2d_update_immediate(RID p_texture, const Ref<Image> &p_image, int p_layer) {
  816. _texture_2d_update(p_texture, p_image, p_layer, true);
  817. }
  818. void RendererStorageRD::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {
  819. _texture_2d_update(p_texture, p_image, p_layer, false);
  820. }
  821. void RendererStorageRD::texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) {
  822. Texture *tex = texture_owner.getornull(p_texture);
  823. ERR_FAIL_COND(!tex);
  824. ERR_FAIL_COND(tex->type != Texture::TYPE_3D);
  825. Image::Image3DValidateError verr = Image::validate_3d_image(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps > 1, p_data);
  826. if (verr != Image::VALIDATE_3D_OK) {
  827. ERR_FAIL_MSG(Image::get_3d_image_validation_error_text(verr));
  828. }
  829. Vector<uint8_t> all_data;
  830. {
  831. Vector<Ref<Image>> images;
  832. uint32_t all_data_size = 0;
  833. images.resize(p_data.size());
  834. for (int i = 0; i < p_data.size(); i++) {
  835. Ref<Image> image = p_data[i];
  836. if (image->get_format() != tex->validated_format) {
  837. image = image->duplicate();
  838. image->convert(tex->validated_format);
  839. }
  840. all_data_size += images[i]->get_data().size();
  841. images.push_back(image);
  842. }
  843. all_data.resize(all_data_size); //consolidate all data here
  844. uint32_t offset = 0;
  845. for (int i = 0; i < p_data.size(); i++) {
  846. uint32_t s = images[i]->get_data().size();
  847. memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
  848. offset += s;
  849. }
  850. }
  851. RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data);
  852. }
  853. void RendererStorageRD::texture_proxy_update(RID p_texture, RID p_proxy_to) {
  854. Texture *tex = texture_owner.getornull(p_texture);
  855. ERR_FAIL_COND(!tex);
  856. ERR_FAIL_COND(!tex->is_proxy);
  857. Texture *proxy_to = texture_owner.getornull(p_proxy_to);
  858. ERR_FAIL_COND(!proxy_to);
  859. ERR_FAIL_COND(proxy_to->is_proxy);
  860. if (tex->proxy_to.is_valid()) {
  861. //unlink proxy
  862. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  863. RD::get_singleton()->free(tex->rd_texture);
  864. tex->rd_texture = RID();
  865. }
  866. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  867. RD::get_singleton()->free(tex->rd_texture_srgb);
  868. tex->rd_texture_srgb = RID();
  869. }
  870. Texture *prev_tex = texture_owner.getornull(tex->proxy_to);
  871. ERR_FAIL_COND(!prev_tex);
  872. prev_tex->proxies.erase(p_texture);
  873. }
  874. *tex = *proxy_to;
  875. tex->proxy_to = p_proxy_to;
  876. tex->is_render_target = false;
  877. tex->is_proxy = true;
  878. tex->proxies.clear();
  879. proxy_to->proxies.push_back(p_texture);
  880. tex->rd_view.format_override = tex->rd_format;
  881. tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  882. if (tex->rd_texture_srgb.is_valid()) {
  883. tex->rd_view.format_override = tex->rd_format_srgb;
  884. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
  885. }
  886. }
  887. //these two APIs can be used together or in combination with the others.
  888. void RendererStorageRD::texture_2d_placeholder_initialize(RID p_texture) {
  889. //this could be better optimized to reuse an existing image , done this way
  890. //for now to get it working
  891. Ref<Image> image;
  892. image.instance();
  893. image->create(4, 4, false, Image::FORMAT_RGBA8);
  894. for (int i = 0; i < 4; i++) {
  895. for (int j = 0; j < 4; j++) {
  896. image->set_pixel(i, j, Color(1, 0, 1, 1));
  897. }
  898. }
  899. texture_2d_initialize(p_texture, image);
  900. }
  901. void RendererStorageRD::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) {
  902. //this could be better optimized to reuse an existing image , done this way
  903. //for now to get it working
  904. Ref<Image> image;
  905. image.instance();
  906. image->create(4, 4, false, Image::FORMAT_RGBA8);
  907. for (int i = 0; i < 4; i++) {
  908. for (int j = 0; j < 4; j++) {
  909. image->set_pixel(i, j, Color(1, 0, 1, 1));
  910. }
  911. }
  912. Vector<Ref<Image>> images;
  913. if (p_layered_type == RS::TEXTURE_LAYERED_2D_ARRAY) {
  914. images.push_back(image);
  915. } else {
  916. //cube
  917. for (int i = 0; i < 6; i++) {
  918. images.push_back(image);
  919. }
  920. }
  921. texture_2d_layered_initialize(p_texture, images, p_layered_type);
  922. }
  923. void RendererStorageRD::texture_3d_placeholder_initialize(RID p_texture) {
  924. //this could be better optimized to reuse an existing image , done this way
  925. //for now to get it working
  926. Ref<Image> image;
  927. image.instance();
  928. image->create(4, 4, false, Image::FORMAT_RGBA8);
  929. for (int i = 0; i < 4; i++) {
  930. for (int j = 0; j < 4; j++) {
  931. image->set_pixel(i, j, Color(1, 0, 1, 1));
  932. }
  933. }
  934. Vector<Ref<Image>> images;
  935. //cube
  936. for (int i = 0; i < 4; i++) {
  937. images.push_back(image);
  938. }
  939. texture_3d_initialize(p_texture, Image::FORMAT_RGBA8, 4, 4, 4, false, images);
  940. }
  941. Ref<Image> RendererStorageRD::texture_2d_get(RID p_texture) const {
  942. Texture *tex = texture_owner.getornull(p_texture);
  943. ERR_FAIL_COND_V(!tex, Ref<Image>());
  944. #ifdef TOOLS_ENABLED
  945. if (tex->image_cache_2d.is_valid()) {
  946. return tex->image_cache_2d;
  947. }
  948. #endif
  949. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  950. ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
  951. Ref<Image> image;
  952. image.instance();
  953. image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  954. ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
  955. if (tex->format != tex->validated_format) {
  956. image->convert(tex->format);
  957. }
  958. #ifdef TOOLS_ENABLED
  959. if (Engine::get_singleton()->is_editor_hint()) {
  960. tex->image_cache_2d = image;
  961. }
  962. #endif
  963. return image;
  964. }
  965. Ref<Image> RendererStorageRD::texture_2d_layer_get(RID p_texture, int p_layer) const {
  966. Texture *tex = texture_owner.getornull(p_texture);
  967. ERR_FAIL_COND_V(!tex, Ref<Image>());
  968. Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
  969. ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
  970. Ref<Image> image;
  971. image.instance();
  972. image->create(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
  973. ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
  974. if (tex->format != tex->validated_format) {
  975. image->convert(tex->format);
  976. }
  977. return image;
  978. }
  979. Vector<Ref<Image>> RendererStorageRD::texture_3d_get(RID p_texture) const {
  980. Texture *tex = texture_owner.getornull(p_texture);
  981. ERR_FAIL_COND_V(!tex, Vector<Ref<Image>>());
  982. ERR_FAIL_COND_V(tex->type != Texture::TYPE_3D, Vector<Ref<Image>>());
  983. Vector<uint8_t> all_data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
  984. ERR_FAIL_COND_V(all_data.size() != (int)tex->buffer_size_3d, Vector<Ref<Image>>());
  985. Vector<Ref<Image>> ret;
  986. for (int i = 0; i < tex->buffer_slices_3d.size(); i++) {
  987. const Texture::BufferSlice3D &bs = tex->buffer_slices_3d[i];
  988. ERR_FAIL_COND_V(bs.offset >= (uint32_t)all_data.size(), Vector<Ref<Image>>());
  989. ERR_FAIL_COND_V(bs.offset + bs.buffer_size > (uint32_t)all_data.size(), Vector<Ref<Image>>());
  990. Vector<uint8_t> sub_region = all_data.subarray(bs.offset, bs.offset + bs.buffer_size - 1);
  991. Ref<Image> img;
  992. img.instance();
  993. img->create(bs.size.width, bs.size.height, false, tex->validated_format, sub_region);
  994. ERR_FAIL_COND_V(img->is_empty(), Vector<Ref<Image>>());
  995. if (tex->format != tex->validated_format) {
  996. img->convert(tex->format);
  997. }
  998. ret.push_back(img);
  999. }
  1000. return ret;
  1001. }
  1002. void RendererStorageRD::texture_replace(RID p_texture, RID p_by_texture) {
  1003. Texture *tex = texture_owner.getornull(p_texture);
  1004. ERR_FAIL_COND(!tex);
  1005. ERR_FAIL_COND(tex->proxy_to.is_valid()); //can't replace proxy
  1006. Texture *by_tex = texture_owner.getornull(p_by_texture);
  1007. ERR_FAIL_COND(!by_tex);
  1008. ERR_FAIL_COND(by_tex->proxy_to.is_valid()); //can't replace proxy
  1009. if (tex == by_tex) {
  1010. return;
  1011. }
  1012. if (tex->rd_texture_srgb.is_valid()) {
  1013. RD::get_singleton()->free(tex->rd_texture_srgb);
  1014. }
  1015. RD::get_singleton()->free(tex->rd_texture);
  1016. if (tex->canvas_texture) {
  1017. memdelete(tex->canvas_texture);
  1018. tex->canvas_texture = nullptr;
  1019. }
  1020. Vector<RID> proxies_to_update = tex->proxies;
  1021. Vector<RID> proxies_to_redirect = by_tex->proxies;
  1022. *tex = *by_tex;
  1023. tex->proxies = proxies_to_update; //restore proxies, so they can be updated
  1024. if (tex->canvas_texture) {
  1025. tex->canvas_texture->diffuse = p_texture; //update
  1026. }
  1027. for (int i = 0; i < proxies_to_update.size(); i++) {
  1028. texture_proxy_update(proxies_to_update[i], p_texture);
  1029. }
  1030. for (int i = 0; i < proxies_to_redirect.size(); i++) {
  1031. texture_proxy_update(proxies_to_redirect[i], p_texture);
  1032. }
  1033. //delete last, so proxies can be updated
  1034. texture_owner.free(p_by_texture);
  1035. if (decal_atlas.textures.has(p_texture)) {
  1036. //belongs to decal atlas..
  1037. decal_atlas.dirty = true; //mark it dirty since it was most likely modified
  1038. }
  1039. }
  1040. void RendererStorageRD::texture_set_size_override(RID p_texture, int p_width, int p_height) {
  1041. Texture *tex = texture_owner.getornull(p_texture);
  1042. ERR_FAIL_COND(!tex);
  1043. ERR_FAIL_COND(tex->type != Texture::TYPE_2D);
  1044. tex->width_2d = p_width;
  1045. tex->height_2d = p_height;
  1046. }
  1047. void RendererStorageRD::texture_set_path(RID p_texture, const String &p_path) {
  1048. Texture *tex = texture_owner.getornull(p_texture);
  1049. ERR_FAIL_COND(!tex);
  1050. tex->path = p_path;
  1051. }
  1052. String RendererStorageRD::texture_get_path(RID p_texture) const {
  1053. return String();
  1054. }
  1055. void RendererStorageRD::texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  1056. Texture *tex = texture_owner.getornull(p_texture);
  1057. ERR_FAIL_COND(!tex);
  1058. tex->detect_3d_callback_ud = p_userdata;
  1059. tex->detect_3d_callback = p_callback;
  1060. }
  1061. void RendererStorageRD::texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) {
  1062. Texture *tex = texture_owner.getornull(p_texture);
  1063. ERR_FAIL_COND(!tex);
  1064. tex->detect_normal_callback_ud = p_userdata;
  1065. tex->detect_normal_callback = p_callback;
  1066. }
  1067. void RendererStorageRD::texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) {
  1068. Texture *tex = texture_owner.getornull(p_texture);
  1069. ERR_FAIL_COND(!tex);
  1070. tex->detect_roughness_callback_ud = p_userdata;
  1071. tex->detect_roughness_callback = p_callback;
  1072. }
  1073. void RendererStorageRD::texture_debug_usage(List<RS::TextureInfo> *r_info) {
  1074. }
  1075. void RendererStorageRD::texture_set_proxy(RID p_proxy, RID p_base) {
  1076. }
  1077. void RendererStorageRD::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
  1078. }
  1079. Size2 RendererStorageRD::texture_size_with_proxy(RID p_proxy) {
  1080. return texture_2d_get_size(p_proxy);
  1081. }
  1082. /* CANVAS TEXTURE */
  1083. void RendererStorageRD::CanvasTexture::clear_sets() {
  1084. if (cleared_cache) {
  1085. return;
  1086. }
  1087. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  1088. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  1089. if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) {
  1090. RD::get_singleton()->free(uniform_sets[i][j]);
  1091. uniform_sets[i][j] = RID();
  1092. }
  1093. }
  1094. }
  1095. cleared_cache = true;
  1096. }
  1097. RendererStorageRD::CanvasTexture::~CanvasTexture() {
  1098. clear_sets();
  1099. }
  1100. RID RendererStorageRD::canvas_texture_allocate() {
  1101. return canvas_texture_owner.allocate_rid();
  1102. }
  1103. void RendererStorageRD::canvas_texture_initialize(RID p_rid) {
  1104. canvas_texture_owner.initialize_rid(p_rid, memnew(CanvasTexture));
  1105. }
  1106. void RendererStorageRD::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1107. CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
  1108. switch (p_channel) {
  1109. case RS::CANVAS_TEXTURE_CHANNEL_DIFFUSE: {
  1110. ct->diffuse = p_texture;
  1111. } break;
  1112. case RS::CANVAS_TEXTURE_CHANNEL_NORMAL: {
  1113. ct->normal_map = p_texture;
  1114. } break;
  1115. case RS::CANVAS_TEXTURE_CHANNEL_SPECULAR: {
  1116. ct->specular = p_texture;
  1117. } break;
  1118. }
  1119. ct->clear_sets();
  1120. }
  1121. void RendererStorageRD::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_specular_color, float p_shininess) {
  1122. CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
  1123. ct->specular_color.r = p_specular_color.r;
  1124. ct->specular_color.g = p_specular_color.g;
  1125. ct->specular_color.b = p_specular_color.b;
  1126. ct->specular_color.a = p_shininess;
  1127. ct->clear_sets();
  1128. }
  1129. void RendererStorageRD::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1130. CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
  1131. ct->texture_filter = p_filter;
  1132. ct->clear_sets();
  1133. }
  1134. void RendererStorageRD::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1135. CanvasTexture *ct = canvas_texture_owner.getornull(p_canvas_texture);
  1136. ct->texture_repeat = p_repeat;
  1137. ct->clear_sets();
  1138. }
  1139. bool RendererStorageRD::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
  1140. CanvasTexture *ct = nullptr;
  1141. Texture *t = texture_owner.getornull(p_texture);
  1142. if (t) {
  1143. //regular texture
  1144. if (!t->canvas_texture) {
  1145. t->canvas_texture = memnew(CanvasTexture);
  1146. t->canvas_texture->diffuse = p_texture;
  1147. }
  1148. ct = t->canvas_texture;
  1149. } else {
  1150. ct = canvas_texture_owner.getornull(p_texture);
  1151. }
  1152. if (!ct) {
  1153. return false; //invalid texture RID
  1154. }
  1155. RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter;
  1156. ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, false);
  1157. RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat;
  1158. ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false);
  1159. RID uniform_set = ct->uniform_sets[filter][repeat];
  1160. if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  1161. //create and update
  1162. Vector<RD::Uniform> uniforms;
  1163. { //diffuse
  1164. RD::Uniform u;
  1165. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1166. u.binding = 0;
  1167. t = texture_owner.getornull(ct->diffuse);
  1168. if (!t) {
  1169. u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
  1170. ct->size_cache = Size2i(1, 1);
  1171. } else {
  1172. u.ids.push_back(t->rd_texture);
  1173. ct->size_cache = Size2i(t->width_2d, t->height_2d);
  1174. }
  1175. uniforms.push_back(u);
  1176. }
  1177. { //normal
  1178. RD::Uniform u;
  1179. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1180. u.binding = 1;
  1181. t = texture_owner.getornull(ct->normal_map);
  1182. if (!t) {
  1183. u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL));
  1184. ct->use_normal_cache = false;
  1185. } else {
  1186. u.ids.push_back(t->rd_texture);
  1187. ct->use_normal_cache = true;
  1188. }
  1189. uniforms.push_back(u);
  1190. }
  1191. { //specular
  1192. RD::Uniform u;
  1193. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  1194. u.binding = 2;
  1195. t = texture_owner.getornull(ct->specular);
  1196. if (!t) {
  1197. u.ids.push_back(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
  1198. ct->use_specular_cache = false;
  1199. } else {
  1200. u.ids.push_back(t->rd_texture);
  1201. ct->use_specular_cache = true;
  1202. }
  1203. uniforms.push_back(u);
  1204. }
  1205. { //sampler
  1206. RD::Uniform u;
  1207. u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
  1208. u.binding = 3;
  1209. u.ids.push_back(sampler_rd_get_default(filter, repeat));
  1210. uniforms.push_back(u);
  1211. }
  1212. uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set);
  1213. ct->uniform_sets[filter][repeat] = uniform_set;
  1214. ct->cleared_cache = false;
  1215. }
  1216. r_uniform_set = uniform_set;
  1217. r_size = ct->size_cache;
  1218. r_specular_shininess = ct->specular_color;
  1219. r_use_normal = ct->use_normal_cache;
  1220. r_use_specular = ct->use_specular_cache;
  1221. return true;
  1222. }
  1223. /* SHADER API */
  1224. RID RendererStorageRD::shader_allocate() {
  1225. return shader_owner.allocate_rid();
  1226. }
  1227. void RendererStorageRD::shader_initialize(RID p_rid) {
  1228. Shader shader;
  1229. shader.data = nullptr;
  1230. shader.type = SHADER_TYPE_MAX;
  1231. shader_owner.initialize_rid(p_rid, shader);
  1232. }
  1233. void RendererStorageRD::shader_set_code(RID p_shader, const String &p_code) {
  1234. Shader *shader = shader_owner.getornull(p_shader);
  1235. ERR_FAIL_COND(!shader);
  1236. shader->code = p_code;
  1237. String mode_string = ShaderLanguage::get_shader_type(p_code);
  1238. ShaderType new_type;
  1239. if (mode_string == "canvas_item") {
  1240. new_type = SHADER_TYPE_2D;
  1241. } else if (mode_string == "particles") {
  1242. new_type = SHADER_TYPE_PARTICLES;
  1243. } else if (mode_string == "spatial") {
  1244. new_type = SHADER_TYPE_3D;
  1245. } else if (mode_string == "sky") {
  1246. new_type = SHADER_TYPE_SKY;
  1247. } else {
  1248. new_type = SHADER_TYPE_MAX;
  1249. }
  1250. if (new_type != shader->type) {
  1251. if (shader->data) {
  1252. memdelete(shader->data);
  1253. shader->data = nullptr;
  1254. }
  1255. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1256. Material *material = E->get();
  1257. material->shader_type = new_type;
  1258. if (material->data) {
  1259. memdelete(material->data);
  1260. material->data = nullptr;
  1261. }
  1262. }
  1263. shader->type = new_type;
  1264. if (new_type < SHADER_TYPE_MAX && shader_data_request_func[new_type]) {
  1265. shader->data = shader_data_request_func[new_type]();
  1266. } else {
  1267. shader->type = SHADER_TYPE_MAX; //invalid
  1268. }
  1269. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1270. Material *material = E->get();
  1271. if (shader->data) {
  1272. material->data = material_data_request_func[new_type](shader->data);
  1273. material->data->self = material->self;
  1274. material->data->set_next_pass(material->next_pass);
  1275. material->data->set_render_priority(material->priority);
  1276. }
  1277. material->shader_type = new_type;
  1278. }
  1279. for (Map<StringName, RID>::Element *E = shader->default_texture_parameter.front(); E; E = E->next()) {
  1280. shader->data->set_default_texture_param(E->key(), E->get());
  1281. }
  1282. }
  1283. if (shader->data) {
  1284. shader->data->set_code(p_code);
  1285. }
  1286. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1287. Material *material = E->get();
  1288. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1289. _material_queue_update(material, true, true);
  1290. }
  1291. }
  1292. String RendererStorageRD::shader_get_code(RID p_shader) const {
  1293. Shader *shader = shader_owner.getornull(p_shader);
  1294. ERR_FAIL_COND_V(!shader, String());
  1295. return shader->code;
  1296. }
  1297. void RendererStorageRD::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
  1298. Shader *shader = shader_owner.getornull(p_shader);
  1299. ERR_FAIL_COND(!shader);
  1300. if (shader->data) {
  1301. return shader->data->get_param_list(p_param_list);
  1302. }
  1303. }
  1304. void RendererStorageRD::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {
  1305. Shader *shader = shader_owner.getornull(p_shader);
  1306. ERR_FAIL_COND(!shader);
  1307. if (p_texture.is_valid() && texture_owner.owns(p_texture)) {
  1308. shader->default_texture_parameter[p_name] = p_texture;
  1309. } else {
  1310. shader->default_texture_parameter.erase(p_name);
  1311. }
  1312. if (shader->data) {
  1313. shader->data->set_default_texture_param(p_name, p_texture);
  1314. }
  1315. for (Set<Material *>::Element *E = shader->owners.front(); E; E = E->next()) {
  1316. Material *material = E->get();
  1317. _material_queue_update(material, false, true);
  1318. }
  1319. }
  1320. RID RendererStorageRD::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const {
  1321. Shader *shader = shader_owner.getornull(p_shader);
  1322. ERR_FAIL_COND_V(!shader, RID());
  1323. if (shader->default_texture_parameter.has(p_name)) {
  1324. return shader->default_texture_parameter[p_name];
  1325. }
  1326. return RID();
  1327. }
  1328. Variant RendererStorageRD::shader_get_param_default(RID p_shader, const StringName &p_param) const {
  1329. Shader *shader = shader_owner.getornull(p_shader);
  1330. ERR_FAIL_COND_V(!shader, Variant());
  1331. if (shader->data) {
  1332. return shader->data->get_default_parameter(p_param);
  1333. }
  1334. return Variant();
  1335. }
  1336. void RendererStorageRD::shader_set_data_request_function(ShaderType p_shader_type, ShaderDataRequestFunction p_function) {
  1337. ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
  1338. shader_data_request_func[p_shader_type] = p_function;
  1339. }
  1340. RS::ShaderNativeSourceCode RendererStorageRD::shader_get_native_source_code(RID p_shader) const {
  1341. Shader *shader = shader_owner.getornull(p_shader);
  1342. ERR_FAIL_COND_V(!shader, RS::ShaderNativeSourceCode());
  1343. if (shader->data) {
  1344. return shader->data->get_native_source_code();
  1345. }
  1346. return RS::ShaderNativeSourceCode();
  1347. }
  1348. /* COMMON MATERIAL API */
  1349. RID RendererStorageRD::material_allocate() {
  1350. return material_owner.allocate_rid();
  1351. }
  1352. void RendererStorageRD::material_initialize(RID p_rid) {
  1353. Material material;
  1354. material.data = nullptr;
  1355. material.shader = nullptr;
  1356. material.shader_type = SHADER_TYPE_MAX;
  1357. material.update_next = nullptr;
  1358. material.update_requested = false;
  1359. material.uniform_dirty = false;
  1360. material.texture_dirty = false;
  1361. material.priority = 0;
  1362. material.self = p_rid;
  1363. material_owner.initialize_rid(p_rid, material);
  1364. }
  1365. void RendererStorageRD::_material_queue_update(Material *material, bool p_uniform, bool p_texture) {
  1366. if (material->update_requested) {
  1367. return;
  1368. }
  1369. material->update_next = material_update_list;
  1370. material_update_list = material;
  1371. material->update_requested = true;
  1372. material->uniform_dirty = material->uniform_dirty || p_uniform;
  1373. material->texture_dirty = material->texture_dirty || p_texture;
  1374. }
  1375. void RendererStorageRD::material_set_shader(RID p_material, RID p_shader) {
  1376. Material *material = material_owner.getornull(p_material);
  1377. ERR_FAIL_COND(!material);
  1378. if (material->data) {
  1379. memdelete(material->data);
  1380. material->data = nullptr;
  1381. }
  1382. if (material->shader) {
  1383. material->shader->owners.erase(material);
  1384. material->shader = nullptr;
  1385. material->shader_type = SHADER_TYPE_MAX;
  1386. }
  1387. if (p_shader.is_null()) {
  1388. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1389. material->shader_id = 0;
  1390. return;
  1391. }
  1392. Shader *shader = shader_owner.getornull(p_shader);
  1393. ERR_FAIL_COND(!shader);
  1394. material->shader = shader;
  1395. material->shader_type = shader->type;
  1396. material->shader_id = p_shader.get_local_index();
  1397. shader->owners.insert(material);
  1398. if (shader->type == SHADER_TYPE_MAX) {
  1399. return;
  1400. }
  1401. ERR_FAIL_COND(shader->data == nullptr);
  1402. material->data = material_data_request_func[shader->type](shader->data);
  1403. material->data->self = p_material;
  1404. material->data->set_next_pass(material->next_pass);
  1405. material->data->set_render_priority(material->priority);
  1406. //updating happens later
  1407. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1408. _material_queue_update(material, true, true);
  1409. }
  1410. void RendererStorageRD::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
  1411. Material *material = material_owner.getornull(p_material);
  1412. ERR_FAIL_COND(!material);
  1413. if (p_value.get_type() == Variant::NIL) {
  1414. material->params.erase(p_param);
  1415. } else {
  1416. material->params[p_param] = p_value;
  1417. }
  1418. if (material->shader && material->shader->data) { //shader is valid
  1419. bool is_texture = material->shader->data->is_param_texture(p_param);
  1420. _material_queue_update(material, !is_texture, is_texture);
  1421. } else {
  1422. _material_queue_update(material, true, true);
  1423. }
  1424. }
  1425. Variant RendererStorageRD::material_get_param(RID p_material, const StringName &p_param) const {
  1426. Material *material = material_owner.getornull(p_material);
  1427. ERR_FAIL_COND_V(!material, Variant());
  1428. if (material->params.has(p_param)) {
  1429. return material->params[p_param];
  1430. } else {
  1431. return Variant();
  1432. }
  1433. }
  1434. void RendererStorageRD::material_set_next_pass(RID p_material, RID p_next_material) {
  1435. Material *material = material_owner.getornull(p_material);
  1436. ERR_FAIL_COND(!material);
  1437. if (material->next_pass == p_next_material) {
  1438. return;
  1439. }
  1440. material->next_pass = p_next_material;
  1441. if (material->data) {
  1442. material->data->set_next_pass(p_next_material);
  1443. }
  1444. material->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  1445. }
  1446. void RendererStorageRD::material_set_render_priority(RID p_material, int priority) {
  1447. Material *material = material_owner.getornull(p_material);
  1448. ERR_FAIL_COND(!material);
  1449. material->priority = priority;
  1450. if (material->data) {
  1451. material->data->set_render_priority(priority);
  1452. }
  1453. }
  1454. bool RendererStorageRD::material_is_animated(RID p_material) {
  1455. Material *material = material_owner.getornull(p_material);
  1456. ERR_FAIL_COND_V(!material, false);
  1457. if (material->shader && material->shader->data) {
  1458. if (material->shader->data->is_animated()) {
  1459. return true;
  1460. } else if (material->next_pass.is_valid()) {
  1461. return material_is_animated(material->next_pass);
  1462. }
  1463. }
  1464. return false; //by default nothing is animated
  1465. }
  1466. bool RendererStorageRD::material_casts_shadows(RID p_material) {
  1467. Material *material = material_owner.getornull(p_material);
  1468. ERR_FAIL_COND_V(!material, true);
  1469. if (material->shader && material->shader->data) {
  1470. if (material->shader->data->casts_shadows()) {
  1471. return true;
  1472. } else if (material->next_pass.is_valid()) {
  1473. return material_casts_shadows(material->next_pass);
  1474. }
  1475. }
  1476. return true; //by default everything casts shadows
  1477. }
  1478. void RendererStorageRD::material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) {
  1479. Material *material = material_owner.getornull(p_material);
  1480. ERR_FAIL_COND(!material);
  1481. if (material->shader && material->shader->data) {
  1482. material->shader->data->get_instance_param_list(r_parameters);
  1483. if (material->next_pass.is_valid()) {
  1484. material_get_instance_shader_parameters(material->next_pass, r_parameters);
  1485. }
  1486. }
  1487. }
  1488. void RendererStorageRD::material_update_dependency(RID p_material, DependencyTracker *p_instance) {
  1489. Material *material = material_owner.getornull(p_material);
  1490. ERR_FAIL_COND(!material);
  1491. p_instance->update_dependency(&material->dependency);
  1492. if (material->next_pass.is_valid()) {
  1493. material_update_dependency(material->next_pass, p_instance);
  1494. }
  1495. }
  1496. void RendererStorageRD::material_set_data_request_function(ShaderType p_shader_type, MaterialDataRequestFunction p_function) {
  1497. ERR_FAIL_INDEX(p_shader_type, SHADER_TYPE_MAX);
  1498. material_data_request_func[p_shader_type] = p_function;
  1499. }
  1500. _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataType type, const Variant &value, uint8_t *data, bool p_linear_color) {
  1501. switch (type) {
  1502. case ShaderLanguage::TYPE_BOOL: {
  1503. bool v = value;
  1504. uint32_t *gui = (uint32_t *)data;
  1505. *gui = v ? 1 : 0;
  1506. } break;
  1507. case ShaderLanguage::TYPE_BVEC2: {
  1508. int v = value;
  1509. uint32_t *gui = (uint32_t *)data;
  1510. gui[0] = v & 1 ? 1 : 0;
  1511. gui[1] = v & 2 ? 1 : 0;
  1512. } break;
  1513. case ShaderLanguage::TYPE_BVEC3: {
  1514. int v = value;
  1515. uint32_t *gui = (uint32_t *)data;
  1516. gui[0] = (v & 1) ? 1 : 0;
  1517. gui[1] = (v & 2) ? 1 : 0;
  1518. gui[2] = (v & 4) ? 1 : 0;
  1519. } break;
  1520. case ShaderLanguage::TYPE_BVEC4: {
  1521. int v = value;
  1522. uint32_t *gui = (uint32_t *)data;
  1523. gui[0] = (v & 1) ? 1 : 0;
  1524. gui[1] = (v & 2) ? 1 : 0;
  1525. gui[2] = (v & 4) ? 1 : 0;
  1526. gui[3] = (v & 8) ? 1 : 0;
  1527. } break;
  1528. case ShaderLanguage::TYPE_INT: {
  1529. int v = value;
  1530. int32_t *gui = (int32_t *)data;
  1531. gui[0] = v;
  1532. } break;
  1533. case ShaderLanguage::TYPE_IVEC2: {
  1534. Vector<int> iv = value;
  1535. int s = iv.size();
  1536. int32_t *gui = (int32_t *)data;
  1537. const int *r = iv.ptr();
  1538. for (int i = 0; i < 2; i++) {
  1539. if (i < s) {
  1540. gui[i] = r[i];
  1541. } else {
  1542. gui[i] = 0;
  1543. }
  1544. }
  1545. } break;
  1546. case ShaderLanguage::TYPE_IVEC3: {
  1547. Vector<int> iv = value;
  1548. int s = iv.size();
  1549. int32_t *gui = (int32_t *)data;
  1550. const int *r = iv.ptr();
  1551. for (int i = 0; i < 3; i++) {
  1552. if (i < s) {
  1553. gui[i] = r[i];
  1554. } else {
  1555. gui[i] = 0;
  1556. }
  1557. }
  1558. } break;
  1559. case ShaderLanguage::TYPE_IVEC4: {
  1560. Vector<int> iv = value;
  1561. int s = iv.size();
  1562. int32_t *gui = (int32_t *)data;
  1563. const int *r = iv.ptr();
  1564. for (int i = 0; i < 4; i++) {
  1565. if (i < s) {
  1566. gui[i] = r[i];
  1567. } else {
  1568. gui[i] = 0;
  1569. }
  1570. }
  1571. } break;
  1572. case ShaderLanguage::TYPE_UINT: {
  1573. int v = value;
  1574. uint32_t *gui = (uint32_t *)data;
  1575. gui[0] = v;
  1576. } break;
  1577. case ShaderLanguage::TYPE_UVEC2: {
  1578. Vector<int> iv = value;
  1579. int s = iv.size();
  1580. uint32_t *gui = (uint32_t *)data;
  1581. const int *r = iv.ptr();
  1582. for (int i = 0; i < 2; i++) {
  1583. if (i < s) {
  1584. gui[i] = r[i];
  1585. } else {
  1586. gui[i] = 0;
  1587. }
  1588. }
  1589. } break;
  1590. case ShaderLanguage::TYPE_UVEC3: {
  1591. Vector<int> iv = value;
  1592. int s = iv.size();
  1593. uint32_t *gui = (uint32_t *)data;
  1594. const int *r = iv.ptr();
  1595. for (int i = 0; i < 3; i++) {
  1596. if (i < s) {
  1597. gui[i] = r[i];
  1598. } else {
  1599. gui[i] = 0;
  1600. }
  1601. }
  1602. } break;
  1603. case ShaderLanguage::TYPE_UVEC4: {
  1604. Vector<int> iv = value;
  1605. int s = iv.size();
  1606. uint32_t *gui = (uint32_t *)data;
  1607. const int *r = iv.ptr();
  1608. for (int i = 0; i < 4; i++) {
  1609. if (i < s) {
  1610. gui[i] = r[i];
  1611. } else {
  1612. gui[i] = 0;
  1613. }
  1614. }
  1615. } break;
  1616. case ShaderLanguage::TYPE_FLOAT: {
  1617. float v = value;
  1618. float *gui = (float *)data;
  1619. gui[0] = v;
  1620. } break;
  1621. case ShaderLanguage::TYPE_VEC2: {
  1622. Vector2 v = value;
  1623. float *gui = (float *)data;
  1624. gui[0] = v.x;
  1625. gui[1] = v.y;
  1626. } break;
  1627. case ShaderLanguage::TYPE_VEC3: {
  1628. Vector3 v = value;
  1629. float *gui = (float *)data;
  1630. gui[0] = v.x;
  1631. gui[1] = v.y;
  1632. gui[2] = v.z;
  1633. } break;
  1634. case ShaderLanguage::TYPE_VEC4: {
  1635. float *gui = (float *)data;
  1636. if (value.get_type() == Variant::COLOR) {
  1637. Color v = value;
  1638. if (p_linear_color) {
  1639. v = v.to_linear();
  1640. }
  1641. gui[0] = v.r;
  1642. gui[1] = v.g;
  1643. gui[2] = v.b;
  1644. gui[3] = v.a;
  1645. } else if (value.get_type() == Variant::RECT2) {
  1646. Rect2 v = value;
  1647. gui[0] = v.position.x;
  1648. gui[1] = v.position.y;
  1649. gui[2] = v.size.x;
  1650. gui[3] = v.size.y;
  1651. } else if (value.get_type() == Variant::QUAT) {
  1652. Quat v = value;
  1653. gui[0] = v.x;
  1654. gui[1] = v.y;
  1655. gui[2] = v.z;
  1656. gui[3] = v.w;
  1657. } else {
  1658. Plane v = value;
  1659. gui[0] = v.normal.x;
  1660. gui[1] = v.normal.y;
  1661. gui[2] = v.normal.z;
  1662. gui[3] = v.d;
  1663. }
  1664. } break;
  1665. case ShaderLanguage::TYPE_MAT2: {
  1666. Transform2D v = value;
  1667. float *gui = (float *)data;
  1668. //in std140 members of mat2 are treated as vec4s
  1669. gui[0] = v.elements[0][0];
  1670. gui[1] = v.elements[0][1];
  1671. gui[2] = 0;
  1672. gui[3] = 0;
  1673. gui[4] = v.elements[1][0];
  1674. gui[5] = v.elements[1][1];
  1675. gui[6] = 0;
  1676. gui[7] = 0;
  1677. } break;
  1678. case ShaderLanguage::TYPE_MAT3: {
  1679. Basis v = value;
  1680. float *gui = (float *)data;
  1681. gui[0] = v.elements[0][0];
  1682. gui[1] = v.elements[1][0];
  1683. gui[2] = v.elements[2][0];
  1684. gui[3] = 0;
  1685. gui[4] = v.elements[0][1];
  1686. gui[5] = v.elements[1][1];
  1687. gui[6] = v.elements[2][1];
  1688. gui[7] = 0;
  1689. gui[8] = v.elements[0][2];
  1690. gui[9] = v.elements[1][2];
  1691. gui[10] = v.elements[2][2];
  1692. gui[11] = 0;
  1693. } break;
  1694. case ShaderLanguage::TYPE_MAT4: {
  1695. Transform v = value;
  1696. float *gui = (float *)data;
  1697. gui[0] = v.basis.elements[0][0];
  1698. gui[1] = v.basis.elements[1][0];
  1699. gui[2] = v.basis.elements[2][0];
  1700. gui[3] = 0;
  1701. gui[4] = v.basis.elements[0][1];
  1702. gui[5] = v.basis.elements[1][1];
  1703. gui[6] = v.basis.elements[2][1];
  1704. gui[7] = 0;
  1705. gui[8] = v.basis.elements[0][2];
  1706. gui[9] = v.basis.elements[1][2];
  1707. gui[10] = v.basis.elements[2][2];
  1708. gui[11] = 0;
  1709. gui[12] = v.origin.x;
  1710. gui[13] = v.origin.y;
  1711. gui[14] = v.origin.z;
  1712. gui[15] = 1;
  1713. } break;
  1714. default: {
  1715. }
  1716. }
  1717. }
  1718. _FORCE_INLINE_ static void _fill_std140_ubo_value(ShaderLanguage::DataType type, const Vector<ShaderLanguage::ConstantNode::Value> &value, uint8_t *data) {
  1719. switch (type) {
  1720. case ShaderLanguage::TYPE_BOOL: {
  1721. uint32_t *gui = (uint32_t *)data;
  1722. *gui = value[0].boolean ? 1 : 0;
  1723. } break;
  1724. case ShaderLanguage::TYPE_BVEC2: {
  1725. uint32_t *gui = (uint32_t *)data;
  1726. gui[0] = value[0].boolean ? 1 : 0;
  1727. gui[1] = value[1].boolean ? 1 : 0;
  1728. } break;
  1729. case ShaderLanguage::TYPE_BVEC3: {
  1730. uint32_t *gui = (uint32_t *)data;
  1731. gui[0] = value[0].boolean ? 1 : 0;
  1732. gui[1] = value[1].boolean ? 1 : 0;
  1733. gui[2] = value[2].boolean ? 1 : 0;
  1734. } break;
  1735. case ShaderLanguage::TYPE_BVEC4: {
  1736. uint32_t *gui = (uint32_t *)data;
  1737. gui[0] = value[0].boolean ? 1 : 0;
  1738. gui[1] = value[1].boolean ? 1 : 0;
  1739. gui[2] = value[2].boolean ? 1 : 0;
  1740. gui[3] = value[3].boolean ? 1 : 0;
  1741. } break;
  1742. case ShaderLanguage::TYPE_INT: {
  1743. int32_t *gui = (int32_t *)data;
  1744. gui[0] = value[0].sint;
  1745. } break;
  1746. case ShaderLanguage::TYPE_IVEC2: {
  1747. int32_t *gui = (int32_t *)data;
  1748. for (int i = 0; i < 2; i++) {
  1749. gui[i] = value[i].sint;
  1750. }
  1751. } break;
  1752. case ShaderLanguage::TYPE_IVEC3: {
  1753. int32_t *gui = (int32_t *)data;
  1754. for (int i = 0; i < 3; i++) {
  1755. gui[i] = value[i].sint;
  1756. }
  1757. } break;
  1758. case ShaderLanguage::TYPE_IVEC4: {
  1759. int32_t *gui = (int32_t *)data;
  1760. for (int i = 0; i < 4; i++) {
  1761. gui[i] = value[i].sint;
  1762. }
  1763. } break;
  1764. case ShaderLanguage::TYPE_UINT: {
  1765. uint32_t *gui = (uint32_t *)data;
  1766. gui[0] = value[0].uint;
  1767. } break;
  1768. case ShaderLanguage::TYPE_UVEC2: {
  1769. int32_t *gui = (int32_t *)data;
  1770. for (int i = 0; i < 2; i++) {
  1771. gui[i] = value[i].uint;
  1772. }
  1773. } break;
  1774. case ShaderLanguage::TYPE_UVEC3: {
  1775. int32_t *gui = (int32_t *)data;
  1776. for (int i = 0; i < 3; i++) {
  1777. gui[i] = value[i].uint;
  1778. }
  1779. } break;
  1780. case ShaderLanguage::TYPE_UVEC4: {
  1781. int32_t *gui = (int32_t *)data;
  1782. for (int i = 0; i < 4; i++) {
  1783. gui[i] = value[i].uint;
  1784. }
  1785. } break;
  1786. case ShaderLanguage::TYPE_FLOAT: {
  1787. float *gui = (float *)data;
  1788. gui[0] = value[0].real;
  1789. } break;
  1790. case ShaderLanguage::TYPE_VEC2: {
  1791. float *gui = (float *)data;
  1792. for (int i = 0; i < 2; i++) {
  1793. gui[i] = value[i].real;
  1794. }
  1795. } break;
  1796. case ShaderLanguage::TYPE_VEC3: {
  1797. float *gui = (float *)data;
  1798. for (int i = 0; i < 3; i++) {
  1799. gui[i] = value[i].real;
  1800. }
  1801. } break;
  1802. case ShaderLanguage::TYPE_VEC4: {
  1803. float *gui = (float *)data;
  1804. for (int i = 0; i < 4; i++) {
  1805. gui[i] = value[i].real;
  1806. }
  1807. } break;
  1808. case ShaderLanguage::TYPE_MAT2: {
  1809. float *gui = (float *)data;
  1810. //in std140 members of mat2 are treated as vec4s
  1811. gui[0] = value[0].real;
  1812. gui[1] = value[1].real;
  1813. gui[2] = 0;
  1814. gui[3] = 0;
  1815. gui[4] = value[2].real;
  1816. gui[5] = value[3].real;
  1817. gui[6] = 0;
  1818. gui[7] = 0;
  1819. } break;
  1820. case ShaderLanguage::TYPE_MAT3: {
  1821. float *gui = (float *)data;
  1822. gui[0] = value[0].real;
  1823. gui[1] = value[1].real;
  1824. gui[2] = value[2].real;
  1825. gui[3] = 0;
  1826. gui[4] = value[3].real;
  1827. gui[5] = value[4].real;
  1828. gui[6] = value[5].real;
  1829. gui[7] = 0;
  1830. gui[8] = value[6].real;
  1831. gui[9] = value[7].real;
  1832. gui[10] = value[8].real;
  1833. gui[11] = 0;
  1834. } break;
  1835. case ShaderLanguage::TYPE_MAT4: {
  1836. float *gui = (float *)data;
  1837. for (int i = 0; i < 16; i++) {
  1838. gui[i] = value[i].real;
  1839. }
  1840. } break;
  1841. default: {
  1842. }
  1843. }
  1844. }
  1845. _FORCE_INLINE_ static void _fill_std140_ubo_empty(ShaderLanguage::DataType type, uint8_t *data) {
  1846. switch (type) {
  1847. case ShaderLanguage::TYPE_BOOL:
  1848. case ShaderLanguage::TYPE_INT:
  1849. case ShaderLanguage::TYPE_UINT:
  1850. case ShaderLanguage::TYPE_FLOAT: {
  1851. memset(data, 0, 4);
  1852. } break;
  1853. case ShaderLanguage::TYPE_BVEC2:
  1854. case ShaderLanguage::TYPE_IVEC2:
  1855. case ShaderLanguage::TYPE_UVEC2:
  1856. case ShaderLanguage::TYPE_VEC2: {
  1857. memset(data, 0, 8);
  1858. } break;
  1859. case ShaderLanguage::TYPE_BVEC3:
  1860. case ShaderLanguage::TYPE_IVEC3:
  1861. case ShaderLanguage::TYPE_UVEC3:
  1862. case ShaderLanguage::TYPE_VEC3:
  1863. case ShaderLanguage::TYPE_BVEC4:
  1864. case ShaderLanguage::TYPE_IVEC4:
  1865. case ShaderLanguage::TYPE_UVEC4:
  1866. case ShaderLanguage::TYPE_VEC4: {
  1867. memset(data, 0, 16);
  1868. } break;
  1869. case ShaderLanguage::TYPE_MAT2: {
  1870. memset(data, 0, 32);
  1871. } break;
  1872. case ShaderLanguage::TYPE_MAT3: {
  1873. memset(data, 0, 48);
  1874. } break;
  1875. case ShaderLanguage::TYPE_MAT4: {
  1876. memset(data, 0, 64);
  1877. } break;
  1878. default: {
  1879. }
  1880. }
  1881. }
  1882. void RendererStorageRD::MaterialData::update_uniform_buffer(const Map<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Map<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color) {
  1883. bool uses_global_buffer = false;
  1884. for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = p_uniforms.front(); E; E = E->next()) {
  1885. if (E->get().order < 0) {
  1886. continue; // texture, does not go here
  1887. }
  1888. if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  1889. continue; //instance uniforms don't appear in the bufferr
  1890. }
  1891. if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL) {
  1892. //this is a global variable, get the index to it
  1893. RendererStorageRD *rs = base_singleton;
  1894. GlobalVariables::Variable *gv = rs->global_variables.variables.getptr(E->key());
  1895. uint32_t index = 0;
  1896. if (gv) {
  1897. index = gv->buffer_index;
  1898. } else {
  1899. WARN_PRINT("Shader uses global uniform '" + E->key() + "', but it was removed at some point. Material will not display correctly.");
  1900. }
  1901. uint32_t offset = p_uniform_offsets[E->get().order];
  1902. uint32_t *intptr = (uint32_t *)&p_buffer[offset];
  1903. *intptr = index;
  1904. uses_global_buffer = true;
  1905. continue;
  1906. }
  1907. //regular uniform
  1908. uint32_t offset = p_uniform_offsets[E->get().order];
  1909. #ifdef DEBUG_ENABLED
  1910. uint32_t size = ShaderLanguage::get_type_size(E->get().type);
  1911. ERR_CONTINUE(offset + size > p_buffer_size);
  1912. #endif
  1913. uint8_t *data = &p_buffer[offset];
  1914. const Map<StringName, Variant>::Element *V = p_parameters.find(E->key());
  1915. if (V) {
  1916. //user provided
  1917. _fill_std140_variant_ubo_value(E->get().type, V->get(), data, p_use_linear_color);
  1918. } else if (E->get().default_value.size()) {
  1919. //default value
  1920. _fill_std140_ubo_value(E->get().type, E->get().default_value, data);
  1921. //value=E->get().default_value;
  1922. } else {
  1923. //zero because it was not provided
  1924. if (E->get().type == ShaderLanguage::TYPE_VEC4 && E->get().hint == ShaderLanguage::ShaderNode::Uniform::HINT_COLOR) {
  1925. //colors must be set as black, with alpha as 1.0
  1926. _fill_std140_variant_ubo_value(E->get().type, Color(0, 0, 0, 1), data, p_use_linear_color);
  1927. } else {
  1928. //else just zero it out
  1929. _fill_std140_ubo_empty(E->get().type, data);
  1930. }
  1931. }
  1932. }
  1933. if (uses_global_buffer != (global_buffer_E != nullptr)) {
  1934. RendererStorageRD *rs = base_singleton;
  1935. if (uses_global_buffer) {
  1936. global_buffer_E = rs->global_variables.materials_using_buffer.push_back(self);
  1937. } else {
  1938. rs->global_variables.materials_using_buffer.erase(global_buffer_E);
  1939. global_buffer_E = nullptr;
  1940. }
  1941. }
  1942. }
  1943. RendererStorageRD::MaterialData::~MaterialData() {
  1944. if (global_buffer_E) {
  1945. //unregister global buffers
  1946. RendererStorageRD *rs = base_singleton;
  1947. rs->global_variables.materials_using_buffer.erase(global_buffer_E);
  1948. }
  1949. if (global_texture_E) {
  1950. //unregister global textures
  1951. RendererStorageRD *rs = base_singleton;
  1952. for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
  1953. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
  1954. if (v) {
  1955. v->texture_materials.erase(self);
  1956. }
  1957. }
  1958. //unregister material from those using global textures
  1959. rs->global_variables.materials_using_texture.erase(global_texture_E);
  1960. }
  1961. }
  1962. void RendererStorageRD::MaterialData::update_textures(const Map<StringName, Variant> &p_parameters, const Map<StringName, RID> &p_default_textures, const Vector<ShaderCompilerRD::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
  1963. RendererStorageRD *singleton = (RendererStorageRD *)RendererStorage::base_singleton;
  1964. #ifdef TOOLS_ENABLED
  1965. Texture *roughness_detect_texture = nullptr;
  1966. RS::TextureDetectRoughnessChannel roughness_channel = RS::TEXTURE_DETECT_ROUGHNESS_R;
  1967. Texture *normal_detect_texture = nullptr;
  1968. #endif
  1969. bool uses_global_textures = false;
  1970. global_textures_pass++;
  1971. for (int i = 0; i < p_texture_uniforms.size(); i++) {
  1972. const StringName &uniform_name = p_texture_uniforms[i].name;
  1973. RID texture;
  1974. if (p_texture_uniforms[i].global) {
  1975. RendererStorageRD *rs = base_singleton;
  1976. uses_global_textures = true;
  1977. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(uniform_name);
  1978. if (v) {
  1979. if (v->buffer_index >= 0) {
  1980. WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it changed type and is no longer a texture!.");
  1981. } else {
  1982. Map<StringName, uint64_t>::Element *E = used_global_textures.find(uniform_name);
  1983. if (!E) {
  1984. E = used_global_textures.insert(uniform_name, global_textures_pass);
  1985. v->texture_materials.insert(self);
  1986. } else {
  1987. E->get() = global_textures_pass;
  1988. }
  1989. texture = v->override.get_type() != Variant::NIL ? v->override : v->value;
  1990. }
  1991. } else {
  1992. WARN_PRINT("Shader uses global uniform texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
  1993. }
  1994. } else {
  1995. if (!texture.is_valid()) {
  1996. const Map<StringName, Variant>::Element *V = p_parameters.find(uniform_name);
  1997. if (V) {
  1998. texture = V->get();
  1999. }
  2000. }
  2001. if (!texture.is_valid()) {
  2002. const Map<StringName, RID>::Element *W = p_default_textures.find(uniform_name);
  2003. if (W) {
  2004. texture = W->get();
  2005. }
  2006. }
  2007. }
  2008. RID rd_texture;
  2009. if (texture.is_null()) {
  2010. //check default usage
  2011. switch (p_texture_uniforms[i].hint) {
  2012. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK:
  2013. case ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO: {
  2014. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_BLACK);
  2015. } break;
  2016. case ShaderLanguage::ShaderNode::Uniform::HINT_NONE: {
  2017. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_NORMAL);
  2018. } break;
  2019. case ShaderLanguage::ShaderNode::Uniform::HINT_ANISO: {
  2020. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_ANISO);
  2021. } break;
  2022. default: {
  2023. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  2024. } break;
  2025. }
  2026. } else {
  2027. bool srgb = p_use_linear_color && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ALBEDO || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_BLACK_ALBEDO);
  2028. Texture *tex = singleton->texture_owner.getornull(texture);
  2029. if (tex) {
  2030. rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
  2031. #ifdef TOOLS_ENABLED
  2032. if (tex->detect_3d_callback && p_use_linear_color) {
  2033. tex->detect_3d_callback(tex->detect_3d_callback_ud);
  2034. }
  2035. if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) {
  2036. if (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL) {
  2037. normal_detect_texture = tex;
  2038. }
  2039. tex->detect_normal_callback(tex->detect_normal_callback_ud);
  2040. }
  2041. if (tex->detect_roughness_callback && (p_texture_uniforms[i].hint >= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R || p_texture_uniforms[i].hint <= ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_GRAY)) {
  2042. //find the normal texture
  2043. roughness_detect_texture = tex;
  2044. roughness_channel = RS::TextureDetectRoughnessChannel(p_texture_uniforms[i].hint - ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_R);
  2045. }
  2046. #endif
  2047. }
  2048. if (rd_texture.is_null()) {
  2049. //wtf
  2050. rd_texture = singleton->texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE);
  2051. }
  2052. }
  2053. p_textures[i] = rd_texture;
  2054. }
  2055. #ifdef TOOLS_ENABLED
  2056. if (roughness_detect_texture && normal_detect_texture && normal_detect_texture->path != String()) {
  2057. roughness_detect_texture->detect_roughness_callback(roughness_detect_texture->detect_roughness_callback_ud, normal_detect_texture->path, roughness_channel);
  2058. }
  2059. #endif
  2060. {
  2061. //for textures no longer used, unregister them
  2062. List<Map<StringName, uint64_t>::Element *> to_delete;
  2063. RendererStorageRD *rs = base_singleton;
  2064. for (Map<StringName, uint64_t>::Element *E = used_global_textures.front(); E; E = E->next()) {
  2065. if (E->get() != global_textures_pass) {
  2066. to_delete.push_back(E);
  2067. GlobalVariables::Variable *v = rs->global_variables.variables.getptr(E->key());
  2068. if (v) {
  2069. v->texture_materials.erase(self);
  2070. }
  2071. }
  2072. }
  2073. while (to_delete.front()) {
  2074. used_global_textures.erase(to_delete.front()->get());
  2075. to_delete.pop_front();
  2076. }
  2077. //handle registering/unregistering global textures
  2078. if (uses_global_textures != (global_texture_E != nullptr)) {
  2079. if (uses_global_textures) {
  2080. global_texture_E = rs->global_variables.materials_using_texture.push_back(self);
  2081. } else {
  2082. rs->global_variables.materials_using_texture.erase(global_texture_E);
  2083. global_texture_E = nullptr;
  2084. }
  2085. }
  2086. }
  2087. }
  2088. void RendererStorageRD::material_force_update_textures(RID p_material, ShaderType p_shader_type) {
  2089. Material *material = material_owner.getornull(p_material);
  2090. if (material->shader_type != p_shader_type) {
  2091. return;
  2092. }
  2093. if (material->data) {
  2094. material->data->update_parameters(material->params, false, true);
  2095. }
  2096. }
  2097. void RendererStorageRD::_update_queued_materials() {
  2098. Material *material = material_update_list;
  2099. while (material) {
  2100. Material *next = material->update_next;
  2101. if (material->data) {
  2102. material->data->update_parameters(material->params, material->uniform_dirty, material->texture_dirty);
  2103. }
  2104. material->update_requested = false;
  2105. material->texture_dirty = false;
  2106. material->uniform_dirty = false;
  2107. material->update_next = nullptr;
  2108. material = next;
  2109. }
  2110. material_update_list = nullptr;
  2111. }
  2112. /* MESH API */
  2113. RID RendererStorageRD::mesh_allocate() {
  2114. return mesh_owner.allocate_rid();
  2115. }
  2116. void RendererStorageRD::mesh_initialize(RID p_rid) {
  2117. mesh_owner.initialize_rid(p_rid, Mesh());
  2118. }
  2119. void RendererStorageRD::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
  2120. ERR_FAIL_COND(p_blend_shape_count < 0);
  2121. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2122. ERR_FAIL_COND(!mesh);
  2123. ERR_FAIL_COND(mesh->surface_count > 0); //surfaces already exist
  2124. mesh->blend_shape_count = p_blend_shape_count;
  2125. }
  2126. /// Returns stride
  2127. void RendererStorageRD::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
  2128. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2129. ERR_FAIL_COND(!mesh);
  2130. #ifdef DEBUG_ENABLED
  2131. //do a validation, to catch errors first
  2132. {
  2133. uint32_t stride = 0;
  2134. uint32_t attrib_stride = 0;
  2135. uint32_t skin_stride = 0;
  2136. for (int i = 0; i < RS::ARRAY_WEIGHTS; i++) {
  2137. if ((p_surface.format & (1 << i))) {
  2138. switch (i) {
  2139. case RS::ARRAY_VERTEX: {
  2140. if (p_surface.format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  2141. stride += sizeof(float) * 2;
  2142. } else {
  2143. stride += sizeof(float) * 3;
  2144. }
  2145. } break;
  2146. case RS::ARRAY_NORMAL: {
  2147. stride += sizeof(int32_t);
  2148. } break;
  2149. case RS::ARRAY_TANGENT: {
  2150. stride += sizeof(int32_t);
  2151. } break;
  2152. case RS::ARRAY_COLOR: {
  2153. attrib_stride += sizeof(int16_t) * 4;
  2154. } break;
  2155. case RS::ARRAY_TEX_UV: {
  2156. attrib_stride += sizeof(float) * 2;
  2157. } break;
  2158. case RS::ARRAY_TEX_UV2: {
  2159. attrib_stride += sizeof(float) * 2;
  2160. } break;
  2161. case RS::ARRAY_CUSTOM0:
  2162. case RS::ARRAY_CUSTOM1:
  2163. case RS::ARRAY_CUSTOM2:
  2164. case RS::ARRAY_CUSTOM3: {
  2165. int idx = i - RS::ARRAY_CUSTOM0;
  2166. uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
  2167. uint32_t fmt = (p_surface.format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
  2168. uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
  2169. attrib_stride += fmtsize[fmt];
  2170. } break;
  2171. case RS::ARRAY_WEIGHTS:
  2172. case RS::ARRAY_BONES: {
  2173. //uses a separate array
  2174. bool use_8 = p_surface.format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
  2175. skin_stride += sizeof(int16_t) * (use_8 ? 16 : 8);
  2176. } break;
  2177. }
  2178. }
  2179. }
  2180. int expected_size = stride * p_surface.vertex_count;
  2181. ERR_FAIL_COND_MSG(expected_size != p_surface.vertex_data.size(), "Size of vertex data provided (" + itos(p_surface.vertex_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
  2182. int bs_expected_size = expected_size * mesh->blend_shape_count;
  2183. ERR_FAIL_COND_MSG(bs_expected_size != p_surface.blend_shape_data.size(), "Size of blend shape data provided (" + itos(p_surface.blend_shape_data.size()) + ") does not match expected (" + itos(bs_expected_size) + ")");
  2184. int expected_attrib_size = attrib_stride * p_surface.vertex_count;
  2185. ERR_FAIL_COND_MSG(expected_attrib_size != p_surface.attribute_data.size(), "Size of attribute data provided (" + itos(p_surface.attribute_data.size()) + ") does not match expected (" + itos(expected_attrib_size) + ")");
  2186. if ((p_surface.format & RS::ARRAY_FORMAT_WEIGHTS) && (p_surface.format & RS::ARRAY_FORMAT_BONES)) {
  2187. expected_size = skin_stride * p_surface.vertex_count;
  2188. ERR_FAIL_COND_MSG(expected_size != p_surface.skin_data.size(), "Size of skin data provided (" + itos(p_surface.skin_data.size()) + ") does not match expected (" + itos(expected_size) + ")");
  2189. }
  2190. }
  2191. #endif
  2192. Mesh::Surface *s = memnew(Mesh::Surface);
  2193. s->format = p_surface.format;
  2194. s->primitive = p_surface.primitive;
  2195. bool use_as_storage = (p_surface.skin_data.size() || mesh->blend_shape_count > 0);
  2196. s->vertex_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.vertex_data.size(), p_surface.vertex_data, use_as_storage);
  2197. s->vertex_buffer_size = p_surface.vertex_data.size();
  2198. if (p_surface.attribute_data.size()) {
  2199. s->attribute_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.attribute_data.size(), p_surface.attribute_data);
  2200. }
  2201. if (p_surface.skin_data.size()) {
  2202. s->skin_buffer = RD::get_singleton()->vertex_buffer_create(p_surface.skin_data.size(), p_surface.skin_data, use_as_storage);
  2203. s->skin_buffer_size = p_surface.skin_data.size();
  2204. }
  2205. s->vertex_count = p_surface.vertex_count;
  2206. if (p_surface.format & RS::ARRAY_FORMAT_BONES) {
  2207. mesh->has_bone_weights = true;
  2208. }
  2209. if (p_surface.index_count) {
  2210. bool is_index_16 = p_surface.vertex_count <= 65536;
  2211. s->index_buffer = RD::get_singleton()->index_buffer_create(p_surface.index_count, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.index_data, false);
  2212. s->index_count = p_surface.index_count;
  2213. s->index_array = RD::get_singleton()->index_array_create(s->index_buffer, 0, s->index_count);
  2214. if (p_surface.lods.size()) {
  2215. s->lods = memnew_arr(Mesh::Surface::LOD, p_surface.lods.size());
  2216. s->lod_count = p_surface.lods.size();
  2217. for (int i = 0; i < p_surface.lods.size(); i++) {
  2218. uint32_t indices = p_surface.lods[i].index_data.size() / (is_index_16 ? 2 : 4);
  2219. s->lods[i].index_buffer = RD::get_singleton()->index_buffer_create(indices, is_index_16 ? RD::INDEX_BUFFER_FORMAT_UINT16 : RD::INDEX_BUFFER_FORMAT_UINT32, p_surface.lods[i].index_data);
  2220. s->lods[i].index_array = RD::get_singleton()->index_array_create(s->lods[i].index_buffer, 0, indices);
  2221. s->lods[i].edge_length = p_surface.lods[i].edge_length;
  2222. }
  2223. }
  2224. }
  2225. s->aabb = p_surface.aabb;
  2226. s->bone_aabbs = p_surface.bone_aabbs; //only really useful for returning them.
  2227. if (mesh->blend_shape_count > 0) {
  2228. s->blend_shape_buffer = RD::get_singleton()->storage_buffer_create(p_surface.blend_shape_data.size(), p_surface.blend_shape_data);
  2229. }
  2230. if (use_as_storage) {
  2231. Vector<RD::Uniform> uniforms;
  2232. {
  2233. RD::Uniform u;
  2234. u.binding = 0;
  2235. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2236. u.ids.push_back(s->vertex_buffer);
  2237. uniforms.push_back(u);
  2238. }
  2239. {
  2240. RD::Uniform u;
  2241. u.binding = 1;
  2242. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2243. if (s->skin_buffer.is_valid()) {
  2244. u.ids.push_back(s->skin_buffer);
  2245. } else {
  2246. u.ids.push_back(default_rd_storage_buffer);
  2247. }
  2248. uniforms.push_back(u);
  2249. }
  2250. {
  2251. RD::Uniform u;
  2252. u.binding = 2;
  2253. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2254. if (s->blend_shape_buffer.is_valid()) {
  2255. u.ids.push_back(s->blend_shape_buffer);
  2256. } else {
  2257. u.ids.push_back(default_rd_storage_buffer);
  2258. }
  2259. uniforms.push_back(u);
  2260. }
  2261. s->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SURFACE);
  2262. }
  2263. if (mesh->surface_count == 0) {
  2264. mesh->bone_aabbs = p_surface.bone_aabbs;
  2265. mesh->aabb = p_surface.aabb;
  2266. } else {
  2267. if (mesh->bone_aabbs.size() < p_surface.bone_aabbs.size()) {
  2268. // ArrayMesh::_surface_set_data only allocates bone_aabbs up to max_bone
  2269. // Each surface may affect different numbers of bones.
  2270. mesh->bone_aabbs.resize(p_surface.bone_aabbs.size());
  2271. }
  2272. for (int i = 0; i < p_surface.bone_aabbs.size(); i++) {
  2273. mesh->bone_aabbs.write[i].merge_with(p_surface.bone_aabbs[i]);
  2274. }
  2275. mesh->aabb.merge_with(p_surface.aabb);
  2276. }
  2277. s->material = p_surface.material;
  2278. mesh->surfaces = (Mesh::Surface **)memrealloc(mesh->surfaces, sizeof(Mesh::Surface *) * (mesh->surface_count + 1));
  2279. mesh->surfaces[mesh->surface_count] = s;
  2280. mesh->surface_count++;
  2281. for (List<MeshInstance *>::Element *E = mesh->instances.front(); E; E = E->next()) {
  2282. //update instances
  2283. MeshInstance *mi = E->get();
  2284. _mesh_instance_add_surface(mi, mesh, mesh->surface_count - 1);
  2285. }
  2286. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2287. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  2288. Mesh *shadow_owner = E->get();
  2289. shadow_owner->shadow_mesh = RID();
  2290. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2291. }
  2292. mesh->material_cache.clear();
  2293. }
  2294. int RendererStorageRD::mesh_get_blend_shape_count(RID p_mesh) const {
  2295. const Mesh *mesh = mesh_owner.getornull(p_mesh);
  2296. ERR_FAIL_COND_V(!mesh, -1);
  2297. return mesh->blend_shape_count;
  2298. }
  2299. void RendererStorageRD::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
  2300. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2301. ERR_FAIL_COND(!mesh);
  2302. ERR_FAIL_INDEX((int)p_mode, 2);
  2303. mesh->blend_shape_mode = p_mode;
  2304. }
  2305. RS::BlendShapeMode RendererStorageRD::mesh_get_blend_shape_mode(RID p_mesh) const {
  2306. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2307. ERR_FAIL_COND_V(!mesh, RS::BLEND_SHAPE_MODE_NORMALIZED);
  2308. return mesh->blend_shape_mode;
  2309. }
  2310. void RendererStorageRD::mesh_surface_update_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
  2311. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2312. ERR_FAIL_COND(!mesh);
  2313. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2314. ERR_FAIL_COND(p_data.size() == 0);
  2315. uint64_t data_size = p_data.size();
  2316. const uint8_t *r = p_data.ptr();
  2317. RD::get_singleton()->buffer_update(mesh->surfaces[p_surface]->vertex_buffer, p_offset, data_size, r);
  2318. }
  2319. void RendererStorageRD::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
  2320. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2321. ERR_FAIL_COND(!mesh);
  2322. ERR_FAIL_UNSIGNED_INDEX((uint32_t)p_surface, mesh->surface_count);
  2323. mesh->surfaces[p_surface]->material = p_material;
  2324. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MATERIAL);
  2325. mesh->material_cache.clear();
  2326. }
  2327. RID RendererStorageRD::mesh_surface_get_material(RID p_mesh, int p_surface) const {
  2328. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2329. ERR_FAIL_COND_V(!mesh, RID());
  2330. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RID());
  2331. return mesh->surfaces[p_surface]->material;
  2332. }
  2333. RS::SurfaceData RendererStorageRD::mesh_get_surface(RID p_mesh, int p_surface) const {
  2334. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2335. ERR_FAIL_COND_V(!mesh, RS::SurfaceData());
  2336. ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_surface, mesh->surface_count, RS::SurfaceData());
  2337. Mesh::Surface &s = *mesh->surfaces[p_surface];
  2338. RS::SurfaceData sd;
  2339. sd.format = s.format;
  2340. sd.vertex_data = RD::get_singleton()->buffer_get_data(s.vertex_buffer);
  2341. if (s.attribute_buffer.is_valid()) {
  2342. sd.attribute_data = RD::get_singleton()->buffer_get_data(s.attribute_buffer);
  2343. }
  2344. if (s.skin_buffer.is_valid()) {
  2345. sd.skin_data = RD::get_singleton()->buffer_get_data(s.skin_buffer);
  2346. }
  2347. sd.vertex_count = s.vertex_count;
  2348. sd.index_count = s.index_count;
  2349. sd.primitive = s.primitive;
  2350. if (sd.index_count) {
  2351. sd.index_data = RD::get_singleton()->buffer_get_data(s.index_buffer);
  2352. }
  2353. sd.aabb = s.aabb;
  2354. for (uint32_t i = 0; i < s.lod_count; i++) {
  2355. RS::SurfaceData::LOD lod;
  2356. lod.edge_length = s.lods[i].edge_length;
  2357. lod.index_data = RD::get_singleton()->buffer_get_data(s.lods[i].index_buffer);
  2358. sd.lods.push_back(lod);
  2359. }
  2360. sd.bone_aabbs = s.bone_aabbs;
  2361. if (s.blend_shape_buffer.is_valid()) {
  2362. sd.blend_shape_data = RD::get_singleton()->buffer_get_data(s.blend_shape_buffer);
  2363. }
  2364. return sd;
  2365. }
  2366. int RendererStorageRD::mesh_get_surface_count(RID p_mesh) const {
  2367. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2368. ERR_FAIL_COND_V(!mesh, 0);
  2369. return mesh->surface_count;
  2370. }
  2371. void RendererStorageRD::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
  2372. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2373. ERR_FAIL_COND(!mesh);
  2374. mesh->custom_aabb = p_aabb;
  2375. }
  2376. AABB RendererStorageRD::mesh_get_custom_aabb(RID p_mesh) const {
  2377. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2378. ERR_FAIL_COND_V(!mesh, AABB());
  2379. return mesh->custom_aabb;
  2380. }
  2381. AABB RendererStorageRD::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
  2382. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2383. ERR_FAIL_COND_V(!mesh, AABB());
  2384. if (mesh->custom_aabb != AABB()) {
  2385. return mesh->custom_aabb;
  2386. }
  2387. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  2388. if (!skeleton || skeleton->size == 0) {
  2389. return mesh->aabb;
  2390. }
  2391. AABB aabb;
  2392. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  2393. AABB laabb;
  2394. if ((mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->bone_aabbs.size()) {
  2395. int bs = mesh->surfaces[i]->bone_aabbs.size();
  2396. const AABB *skbones = mesh->surfaces[i]->bone_aabbs.ptr();
  2397. int sbs = skeleton->size;
  2398. ERR_CONTINUE(bs > sbs);
  2399. const float *baseptr = skeleton->data.ptr();
  2400. bool first = true;
  2401. if (skeleton->use_2d) {
  2402. for (int j = 0; j < bs; j++) {
  2403. if (skbones[0].size == Vector3()) {
  2404. continue; //bone is unused
  2405. }
  2406. const float *dataptr = baseptr + j * 8;
  2407. Transform mtx;
  2408. mtx.basis.elements[0].x = dataptr[0];
  2409. mtx.basis.elements[1].x = dataptr[1];
  2410. mtx.origin.x = dataptr[3];
  2411. mtx.basis.elements[0].y = dataptr[4];
  2412. mtx.basis.elements[1].y = dataptr[5];
  2413. mtx.origin.y = dataptr[7];
  2414. AABB baabb = mtx.xform(skbones[j]);
  2415. if (first) {
  2416. laabb = baabb;
  2417. first = false;
  2418. } else {
  2419. laabb.merge_with(baabb);
  2420. }
  2421. }
  2422. } else {
  2423. for (int j = 0; j < bs; j++) {
  2424. if (skbones[0].size == Vector3()) {
  2425. continue; //bone is unused
  2426. }
  2427. const float *dataptr = baseptr + j * 12;
  2428. Transform mtx;
  2429. mtx.basis.elements[0][0] = dataptr[0];
  2430. mtx.basis.elements[0][1] = dataptr[1];
  2431. mtx.basis.elements[0][2] = dataptr[2];
  2432. mtx.origin.x = dataptr[3];
  2433. mtx.basis.elements[1][0] = dataptr[4];
  2434. mtx.basis.elements[1][1] = dataptr[5];
  2435. mtx.basis.elements[1][2] = dataptr[6];
  2436. mtx.origin.y = dataptr[7];
  2437. mtx.basis.elements[2][0] = dataptr[8];
  2438. mtx.basis.elements[2][1] = dataptr[9];
  2439. mtx.basis.elements[2][2] = dataptr[10];
  2440. mtx.origin.z = dataptr[11];
  2441. AABB baabb = mtx.xform(skbones[j]);
  2442. if (first) {
  2443. laabb = baabb;
  2444. first = false;
  2445. } else {
  2446. laabb.merge_with(baabb);
  2447. }
  2448. }
  2449. }
  2450. if (laabb.size == Vector3()) {
  2451. laabb = mesh->surfaces[i]->aabb;
  2452. }
  2453. } else {
  2454. laabb = mesh->surfaces[i]->aabb;
  2455. }
  2456. if (i == 0) {
  2457. aabb = laabb;
  2458. } else {
  2459. aabb.merge_with(laabb);
  2460. }
  2461. }
  2462. return aabb;
  2463. }
  2464. void RendererStorageRD::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
  2465. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2466. ERR_FAIL_COND(!mesh);
  2467. Mesh *shadow_mesh = mesh_owner.getornull(mesh->shadow_mesh);
  2468. if (shadow_mesh) {
  2469. shadow_mesh->shadow_owners.erase(mesh);
  2470. }
  2471. mesh->shadow_mesh = p_shadow_mesh;
  2472. shadow_mesh = mesh_owner.getornull(mesh->shadow_mesh);
  2473. if (shadow_mesh) {
  2474. shadow_mesh->shadow_owners.insert(mesh);
  2475. }
  2476. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2477. }
  2478. void RendererStorageRD::mesh_clear(RID p_mesh) {
  2479. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2480. ERR_FAIL_COND(!mesh);
  2481. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  2482. Mesh::Surface &s = *mesh->surfaces[i];
  2483. RD::get_singleton()->free(s.vertex_buffer); //clears arrays as dependency automatically, including all versions
  2484. if (s.attribute_buffer.is_valid()) {
  2485. RD::get_singleton()->free(s.attribute_buffer);
  2486. }
  2487. if (s.skin_buffer.is_valid()) {
  2488. RD::get_singleton()->free(s.skin_buffer);
  2489. }
  2490. if (s.versions) {
  2491. memfree(s.versions); //reallocs, so free with memfree.
  2492. }
  2493. if (s.index_buffer.is_valid()) {
  2494. RD::get_singleton()->free(s.index_buffer);
  2495. }
  2496. if (s.lod_count) {
  2497. for (uint32_t j = 0; j < s.lod_count; j++) {
  2498. RD::get_singleton()->free(s.lods[j].index_buffer);
  2499. }
  2500. memdelete_arr(s.lods);
  2501. }
  2502. if (s.blend_shape_buffer.is_valid()) {
  2503. RD::get_singleton()->free(s.blend_shape_buffer);
  2504. }
  2505. memdelete(mesh->surfaces[i]);
  2506. }
  2507. if (mesh->surfaces) {
  2508. memfree(mesh->surfaces);
  2509. }
  2510. mesh->surfaces = nullptr;
  2511. mesh->surface_count = 0;
  2512. mesh->material_cache.clear();
  2513. //clear instance data
  2514. for (List<MeshInstance *>::Element *E = mesh->instances.front(); E; E = E->next()) {
  2515. MeshInstance *mi = E->get();
  2516. _mesh_instance_clear(mi);
  2517. }
  2518. mesh->has_bone_weights = false;
  2519. mesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2520. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  2521. Mesh *shadow_owner = E->get();
  2522. shadow_owner->shadow_mesh = RID();
  2523. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2524. }
  2525. }
  2526. bool RendererStorageRD::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
  2527. Mesh *mesh = mesh_owner.getornull(p_mesh);
  2528. ERR_FAIL_COND_V(!mesh, false);
  2529. return mesh->blend_shape_count > 0 || (mesh->has_bone_weights && p_has_skeleton);
  2530. }
  2531. /* MESH INSTANCE */
  2532. RID RendererStorageRD::mesh_instance_create(RID p_base) {
  2533. Mesh *mesh = mesh_owner.getornull(p_base);
  2534. ERR_FAIL_COND_V(!mesh, RID());
  2535. MeshInstance *mi = memnew(MeshInstance);
  2536. mi->mesh = mesh;
  2537. for (uint32_t i = 0; i < mesh->surface_count; i++) {
  2538. _mesh_instance_add_surface(mi, mesh, i);
  2539. }
  2540. mi->I = mesh->instances.push_back(mi);
  2541. mi->dirty = true;
  2542. return mesh_instance_owner.make_rid(mi);
  2543. }
  2544. void RendererStorageRD::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
  2545. MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
  2546. if (mi->skeleton == p_skeleton) {
  2547. return;
  2548. }
  2549. mi->skeleton = p_skeleton;
  2550. mi->skeleton_version = 0;
  2551. mi->dirty = true;
  2552. }
  2553. void RendererStorageRD::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
  2554. MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
  2555. ERR_FAIL_COND(!mi);
  2556. ERR_FAIL_INDEX(p_shape, (int)mi->blend_weights.size());
  2557. mi->blend_weights[p_shape] = p_weight;
  2558. mi->weights_dirty = true;
  2559. //will be eventually updated
  2560. }
  2561. void RendererStorageRD::_mesh_instance_clear(MeshInstance *mi) {
  2562. for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
  2563. if (mi->surfaces[i].vertex_buffer.is_valid()) {
  2564. RD::get_singleton()->free(mi->surfaces[i].vertex_buffer);
  2565. }
  2566. if (mi->surfaces[i].versions) {
  2567. for (uint32_t j = 0; j < mi->surfaces[i].version_count; j++) {
  2568. RD::get_singleton()->free(mi->surfaces[i].versions[j].vertex_array);
  2569. }
  2570. memfree(mi->surfaces[i].versions);
  2571. }
  2572. }
  2573. mi->surfaces.clear();
  2574. if (mi->blend_weights_buffer.is_valid()) {
  2575. RD::get_singleton()->free(mi->blend_weights_buffer);
  2576. }
  2577. mi->blend_weights.clear();
  2578. mi->weights_dirty = false;
  2579. mi->skeleton_version = 0;
  2580. }
  2581. void RendererStorageRD::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface) {
  2582. if (mesh->blend_shape_count > 0 && mi->blend_weights_buffer.is_null()) {
  2583. mi->blend_weights.resize(mesh->blend_shape_count);
  2584. for (uint32_t i = 0; i < mi->blend_weights.size(); i++) {
  2585. mi->blend_weights[i] = 0;
  2586. }
  2587. mi->blend_weights_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * mi->blend_weights.size(), mi->blend_weights.to_byte_array());
  2588. mi->weights_dirty = true;
  2589. }
  2590. MeshInstance::Surface s;
  2591. if (mesh->blend_shape_count > 0 || (mesh->surfaces[p_surface]->format & RS::ARRAY_FORMAT_BONES)) {
  2592. //surface warrants transform
  2593. s.vertex_buffer = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector<uint8_t>(), true);
  2594. Vector<RD::Uniform> uniforms;
  2595. {
  2596. RD::Uniform u;
  2597. u.binding = 1;
  2598. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2599. u.ids.push_back(s.vertex_buffer);
  2600. uniforms.push_back(u);
  2601. }
  2602. {
  2603. RD::Uniform u;
  2604. u.binding = 2;
  2605. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  2606. if (mi->blend_weights_buffer.is_valid()) {
  2607. u.ids.push_back(mi->blend_weights_buffer);
  2608. } else {
  2609. u.ids.push_back(default_rd_storage_buffer);
  2610. }
  2611. uniforms.push_back(u);
  2612. }
  2613. s.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_INSTANCE);
  2614. }
  2615. mi->surfaces.push_back(s);
  2616. mi->dirty = true;
  2617. }
  2618. void RendererStorageRD::mesh_instance_check_for_update(RID p_mesh_instance) {
  2619. MeshInstance *mi = mesh_instance_owner.getornull(p_mesh_instance);
  2620. bool needs_update = mi->dirty;
  2621. if (mi->weights_dirty && !mi->weight_update_list.in_list()) {
  2622. dirty_mesh_instance_weights.add(&mi->weight_update_list);
  2623. needs_update = true;
  2624. }
  2625. if (mi->array_update_list.in_list()) {
  2626. return;
  2627. }
  2628. if (!needs_update && mi->skeleton.is_valid()) {
  2629. Skeleton *sk = skeleton_owner.getornull(mi->skeleton);
  2630. if (sk && sk->version != mi->skeleton_version) {
  2631. needs_update = true;
  2632. }
  2633. }
  2634. if (needs_update) {
  2635. dirty_mesh_instance_arrays.add(&mi->array_update_list);
  2636. }
  2637. }
  2638. void RendererStorageRD::update_mesh_instances() {
  2639. while (dirty_mesh_instance_weights.first()) {
  2640. MeshInstance *mi = dirty_mesh_instance_weights.first()->self();
  2641. if (mi->blend_weights_buffer.is_valid()) {
  2642. RD::get_singleton()->buffer_update(mi->blend_weights_buffer, 0, mi->blend_weights.size() * sizeof(float), mi->blend_weights.ptr());
  2643. }
  2644. dirty_mesh_instance_weights.remove(&mi->weight_update_list);
  2645. mi->weights_dirty = false;
  2646. }
  2647. if (dirty_mesh_instance_arrays.first() == nullptr) {
  2648. return; //nothing to do
  2649. }
  2650. //process skeletons and blend shapes
  2651. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  2652. while (dirty_mesh_instance_arrays.first()) {
  2653. MeshInstance *mi = dirty_mesh_instance_arrays.first()->self();
  2654. Skeleton *sk = skeleton_owner.getornull(mi->skeleton);
  2655. for (uint32_t i = 0; i < mi->surfaces.size(); i++) {
  2656. if (mi->surfaces[i].uniform_set == RID() || mi->mesh->surfaces[i]->uniform_set == RID()) {
  2657. continue;
  2658. }
  2659. bool array_is_2d = mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_2D_VERTICES;
  2660. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, skeleton_shader.pipeline[array_is_2d ? SkeletonShader::SHADER_MODE_2D : SkeletonShader::SHADER_MODE_3D]);
  2661. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->surfaces[i].uniform_set, SkeletonShader::UNIFORM_SET_INSTANCE);
  2662. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, mi->mesh->surfaces[i]->uniform_set, SkeletonShader::UNIFORM_SET_SURFACE);
  2663. if (sk && sk->uniform_set_mi.is_valid()) {
  2664. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, sk->uniform_set_mi, SkeletonShader::UNIFORM_SET_SKELETON);
  2665. } else {
  2666. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, skeleton_shader.default_skeleton_uniform_set, SkeletonShader::UNIFORM_SET_SKELETON);
  2667. }
  2668. SkeletonShader::PushConstant push_constant;
  2669. push_constant.has_normal = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_NORMAL;
  2670. push_constant.has_tangent = mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_TANGENT;
  2671. push_constant.has_skeleton = sk != nullptr && sk->use_2d == array_is_2d && (mi->mesh->surfaces[i]->format & RS::ARRAY_FORMAT_BONES);
  2672. push_constant.has_blend_shape = mi->mesh->blend_shape_count > 0;
  2673. push_constant.vertex_count = mi->mesh->surfaces[i]->vertex_count;
  2674. push_constant.vertex_stride = (mi->mesh->surfaces[i]->vertex_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
  2675. push_constant.skin_stride = (mi->mesh->surfaces[i]->skin_buffer_size / mi->mesh->surfaces[i]->vertex_count) / 4;
  2676. push_constant.skin_weight_offset = (mi->mesh->surfaces[i]->format & RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 4 : 2;
  2677. push_constant.blend_shape_count = mi->mesh->blend_shape_count;
  2678. push_constant.normalized_blend_shapes = mi->mesh->blend_shape_mode == RS::BLEND_SHAPE_MODE_NORMALIZED;
  2679. push_constant.pad0 = 0;
  2680. push_constant.pad1 = 0;
  2681. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(SkeletonShader::PushConstant));
  2682. //dispatch without barrier, so all is done at the same time
  2683. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.vertex_count, 1, 1);
  2684. }
  2685. mi->dirty = false;
  2686. if (sk) {
  2687. mi->skeleton_version = sk->version;
  2688. }
  2689. dirty_mesh_instance_arrays.remove(&mi->array_update_list);
  2690. }
  2691. RD::get_singleton()->compute_list_end();
  2692. }
  2693. void RendererStorageRD::_mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis) {
  2694. Vector<RD::VertexAttribute> attributes;
  2695. Vector<RID> buffers;
  2696. uint32_t stride = 0;
  2697. uint32_t attribute_stride = 0;
  2698. uint32_t skin_stride = 0;
  2699. for (int i = 0; i < RS::ARRAY_INDEX; i++) {
  2700. RD::VertexAttribute vd;
  2701. RID buffer;
  2702. vd.location = i;
  2703. if (!(s->format & (1 << i))) {
  2704. // Not supplied by surface, use default value
  2705. buffer = mesh_default_rd_buffers[i];
  2706. vd.stride = 0;
  2707. switch (i) {
  2708. case RS::ARRAY_VERTEX: {
  2709. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  2710. } break;
  2711. case RS::ARRAY_NORMAL: {
  2712. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  2713. } break;
  2714. case RS::ARRAY_TANGENT: {
  2715. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2716. } break;
  2717. case RS::ARRAY_COLOR: {
  2718. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2719. } break;
  2720. case RS::ARRAY_TEX_UV: {
  2721. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2722. } break;
  2723. case RS::ARRAY_TEX_UV2: {
  2724. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2725. } break;
  2726. case RS::ARRAY_CUSTOM0:
  2727. case RS::ARRAY_CUSTOM1:
  2728. case RS::ARRAY_CUSTOM2:
  2729. case RS::ARRAY_CUSTOM3: {
  2730. //assumed weights too
  2731. vd.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
  2732. } break;
  2733. case RS::ARRAY_BONES: {
  2734. //assumed weights too
  2735. vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
  2736. } break;
  2737. case RS::ARRAY_WEIGHTS: {
  2738. //assumed weights too
  2739. vd.format = RD::DATA_FORMAT_R32G32B32A32_UINT;
  2740. } break;
  2741. }
  2742. } else {
  2743. //Supplied, use it
  2744. vd.stride = 1; //mark that it needs a stride set (default uses 0)
  2745. switch (i) {
  2746. case RS::ARRAY_VERTEX: {
  2747. vd.offset = stride;
  2748. if (s->format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
  2749. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2750. stride += sizeof(float) * 2;
  2751. } else {
  2752. vd.format = RD::DATA_FORMAT_R32G32B32_SFLOAT;
  2753. stride += sizeof(float) * 3;
  2754. }
  2755. if (mis) {
  2756. buffer = mis->vertex_buffer;
  2757. } else {
  2758. buffer = s->vertex_buffer;
  2759. }
  2760. } break;
  2761. case RS::ARRAY_NORMAL: {
  2762. vd.offset = stride;
  2763. vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
  2764. stride += sizeof(uint32_t);
  2765. if (mis) {
  2766. buffer = mis->vertex_buffer;
  2767. } else {
  2768. buffer = s->vertex_buffer;
  2769. }
  2770. } break;
  2771. case RS::ARRAY_TANGENT: {
  2772. vd.offset = stride;
  2773. vd.format = RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32;
  2774. stride += sizeof(uint32_t);
  2775. if (mis) {
  2776. buffer = mis->vertex_buffer;
  2777. } else {
  2778. buffer = s->vertex_buffer;
  2779. }
  2780. } break;
  2781. case RS::ARRAY_COLOR: {
  2782. vd.offset = attribute_stride;
  2783. vd.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
  2784. attribute_stride += sizeof(int16_t) * 4;
  2785. buffer = s->attribute_buffer;
  2786. } break;
  2787. case RS::ARRAY_TEX_UV: {
  2788. vd.offset = attribute_stride;
  2789. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2790. attribute_stride += sizeof(float) * 2;
  2791. buffer = s->attribute_buffer;
  2792. } break;
  2793. case RS::ARRAY_TEX_UV2: {
  2794. vd.offset = attribute_stride;
  2795. vd.format = RD::DATA_FORMAT_R32G32_SFLOAT;
  2796. attribute_stride += sizeof(float) * 2;
  2797. buffer = s->attribute_buffer;
  2798. } break;
  2799. case RS::ARRAY_CUSTOM0:
  2800. case RS::ARRAY_CUSTOM1:
  2801. case RS::ARRAY_CUSTOM2:
  2802. case RS::ARRAY_CUSTOM3: {
  2803. vd.offset = attribute_stride;
  2804. int idx = i - RS::ARRAY_CUSTOM0;
  2805. uint32_t fmt_shift[RS::ARRAY_CUSTOM_COUNT] = { RS::ARRAY_FORMAT_CUSTOM0_SHIFT, RS::ARRAY_FORMAT_CUSTOM1_SHIFT, RS::ARRAY_FORMAT_CUSTOM2_SHIFT, RS::ARRAY_FORMAT_CUSTOM3_SHIFT };
  2806. uint32_t fmt = (s->format >> fmt_shift[idx]) & RS::ARRAY_FORMAT_CUSTOM_MASK;
  2807. uint32_t fmtsize[RS::ARRAY_CUSTOM_MAX] = { 4, 4, 4, 8, 4, 8, 12, 16 };
  2808. RD::DataFormat fmtrd[RS::ARRAY_CUSTOM_MAX] = { RD::DATA_FORMAT_R8G8B8A8_UNORM, RD::DATA_FORMAT_R8G8B8A8_SNORM, RD::DATA_FORMAT_R16G16_SFLOAT, RD::DATA_FORMAT_R16G16B16A16_SFLOAT, RD::DATA_FORMAT_R32_SFLOAT, RD::DATA_FORMAT_R32G32_SFLOAT, RD::DATA_FORMAT_R32G32B32_SFLOAT, RD::DATA_FORMAT_R32G32B32A32_SFLOAT };
  2809. vd.format = fmtrd[fmt];
  2810. attribute_stride += fmtsize[fmt];
  2811. buffer = s->attribute_buffer;
  2812. } break;
  2813. case RS::ARRAY_BONES: {
  2814. vd.offset = skin_stride;
  2815. vd.format = RD::DATA_FORMAT_R16G16B16A16_UINT;
  2816. skin_stride += sizeof(int16_t) * 4;
  2817. buffer = s->skin_buffer;
  2818. } break;
  2819. case RS::ARRAY_WEIGHTS: {
  2820. vd.offset = skin_stride;
  2821. vd.format = RD::DATA_FORMAT_R16G16B16A16_UNORM;
  2822. skin_stride += sizeof(int16_t) * 4;
  2823. buffer = s->skin_buffer;
  2824. } break;
  2825. }
  2826. }
  2827. if (!(p_input_mask & (1 << i))) {
  2828. continue; // Shader does not need this, skip it (but computing stride was important anyway)
  2829. }
  2830. attributes.push_back(vd);
  2831. buffers.push_back(buffer);
  2832. }
  2833. //update final stride
  2834. for (int i = 0; i < attributes.size(); i++) {
  2835. if (attributes[i].stride == 0) {
  2836. continue; //default location
  2837. }
  2838. int loc = attributes[i].location;
  2839. if (loc < RS::ARRAY_COLOR) {
  2840. attributes.write[i].stride = stride;
  2841. } else if (loc < RS::ARRAY_BONES) {
  2842. attributes.write[i].stride = attribute_stride;
  2843. } else {
  2844. attributes.write[i].stride = skin_stride;
  2845. }
  2846. }
  2847. v.input_mask = p_input_mask;
  2848. v.vertex_format = RD::get_singleton()->vertex_format_create(attributes);
  2849. v.vertex_array = RD::get_singleton()->vertex_array_create(s->vertex_count, v.vertex_format, buffers);
  2850. }
  2851. ////////////////// MULTIMESH
  2852. RID RendererStorageRD::multimesh_allocate() {
  2853. return multimesh_owner.allocate_rid();
  2854. }
  2855. void RendererStorageRD::multimesh_initialize(RID p_rid) {
  2856. multimesh_owner.initialize_rid(p_rid, MultiMesh());
  2857. }
  2858. void RendererStorageRD::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
  2859. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2860. ERR_FAIL_COND(!multimesh);
  2861. if (multimesh->instances == p_instances && multimesh->xform_format == p_transform_format && multimesh->uses_colors == p_use_colors && multimesh->uses_custom_data == p_use_custom_data) {
  2862. return;
  2863. }
  2864. if (multimesh->buffer.is_valid()) {
  2865. RD::get_singleton()->free(multimesh->buffer);
  2866. multimesh->buffer = RID();
  2867. multimesh->uniform_set_3d = RID(); //cleared by dependency
  2868. }
  2869. if (multimesh->data_cache_dirty_regions) {
  2870. memdelete_arr(multimesh->data_cache_dirty_regions);
  2871. multimesh->data_cache_dirty_regions = nullptr;
  2872. multimesh->data_cache_used_dirty_regions = 0;
  2873. }
  2874. multimesh->instances = p_instances;
  2875. multimesh->xform_format = p_transform_format;
  2876. multimesh->uses_colors = p_use_colors;
  2877. multimesh->color_offset_cache = p_transform_format == RS::MULTIMESH_TRANSFORM_2D ? 8 : 12;
  2878. multimesh->uses_custom_data = p_use_custom_data;
  2879. multimesh->custom_data_offset_cache = multimesh->color_offset_cache + (p_use_colors ? 4 : 0);
  2880. multimesh->stride_cache = multimesh->custom_data_offset_cache + (p_use_custom_data ? 4 : 0);
  2881. multimesh->buffer_set = false;
  2882. //print_line("allocate, elements: " + itos(p_instances) + " 2D: " + itos(p_transform_format == RS::MULTIMESH_TRANSFORM_2D) + " colors " + itos(multimesh->uses_colors) + " data " + itos(multimesh->uses_custom_data) + " stride " + itos(multimesh->stride_cache) + " total size " + itos(multimesh->stride_cache * multimesh->instances));
  2883. multimesh->data_cache = Vector<float>();
  2884. multimesh->aabb = AABB();
  2885. multimesh->aabb_dirty = false;
  2886. multimesh->visible_instances = MIN(multimesh->visible_instances, multimesh->instances);
  2887. if (multimesh->instances) {
  2888. multimesh->buffer = RD::get_singleton()->storage_buffer_create(multimesh->instances * multimesh->stride_cache * 4);
  2889. }
  2890. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH);
  2891. }
  2892. int RendererStorageRD::multimesh_get_instance_count(RID p_multimesh) const {
  2893. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2894. ERR_FAIL_COND_V(!multimesh, 0);
  2895. return multimesh->instances;
  2896. }
  2897. void RendererStorageRD::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
  2898. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  2899. ERR_FAIL_COND(!multimesh);
  2900. if (multimesh->mesh == p_mesh) {
  2901. return;
  2902. }
  2903. multimesh->mesh = p_mesh;
  2904. if (multimesh->instances == 0) {
  2905. return;
  2906. }
  2907. if (multimesh->data_cache.size()) {
  2908. //we have a data cache, just mark it dirt
  2909. _multimesh_mark_all_dirty(multimesh, false, true);
  2910. } else if (multimesh->instances) {
  2911. //need to re-create AABB unfortunately, calling this has a penalty
  2912. if (multimesh->buffer_set) {
  2913. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  2914. const uint8_t *r = buffer.ptr();
  2915. const float *data = (const float *)r;
  2916. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  2917. }
  2918. }
  2919. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  2920. }
  2921. #define MULTIMESH_DIRTY_REGION_SIZE 512
  2922. void RendererStorageRD::_multimesh_make_local(MultiMesh *multimesh) const {
  2923. if (multimesh->data_cache.size() > 0) {
  2924. return; //already local
  2925. }
  2926. ERR_FAIL_COND(multimesh->data_cache.size() > 0);
  2927. // this means that the user wants to load/save individual elements,
  2928. // for this, the data must reside on CPU, so just copy it there.
  2929. multimesh->data_cache.resize(multimesh->instances * multimesh->stride_cache);
  2930. {
  2931. float *w = multimesh->data_cache.ptrw();
  2932. if (multimesh->buffer_set) {
  2933. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  2934. {
  2935. const uint8_t *r = buffer.ptr();
  2936. memcpy(w, r, buffer.size());
  2937. }
  2938. } else {
  2939. memset(w, 0, multimesh->instances * multimesh->stride_cache * sizeof(float));
  2940. }
  2941. }
  2942. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2943. multimesh->data_cache_dirty_regions = memnew_arr(bool, data_cache_dirty_region_count);
  2944. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  2945. multimesh->data_cache_dirty_regions[i] = false;
  2946. }
  2947. multimesh->data_cache_used_dirty_regions = 0;
  2948. }
  2949. void RendererStorageRD::_multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb) {
  2950. uint32_t region_index = p_index / MULTIMESH_DIRTY_REGION_SIZE;
  2951. #ifdef DEBUG_ENABLED
  2952. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2953. ERR_FAIL_UNSIGNED_INDEX(region_index, data_cache_dirty_region_count); //bug
  2954. #endif
  2955. if (!multimesh->data_cache_dirty_regions[region_index]) {
  2956. multimesh->data_cache_dirty_regions[region_index] = true;
  2957. multimesh->data_cache_used_dirty_regions++;
  2958. }
  2959. if (p_aabb) {
  2960. multimesh->aabb_dirty = true;
  2961. }
  2962. if (!multimesh->dirty) {
  2963. multimesh->dirty_list = multimesh_dirty_list;
  2964. multimesh_dirty_list = multimesh;
  2965. multimesh->dirty = true;
  2966. }
  2967. }
  2968. void RendererStorageRD::_multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb) {
  2969. if (p_data) {
  2970. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  2971. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  2972. if (!multimesh->data_cache_dirty_regions[i]) {
  2973. multimesh->data_cache_dirty_regions[i] = true;
  2974. multimesh->data_cache_used_dirty_regions++;
  2975. }
  2976. }
  2977. }
  2978. if (p_aabb) {
  2979. multimesh->aabb_dirty = true;
  2980. }
  2981. if (!multimesh->dirty) {
  2982. multimesh->dirty_list = multimesh_dirty_list;
  2983. multimesh_dirty_list = multimesh;
  2984. multimesh->dirty = true;
  2985. }
  2986. }
  2987. void RendererStorageRD::_multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances) {
  2988. ERR_FAIL_COND(multimesh->mesh.is_null());
  2989. AABB aabb;
  2990. AABB mesh_aabb = mesh_get_aabb(multimesh->mesh);
  2991. for (int i = 0; i < p_instances; i++) {
  2992. const float *data = p_data + multimesh->stride_cache * i;
  2993. Transform t;
  2994. if (multimesh->xform_format == RS::MULTIMESH_TRANSFORM_3D) {
  2995. t.basis.elements[0][0] = data[0];
  2996. t.basis.elements[0][1] = data[1];
  2997. t.basis.elements[0][2] = data[2];
  2998. t.origin.x = data[3];
  2999. t.basis.elements[1][0] = data[4];
  3000. t.basis.elements[1][1] = data[5];
  3001. t.basis.elements[1][2] = data[6];
  3002. t.origin.y = data[7];
  3003. t.basis.elements[2][0] = data[8];
  3004. t.basis.elements[2][1] = data[9];
  3005. t.basis.elements[2][2] = data[10];
  3006. t.origin.z = data[11];
  3007. } else {
  3008. t.basis.elements[0].x = data[0];
  3009. t.basis.elements[1].x = data[1];
  3010. t.origin.x = data[3];
  3011. t.basis.elements[0].y = data[4];
  3012. t.basis.elements[1].y = data[5];
  3013. t.origin.y = data[7];
  3014. }
  3015. if (i == 0) {
  3016. aabb = t.xform(mesh_aabb);
  3017. } else {
  3018. aabb.merge_with(t.xform(mesh_aabb));
  3019. }
  3020. }
  3021. multimesh->aabb = aabb;
  3022. }
  3023. void RendererStorageRD::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {
  3024. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3025. ERR_FAIL_COND(!multimesh);
  3026. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3027. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D);
  3028. _multimesh_make_local(multimesh);
  3029. {
  3030. float *w = multimesh->data_cache.ptrw();
  3031. float *dataptr = w + p_index * multimesh->stride_cache;
  3032. dataptr[0] = p_transform.basis.elements[0][0];
  3033. dataptr[1] = p_transform.basis.elements[0][1];
  3034. dataptr[2] = p_transform.basis.elements[0][2];
  3035. dataptr[3] = p_transform.origin.x;
  3036. dataptr[4] = p_transform.basis.elements[1][0];
  3037. dataptr[5] = p_transform.basis.elements[1][1];
  3038. dataptr[6] = p_transform.basis.elements[1][2];
  3039. dataptr[7] = p_transform.origin.y;
  3040. dataptr[8] = p_transform.basis.elements[2][0];
  3041. dataptr[9] = p_transform.basis.elements[2][1];
  3042. dataptr[10] = p_transform.basis.elements[2][2];
  3043. dataptr[11] = p_transform.origin.z;
  3044. }
  3045. _multimesh_mark_dirty(multimesh, p_index, true);
  3046. }
  3047. void RendererStorageRD::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
  3048. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3049. ERR_FAIL_COND(!multimesh);
  3050. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3051. ERR_FAIL_COND(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D);
  3052. _multimesh_make_local(multimesh);
  3053. {
  3054. float *w = multimesh->data_cache.ptrw();
  3055. float *dataptr = w + p_index * multimesh->stride_cache;
  3056. dataptr[0] = p_transform.elements[0][0];
  3057. dataptr[1] = p_transform.elements[1][0];
  3058. dataptr[2] = 0;
  3059. dataptr[3] = p_transform.elements[2][0];
  3060. dataptr[4] = p_transform.elements[0][1];
  3061. dataptr[5] = p_transform.elements[1][1];
  3062. dataptr[6] = 0;
  3063. dataptr[7] = p_transform.elements[2][1];
  3064. }
  3065. _multimesh_mark_dirty(multimesh, p_index, true);
  3066. }
  3067. void RendererStorageRD::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
  3068. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3069. ERR_FAIL_COND(!multimesh);
  3070. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3071. ERR_FAIL_COND(!multimesh->uses_colors);
  3072. _multimesh_make_local(multimesh);
  3073. {
  3074. float *w = multimesh->data_cache.ptrw();
  3075. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  3076. dataptr[0] = p_color.r;
  3077. dataptr[1] = p_color.g;
  3078. dataptr[2] = p_color.b;
  3079. dataptr[3] = p_color.a;
  3080. }
  3081. _multimesh_mark_dirty(multimesh, p_index, false);
  3082. }
  3083. void RendererStorageRD::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
  3084. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3085. ERR_FAIL_COND(!multimesh);
  3086. ERR_FAIL_INDEX(p_index, multimesh->instances);
  3087. ERR_FAIL_COND(!multimesh->uses_custom_data);
  3088. _multimesh_make_local(multimesh);
  3089. {
  3090. float *w = multimesh->data_cache.ptrw();
  3091. float *dataptr = w + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  3092. dataptr[0] = p_color.r;
  3093. dataptr[1] = p_color.g;
  3094. dataptr[2] = p_color.b;
  3095. dataptr[3] = p_color.a;
  3096. }
  3097. _multimesh_mark_dirty(multimesh, p_index, false);
  3098. }
  3099. RID RendererStorageRD::multimesh_get_mesh(RID p_multimesh) const {
  3100. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3101. ERR_FAIL_COND_V(!multimesh, RID());
  3102. return multimesh->mesh;
  3103. }
  3104. Transform RendererStorageRD::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
  3105. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3106. ERR_FAIL_COND_V(!multimesh, Transform());
  3107. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform());
  3108. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_3D, Transform());
  3109. _multimesh_make_local(multimesh);
  3110. Transform t;
  3111. {
  3112. const float *r = multimesh->data_cache.ptr();
  3113. const float *dataptr = r + p_index * multimesh->stride_cache;
  3114. t.basis.elements[0][0] = dataptr[0];
  3115. t.basis.elements[0][1] = dataptr[1];
  3116. t.basis.elements[0][2] = dataptr[2];
  3117. t.origin.x = dataptr[3];
  3118. t.basis.elements[1][0] = dataptr[4];
  3119. t.basis.elements[1][1] = dataptr[5];
  3120. t.basis.elements[1][2] = dataptr[6];
  3121. t.origin.y = dataptr[7];
  3122. t.basis.elements[2][0] = dataptr[8];
  3123. t.basis.elements[2][1] = dataptr[9];
  3124. t.basis.elements[2][2] = dataptr[10];
  3125. t.origin.z = dataptr[11];
  3126. }
  3127. return t;
  3128. }
  3129. Transform2D RendererStorageRD::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
  3130. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3131. ERR_FAIL_COND_V(!multimesh, Transform2D());
  3132. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Transform2D());
  3133. ERR_FAIL_COND_V(multimesh->xform_format != RS::MULTIMESH_TRANSFORM_2D, Transform2D());
  3134. _multimesh_make_local(multimesh);
  3135. Transform2D t;
  3136. {
  3137. const float *r = multimesh->data_cache.ptr();
  3138. const float *dataptr = r + p_index * multimesh->stride_cache;
  3139. t.elements[0][0] = dataptr[0];
  3140. t.elements[1][0] = dataptr[1];
  3141. t.elements[2][0] = dataptr[3];
  3142. t.elements[0][1] = dataptr[4];
  3143. t.elements[1][1] = dataptr[5];
  3144. t.elements[2][1] = dataptr[7];
  3145. }
  3146. return t;
  3147. }
  3148. Color RendererStorageRD::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
  3149. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3150. ERR_FAIL_COND_V(!multimesh, Color());
  3151. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  3152. ERR_FAIL_COND_V(!multimesh->uses_colors, Color());
  3153. _multimesh_make_local(multimesh);
  3154. Color c;
  3155. {
  3156. const float *r = multimesh->data_cache.ptr();
  3157. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->color_offset_cache;
  3158. c.r = dataptr[0];
  3159. c.g = dataptr[1];
  3160. c.b = dataptr[2];
  3161. c.a = dataptr[3];
  3162. }
  3163. return c;
  3164. }
  3165. Color RendererStorageRD::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
  3166. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3167. ERR_FAIL_COND_V(!multimesh, Color());
  3168. ERR_FAIL_INDEX_V(p_index, multimesh->instances, Color());
  3169. ERR_FAIL_COND_V(!multimesh->uses_custom_data, Color());
  3170. _multimesh_make_local(multimesh);
  3171. Color c;
  3172. {
  3173. const float *r = multimesh->data_cache.ptr();
  3174. const float *dataptr = r + p_index * multimesh->stride_cache + multimesh->custom_data_offset_cache;
  3175. c.r = dataptr[0];
  3176. c.g = dataptr[1];
  3177. c.b = dataptr[2];
  3178. c.a = dataptr[3];
  3179. }
  3180. return c;
  3181. }
  3182. void RendererStorageRD::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
  3183. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3184. ERR_FAIL_COND(!multimesh);
  3185. ERR_FAIL_COND(p_buffer.size() != (multimesh->instances * (int)multimesh->stride_cache));
  3186. {
  3187. const float *r = p_buffer.ptr();
  3188. RD::get_singleton()->buffer_update(multimesh->buffer, 0, p_buffer.size() * sizeof(float), r);
  3189. multimesh->buffer_set = true;
  3190. }
  3191. if (multimesh->data_cache.size()) {
  3192. //if we have a data cache, just update it
  3193. multimesh->data_cache = p_buffer;
  3194. {
  3195. //clear dirty since nothing will be dirty anymore
  3196. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3197. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3198. multimesh->data_cache_dirty_regions[i] = false;
  3199. }
  3200. multimesh->data_cache_used_dirty_regions = 0;
  3201. }
  3202. _multimesh_mark_all_dirty(multimesh, false, true); //update AABB
  3203. } else if (multimesh->mesh.is_valid()) {
  3204. //if we have a mesh set, we need to re-generate the AABB from the new data
  3205. const float *data = p_buffer.ptr();
  3206. _multimesh_re_create_aabb(multimesh, data, multimesh->instances);
  3207. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3208. }
  3209. }
  3210. Vector<float> RendererStorageRD::multimesh_get_buffer(RID p_multimesh) const {
  3211. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3212. ERR_FAIL_COND_V(!multimesh, Vector<float>());
  3213. if (multimesh->buffer.is_null()) {
  3214. return Vector<float>();
  3215. } else if (multimesh->data_cache.size()) {
  3216. return multimesh->data_cache;
  3217. } else {
  3218. //get from memory
  3219. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(multimesh->buffer);
  3220. Vector<float> ret;
  3221. ret.resize(multimesh->instances * multimesh->stride_cache);
  3222. {
  3223. float *w = ret.ptrw();
  3224. const uint8_t *r = buffer.ptr();
  3225. memcpy(w, r, buffer.size());
  3226. }
  3227. return ret;
  3228. }
  3229. }
  3230. void RendererStorageRD::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
  3231. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3232. ERR_FAIL_COND(!multimesh);
  3233. ERR_FAIL_COND(p_visible < -1 || p_visible > multimesh->instances);
  3234. if (multimesh->visible_instances == p_visible) {
  3235. return;
  3236. }
  3237. if (multimesh->data_cache.size()) {
  3238. //there is a data cache..
  3239. _multimesh_mark_all_dirty(multimesh, false, true);
  3240. }
  3241. multimesh->visible_instances = p_visible;
  3242. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES);
  3243. }
  3244. int RendererStorageRD::multimesh_get_visible_instances(RID p_multimesh) const {
  3245. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3246. ERR_FAIL_COND_V(!multimesh, 0);
  3247. return multimesh->visible_instances;
  3248. }
  3249. AABB RendererStorageRD::multimesh_get_aabb(RID p_multimesh) const {
  3250. MultiMesh *multimesh = multimesh_owner.getornull(p_multimesh);
  3251. ERR_FAIL_COND_V(!multimesh, AABB());
  3252. if (multimesh->aabb_dirty) {
  3253. const_cast<RendererStorageRD *>(this)->_update_dirty_multimeshes();
  3254. }
  3255. return multimesh->aabb;
  3256. }
  3257. void RendererStorageRD::_update_dirty_multimeshes() {
  3258. while (multimesh_dirty_list) {
  3259. MultiMesh *multimesh = multimesh_dirty_list;
  3260. if (multimesh->data_cache.size()) { //may have been cleared, so only process if it exists
  3261. const float *data = multimesh->data_cache.ptr();
  3262. uint32_t visible_instances = multimesh->visible_instances >= 0 ? multimesh->visible_instances : multimesh->instances;
  3263. if (multimesh->data_cache_used_dirty_regions) {
  3264. uint32_t data_cache_dirty_region_count = (multimesh->instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3265. uint32_t visible_region_count = (visible_instances - 1) / MULTIMESH_DIRTY_REGION_SIZE + 1;
  3266. uint32_t region_size = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * sizeof(float);
  3267. if (multimesh->data_cache_used_dirty_regions > 32 || multimesh->data_cache_used_dirty_regions > visible_region_count / 2) {
  3268. //if there too many dirty regions, or represent the majority of regions, just copy all, else transfer cost piles up too much
  3269. RD::get_singleton()->buffer_update(multimesh->buffer, 0, MIN(visible_region_count * region_size, multimesh->instances * multimesh->stride_cache * sizeof(float)), data);
  3270. } else {
  3271. //not that many regions? update them all
  3272. for (uint32_t i = 0; i < visible_region_count; i++) {
  3273. if (multimesh->data_cache_dirty_regions[i]) {
  3274. uint64_t offset = i * region_size;
  3275. uint64_t size = multimesh->stride_cache * multimesh->instances * sizeof(float);
  3276. RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[i * region_size]);
  3277. }
  3278. }
  3279. }
  3280. for (uint32_t i = 0; i < data_cache_dirty_region_count; i++) {
  3281. multimesh->data_cache_dirty_regions[i] = false;
  3282. }
  3283. multimesh->data_cache_used_dirty_regions = 0;
  3284. }
  3285. if (multimesh->aabb_dirty) {
  3286. //aabb is dirty..
  3287. _multimesh_re_create_aabb(multimesh, data, visible_instances);
  3288. multimesh->aabb_dirty = false;
  3289. multimesh->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3290. }
  3291. }
  3292. multimesh_dirty_list = multimesh->dirty_list;
  3293. multimesh->dirty_list = nullptr;
  3294. multimesh->dirty = false;
  3295. }
  3296. multimesh_dirty_list = nullptr;
  3297. }
  3298. /* PARTICLES */
  3299. RID RendererStorageRD::particles_allocate() {
  3300. return particles_owner.allocate_rid();
  3301. }
  3302. void RendererStorageRD::particles_initialize(RID p_rid) {
  3303. particles_owner.initialize_rid(p_rid, Particles());
  3304. }
  3305. void RendererStorageRD::particles_set_emitting(RID p_particles, bool p_emitting) {
  3306. Particles *particles = particles_owner.getornull(p_particles);
  3307. ERR_FAIL_COND(!particles);
  3308. particles->emitting = p_emitting;
  3309. }
  3310. bool RendererStorageRD::particles_get_emitting(RID p_particles) {
  3311. Particles *particles = particles_owner.getornull(p_particles);
  3312. ERR_FAIL_COND_V(!particles, false);
  3313. return particles->emitting;
  3314. }
  3315. void RendererStorageRD::_particles_free_data(Particles *particles) {
  3316. if (particles->particle_buffer.is_valid()) {
  3317. RD::get_singleton()->free(particles->particle_buffer);
  3318. particles->particle_buffer = RID();
  3319. RD::get_singleton()->free(particles->particle_instance_buffer);
  3320. particles->particle_instance_buffer = RID();
  3321. }
  3322. if (particles->frame_params_buffer.is_valid()) {
  3323. RD::get_singleton()->free(particles->frame_params_buffer);
  3324. particles->frame_params_buffer = RID();
  3325. }
  3326. particles->particles_transforms_buffer_uniform_set = RID();
  3327. if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) {
  3328. RD::get_singleton()->free(particles->trail_bind_pose_uniform_set);
  3329. }
  3330. particles->trail_bind_pose_uniform_set = RID();
  3331. if (particles->trail_bind_pose_buffer.is_valid()) {
  3332. RD::get_singleton()->free(particles->trail_bind_pose_buffer);
  3333. particles->trail_bind_pose_buffer = RID();
  3334. }
  3335. if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) {
  3336. RD::get_singleton()->free(particles->collision_textures_uniform_set);
  3337. }
  3338. particles->collision_textures_uniform_set = RID();
  3339. if (particles->particles_sort_buffer.is_valid()) {
  3340. RD::get_singleton()->free(particles->particles_sort_buffer);
  3341. particles->particles_sort_buffer = RID();
  3342. particles->particles_sort_uniform_set = RID();
  3343. }
  3344. if (particles->emission_buffer != nullptr) {
  3345. particles->emission_buffer = nullptr;
  3346. particles->emission_buffer_data.clear();
  3347. RD::get_singleton()->free(particles->emission_storage_buffer);
  3348. particles->emission_storage_buffer = RID();
  3349. }
  3350. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  3351. //will need to be re-created
  3352. RD::get_singleton()->free(particles->particles_material_uniform_set);
  3353. }
  3354. particles->particles_material_uniform_set = RID();
  3355. }
  3356. void RendererStorageRD::particles_set_amount(RID p_particles, int p_amount) {
  3357. Particles *particles = particles_owner.getornull(p_particles);
  3358. ERR_FAIL_COND(!particles);
  3359. if (particles->amount == p_amount) {
  3360. return;
  3361. }
  3362. _particles_free_data(particles);
  3363. particles->amount = p_amount;
  3364. particles->prev_ticks = 0;
  3365. particles->phase = 0;
  3366. particles->prev_phase = 0;
  3367. particles->clear = true;
  3368. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  3369. }
  3370. void RendererStorageRD::particles_set_lifetime(RID p_particles, float p_lifetime) {
  3371. Particles *particles = particles_owner.getornull(p_particles);
  3372. ERR_FAIL_COND(!particles);
  3373. particles->lifetime = p_lifetime;
  3374. }
  3375. void RendererStorageRD::particles_set_one_shot(RID p_particles, bool p_one_shot) {
  3376. Particles *particles = particles_owner.getornull(p_particles);
  3377. ERR_FAIL_COND(!particles);
  3378. particles->one_shot = p_one_shot;
  3379. }
  3380. void RendererStorageRD::particles_set_pre_process_time(RID p_particles, float p_time) {
  3381. Particles *particles = particles_owner.getornull(p_particles);
  3382. ERR_FAIL_COND(!particles);
  3383. particles->pre_process_time = p_time;
  3384. }
  3385. void RendererStorageRD::particles_set_explosiveness_ratio(RID p_particles, float p_ratio) {
  3386. Particles *particles = particles_owner.getornull(p_particles);
  3387. ERR_FAIL_COND(!particles);
  3388. particles->explosiveness = p_ratio;
  3389. }
  3390. void RendererStorageRD::particles_set_randomness_ratio(RID p_particles, float p_ratio) {
  3391. Particles *particles = particles_owner.getornull(p_particles);
  3392. ERR_FAIL_COND(!particles);
  3393. particles->randomness = p_ratio;
  3394. }
  3395. void RendererStorageRD::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
  3396. Particles *particles = particles_owner.getornull(p_particles);
  3397. ERR_FAIL_COND(!particles);
  3398. particles->custom_aabb = p_aabb;
  3399. particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  3400. }
  3401. void RendererStorageRD::particles_set_speed_scale(RID p_particles, float p_scale) {
  3402. Particles *particles = particles_owner.getornull(p_particles);
  3403. ERR_FAIL_COND(!particles);
  3404. particles->speed_scale = p_scale;
  3405. }
  3406. void RendererStorageRD::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
  3407. Particles *particles = particles_owner.getornull(p_particles);
  3408. ERR_FAIL_COND(!particles);
  3409. particles->use_local_coords = p_enable;
  3410. }
  3411. void RendererStorageRD::particles_set_fixed_fps(RID p_particles, int p_fps) {
  3412. Particles *particles = particles_owner.getornull(p_particles);
  3413. ERR_FAIL_COND(!particles);
  3414. particles->fixed_fps = p_fps;
  3415. _particles_free_data(particles);
  3416. particles->prev_ticks = 0;
  3417. particles->phase = 0;
  3418. particles->prev_phase = 0;
  3419. particles->clear = true;
  3420. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  3421. }
  3422. void RendererStorageRD::particles_set_interpolate(RID p_particles, bool p_enable) {
  3423. Particles *particles = particles_owner.getornull(p_particles);
  3424. ERR_FAIL_COND(!particles);
  3425. particles->interpolate = p_enable;
  3426. }
  3427. void RendererStorageRD::particles_set_fractional_delta(RID p_particles, bool p_enable) {
  3428. Particles *particles = particles_owner.getornull(p_particles);
  3429. ERR_FAIL_COND(!particles);
  3430. particles->fractional_delta = p_enable;
  3431. }
  3432. void RendererStorageRD::particles_set_trails(RID p_particles, bool p_enable, float p_length) {
  3433. Particles *particles = particles_owner.getornull(p_particles);
  3434. ERR_FAIL_COND(!particles);
  3435. ERR_FAIL_COND(p_length < 0.1);
  3436. p_length = MIN(10.0, p_length);
  3437. particles->trails_enabled = p_enable;
  3438. particles->trail_length = p_length;
  3439. _particles_free_data(particles);
  3440. particles->prev_ticks = 0;
  3441. particles->phase = 0;
  3442. particles->prev_phase = 0;
  3443. particles->clear = true;
  3444. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  3445. }
  3446. void RendererStorageRD::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform> &p_bind_poses) {
  3447. Particles *particles = particles_owner.getornull(p_particles);
  3448. ERR_FAIL_COND(!particles);
  3449. if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) {
  3450. _particles_free_data(particles);
  3451. particles->prev_ticks = 0;
  3452. particles->phase = 0;
  3453. particles->prev_phase = 0;
  3454. particles->clear = true;
  3455. }
  3456. particles->trail_bind_poses = p_bind_poses;
  3457. particles->trail_bind_poses_dirty = true;
  3458. particles->dependency.changed_notify(DEPENDENCY_CHANGED_PARTICLES);
  3459. }
  3460. void RendererStorageRD::particles_set_collision_base_size(RID p_particles, float p_size) {
  3461. Particles *particles = particles_owner.getornull(p_particles);
  3462. ERR_FAIL_COND(!particles);
  3463. particles->collision_base_size = p_size;
  3464. }
  3465. void RendererStorageRD::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
  3466. Particles *particles = particles_owner.getornull(p_particles);
  3467. ERR_FAIL_COND(!particles);
  3468. particles->transform_align = p_transform_align;
  3469. }
  3470. void RendererStorageRD::particles_set_process_material(RID p_particles, RID p_material) {
  3471. Particles *particles = particles_owner.getornull(p_particles);
  3472. ERR_FAIL_COND(!particles);
  3473. particles->process_material = p_material;
  3474. }
  3475. void RendererStorageRD::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
  3476. Particles *particles = particles_owner.getornull(p_particles);
  3477. ERR_FAIL_COND(!particles);
  3478. particles->draw_order = p_order;
  3479. }
  3480. void RendererStorageRD::particles_set_draw_passes(RID p_particles, int p_passes) {
  3481. Particles *particles = particles_owner.getornull(p_particles);
  3482. ERR_FAIL_COND(!particles);
  3483. particles->draw_passes.resize(p_passes);
  3484. }
  3485. void RendererStorageRD::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
  3486. Particles *particles = particles_owner.getornull(p_particles);
  3487. ERR_FAIL_COND(!particles);
  3488. ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
  3489. particles->draw_passes.write[p_pass] = p_mesh;
  3490. }
  3491. void RendererStorageRD::particles_restart(RID p_particles) {
  3492. Particles *particles = particles_owner.getornull(p_particles);
  3493. ERR_FAIL_COND(!particles);
  3494. particles->restart_request = true;
  3495. }
  3496. void RendererStorageRD::_particles_allocate_emission_buffer(Particles *particles) {
  3497. ERR_FAIL_COND(particles->emission_buffer != nullptr);
  3498. particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4);
  3499. memset(particles->emission_buffer_data.ptrw(), 0, particles->emission_buffer_data.size());
  3500. particles->emission_buffer = (ParticleEmissionBuffer *)particles->emission_buffer_data.ptrw();
  3501. particles->emission_buffer->particle_max = particles->amount;
  3502. particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data);
  3503. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  3504. //will need to be re-created
  3505. RD::get_singleton()->free(particles->particles_material_uniform_set);
  3506. particles->particles_material_uniform_set = RID();
  3507. }
  3508. }
  3509. void RendererStorageRD::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
  3510. Particles *particles = particles_owner.getornull(p_particles);
  3511. ERR_FAIL_COND(!particles);
  3512. ERR_FAIL_COND(p_particles == p_subemitter_particles);
  3513. particles->sub_emitter = p_subemitter_particles;
  3514. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  3515. RD::get_singleton()->free(particles->particles_material_uniform_set);
  3516. particles->particles_material_uniform_set = RID(); //clear and force to re create sub emitting
  3517. }
  3518. }
  3519. void RendererStorageRD::particles_emit(RID p_particles, const Transform &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
  3520. Particles *particles = particles_owner.getornull(p_particles);
  3521. ERR_FAIL_COND(!particles);
  3522. ERR_FAIL_COND(particles->amount == 0);
  3523. if (particles->emitting) {
  3524. particles->clear = true;
  3525. particles->emitting = false;
  3526. }
  3527. if (particles->emission_buffer == nullptr) {
  3528. _particles_allocate_emission_buffer(particles);
  3529. }
  3530. if (particles->inactive) {
  3531. //in case it was inactive, make active again
  3532. particles->inactive = false;
  3533. particles->inactive_time = 0;
  3534. }
  3535. int32_t idx = particles->emission_buffer->particle_count;
  3536. if (idx < particles->emission_buffer->particle_max) {
  3537. store_transform(p_transform, particles->emission_buffer->data[idx].xform);
  3538. particles->emission_buffer->data[idx].velocity[0] = p_velocity.x;
  3539. particles->emission_buffer->data[idx].velocity[1] = p_velocity.y;
  3540. particles->emission_buffer->data[idx].velocity[2] = p_velocity.z;
  3541. particles->emission_buffer->data[idx].custom[0] = p_custom.r;
  3542. particles->emission_buffer->data[idx].custom[1] = p_custom.g;
  3543. particles->emission_buffer->data[idx].custom[2] = p_custom.b;
  3544. particles->emission_buffer->data[idx].custom[3] = p_custom.a;
  3545. particles->emission_buffer->data[idx].color[0] = p_color.r;
  3546. particles->emission_buffer->data[idx].color[1] = p_color.g;
  3547. particles->emission_buffer->data[idx].color[2] = p_color.b;
  3548. particles->emission_buffer->data[idx].color[3] = p_color.a;
  3549. particles->emission_buffer->data[idx].flags = p_emit_flags;
  3550. particles->emission_buffer->particle_count++;
  3551. }
  3552. }
  3553. void RendererStorageRD::particles_request_process(RID p_particles) {
  3554. Particles *particles = particles_owner.getornull(p_particles);
  3555. ERR_FAIL_COND(!particles);
  3556. if (!particles->dirty) {
  3557. particles->dirty = true;
  3558. particles->update_list = particle_update_list;
  3559. particle_update_list = particles;
  3560. }
  3561. }
  3562. AABB RendererStorageRD::particles_get_current_aabb(RID p_particles) {
  3563. const Particles *particles = particles_owner.getornull(p_particles);
  3564. ERR_FAIL_COND_V(!particles, AABB());
  3565. int total_amount = particles->amount;
  3566. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  3567. total_amount *= particles->trail_bind_poses.size();
  3568. }
  3569. Vector<ParticleData> data;
  3570. data.resize(total_amount);
  3571. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
  3572. Transform inv = particles->emission_transform.affine_inverse();
  3573. AABB aabb;
  3574. if (buffer.size()) {
  3575. bool first = true;
  3576. const ParticleData *particle_data = (const ParticleData *)data.ptr();
  3577. for (int i = 0; i < total_amount; i++) {
  3578. if (particle_data[i].active) {
  3579. Vector3 pos = Vector3(particle_data[i].xform[12], particle_data[i].xform[13], particle_data[i].xform[14]);
  3580. if (!particles->use_local_coords) {
  3581. pos = inv.xform(pos);
  3582. }
  3583. if (first) {
  3584. aabb.position = pos;
  3585. first = false;
  3586. } else {
  3587. aabb.expand_to(pos);
  3588. }
  3589. }
  3590. }
  3591. }
  3592. float longest_axis_size = 0;
  3593. for (int i = 0; i < particles->draw_passes.size(); i++) {
  3594. if (particles->draw_passes[i].is_valid()) {
  3595. AABB maabb = mesh_get_aabb(particles->draw_passes[i], RID());
  3596. longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size);
  3597. }
  3598. }
  3599. aabb.grow_by(longest_axis_size);
  3600. return aabb;
  3601. }
  3602. AABB RendererStorageRD::particles_get_aabb(RID p_particles) const {
  3603. const Particles *particles = particles_owner.getornull(p_particles);
  3604. ERR_FAIL_COND_V(!particles, AABB());
  3605. return particles->custom_aabb;
  3606. }
  3607. void RendererStorageRD::particles_set_emission_transform(RID p_particles, const Transform &p_transform) {
  3608. Particles *particles = particles_owner.getornull(p_particles);
  3609. ERR_FAIL_COND(!particles);
  3610. particles->emission_transform = p_transform;
  3611. }
  3612. int RendererStorageRD::particles_get_draw_passes(RID p_particles) const {
  3613. const Particles *particles = particles_owner.getornull(p_particles);
  3614. ERR_FAIL_COND_V(!particles, 0);
  3615. return particles->draw_passes.size();
  3616. }
  3617. RID RendererStorageRD::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
  3618. const Particles *particles = particles_owner.getornull(p_particles);
  3619. ERR_FAIL_COND_V(!particles, RID());
  3620. ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID());
  3621. return particles->draw_passes[p_pass];
  3622. }
  3623. void RendererStorageRD::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
  3624. Particles *particles = particles_owner.getornull(p_particles);
  3625. ERR_FAIL_COND(!particles);
  3626. particles->collisions.insert(p_particles_collision_instance);
  3627. }
  3628. void RendererStorageRD::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
  3629. Particles *particles = particles_owner.getornull(p_particles);
  3630. ERR_FAIL_COND(!particles);
  3631. particles->collisions.erase(p_particles_collision_instance);
  3632. }
  3633. void RendererStorageRD::_particles_process(Particles *p_particles, float p_delta) {
  3634. if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) {
  3635. Vector<RD::Uniform> uniforms;
  3636. {
  3637. RD::Uniform u;
  3638. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3639. u.binding = 0;
  3640. u.ids.push_back(p_particles->frame_params_buffer);
  3641. uniforms.push_back(u);
  3642. }
  3643. {
  3644. RD::Uniform u;
  3645. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3646. u.binding = 1;
  3647. u.ids.push_back(p_particles->particle_buffer);
  3648. uniforms.push_back(u);
  3649. }
  3650. {
  3651. RD::Uniform u;
  3652. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3653. u.binding = 2;
  3654. if (p_particles->emission_storage_buffer.is_valid()) {
  3655. u.ids.push_back(p_particles->emission_storage_buffer);
  3656. } else {
  3657. u.ids.push_back(default_rd_storage_buffer);
  3658. }
  3659. uniforms.push_back(u);
  3660. }
  3661. {
  3662. RD::Uniform u;
  3663. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3664. u.binding = 3;
  3665. Particles *sub_emitter = particles_owner.getornull(p_particles->sub_emitter);
  3666. if (sub_emitter) {
  3667. if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer
  3668. _particles_allocate_emission_buffer(sub_emitter);
  3669. }
  3670. u.ids.push_back(sub_emitter->emission_storage_buffer);
  3671. } else {
  3672. u.ids.push_back(default_rd_storage_buffer);
  3673. }
  3674. uniforms.push_back(u);
  3675. }
  3676. p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1);
  3677. }
  3678. float new_phase = Math::fmod((float)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, (float)1.0);
  3679. //move back history (if there is any)
  3680. for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) {
  3681. p_particles->frame_history[i] = p_particles->frame_history[i - 1];
  3682. }
  3683. //update current frame
  3684. ParticlesFrameParams &frame_params = p_particles->frame_history[0];
  3685. if (p_particles->clear) {
  3686. p_particles->cycle_number = 0;
  3687. p_particles->random_seed = Math::rand();
  3688. } else if (new_phase < p_particles->phase) {
  3689. if (p_particles->one_shot) {
  3690. p_particles->emitting = false;
  3691. }
  3692. p_particles->cycle_number++;
  3693. }
  3694. frame_params.emitting = p_particles->emitting;
  3695. frame_params.system_phase = new_phase;
  3696. frame_params.prev_system_phase = p_particles->phase;
  3697. p_particles->phase = new_phase;
  3698. frame_params.time = RendererCompositorRD::singleton->get_total_time();
  3699. frame_params.delta = p_delta * p_particles->speed_scale;
  3700. frame_params.random_seed = p_particles->random_seed;
  3701. frame_params.explosiveness = p_particles->explosiveness;
  3702. frame_params.randomness = p_particles->randomness;
  3703. if (p_particles->use_local_coords) {
  3704. store_transform(Transform(), frame_params.emission_transform);
  3705. } else {
  3706. store_transform(p_particles->emission_transform, frame_params.emission_transform);
  3707. }
  3708. frame_params.cycle = p_particles->cycle_number;
  3709. frame_params.frame = p_particles->frame_counter++;
  3710. frame_params.pad0 = 0;
  3711. frame_params.pad1 = 0;
  3712. frame_params.pad2 = 0;
  3713. { //collision and attractors
  3714. frame_params.collider_count = 0;
  3715. frame_params.attractor_count = 0;
  3716. frame_params.particle_size = p_particles->collision_base_size;
  3717. RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
  3718. RID collision_heightmap_texture;
  3719. Transform to_particles;
  3720. if (p_particles->use_local_coords) {
  3721. to_particles = p_particles->emission_transform.affine_inverse();
  3722. }
  3723. uint32_t collision_3d_textures_used = 0;
  3724. for (const Set<RID>::Element *E = p_particles->collisions.front(); E; E = E->next()) {
  3725. ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(E->get());
  3726. if (!pci || !pci->active) {
  3727. continue;
  3728. }
  3729. ParticlesCollision *pc = particles_collision_owner.getornull(pci->collision);
  3730. ERR_CONTINUE(!pc);
  3731. Transform to_collider = pci->transform;
  3732. if (p_particles->use_local_coords) {
  3733. to_collider = to_particles * to_collider;
  3734. }
  3735. Vector3 scale = to_collider.basis.get_scale();
  3736. to_collider.basis.orthonormalize();
  3737. if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) {
  3738. //attractor
  3739. if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) {
  3740. continue;
  3741. }
  3742. ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count];
  3743. store_transform(to_collider, attr.transform);
  3744. attr.strength = pc->attractor_strength;
  3745. attr.attenuation = pc->attractor_attenuation;
  3746. attr.directionality = pc->attractor_directionality;
  3747. switch (pc->type) {
  3748. case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: {
  3749. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE;
  3750. float radius = pc->radius;
  3751. radius *= (scale.x + scale.y + scale.z) / 3.0;
  3752. attr.extents[0] = radius;
  3753. attr.extents[1] = radius;
  3754. attr.extents[2] = radius;
  3755. } break;
  3756. case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: {
  3757. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX;
  3758. Vector3 extents = pc->extents * scale;
  3759. attr.extents[0] = extents.x;
  3760. attr.extents[1] = extents.y;
  3761. attr.extents[2] = extents.z;
  3762. } break;
  3763. case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: {
  3764. if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
  3765. continue;
  3766. }
  3767. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_VECTOR_FIELD;
  3768. Vector3 extents = pc->extents * scale;
  3769. attr.extents[0] = extents.x;
  3770. attr.extents[1] = extents.y;
  3771. attr.extents[2] = extents.z;
  3772. attr.texture_index = collision_3d_textures_used;
  3773. collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
  3774. collision_3d_textures_used++;
  3775. } break;
  3776. default: {
  3777. }
  3778. }
  3779. frame_params.attractor_count++;
  3780. } else {
  3781. //collider
  3782. if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) {
  3783. continue;
  3784. }
  3785. ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count];
  3786. store_transform(to_collider, col.transform);
  3787. switch (pc->type) {
  3788. case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
  3789. col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE;
  3790. float radius = pc->radius;
  3791. radius *= (scale.x + scale.y + scale.z) / 3.0;
  3792. col.extents[0] = radius;
  3793. col.extents[1] = radius;
  3794. col.extents[2] = radius;
  3795. } break;
  3796. case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: {
  3797. col.type = ParticlesFrameParams::COLLISION_TYPE_BOX;
  3798. Vector3 extents = pc->extents * scale;
  3799. col.extents[0] = extents.x;
  3800. col.extents[1] = extents.y;
  3801. col.extents[2] = extents.z;
  3802. } break;
  3803. case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: {
  3804. if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
  3805. continue;
  3806. }
  3807. col.type = ParticlesFrameParams::COLLISION_TYPE_SDF;
  3808. Vector3 extents = pc->extents * scale;
  3809. col.extents[0] = extents.x;
  3810. col.extents[1] = extents.y;
  3811. col.extents[2] = extents.z;
  3812. col.texture_index = collision_3d_textures_used;
  3813. col.scale = (scale.x + scale.y + scale.z) * 0.333333333333; //non uniform scale non supported
  3814. collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
  3815. collision_3d_textures_used++;
  3816. } break;
  3817. case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: {
  3818. if (collision_heightmap_texture != RID()) { //already taken
  3819. continue;
  3820. }
  3821. col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD;
  3822. Vector3 extents = pc->extents * scale;
  3823. col.extents[0] = extents.x;
  3824. col.extents[1] = extents.y;
  3825. col.extents[2] = extents.z;
  3826. collision_heightmap_texture = pc->heightfield_texture;
  3827. } break;
  3828. default: {
  3829. }
  3830. }
  3831. frame_params.collider_count++;
  3832. }
  3833. }
  3834. bool different = false;
  3835. if (collision_3d_textures_used == p_particles->collision_3d_textures_used) {
  3836. for (int i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
  3837. if (p_particles->collision_3d_textures[i] != collision_3d_textures[i]) {
  3838. different = true;
  3839. break;
  3840. }
  3841. }
  3842. }
  3843. if (collision_heightmap_texture != p_particles->collision_heightmap_texture) {
  3844. different = true;
  3845. }
  3846. bool uniform_set_valid = RD::get_singleton()->uniform_set_is_valid(p_particles->collision_textures_uniform_set);
  3847. if (different || !uniform_set_valid) {
  3848. if (uniform_set_valid) {
  3849. RD::get_singleton()->free(p_particles->collision_textures_uniform_set);
  3850. }
  3851. Vector<RD::Uniform> uniforms;
  3852. {
  3853. RD::Uniform u;
  3854. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  3855. u.binding = 0;
  3856. for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
  3857. RID rd_tex;
  3858. if (i < collision_3d_textures_used) {
  3859. Texture *t = texture_owner.getornull(collision_3d_textures[i]);
  3860. if (t && t->type == Texture::TYPE_3D) {
  3861. rd_tex = t->rd_texture;
  3862. }
  3863. }
  3864. if (rd_tex == RID()) {
  3865. rd_tex = default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE];
  3866. }
  3867. u.ids.push_back(rd_tex);
  3868. }
  3869. uniforms.push_back(u);
  3870. }
  3871. {
  3872. RD::Uniform u;
  3873. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  3874. u.binding = 1;
  3875. if (collision_heightmap_texture.is_valid()) {
  3876. u.ids.push_back(collision_heightmap_texture);
  3877. } else {
  3878. u.ids.push_back(default_rd_textures[DEFAULT_RD_TEXTURE_BLACK]);
  3879. }
  3880. uniforms.push_back(u);
  3881. }
  3882. p_particles->collision_textures_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 2);
  3883. }
  3884. }
  3885. ParticlesShader::PushConstant push_constant;
  3886. int process_amount = p_particles->amount;
  3887. if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
  3888. process_amount *= p_particles->trail_bind_poses.size();
  3889. }
  3890. push_constant.clear = p_particles->clear;
  3891. push_constant.total_particles = p_particles->amount;
  3892. push_constant.lifetime = p_particles->lifetime;
  3893. push_constant.trail_size = p_particles->trail_params.size();
  3894. push_constant.use_fractional_delta = p_particles->fractional_delta;
  3895. push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit);
  3896. push_constant.trail_pass = false;
  3897. p_particles->force_sub_emit = false; //reset
  3898. Particles *sub_emitter = particles_owner.getornull(p_particles->sub_emitter);
  3899. if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) {
  3900. // print_line("updating subemitter buffer");
  3901. int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 };
  3902. RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero);
  3903. push_constant.can_emit = true;
  3904. if (sub_emitter->emitting) {
  3905. sub_emitter->emitting = false;
  3906. sub_emitter->clear = true; //will need to clear if it was emitting, sorry
  3907. }
  3908. //make sure the sub emitter processes particles too
  3909. sub_emitter->inactive = false;
  3910. sub_emitter->inactive_time = 0;
  3911. sub_emitter->force_sub_emit = true;
  3912. } else {
  3913. push_constant.can_emit = false;
  3914. }
  3915. if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) {
  3916. RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer);
  3917. p_particles->emission_buffer->particle_count = 0;
  3918. }
  3919. p_particles->clear = false;
  3920. if (p_particles->trail_params.size() > 1) {
  3921. //fill the trail params
  3922. for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) {
  3923. uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size();
  3924. p_particles->trail_params[i] = p_particles->frame_history[src_idx];
  3925. }
  3926. } else {
  3927. p_particles->trail_params[0] = p_particles->frame_history[0];
  3928. }
  3929. RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr());
  3930. ParticlesMaterialData *m = (ParticlesMaterialData *)material_get_data(p_particles->process_material, SHADER_TYPE_PARTICLES);
  3931. if (!m) {
  3932. m = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, SHADER_TYPE_PARTICLES);
  3933. }
  3934. ERR_FAIL_COND(!m);
  3935. //todo should maybe compute all particle systems together?
  3936. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  3937. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline);
  3938. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, 0);
  3939. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, 1);
  3940. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->collision_textures_uniform_set, 2);
  3941. if (m->uniform_set.is_valid()) {
  3942. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3);
  3943. }
  3944. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
  3945. if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
  3946. //trails requires two passes in order to catch particle starts
  3947. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1);
  3948. RD::get_singleton()->compute_list_add_barrier(compute_list);
  3949. push_constant.trail_pass = true;
  3950. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
  3951. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1);
  3952. } else {
  3953. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1);
  3954. }
  3955. RD::get_singleton()->compute_list_end();
  3956. }
  3957. void RendererStorageRD::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
  3958. Particles *particles = particles_owner.getornull(p_particles);
  3959. ERR_FAIL_COND(!particles);
  3960. if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
  3961. return;
  3962. }
  3963. if (particles->particle_buffer.is_null()) {
  3964. return; //particles have not processed yet
  3965. }
  3966. bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH;
  3967. //copy to sort buffer
  3968. if (do_sort && particles->particles_sort_buffer == RID()) {
  3969. uint32_t size = particles->amount;
  3970. if (size & 1) {
  3971. size++; //make multiple of 16
  3972. }
  3973. size *= sizeof(float) * 2;
  3974. particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size);
  3975. {
  3976. Vector<RD::Uniform> uniforms;
  3977. {
  3978. RD::Uniform u;
  3979. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  3980. u.binding = 0;
  3981. u.ids.push_back(particles->particles_sort_buffer);
  3982. uniforms.push_back(u);
  3983. }
  3984. particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1);
  3985. }
  3986. }
  3987. ParticlesShader::CopyPushConstant copy_push_constant;
  3988. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  3989. int fixed_fps = 60.0;
  3990. if (particles->fixed_fps > 0) {
  3991. fixed_fps = particles->fixed_fps;
  3992. }
  3993. copy_push_constant.trail_size = particles->trail_bind_poses.size();
  3994. copy_push_constant.trail_total = particles->frame_history.size();
  3995. copy_push_constant.frame_delta = 1.0 / fixed_fps;
  3996. } else {
  3997. copy_push_constant.trail_size = 1;
  3998. copy_push_constant.trail_total = 1;
  3999. copy_push_constant.frame_delta = 0.0;
  4000. }
  4001. copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
  4002. copy_push_constant.total_particles = particles->amount;
  4003. Vector3 axis = -p_axis; // cameras look to z negative
  4004. if (particles->use_local_coords) {
  4005. axis = particles->emission_transform.basis.xform_inv(axis).normalized();
  4006. }
  4007. copy_push_constant.sort_direction[0] = axis.x;
  4008. copy_push_constant.sort_direction[1] = axis.y;
  4009. copy_push_constant.sort_direction[2] = axis.z;
  4010. copy_push_constant.align_up[0] = p_up_axis.x;
  4011. copy_push_constant.align_up[1] = p_up_axis.y;
  4012. copy_push_constant.align_up[2] = p_up_axis.z;
  4013. copy_push_constant.align_mode = particles->transform_align;
  4014. if (do_sort) {
  4015. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4016. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER]);
  4017. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  4018. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
  4019. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  4020. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  4021. RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
  4022. RD::get_singleton()->compute_list_end();
  4023. effects.sort_buffer(particles->particles_sort_uniform_set, particles->amount);
  4024. }
  4025. copy_push_constant.total_particles *= copy_push_constant.total_particles;
  4026. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4027. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : ParticlesShader::COPY_MODE_FILL_INSTANCES]);
  4028. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  4029. if (do_sort) {
  4030. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
  4031. }
  4032. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  4033. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  4034. RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1);
  4035. RD::get_singleton()->compute_list_end();
  4036. }
  4037. void RendererStorageRD::_particles_update_buffers(Particles *particles) {
  4038. if (particles->amount > 0 && particles->particle_buffer.is_null()) {
  4039. int total_amount = particles->amount;
  4040. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4041. total_amount *= particles->trail_bind_poses.size();
  4042. }
  4043. particles->particle_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticleData) * total_amount);
  4044. particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 4 * (3 + 1 + 1) * total_amount);
  4045. //needs to clear it
  4046. {
  4047. Vector<RD::Uniform> uniforms;
  4048. {
  4049. RD::Uniform u;
  4050. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4051. u.binding = 1;
  4052. u.ids.push_back(particles->particle_buffer);
  4053. uniforms.push_back(u);
  4054. }
  4055. {
  4056. RD::Uniform u;
  4057. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4058. u.binding = 2;
  4059. u.ids.push_back(particles->particle_instance_buffer);
  4060. uniforms.push_back(u);
  4061. }
  4062. particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
  4063. }
  4064. }
  4065. }
  4066. void RendererStorageRD::update_particles() {
  4067. while (particle_update_list) {
  4068. //use transform feedback to process particles
  4069. Particles *particles = particle_update_list;
  4070. //take and remove
  4071. particle_update_list = particles->update_list;
  4072. particles->update_list = nullptr;
  4073. particles->dirty = false;
  4074. _particles_update_buffers(particles);
  4075. if (particles->restart_request) {
  4076. particles->prev_ticks = 0;
  4077. particles->phase = 0;
  4078. particles->prev_phase = 0;
  4079. particles->clear = true;
  4080. particles->restart_request = false;
  4081. }
  4082. if (particles->inactive && !particles->emitting) {
  4083. //go next
  4084. continue;
  4085. }
  4086. if (particles->emitting) {
  4087. if (particles->inactive) {
  4088. //restart system from scratch
  4089. particles->prev_ticks = 0;
  4090. particles->phase = 0;
  4091. particles->prev_phase = 0;
  4092. particles->clear = true;
  4093. }
  4094. particles->inactive = false;
  4095. particles->inactive_time = 0;
  4096. } else {
  4097. particles->inactive_time += particles->speed_scale * RendererCompositorRD::singleton->get_frame_delta_time();
  4098. if (particles->inactive_time > particles->lifetime * 1.2) {
  4099. particles->inactive = true;
  4100. continue;
  4101. }
  4102. }
  4103. #ifndef _MSC_VER
  4104. #warning Should use display refresh rate for all this
  4105. #endif
  4106. float screen_hz = 60;
  4107. int fixed_fps = 0;
  4108. if (particles->fixed_fps > 0) {
  4109. fixed_fps = particles->fixed_fps;
  4110. } else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4111. fixed_fps = screen_hz;
  4112. }
  4113. {
  4114. //update trails
  4115. int history_size = 1;
  4116. int trail_steps = 1;
  4117. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4118. history_size = MAX(1, int(particles->trail_length * fixed_fps));
  4119. trail_steps = particles->trail_bind_poses.size();
  4120. }
  4121. if (uint32_t(history_size) != particles->frame_history.size()) {
  4122. particles->frame_history.resize(history_size);
  4123. memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size);
  4124. }
  4125. if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) {
  4126. particles->trail_params.resize(trail_steps);
  4127. if (particles->frame_params_buffer.is_valid()) {
  4128. RD::get_singleton()->free(particles->frame_params_buffer);
  4129. }
  4130. particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps);
  4131. }
  4132. if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) {
  4133. particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size());
  4134. particles->trail_bind_poses_dirty = true;
  4135. }
  4136. if (particles->trail_bind_pose_uniform_set.is_null()) {
  4137. Vector<RD::Uniform> uniforms;
  4138. {
  4139. RD::Uniform u;
  4140. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4141. u.binding = 0;
  4142. if (particles->trail_bind_pose_buffer.is_valid()) {
  4143. u.ids.push_back(particles->trail_bind_pose_buffer);
  4144. } else {
  4145. u.ids.push_back(default_rd_storage_buffer);
  4146. }
  4147. uniforms.push_back(u);
  4148. }
  4149. particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2);
  4150. }
  4151. if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) {
  4152. if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) {
  4153. particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16);
  4154. }
  4155. for (int i = 0; i < particles->trail_bind_poses.size(); i++) {
  4156. store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]);
  4157. }
  4158. RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr());
  4159. }
  4160. }
  4161. bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
  4162. if (particles->clear && particles->pre_process_time > 0.0) {
  4163. float frame_time;
  4164. if (fixed_fps > 0) {
  4165. frame_time = 1.0 / fixed_fps;
  4166. } else {
  4167. frame_time = 1.0 / 30.0;
  4168. }
  4169. float todo = particles->pre_process_time;
  4170. while (todo >= 0) {
  4171. _particles_process(particles, frame_time);
  4172. todo -= frame_time;
  4173. }
  4174. }
  4175. if (fixed_fps > 0) {
  4176. float frame_time;
  4177. float decr;
  4178. if (zero_time_scale) {
  4179. frame_time = 0.0;
  4180. decr = 1.0 / fixed_fps;
  4181. } else {
  4182. frame_time = 1.0 / fixed_fps;
  4183. decr = frame_time;
  4184. }
  4185. float delta = RendererCompositorRD::singleton->get_frame_delta_time();
  4186. if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
  4187. delta = 0.1;
  4188. } else if (delta <= 0.0) { //unlikely but..
  4189. delta = 0.001;
  4190. }
  4191. float todo = particles->frame_remainder + delta;
  4192. while (todo >= frame_time) {
  4193. _particles_process(particles, frame_time);
  4194. todo -= decr;
  4195. }
  4196. particles->frame_remainder = todo;
  4197. } else {
  4198. if (zero_time_scale) {
  4199. _particles_process(particles, 0.0);
  4200. } else {
  4201. _particles_process(particles, RendererCompositorRD::singleton->get_frame_delta_time());
  4202. }
  4203. }
  4204. //copy particles to instance buffer
  4205. if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
  4206. //does not need view dependent operation, do copy here
  4207. ParticlesShader::CopyPushConstant copy_push_constant;
  4208. int total_amount = particles->amount;
  4209. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4210. total_amount *= particles->trail_bind_poses.size();
  4211. }
  4212. copy_push_constant.total_particles = total_amount;
  4213. copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
  4214. copy_push_constant.align_mode = particles->transform_align;
  4215. copy_push_constant.align_up[0] = 0;
  4216. copy_push_constant.align_up[1] = 0;
  4217. copy_push_constant.align_up[2] = 0;
  4218. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  4219. copy_push_constant.trail_size = particles->trail_bind_poses.size();
  4220. copy_push_constant.trail_total = particles->frame_history.size();
  4221. copy_push_constant.frame_delta = 1.0 / fixed_fps;
  4222. } else {
  4223. copy_push_constant.trail_size = 1;
  4224. copy_push_constant.trail_total = 1;
  4225. copy_push_constant.frame_delta = 0.0;
  4226. }
  4227. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  4228. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES]);
  4229. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  4230. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  4231. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  4232. RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1);
  4233. RD::get_singleton()->compute_list_end();
  4234. }
  4235. particles->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4236. }
  4237. }
  4238. bool RendererStorageRD::particles_is_inactive(RID p_particles) const {
  4239. const Particles *particles = particles_owner.getornull(p_particles);
  4240. ERR_FAIL_COND_V(!particles, false);
  4241. return !particles->emitting && particles->inactive;
  4242. }
  4243. /* SKY SHADER */
  4244. void RendererStorageRD::ParticlesShaderData::set_code(const String &p_code) {
  4245. //compile
  4246. code = p_code;
  4247. valid = false;
  4248. ubo_size = 0;
  4249. uniforms.clear();
  4250. if (code == String()) {
  4251. return; //just invalid, but no error
  4252. }
  4253. ShaderCompilerRD::GeneratedCode gen_code;
  4254. ShaderCompilerRD::IdentifierActions actions;
  4255. actions.entry_point_stages["start"] = ShaderCompilerRD::STAGE_COMPUTE;
  4256. actions.entry_point_stages["process"] = ShaderCompilerRD::STAGE_COMPUTE;
  4257. /*
  4258. uses_time = false;
  4259. actions.render_mode_flags["use_half_res_pass"] = &uses_half_res;
  4260. actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res;
  4261. actions.usage_flag_pointers["TIME"] = &uses_time;
  4262. */
  4263. actions.uniforms = &uniforms;
  4264. Error err = base_singleton->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code);
  4265. ERR_FAIL_COND(err != OK);
  4266. if (version.is_null()) {
  4267. version = base_singleton->particles_shader.shader.version_create();
  4268. }
  4269. base_singleton->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompilerRD::STAGE_COMPUTE], gen_code.defines);
  4270. ERR_FAIL_COND(!base_singleton->particles_shader.shader.version_is_valid(version));
  4271. ubo_size = gen_code.uniform_total_size;
  4272. ubo_offsets = gen_code.uniform_offsets;
  4273. texture_uniforms = gen_code.texture_uniforms;
  4274. //update pipelines
  4275. pipeline = RD::get_singleton()->compute_pipeline_create(base_singleton->particles_shader.shader.version_get_shader(version, 0));
  4276. valid = true;
  4277. }
  4278. void RendererStorageRD::ParticlesShaderData::set_default_texture_param(const StringName &p_name, RID p_texture) {
  4279. if (!p_texture.is_valid()) {
  4280. default_texture_params.erase(p_name);
  4281. } else {
  4282. default_texture_params[p_name] = p_texture;
  4283. }
  4284. }
  4285. void RendererStorageRD::ParticlesShaderData::get_param_list(List<PropertyInfo> *p_param_list) const {
  4286. Map<int, StringName> order;
  4287. for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
  4288. if (E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_GLOBAL || E->get().scope == ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  4289. continue;
  4290. }
  4291. if (E->get().texture_order >= 0) {
  4292. order[E->get().texture_order + 100000] = E->key();
  4293. } else {
  4294. order[E->get().order] = E->key();
  4295. }
  4296. }
  4297. for (Map<int, StringName>::Element *E = order.front(); E; E = E->next()) {
  4298. PropertyInfo pi = ShaderLanguage::uniform_to_property_info(uniforms[E->get()]);
  4299. pi.name = E->get();
  4300. p_param_list->push_back(pi);
  4301. }
  4302. }
  4303. void RendererStorageRD::ParticlesShaderData::get_instance_param_list(List<RendererStorage::InstanceShaderParam> *p_param_list) const {
  4304. for (Map<StringName, ShaderLanguage::ShaderNode::Uniform>::Element *E = uniforms.front(); E; E = E->next()) {
  4305. if (E->get().scope != ShaderLanguage::ShaderNode::Uniform::SCOPE_INSTANCE) {
  4306. continue;
  4307. }
  4308. RendererStorage::InstanceShaderParam p;
  4309. p.info = ShaderLanguage::uniform_to_property_info(E->get());
  4310. p.info.name = E->key(); //supply name
  4311. p.index = E->get().instance_index;
  4312. p.default_value = ShaderLanguage::constant_value_to_variant(E->get().default_value, E->get().type, E->get().hint);
  4313. p_param_list->push_back(p);
  4314. }
  4315. }
  4316. bool RendererStorageRD::ParticlesShaderData::is_param_texture(const StringName &p_param) const {
  4317. if (!uniforms.has(p_param)) {
  4318. return false;
  4319. }
  4320. return uniforms[p_param].texture_order >= 0;
  4321. }
  4322. bool RendererStorageRD::ParticlesShaderData::is_animated() const {
  4323. return false;
  4324. }
  4325. bool RendererStorageRD::ParticlesShaderData::casts_shadows() const {
  4326. return false;
  4327. }
  4328. Variant RendererStorageRD::ParticlesShaderData::get_default_parameter(const StringName &p_parameter) const {
  4329. if (uniforms.has(p_parameter)) {
  4330. ShaderLanguage::ShaderNode::Uniform uniform = uniforms[p_parameter];
  4331. Vector<ShaderLanguage::ConstantNode::Value> default_value = uniform.default_value;
  4332. return ShaderLanguage::constant_value_to_variant(default_value, uniform.type, uniform.hint);
  4333. }
  4334. return Variant();
  4335. }
  4336. RS::ShaderNativeSourceCode RendererStorageRD::ParticlesShaderData::get_native_source_code() const {
  4337. return base_singleton->particles_shader.shader.version_get_native_source_code(version);
  4338. }
  4339. RendererStorageRD::ParticlesShaderData::ParticlesShaderData() {
  4340. valid = false;
  4341. }
  4342. RendererStorageRD::ParticlesShaderData::~ParticlesShaderData() {
  4343. //pipeline variants will clear themselves if shader is gone
  4344. if (version.is_valid()) {
  4345. base_singleton->particles_shader.shader.version_free(version);
  4346. }
  4347. }
  4348. RendererStorageRD::ShaderData *RendererStorageRD::_create_particles_shader_func() {
  4349. ParticlesShaderData *shader_data = memnew(ParticlesShaderData);
  4350. return shader_data;
  4351. }
  4352. void RendererStorageRD::ParticlesMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
  4353. uniform_set_updated = true;
  4354. if ((uint32_t)ubo_data.size() != shader_data->ubo_size) {
  4355. p_uniform_dirty = true;
  4356. if (uniform_buffer.is_valid()) {
  4357. RD::get_singleton()->free(uniform_buffer);
  4358. uniform_buffer = RID();
  4359. }
  4360. ubo_data.resize(shader_data->ubo_size);
  4361. if (ubo_data.size()) {
  4362. uniform_buffer = RD::get_singleton()->uniform_buffer_create(ubo_data.size());
  4363. memset(ubo_data.ptrw(), 0, ubo_data.size()); //clear
  4364. }
  4365. //clear previous uniform set
  4366. if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  4367. RD::get_singleton()->free(uniform_set);
  4368. uniform_set = RID();
  4369. }
  4370. }
  4371. //check whether buffer changed
  4372. if (p_uniform_dirty && ubo_data.size()) {
  4373. update_uniform_buffer(shader_data->uniforms, shader_data->ubo_offsets.ptr(), p_parameters, ubo_data.ptrw(), ubo_data.size(), false);
  4374. RD::get_singleton()->buffer_update(uniform_buffer, 0, ubo_data.size(), ubo_data.ptrw());
  4375. }
  4376. uint32_t tex_uniform_count = shader_data->texture_uniforms.size();
  4377. if ((uint32_t)texture_cache.size() != tex_uniform_count) {
  4378. texture_cache.resize(tex_uniform_count);
  4379. p_textures_dirty = true;
  4380. //clear previous uniform set
  4381. if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  4382. RD::get_singleton()->free(uniform_set);
  4383. uniform_set = RID();
  4384. }
  4385. }
  4386. if (p_textures_dirty && tex_uniform_count) {
  4387. update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), true);
  4388. }
  4389. if (shader_data->ubo_size == 0 && shader_data->texture_uniforms.size() == 0) {
  4390. // This material does not require an uniform set, so don't create it.
  4391. return;
  4392. }
  4393. if (!p_textures_dirty && uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  4394. //no reason to update uniform set, only UBO (or nothing) was needed to update
  4395. return;
  4396. }
  4397. Vector<RD::Uniform> uniforms;
  4398. {
  4399. if (shader_data->ubo_size) {
  4400. RD::Uniform u;
  4401. u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
  4402. u.binding = 0;
  4403. u.ids.push_back(uniform_buffer);
  4404. uniforms.push_back(u);
  4405. }
  4406. const RID *textures = texture_cache.ptrw();
  4407. for (uint32_t i = 0; i < tex_uniform_count; i++) {
  4408. RD::Uniform u;
  4409. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  4410. u.binding = 1 + i;
  4411. u.ids.push_back(textures[i]);
  4412. uniforms.push_back(u);
  4413. }
  4414. }
  4415. uniform_set = RD::get_singleton()->uniform_set_create(uniforms, base_singleton->particles_shader.shader.version_get_shader(shader_data->version, 0), 3);
  4416. }
  4417. RendererStorageRD::ParticlesMaterialData::~ParticlesMaterialData() {
  4418. if (uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
  4419. RD::get_singleton()->free(uniform_set);
  4420. }
  4421. if (uniform_buffer.is_valid()) {
  4422. RD::get_singleton()->free(uniform_buffer);
  4423. }
  4424. }
  4425. RendererStorageRD::MaterialData *RendererStorageRD::_create_particles_material_func(ParticlesShaderData *p_shader) {
  4426. ParticlesMaterialData *material_data = memnew(ParticlesMaterialData);
  4427. material_data->shader_data = p_shader;
  4428. material_data->last_frame = false;
  4429. //update will happen later anyway so do nothing.
  4430. return material_data;
  4431. }
  4432. ////////
  4433. /* PARTICLES COLLISION API */
  4434. RID RendererStorageRD::particles_collision_allocate() {
  4435. return particles_collision_owner.allocate_rid();
  4436. }
  4437. void RendererStorageRD::particles_collision_initialize(RID p_rid) {
  4438. particles_collision_owner.initialize_rid(p_rid, ParticlesCollision());
  4439. }
  4440. RID RendererStorageRD::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
  4441. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4442. ERR_FAIL_COND_V(!particles_collision, RID());
  4443. ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID());
  4444. if (particles_collision->heightfield_texture == RID()) {
  4445. //create
  4446. int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 };
  4447. Size2i size;
  4448. if (particles_collision->extents.x > particles_collision->extents.z) {
  4449. size.x = resolutions[particles_collision->heightfield_resolution];
  4450. size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x);
  4451. } else {
  4452. size.y = resolutions[particles_collision->heightfield_resolution];
  4453. size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y);
  4454. }
  4455. RD::TextureFormat tf;
  4456. tf.format = RD::DATA_FORMAT_D32_SFLOAT;
  4457. tf.width = size.x;
  4458. tf.height = size.y;
  4459. tf.texture_type = RD::TEXTURE_TYPE_2D;
  4460. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  4461. particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
  4462. Vector<RID> fb_tex;
  4463. fb_tex.push_back(particles_collision->heightfield_texture);
  4464. particles_collision->heightfield_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  4465. particles_collision->heightfield_fb_size = size;
  4466. }
  4467. return particles_collision->heightfield_fb;
  4468. }
  4469. void RendererStorageRD::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
  4470. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4471. ERR_FAIL_COND(!particles_collision);
  4472. if (p_type == particles_collision->type) {
  4473. return;
  4474. }
  4475. if (particles_collision->heightfield_texture.is_valid()) {
  4476. RD::get_singleton()->free(particles_collision->heightfield_texture);
  4477. particles_collision->heightfield_texture = RID();
  4478. }
  4479. particles_collision->type = p_type;
  4480. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4481. }
  4482. void RendererStorageRD::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
  4483. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4484. ERR_FAIL_COND(!particles_collision);
  4485. particles_collision->cull_mask = p_cull_mask;
  4486. }
  4487. void RendererStorageRD::particles_collision_set_sphere_radius(RID p_particles_collision, float p_radius) {
  4488. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4489. ERR_FAIL_COND(!particles_collision);
  4490. particles_collision->radius = p_radius;
  4491. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4492. }
  4493. void RendererStorageRD::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
  4494. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4495. ERR_FAIL_COND(!particles_collision);
  4496. particles_collision->extents = p_extents;
  4497. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4498. }
  4499. void RendererStorageRD::particles_collision_set_attractor_strength(RID p_particles_collision, float p_strength) {
  4500. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4501. ERR_FAIL_COND(!particles_collision);
  4502. particles_collision->attractor_strength = p_strength;
  4503. }
  4504. void RendererStorageRD::particles_collision_set_attractor_directionality(RID p_particles_collision, float p_directionality) {
  4505. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4506. ERR_FAIL_COND(!particles_collision);
  4507. particles_collision->attractor_directionality = p_directionality;
  4508. }
  4509. void RendererStorageRD::particles_collision_set_attractor_attenuation(RID p_particles_collision, float p_curve) {
  4510. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4511. ERR_FAIL_COND(!particles_collision);
  4512. particles_collision->attractor_attenuation = p_curve;
  4513. }
  4514. void RendererStorageRD::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
  4515. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4516. ERR_FAIL_COND(!particles_collision);
  4517. particles_collision->field_texture = p_texture;
  4518. }
  4519. void RendererStorageRD::particles_collision_height_field_update(RID p_particles_collision) {
  4520. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4521. ERR_FAIL_COND(!particles_collision);
  4522. particles_collision->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  4523. }
  4524. void RendererStorageRD::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
  4525. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4526. ERR_FAIL_COND(!particles_collision);
  4527. ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
  4528. if (particles_collision->heightfield_resolution == p_resolution) {
  4529. return;
  4530. }
  4531. particles_collision->heightfield_resolution = p_resolution;
  4532. if (particles_collision->heightfield_texture.is_valid()) {
  4533. RD::get_singleton()->free(particles_collision->heightfield_texture);
  4534. particles_collision->heightfield_texture = RID();
  4535. }
  4536. }
  4537. AABB RendererStorageRD::particles_collision_get_aabb(RID p_particles_collision) const {
  4538. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4539. ERR_FAIL_COND_V(!particles_collision, AABB());
  4540. switch (particles_collision->type) {
  4541. case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:
  4542. case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
  4543. AABB aabb;
  4544. aabb.position = -Vector3(1, 1, 1) * particles_collision->radius;
  4545. aabb.size = Vector3(2, 2, 2) * particles_collision->radius;
  4546. return aabb;
  4547. }
  4548. default: {
  4549. AABB aabb;
  4550. aabb.position = -particles_collision->extents;
  4551. aabb.size = particles_collision->extents * 2;
  4552. return aabb;
  4553. }
  4554. }
  4555. return AABB();
  4556. }
  4557. Vector3 RendererStorageRD::particles_collision_get_extents(RID p_particles_collision) const {
  4558. const ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4559. ERR_FAIL_COND_V(!particles_collision, Vector3());
  4560. return particles_collision->extents;
  4561. }
  4562. bool RendererStorageRD::particles_collision_is_heightfield(RID p_particles_collision) const {
  4563. const ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_particles_collision);
  4564. ERR_FAIL_COND_V(!particles_collision, false);
  4565. return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
  4566. }
  4567. RID RendererStorageRD::particles_collision_instance_create(RID p_collision) {
  4568. ParticlesCollisionInstance pci;
  4569. pci.collision = p_collision;
  4570. return particles_collision_instance_owner.make_rid(pci);
  4571. }
  4572. void RendererStorageRD::particles_collision_instance_set_transform(RID p_collision_instance, const Transform &p_transform) {
  4573. ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(p_collision_instance);
  4574. ERR_FAIL_COND(!pci);
  4575. pci->transform = p_transform;
  4576. }
  4577. void RendererStorageRD::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
  4578. ParticlesCollisionInstance *pci = particles_collision_instance_owner.getornull(p_collision_instance);
  4579. ERR_FAIL_COND(!pci);
  4580. pci->active = p_active;
  4581. }
  4582. /* SKELETON API */
  4583. RID RendererStorageRD::skeleton_allocate() {
  4584. return skeleton_owner.allocate_rid();
  4585. }
  4586. void RendererStorageRD::skeleton_initialize(RID p_rid) {
  4587. skeleton_owner.initialize_rid(p_rid, Skeleton());
  4588. }
  4589. void RendererStorageRD::_skeleton_make_dirty(Skeleton *skeleton) {
  4590. if (!skeleton->dirty) {
  4591. skeleton->dirty = true;
  4592. skeleton->dirty_list = skeleton_dirty_list;
  4593. skeleton_dirty_list = skeleton;
  4594. }
  4595. }
  4596. void RendererStorageRD::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
  4597. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  4598. ERR_FAIL_COND(!skeleton);
  4599. ERR_FAIL_COND(p_bones < 0);
  4600. if (skeleton->size == p_bones && skeleton->use_2d == p_2d_skeleton) {
  4601. return;
  4602. }
  4603. skeleton->size = p_bones;
  4604. skeleton->use_2d = p_2d_skeleton;
  4605. skeleton->uniform_set_3d = RID();
  4606. if (skeleton->buffer.is_valid()) {
  4607. RD::get_singleton()->free(skeleton->buffer);
  4608. skeleton->buffer = RID();
  4609. skeleton->data.resize(0);
  4610. skeleton->uniform_set_mi = RID();
  4611. }
  4612. if (skeleton->size) {
  4613. skeleton->data.resize(skeleton->size * (skeleton->use_2d ? 8 : 12));
  4614. skeleton->buffer = RD::get_singleton()->storage_buffer_create(skeleton->data.size() * sizeof(float));
  4615. memset(skeleton->data.ptrw(), 0, skeleton->data.size() * sizeof(float));
  4616. _skeleton_make_dirty(skeleton);
  4617. {
  4618. Vector<RD::Uniform> uniforms;
  4619. {
  4620. RD::Uniform u;
  4621. u.binding = 0;
  4622. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  4623. u.ids.push_back(skeleton->buffer);
  4624. uniforms.push_back(u);
  4625. }
  4626. skeleton->uniform_set_mi = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
  4627. }
  4628. }
  4629. skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_DATA);
  4630. }
  4631. int RendererStorageRD::skeleton_get_bone_count(RID p_skeleton) const {
  4632. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  4633. ERR_FAIL_COND_V(!skeleton, 0);
  4634. return skeleton->size;
  4635. }
  4636. void RendererStorageRD::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {
  4637. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  4638. ERR_FAIL_COND(!skeleton);
  4639. ERR_FAIL_INDEX(p_bone, skeleton->size);
  4640. ERR_FAIL_COND(skeleton->use_2d);
  4641. float *dataptr = skeleton->data.ptrw() + p_bone * 12;
  4642. dataptr[0] = p_transform.basis.elements[0][0];
  4643. dataptr[1] = p_transform.basis.elements[0][1];
  4644. dataptr[2] = p_transform.basis.elements[0][2];
  4645. dataptr[3] = p_transform.origin.x;
  4646. dataptr[4] = p_transform.basis.elements[1][0];
  4647. dataptr[5] = p_transform.basis.elements[1][1];
  4648. dataptr[6] = p_transform.basis.elements[1][2];
  4649. dataptr[7] = p_transform.origin.y;
  4650. dataptr[8] = p_transform.basis.elements[2][0];
  4651. dataptr[9] = p_transform.basis.elements[2][1];
  4652. dataptr[10] = p_transform.basis.elements[2][2];
  4653. dataptr[11] = p_transform.origin.z;
  4654. _skeleton_make_dirty(skeleton);
  4655. }
  4656. Transform RendererStorageRD::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
  4657. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  4658. ERR_FAIL_COND_V(!skeleton, Transform());
  4659. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform());
  4660. ERR_FAIL_COND_V(skeleton->use_2d, Transform());
  4661. const float *dataptr = skeleton->data.ptr() + p_bone * 12;
  4662. Transform t;
  4663. t.basis.elements[0][0] = dataptr[0];
  4664. t.basis.elements[0][1] = dataptr[1];
  4665. t.basis.elements[0][2] = dataptr[2];
  4666. t.origin.x = dataptr[3];
  4667. t.basis.elements[1][0] = dataptr[4];
  4668. t.basis.elements[1][1] = dataptr[5];
  4669. t.basis.elements[1][2] = dataptr[6];
  4670. t.origin.y = dataptr[7];
  4671. t.basis.elements[2][0] = dataptr[8];
  4672. t.basis.elements[2][1] = dataptr[9];
  4673. t.basis.elements[2][2] = dataptr[10];
  4674. t.origin.z = dataptr[11];
  4675. return t;
  4676. }
  4677. void RendererStorageRD::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
  4678. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  4679. ERR_FAIL_COND(!skeleton);
  4680. ERR_FAIL_INDEX(p_bone, skeleton->size);
  4681. ERR_FAIL_COND(!skeleton->use_2d);
  4682. float *dataptr = skeleton->data.ptrw() + p_bone * 8;
  4683. dataptr[0] = p_transform.elements[0][0];
  4684. dataptr[1] = p_transform.elements[1][0];
  4685. dataptr[2] = 0;
  4686. dataptr[3] = p_transform.elements[2][0];
  4687. dataptr[4] = p_transform.elements[0][1];
  4688. dataptr[5] = p_transform.elements[1][1];
  4689. dataptr[6] = 0;
  4690. dataptr[7] = p_transform.elements[2][1];
  4691. _skeleton_make_dirty(skeleton);
  4692. }
  4693. Transform2D RendererStorageRD::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
  4694. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  4695. ERR_FAIL_COND_V(!skeleton, Transform2D());
  4696. ERR_FAIL_INDEX_V(p_bone, skeleton->size, Transform2D());
  4697. ERR_FAIL_COND_V(!skeleton->use_2d, Transform2D());
  4698. const float *dataptr = skeleton->data.ptr() + p_bone * 8;
  4699. Transform2D t;
  4700. t.elements[0][0] = dataptr[0];
  4701. t.elements[1][0] = dataptr[1];
  4702. t.elements[2][0] = dataptr[3];
  4703. t.elements[0][1] = dataptr[4];
  4704. t.elements[1][1] = dataptr[5];
  4705. t.elements[2][1] = dataptr[7];
  4706. return t;
  4707. }
  4708. void RendererStorageRD::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
  4709. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  4710. ERR_FAIL_COND(!skeleton->use_2d);
  4711. skeleton->base_transform_2d = p_base_transform;
  4712. }
  4713. void RendererStorageRD::_update_dirty_skeletons() {
  4714. while (skeleton_dirty_list) {
  4715. Skeleton *skeleton = skeleton_dirty_list;
  4716. if (skeleton->size) {
  4717. RD::get_singleton()->buffer_update(skeleton->buffer, 0, skeleton->data.size() * sizeof(float), skeleton->data.ptr());
  4718. }
  4719. skeleton_dirty_list = skeleton->dirty_list;
  4720. skeleton->dependency.changed_notify(DEPENDENCY_CHANGED_SKELETON_BONES);
  4721. skeleton->version++;
  4722. skeleton->dirty = false;
  4723. skeleton->dirty_list = nullptr;
  4724. }
  4725. skeleton_dirty_list = nullptr;
  4726. }
  4727. /* LIGHT */
  4728. void RendererStorageRD::_light_initialize(RID p_light, RS::LightType p_type) {
  4729. Light light;
  4730. light.type = p_type;
  4731. light.param[RS::LIGHT_PARAM_ENERGY] = 1.0;
  4732. light.param[RS::LIGHT_PARAM_INDIRECT_ENERGY] = 1.0;
  4733. light.param[RS::LIGHT_PARAM_SPECULAR] = 0.5;
  4734. light.param[RS::LIGHT_PARAM_RANGE] = 1.0;
  4735. light.param[RS::LIGHT_PARAM_SIZE] = 0.0;
  4736. light.param[RS::LIGHT_PARAM_ATTENUATION] = 1.0;
  4737. light.param[RS::LIGHT_PARAM_SPOT_ANGLE] = 45;
  4738. light.param[RS::LIGHT_PARAM_SPOT_ATTENUATION] = 1.0;
  4739. light.param[RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE] = 0;
  4740. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET] = 0.1;
  4741. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET] = 0.3;
  4742. light.param[RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET] = 0.6;
  4743. light.param[RS::LIGHT_PARAM_SHADOW_FADE_START] = 0.8;
  4744. light.param[RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS] = 1.0;
  4745. light.param[RS::LIGHT_PARAM_SHADOW_BIAS] = 0.02;
  4746. light.param[RS::LIGHT_PARAM_SHADOW_BLUR] = 0;
  4747. light.param[RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE] = 20.0;
  4748. light.param[RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE] = 0.1;
  4749. light.param[RS::LIGHT_PARAM_TRANSMITTANCE_BIAS] = 0.05;
  4750. light_owner.initialize_rid(p_light, light);
  4751. }
  4752. RID RendererStorageRD::directional_light_allocate() {
  4753. return light_owner.allocate_rid();
  4754. }
  4755. void RendererStorageRD::directional_light_initialize(RID p_light) {
  4756. _light_initialize(p_light, RS::LIGHT_DIRECTIONAL);
  4757. }
  4758. RID RendererStorageRD::omni_light_allocate() {
  4759. return light_owner.allocate_rid();
  4760. }
  4761. void RendererStorageRD::omni_light_initialize(RID p_light) {
  4762. _light_initialize(p_light, RS::LIGHT_OMNI);
  4763. }
  4764. RID RendererStorageRD::spot_light_allocate() {
  4765. return light_owner.allocate_rid();
  4766. }
  4767. void RendererStorageRD::spot_light_initialize(RID p_light) {
  4768. _light_initialize(p_light, RS::LIGHT_SPOT);
  4769. }
  4770. void RendererStorageRD::light_set_color(RID p_light, const Color &p_color) {
  4771. Light *light = light_owner.getornull(p_light);
  4772. ERR_FAIL_COND(!light);
  4773. light->color = p_color;
  4774. }
  4775. void RendererStorageRD::light_set_param(RID p_light, RS::LightParam p_param, float p_value) {
  4776. Light *light = light_owner.getornull(p_light);
  4777. ERR_FAIL_COND(!light);
  4778. ERR_FAIL_INDEX(p_param, RS::LIGHT_PARAM_MAX);
  4779. switch (p_param) {
  4780. case RS::LIGHT_PARAM_RANGE:
  4781. case RS::LIGHT_PARAM_SPOT_ANGLE:
  4782. case RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE:
  4783. case RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET:
  4784. case RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET:
  4785. case RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET:
  4786. case RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS:
  4787. case RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE:
  4788. case RS::LIGHT_PARAM_SHADOW_BIAS: {
  4789. light->version++;
  4790. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4791. } break;
  4792. default: {
  4793. }
  4794. }
  4795. light->param[p_param] = p_value;
  4796. }
  4797. void RendererStorageRD::light_set_shadow(RID p_light, bool p_enabled) {
  4798. Light *light = light_owner.getornull(p_light);
  4799. ERR_FAIL_COND(!light);
  4800. light->shadow = p_enabled;
  4801. light->version++;
  4802. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4803. }
  4804. void RendererStorageRD::light_set_shadow_color(RID p_light, const Color &p_color) {
  4805. Light *light = light_owner.getornull(p_light);
  4806. ERR_FAIL_COND(!light);
  4807. light->shadow_color = p_color;
  4808. }
  4809. void RendererStorageRD::light_set_projector(RID p_light, RID p_texture) {
  4810. Light *light = light_owner.getornull(p_light);
  4811. ERR_FAIL_COND(!light);
  4812. if (light->projector == p_texture) {
  4813. return;
  4814. }
  4815. if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
  4816. texture_remove_from_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  4817. }
  4818. light->projector = p_texture;
  4819. if (light->type != RS::LIGHT_DIRECTIONAL && light->projector.is_valid()) {
  4820. texture_add_to_decal_atlas(light->projector, light->type == RS::LIGHT_OMNI);
  4821. }
  4822. }
  4823. void RendererStorageRD::light_set_negative(RID p_light, bool p_enable) {
  4824. Light *light = light_owner.getornull(p_light);
  4825. ERR_FAIL_COND(!light);
  4826. light->negative = p_enable;
  4827. }
  4828. void RendererStorageRD::light_set_cull_mask(RID p_light, uint32_t p_mask) {
  4829. Light *light = light_owner.getornull(p_light);
  4830. ERR_FAIL_COND(!light);
  4831. light->cull_mask = p_mask;
  4832. light->version++;
  4833. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4834. }
  4835. void RendererStorageRD::light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) {
  4836. Light *light = light_owner.getornull(p_light);
  4837. ERR_FAIL_COND(!light);
  4838. light->reverse_cull = p_enabled;
  4839. light->version++;
  4840. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4841. }
  4842. void RendererStorageRD::light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) {
  4843. Light *light = light_owner.getornull(p_light);
  4844. ERR_FAIL_COND(!light);
  4845. light->bake_mode = p_bake_mode;
  4846. light->version++;
  4847. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4848. }
  4849. void RendererStorageRD::light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) {
  4850. Light *light = light_owner.getornull(p_light);
  4851. ERR_FAIL_COND(!light);
  4852. light->max_sdfgi_cascade = p_cascade;
  4853. light->version++;
  4854. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4855. }
  4856. void RendererStorageRD::light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) {
  4857. Light *light = light_owner.getornull(p_light);
  4858. ERR_FAIL_COND(!light);
  4859. light->omni_shadow_mode = p_mode;
  4860. light->version++;
  4861. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4862. }
  4863. RS::LightOmniShadowMode RendererStorageRD::light_omni_get_shadow_mode(RID p_light) {
  4864. const Light *light = light_owner.getornull(p_light);
  4865. ERR_FAIL_COND_V(!light, RS::LIGHT_OMNI_SHADOW_CUBE);
  4866. return light->omni_shadow_mode;
  4867. }
  4868. void RendererStorageRD::light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) {
  4869. Light *light = light_owner.getornull(p_light);
  4870. ERR_FAIL_COND(!light);
  4871. light->directional_shadow_mode = p_mode;
  4872. light->version++;
  4873. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4874. }
  4875. void RendererStorageRD::light_directional_set_blend_splits(RID p_light, bool p_enable) {
  4876. Light *light = light_owner.getornull(p_light);
  4877. ERR_FAIL_COND(!light);
  4878. light->directional_blend_splits = p_enable;
  4879. light->version++;
  4880. light->dependency.changed_notify(DEPENDENCY_CHANGED_LIGHT);
  4881. }
  4882. bool RendererStorageRD::light_directional_get_blend_splits(RID p_light) const {
  4883. const Light *light = light_owner.getornull(p_light);
  4884. ERR_FAIL_COND_V(!light, false);
  4885. return light->directional_blend_splits;
  4886. }
  4887. void RendererStorageRD::light_directional_set_sky_only(RID p_light, bool p_sky_only) {
  4888. Light *light = light_owner.getornull(p_light);
  4889. ERR_FAIL_COND(!light);
  4890. light->directional_sky_only = p_sky_only;
  4891. }
  4892. bool RendererStorageRD::light_directional_is_sky_only(RID p_light) const {
  4893. const Light *light = light_owner.getornull(p_light);
  4894. ERR_FAIL_COND_V(!light, false);
  4895. return light->directional_sky_only;
  4896. }
  4897. RS::LightDirectionalShadowMode RendererStorageRD::light_directional_get_shadow_mode(RID p_light) {
  4898. const Light *light = light_owner.getornull(p_light);
  4899. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL);
  4900. return light->directional_shadow_mode;
  4901. }
  4902. void RendererStorageRD::light_directional_set_shadow_depth_range_mode(RID p_light, RS::LightDirectionalShadowDepthRangeMode p_range_mode) {
  4903. Light *light = light_owner.getornull(p_light);
  4904. ERR_FAIL_COND(!light);
  4905. light->directional_range_mode = p_range_mode;
  4906. }
  4907. RS::LightDirectionalShadowDepthRangeMode RendererStorageRD::light_directional_get_shadow_depth_range_mode(RID p_light) const {
  4908. const Light *light = light_owner.getornull(p_light);
  4909. ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE);
  4910. return light->directional_range_mode;
  4911. }
  4912. uint32_t RendererStorageRD::light_get_max_sdfgi_cascade(RID p_light) {
  4913. const Light *light = light_owner.getornull(p_light);
  4914. ERR_FAIL_COND_V(!light, 0);
  4915. return light->max_sdfgi_cascade;
  4916. }
  4917. RS::LightBakeMode RendererStorageRD::light_get_bake_mode(RID p_light) {
  4918. const Light *light = light_owner.getornull(p_light);
  4919. ERR_FAIL_COND_V(!light, RS::LIGHT_BAKE_DISABLED);
  4920. return light->bake_mode;
  4921. }
  4922. uint64_t RendererStorageRD::light_get_version(RID p_light) const {
  4923. const Light *light = light_owner.getornull(p_light);
  4924. ERR_FAIL_COND_V(!light, 0);
  4925. return light->version;
  4926. }
  4927. AABB RendererStorageRD::light_get_aabb(RID p_light) const {
  4928. const Light *light = light_owner.getornull(p_light);
  4929. ERR_FAIL_COND_V(!light, AABB());
  4930. switch (light->type) {
  4931. case RS::LIGHT_SPOT: {
  4932. float len = light->param[RS::LIGHT_PARAM_RANGE];
  4933. float size = Math::tan(Math::deg2rad(light->param[RS::LIGHT_PARAM_SPOT_ANGLE])) * len;
  4934. return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
  4935. };
  4936. case RS::LIGHT_OMNI: {
  4937. float r = light->param[RS::LIGHT_PARAM_RANGE];
  4938. return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2);
  4939. };
  4940. case RS::LIGHT_DIRECTIONAL: {
  4941. return AABB();
  4942. };
  4943. }
  4944. ERR_FAIL_V(AABB());
  4945. }
  4946. /* REFLECTION PROBE */
  4947. RID RendererStorageRD::reflection_probe_allocate() {
  4948. return reflection_probe_owner.allocate_rid();
  4949. }
  4950. void RendererStorageRD::reflection_probe_initialize(RID p_reflection_probe) {
  4951. reflection_probe_owner.initialize_rid(p_reflection_probe, ReflectionProbe());
  4952. }
  4953. void RendererStorageRD::reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) {
  4954. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4955. ERR_FAIL_COND(!reflection_probe);
  4956. reflection_probe->update_mode = p_mode;
  4957. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  4958. }
  4959. void RendererStorageRD::reflection_probe_set_intensity(RID p_probe, float p_intensity) {
  4960. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4961. ERR_FAIL_COND(!reflection_probe);
  4962. reflection_probe->intensity = p_intensity;
  4963. }
  4964. void RendererStorageRD::reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) {
  4965. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4966. ERR_FAIL_COND(!reflection_probe);
  4967. reflection_probe->ambient_mode = p_mode;
  4968. }
  4969. void RendererStorageRD::reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) {
  4970. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4971. ERR_FAIL_COND(!reflection_probe);
  4972. reflection_probe->ambient_color = p_color;
  4973. }
  4974. void RendererStorageRD::reflection_probe_set_ambient_energy(RID p_probe, float p_energy) {
  4975. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4976. ERR_FAIL_COND(!reflection_probe);
  4977. reflection_probe->ambient_color_energy = p_energy;
  4978. }
  4979. void RendererStorageRD::reflection_probe_set_max_distance(RID p_probe, float p_distance) {
  4980. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4981. ERR_FAIL_COND(!reflection_probe);
  4982. reflection_probe->max_distance = p_distance;
  4983. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  4984. }
  4985. void RendererStorageRD::reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) {
  4986. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4987. ERR_FAIL_COND(!reflection_probe);
  4988. if (reflection_probe->extents == p_extents) {
  4989. return;
  4990. }
  4991. reflection_probe->extents = p_extents;
  4992. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  4993. }
  4994. void RendererStorageRD::reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) {
  4995. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  4996. ERR_FAIL_COND(!reflection_probe);
  4997. reflection_probe->origin_offset = p_offset;
  4998. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  4999. }
  5000. void RendererStorageRD::reflection_probe_set_as_interior(RID p_probe, bool p_enable) {
  5001. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5002. ERR_FAIL_COND(!reflection_probe);
  5003. reflection_probe->interior = p_enable;
  5004. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5005. }
  5006. void RendererStorageRD::reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) {
  5007. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5008. ERR_FAIL_COND(!reflection_probe);
  5009. reflection_probe->box_projection = p_enable;
  5010. }
  5011. void RendererStorageRD::reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) {
  5012. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5013. ERR_FAIL_COND(!reflection_probe);
  5014. reflection_probe->enable_shadows = p_enable;
  5015. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5016. }
  5017. void RendererStorageRD::reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) {
  5018. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5019. ERR_FAIL_COND(!reflection_probe);
  5020. reflection_probe->cull_mask = p_layers;
  5021. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5022. }
  5023. void RendererStorageRD::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
  5024. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5025. ERR_FAIL_COND(!reflection_probe);
  5026. ERR_FAIL_COND(p_resolution < 32);
  5027. reflection_probe->resolution = p_resolution;
  5028. }
  5029. void RendererStorageRD::reflection_probe_set_lod_threshold(RID p_probe, float p_ratio) {
  5030. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5031. ERR_FAIL_COND(!reflection_probe);
  5032. reflection_probe->lod_threshold = p_ratio;
  5033. reflection_probe->dependency.changed_notify(DEPENDENCY_CHANGED_REFLECTION_PROBE);
  5034. }
  5035. AABB RendererStorageRD::reflection_probe_get_aabb(RID p_probe) const {
  5036. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5037. ERR_FAIL_COND_V(!reflection_probe, AABB());
  5038. AABB aabb;
  5039. aabb.position = -reflection_probe->extents;
  5040. aabb.size = reflection_probe->extents * 2.0;
  5041. return aabb;
  5042. }
  5043. RS::ReflectionProbeUpdateMode RendererStorageRD::reflection_probe_get_update_mode(RID p_probe) const {
  5044. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5045. ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_UPDATE_ALWAYS);
  5046. return reflection_probe->update_mode;
  5047. }
  5048. uint32_t RendererStorageRD::reflection_probe_get_cull_mask(RID p_probe) const {
  5049. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5050. ERR_FAIL_COND_V(!reflection_probe, 0);
  5051. return reflection_probe->cull_mask;
  5052. }
  5053. Vector3 RendererStorageRD::reflection_probe_get_extents(RID p_probe) const {
  5054. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5055. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  5056. return reflection_probe->extents;
  5057. }
  5058. Vector3 RendererStorageRD::reflection_probe_get_origin_offset(RID p_probe) const {
  5059. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5060. ERR_FAIL_COND_V(!reflection_probe, Vector3());
  5061. return reflection_probe->origin_offset;
  5062. }
  5063. bool RendererStorageRD::reflection_probe_renders_shadows(RID p_probe) const {
  5064. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5065. ERR_FAIL_COND_V(!reflection_probe, false);
  5066. return reflection_probe->enable_shadows;
  5067. }
  5068. float RendererStorageRD::reflection_probe_get_origin_max_distance(RID p_probe) const {
  5069. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5070. ERR_FAIL_COND_V(!reflection_probe, 0);
  5071. return reflection_probe->max_distance;
  5072. }
  5073. float RendererStorageRD::reflection_probe_get_lod_threshold(RID p_probe) const {
  5074. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5075. ERR_FAIL_COND_V(!reflection_probe, 0);
  5076. return reflection_probe->lod_threshold;
  5077. }
  5078. int RendererStorageRD::reflection_probe_get_resolution(RID p_probe) const {
  5079. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5080. ERR_FAIL_COND_V(!reflection_probe, 0);
  5081. return reflection_probe->resolution;
  5082. }
  5083. float RendererStorageRD::reflection_probe_get_intensity(RID p_probe) const {
  5084. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5085. ERR_FAIL_COND_V(!reflection_probe, 0);
  5086. return reflection_probe->intensity;
  5087. }
  5088. bool RendererStorageRD::reflection_probe_is_interior(RID p_probe) const {
  5089. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5090. ERR_FAIL_COND_V(!reflection_probe, false);
  5091. return reflection_probe->interior;
  5092. }
  5093. bool RendererStorageRD::reflection_probe_is_box_projection(RID p_probe) const {
  5094. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5095. ERR_FAIL_COND_V(!reflection_probe, false);
  5096. return reflection_probe->box_projection;
  5097. }
  5098. RS::ReflectionProbeAmbientMode RendererStorageRD::reflection_probe_get_ambient_mode(RID p_probe) const {
  5099. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5100. ERR_FAIL_COND_V(!reflection_probe, RS::REFLECTION_PROBE_AMBIENT_DISABLED);
  5101. return reflection_probe->ambient_mode;
  5102. }
  5103. Color RendererStorageRD::reflection_probe_get_ambient_color(RID p_probe) const {
  5104. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5105. ERR_FAIL_COND_V(!reflection_probe, Color());
  5106. return reflection_probe->ambient_color;
  5107. }
  5108. float RendererStorageRD::reflection_probe_get_ambient_color_energy(RID p_probe) const {
  5109. const ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_probe);
  5110. ERR_FAIL_COND_V(!reflection_probe, 0);
  5111. return reflection_probe->ambient_color_energy;
  5112. }
  5113. RID RendererStorageRD::decal_allocate() {
  5114. return decal_owner.allocate_rid();
  5115. }
  5116. void RendererStorageRD::decal_initialize(RID p_decal) {
  5117. decal_owner.initialize_rid(p_decal, Decal());
  5118. }
  5119. void RendererStorageRD::decal_set_extents(RID p_decal, const Vector3 &p_extents) {
  5120. Decal *decal = decal_owner.getornull(p_decal);
  5121. ERR_FAIL_COND(!decal);
  5122. decal->extents = p_extents;
  5123. decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5124. }
  5125. void RendererStorageRD::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
  5126. Decal *decal = decal_owner.getornull(p_decal);
  5127. ERR_FAIL_COND(!decal);
  5128. ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
  5129. if (decal->textures[p_type] == p_texture) {
  5130. return;
  5131. }
  5132. ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture));
  5133. if (decal->textures[p_type].is_valid() && texture_owner.owns(decal->textures[p_type])) {
  5134. texture_remove_from_decal_atlas(decal->textures[p_type]);
  5135. }
  5136. decal->textures[p_type] = p_texture;
  5137. if (decal->textures[p_type].is_valid()) {
  5138. texture_add_to_decal_atlas(decal->textures[p_type]);
  5139. }
  5140. decal->dependency.changed_notify(DEPENDENCY_CHANGED_DECAL);
  5141. }
  5142. void RendererStorageRD::decal_set_emission_energy(RID p_decal, float p_energy) {
  5143. Decal *decal = decal_owner.getornull(p_decal);
  5144. ERR_FAIL_COND(!decal);
  5145. decal->emission_energy = p_energy;
  5146. }
  5147. void RendererStorageRD::decal_set_albedo_mix(RID p_decal, float p_mix) {
  5148. Decal *decal = decal_owner.getornull(p_decal);
  5149. ERR_FAIL_COND(!decal);
  5150. decal->albedo_mix = p_mix;
  5151. }
  5152. void RendererStorageRD::decal_set_modulate(RID p_decal, const Color &p_modulate) {
  5153. Decal *decal = decal_owner.getornull(p_decal);
  5154. ERR_FAIL_COND(!decal);
  5155. decal->modulate = p_modulate;
  5156. }
  5157. void RendererStorageRD::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
  5158. Decal *decal = decal_owner.getornull(p_decal);
  5159. ERR_FAIL_COND(!decal);
  5160. decal->cull_mask = p_layers;
  5161. decal->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5162. }
  5163. void RendererStorageRD::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
  5164. Decal *decal = decal_owner.getornull(p_decal);
  5165. ERR_FAIL_COND(!decal);
  5166. decal->distance_fade = p_enabled;
  5167. decal->distance_fade_begin = p_begin;
  5168. decal->distance_fade_length = p_length;
  5169. }
  5170. void RendererStorageRD::decal_set_fade(RID p_decal, float p_above, float p_below) {
  5171. Decal *decal = decal_owner.getornull(p_decal);
  5172. ERR_FAIL_COND(!decal);
  5173. decal->upper_fade = p_above;
  5174. decal->lower_fade = p_below;
  5175. }
  5176. void RendererStorageRD::decal_set_normal_fade(RID p_decal, float p_fade) {
  5177. Decal *decal = decal_owner.getornull(p_decal);
  5178. ERR_FAIL_COND(!decal);
  5179. decal->normal_fade = p_fade;
  5180. }
  5181. AABB RendererStorageRD::decal_get_aabb(RID p_decal) const {
  5182. Decal *decal = decal_owner.getornull(p_decal);
  5183. ERR_FAIL_COND_V(!decal, AABB());
  5184. return AABB(-decal->extents, decal->extents * 2.0);
  5185. }
  5186. RID RendererStorageRD::gi_probe_allocate() {
  5187. return gi_probe_owner.allocate_rid();
  5188. }
  5189. void RendererStorageRD::gi_probe_initialize(RID p_gi_probe) {
  5190. gi_probe_owner.initialize_rid(p_gi_probe, GIProbe());
  5191. }
  5192. void RendererStorageRD::gi_probe_allocate_data(RID p_gi_probe, const Transform &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) {
  5193. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5194. ERR_FAIL_COND(!gi_probe);
  5195. if (gi_probe->octree_buffer.is_valid()) {
  5196. RD::get_singleton()->free(gi_probe->octree_buffer);
  5197. RD::get_singleton()->free(gi_probe->data_buffer);
  5198. if (gi_probe->sdf_texture.is_valid()) {
  5199. RD::get_singleton()->free(gi_probe->sdf_texture);
  5200. }
  5201. gi_probe->sdf_texture = RID();
  5202. gi_probe->octree_buffer = RID();
  5203. gi_probe->data_buffer = RID();
  5204. gi_probe->octree_buffer_size = 0;
  5205. gi_probe->data_buffer_size = 0;
  5206. gi_probe->cell_count = 0;
  5207. }
  5208. gi_probe->to_cell_xform = p_to_cell_xform;
  5209. gi_probe->bounds = p_aabb;
  5210. gi_probe->octree_size = p_octree_size;
  5211. gi_probe->level_counts = p_level_counts;
  5212. if (p_octree_cells.size()) {
  5213. ERR_FAIL_COND(p_octree_cells.size() % 32 != 0); //cells size must be a multiple of 32
  5214. uint32_t cell_count = p_octree_cells.size() / 32;
  5215. ERR_FAIL_COND(p_data_cells.size() != (int)cell_count * 16); //see that data size matches
  5216. gi_probe->cell_count = cell_count;
  5217. gi_probe->octree_buffer = RD::get_singleton()->storage_buffer_create(p_octree_cells.size(), p_octree_cells);
  5218. gi_probe->octree_buffer_size = p_octree_cells.size();
  5219. gi_probe->data_buffer = RD::get_singleton()->storage_buffer_create(p_data_cells.size(), p_data_cells);
  5220. gi_probe->data_buffer_size = p_data_cells.size();
  5221. if (p_distance_field.size()) {
  5222. RD::TextureFormat tf;
  5223. tf.format = RD::DATA_FORMAT_R8_UNORM;
  5224. tf.width = gi_probe->octree_size.x;
  5225. tf.height = gi_probe->octree_size.y;
  5226. tf.depth = gi_probe->octree_size.z;
  5227. tf.texture_type = RD::TEXTURE_TYPE_3D;
  5228. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  5229. Vector<Vector<uint8_t>> s;
  5230. s.push_back(p_distance_field);
  5231. gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s);
  5232. }
  5233. #if 0
  5234. {
  5235. RD::TextureFormat tf;
  5236. tf.format = RD::DATA_FORMAT_R8_UNORM;
  5237. tf.width = gi_probe->octree_size.x;
  5238. tf.height = gi_probe->octree_size.y;
  5239. tf.depth = gi_probe->octree_size.z;
  5240. tf.type = RD::TEXTURE_TYPE_3D;
  5241. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  5242. tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UNORM);
  5243. tf.shareable_formats.push_back(RD::DATA_FORMAT_R8_UINT);
  5244. gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
  5245. }
  5246. RID shared_tex;
  5247. {
  5248. RD::TextureView tv;
  5249. tv.format_override = RD::DATA_FORMAT_R8_UINT;
  5250. shared_tex = RD::get_singleton()->texture_create_shared(tv, gi_probe->sdf_texture);
  5251. }
  5252. //update SDF texture
  5253. Vector<RD::Uniform> uniforms;
  5254. {
  5255. RD::Uniform u;
  5256. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  5257. u.binding = 1;
  5258. u.ids.push_back(gi_probe->octree_buffer);
  5259. uniforms.push_back(u);
  5260. }
  5261. {
  5262. RD::Uniform u;
  5263. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  5264. u.binding = 2;
  5265. u.ids.push_back(gi_probe->data_buffer);
  5266. uniforms.push_back(u);
  5267. }
  5268. {
  5269. RD::Uniform u;
  5270. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  5271. u.binding = 3;
  5272. u.ids.push_back(shared_tex);
  5273. uniforms.push_back(u);
  5274. }
  5275. RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, giprobe_sdf_shader_version_shader, 0);
  5276. {
  5277. uint32_t push_constant[4] = { 0, 0, 0, 0 };
  5278. for (int i = 0; i < gi_probe->level_counts.size() - 1; i++) {
  5279. push_constant[0] += gi_probe->level_counts[i];
  5280. }
  5281. push_constant[1] = push_constant[0] + gi_probe->level_counts[gi_probe->level_counts.size() - 1];
  5282. print_line("offset: " + itos(push_constant[0]));
  5283. print_line("size: " + itos(push_constant[1]));
  5284. //create SDF
  5285. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  5286. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, giprobe_sdf_shader_pipeline);
  5287. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set, 0);
  5288. RD::get_singleton()->compute_list_set_push_constant(compute_list, push_constant, sizeof(uint32_t) * 4);
  5289. RD::get_singleton()->compute_list_dispatch(compute_list, gi_probe->octree_size.x / 4, gi_probe->octree_size.y / 4, gi_probe->octree_size.z / 4);
  5290. RD::get_singleton()->compute_list_end();
  5291. }
  5292. RD::get_singleton()->free(uniform_set);
  5293. RD::get_singleton()->free(shared_tex);
  5294. }
  5295. #endif
  5296. }
  5297. gi_probe->version++;
  5298. gi_probe->data_version++;
  5299. gi_probe->dependency.changed_notify(DEPENDENCY_CHANGED_AABB);
  5300. }
  5301. AABB RendererStorageRD::gi_probe_get_bounds(RID p_gi_probe) const {
  5302. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5303. ERR_FAIL_COND_V(!gi_probe, AABB());
  5304. return gi_probe->bounds;
  5305. }
  5306. Vector3i RendererStorageRD::gi_probe_get_octree_size(RID p_gi_probe) const {
  5307. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5308. ERR_FAIL_COND_V(!gi_probe, Vector3i());
  5309. return gi_probe->octree_size;
  5310. }
  5311. Vector<uint8_t> RendererStorageRD::gi_probe_get_octree_cells(RID p_gi_probe) const {
  5312. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5313. ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>());
  5314. if (gi_probe->octree_buffer.is_valid()) {
  5315. return RD::get_singleton()->buffer_get_data(gi_probe->octree_buffer);
  5316. }
  5317. return Vector<uint8_t>();
  5318. }
  5319. Vector<uint8_t> RendererStorageRD::gi_probe_get_data_cells(RID p_gi_probe) const {
  5320. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5321. ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>());
  5322. if (gi_probe->data_buffer.is_valid()) {
  5323. return RD::get_singleton()->buffer_get_data(gi_probe->data_buffer);
  5324. }
  5325. return Vector<uint8_t>();
  5326. }
  5327. Vector<uint8_t> RendererStorageRD::gi_probe_get_distance_field(RID p_gi_probe) const {
  5328. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5329. ERR_FAIL_COND_V(!gi_probe, Vector<uint8_t>());
  5330. if (gi_probe->data_buffer.is_valid()) {
  5331. return RD::get_singleton()->texture_get_data(gi_probe->sdf_texture, 0);
  5332. }
  5333. return Vector<uint8_t>();
  5334. }
  5335. Vector<int> RendererStorageRD::gi_probe_get_level_counts(RID p_gi_probe) const {
  5336. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5337. ERR_FAIL_COND_V(!gi_probe, Vector<int>());
  5338. return gi_probe->level_counts;
  5339. }
  5340. Transform RendererStorageRD::gi_probe_get_to_cell_xform(RID p_gi_probe) const {
  5341. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5342. ERR_FAIL_COND_V(!gi_probe, Transform());
  5343. return gi_probe->to_cell_xform;
  5344. }
  5345. void RendererStorageRD::gi_probe_set_dynamic_range(RID p_gi_probe, float p_range) {
  5346. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5347. ERR_FAIL_COND(!gi_probe);
  5348. gi_probe->dynamic_range = p_range;
  5349. gi_probe->version++;
  5350. }
  5351. float RendererStorageRD::gi_probe_get_dynamic_range(RID p_gi_probe) const {
  5352. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5353. ERR_FAIL_COND_V(!gi_probe, 0);
  5354. return gi_probe->dynamic_range;
  5355. }
  5356. void RendererStorageRD::gi_probe_set_propagation(RID p_gi_probe, float p_range) {
  5357. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5358. ERR_FAIL_COND(!gi_probe);
  5359. gi_probe->propagation = p_range;
  5360. gi_probe->version++;
  5361. }
  5362. float RendererStorageRD::gi_probe_get_propagation(RID p_gi_probe) const {
  5363. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5364. ERR_FAIL_COND_V(!gi_probe, 0);
  5365. return gi_probe->propagation;
  5366. }
  5367. void RendererStorageRD::gi_probe_set_energy(RID p_gi_probe, float p_energy) {
  5368. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5369. ERR_FAIL_COND(!gi_probe);
  5370. gi_probe->energy = p_energy;
  5371. }
  5372. float RendererStorageRD::gi_probe_get_energy(RID p_gi_probe) const {
  5373. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5374. ERR_FAIL_COND_V(!gi_probe, 0);
  5375. return gi_probe->energy;
  5376. }
  5377. void RendererStorageRD::gi_probe_set_ao(RID p_gi_probe, float p_ao) {
  5378. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5379. ERR_FAIL_COND(!gi_probe);
  5380. gi_probe->ao = p_ao;
  5381. }
  5382. float RendererStorageRD::gi_probe_get_ao(RID p_gi_probe) const {
  5383. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5384. ERR_FAIL_COND_V(!gi_probe, 0);
  5385. return gi_probe->ao;
  5386. }
  5387. void RendererStorageRD::gi_probe_set_ao_size(RID p_gi_probe, float p_strength) {
  5388. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5389. ERR_FAIL_COND(!gi_probe);
  5390. gi_probe->ao_size = p_strength;
  5391. }
  5392. float RendererStorageRD::gi_probe_get_ao_size(RID p_gi_probe) const {
  5393. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5394. ERR_FAIL_COND_V(!gi_probe, 0);
  5395. return gi_probe->ao_size;
  5396. }
  5397. void RendererStorageRD::gi_probe_set_bias(RID p_gi_probe, float p_bias) {
  5398. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5399. ERR_FAIL_COND(!gi_probe);
  5400. gi_probe->bias = p_bias;
  5401. }
  5402. float RendererStorageRD::gi_probe_get_bias(RID p_gi_probe) const {
  5403. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5404. ERR_FAIL_COND_V(!gi_probe, 0);
  5405. return gi_probe->bias;
  5406. }
  5407. void RendererStorageRD::gi_probe_set_normal_bias(RID p_gi_probe, float p_normal_bias) {
  5408. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5409. ERR_FAIL_COND(!gi_probe);
  5410. gi_probe->normal_bias = p_normal_bias;
  5411. }
  5412. float RendererStorageRD::gi_probe_get_normal_bias(RID p_gi_probe) const {
  5413. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5414. ERR_FAIL_COND_V(!gi_probe, 0);
  5415. return gi_probe->normal_bias;
  5416. }
  5417. void RendererStorageRD::gi_probe_set_anisotropy_strength(RID p_gi_probe, float p_strength) {
  5418. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5419. ERR_FAIL_COND(!gi_probe);
  5420. gi_probe->anisotropy_strength = p_strength;
  5421. }
  5422. float RendererStorageRD::gi_probe_get_anisotropy_strength(RID p_gi_probe) const {
  5423. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5424. ERR_FAIL_COND_V(!gi_probe, 0);
  5425. return gi_probe->anisotropy_strength;
  5426. }
  5427. void RendererStorageRD::gi_probe_set_interior(RID p_gi_probe, bool p_enable) {
  5428. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5429. ERR_FAIL_COND(!gi_probe);
  5430. gi_probe->interior = p_enable;
  5431. }
  5432. void RendererStorageRD::gi_probe_set_use_two_bounces(RID p_gi_probe, bool p_enable) {
  5433. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5434. ERR_FAIL_COND(!gi_probe);
  5435. gi_probe->use_two_bounces = p_enable;
  5436. gi_probe->version++;
  5437. }
  5438. bool RendererStorageRD::gi_probe_is_using_two_bounces(RID p_gi_probe) const {
  5439. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5440. ERR_FAIL_COND_V(!gi_probe, false);
  5441. return gi_probe->use_two_bounces;
  5442. }
  5443. bool RendererStorageRD::gi_probe_is_interior(RID p_gi_probe) const {
  5444. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5445. ERR_FAIL_COND_V(!gi_probe, 0);
  5446. return gi_probe->interior;
  5447. }
  5448. uint32_t RendererStorageRD::gi_probe_get_version(RID p_gi_probe) {
  5449. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5450. ERR_FAIL_COND_V(!gi_probe, 0);
  5451. return gi_probe->version;
  5452. }
  5453. uint32_t RendererStorageRD::gi_probe_get_data_version(RID p_gi_probe) {
  5454. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5455. ERR_FAIL_COND_V(!gi_probe, 0);
  5456. return gi_probe->data_version;
  5457. }
  5458. RID RendererStorageRD::gi_probe_get_octree_buffer(RID p_gi_probe) const {
  5459. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5460. ERR_FAIL_COND_V(!gi_probe, RID());
  5461. return gi_probe->octree_buffer;
  5462. }
  5463. RID RendererStorageRD::gi_probe_get_data_buffer(RID p_gi_probe) const {
  5464. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5465. ERR_FAIL_COND_V(!gi_probe, RID());
  5466. return gi_probe->data_buffer;
  5467. }
  5468. RID RendererStorageRD::gi_probe_get_sdf_texture(RID p_gi_probe) {
  5469. GIProbe *gi_probe = gi_probe_owner.getornull(p_gi_probe);
  5470. ERR_FAIL_COND_V(!gi_probe, RID());
  5471. return gi_probe->sdf_texture;
  5472. }
  5473. /* LIGHTMAP API */
  5474. RID RendererStorageRD::lightmap_allocate() {
  5475. return lightmap_owner.allocate_rid();
  5476. }
  5477. void RendererStorageRD::lightmap_initialize(RID p_lightmap) {
  5478. lightmap_owner.initialize_rid(p_lightmap, Lightmap());
  5479. }
  5480. void RendererStorageRD::lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) {
  5481. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5482. ERR_FAIL_COND(!lm);
  5483. lightmap_array_version++;
  5484. //erase lightmap users
  5485. if (lm->light_texture.is_valid()) {
  5486. Texture *t = texture_owner.getornull(lm->light_texture);
  5487. if (t) {
  5488. t->lightmap_users.erase(p_lightmap);
  5489. }
  5490. }
  5491. Texture *t = texture_owner.getornull(p_light);
  5492. lm->light_texture = p_light;
  5493. lm->uses_spherical_harmonics = p_uses_spherical_haromics;
  5494. RID default_2d_array = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
  5495. if (!t) {
  5496. if (using_lightmap_array) {
  5497. if (lm->array_index >= 0) {
  5498. lightmap_textures.write[lm->array_index] = default_2d_array;
  5499. lm->array_index = -1;
  5500. }
  5501. }
  5502. return;
  5503. }
  5504. t->lightmap_users.insert(p_lightmap);
  5505. if (using_lightmap_array) {
  5506. if (lm->array_index < 0) {
  5507. //not in array, try to put in array
  5508. for (int i = 0; i < lightmap_textures.size(); i++) {
  5509. if (lightmap_textures[i] == default_2d_array) {
  5510. lm->array_index = i;
  5511. break;
  5512. }
  5513. }
  5514. }
  5515. ERR_FAIL_COND_MSG(lm->array_index < 0, "Maximum amount of lightmaps in use (" + itos(lightmap_textures.size()) + ") has been exceeded, lightmap will nod display properly.");
  5516. lightmap_textures.write[lm->array_index] = t->rd_texture;
  5517. }
  5518. }
  5519. void RendererStorageRD::lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) {
  5520. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5521. ERR_FAIL_COND(!lm);
  5522. lm->bounds = p_bounds;
  5523. }
  5524. void RendererStorageRD::lightmap_set_probe_interior(RID p_lightmap, bool p_interior) {
  5525. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5526. ERR_FAIL_COND(!lm);
  5527. lm->interior = p_interior;
  5528. }
  5529. void RendererStorageRD::lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) {
  5530. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5531. ERR_FAIL_COND(!lm);
  5532. if (p_points.size()) {
  5533. ERR_FAIL_COND(p_points.size() * 9 != p_point_sh.size());
  5534. ERR_FAIL_COND((p_tetrahedra.size() % 4) != 0);
  5535. ERR_FAIL_COND((p_bsp_tree.size() % 6) != 0);
  5536. }
  5537. lm->points = p_points;
  5538. lm->bsp_tree = p_bsp_tree;
  5539. lm->point_sh = p_point_sh;
  5540. lm->tetrahedra = p_tetrahedra;
  5541. }
  5542. PackedVector3Array RendererStorageRD::lightmap_get_probe_capture_points(RID p_lightmap) const {
  5543. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5544. ERR_FAIL_COND_V(!lm, PackedVector3Array());
  5545. return lm->points;
  5546. }
  5547. PackedColorArray RendererStorageRD::lightmap_get_probe_capture_sh(RID p_lightmap) const {
  5548. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5549. ERR_FAIL_COND_V(!lm, PackedColorArray());
  5550. return lm->point_sh;
  5551. }
  5552. PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const {
  5553. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5554. ERR_FAIL_COND_V(!lm, PackedInt32Array());
  5555. return lm->tetrahedra;
  5556. }
  5557. PackedInt32Array RendererStorageRD::lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const {
  5558. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5559. ERR_FAIL_COND_V(!lm, PackedInt32Array());
  5560. return lm->bsp_tree;
  5561. }
  5562. void RendererStorageRD::lightmap_set_probe_capture_update_speed(float p_speed) {
  5563. lightmap_probe_capture_update_speed = p_speed;
  5564. }
  5565. void RendererStorageRD::lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) {
  5566. Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5567. ERR_FAIL_COND(!lm);
  5568. for (int i = 0; i < 9; i++) {
  5569. r_sh[i] = Color(0, 0, 0, 0);
  5570. }
  5571. if (!lm->points.size() || !lm->bsp_tree.size() || !lm->tetrahedra.size()) {
  5572. return;
  5573. }
  5574. static_assert(sizeof(Lightmap::BSP) == 24);
  5575. const Lightmap::BSP *bsp = (const Lightmap::BSP *)lm->bsp_tree.ptr();
  5576. int32_t node = 0;
  5577. while (node >= 0) {
  5578. if (Plane(bsp[node].plane[0], bsp[node].plane[1], bsp[node].plane[2], bsp[node].plane[3]).is_point_over(p_point)) {
  5579. #ifdef DEBUG_ENABLED
  5580. ERR_FAIL_COND(bsp[node].over >= 0 && bsp[node].over < node);
  5581. #endif
  5582. node = bsp[node].over;
  5583. } else {
  5584. #ifdef DEBUG_ENABLED
  5585. ERR_FAIL_COND(bsp[node].under >= 0 && bsp[node].under < node);
  5586. #endif
  5587. node = bsp[node].under;
  5588. }
  5589. }
  5590. if (node == Lightmap::BSP::EMPTY_LEAF) {
  5591. return; //nothing could be done
  5592. }
  5593. node = ABS(node) - 1;
  5594. uint32_t *tetrahedron = (uint32_t *)&lm->tetrahedra[node * 4];
  5595. Vector3 points[4] = { lm->points[tetrahedron[0]], lm->points[tetrahedron[1]], lm->points[tetrahedron[2]], lm->points[tetrahedron[3]] };
  5596. const Color *sh_colors[4]{ &lm->point_sh[tetrahedron[0] * 9], &lm->point_sh[tetrahedron[1] * 9], &lm->point_sh[tetrahedron[2] * 9], &lm->point_sh[tetrahedron[3] * 9] };
  5597. Color barycentric = Geometry3D::tetrahedron_get_barycentric_coords(points[0], points[1], points[2], points[3], p_point);
  5598. for (int i = 0; i < 4; i++) {
  5599. float c = CLAMP(barycentric[i], 0.0, 1.0);
  5600. for (int j = 0; j < 9; j++) {
  5601. r_sh[j] += sh_colors[i][j] * c;
  5602. }
  5603. }
  5604. }
  5605. bool RendererStorageRD::lightmap_is_interior(RID p_lightmap) const {
  5606. const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5607. ERR_FAIL_COND_V(!lm, false);
  5608. return lm->interior;
  5609. }
  5610. AABB RendererStorageRD::lightmap_get_aabb(RID p_lightmap) const {
  5611. const Lightmap *lm = lightmap_owner.getornull(p_lightmap);
  5612. ERR_FAIL_COND_V(!lm, AABB());
  5613. return lm->bounds;
  5614. }
  5615. /* RENDER TARGET API */
  5616. void RendererStorageRD::_clear_render_target(RenderTarget *rt) {
  5617. //free in reverse dependency order
  5618. if (rt->framebuffer.is_valid()) {
  5619. RD::get_singleton()->free(rt->framebuffer);
  5620. rt->framebuffer_uniform_set = RID(); //chain deleted
  5621. }
  5622. if (rt->color.is_valid()) {
  5623. RD::get_singleton()->free(rt->color);
  5624. }
  5625. if (rt->backbuffer.is_valid()) {
  5626. RD::get_singleton()->free(rt->backbuffer);
  5627. rt->backbuffer = RID();
  5628. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  5629. //just erase copies, since the rest are erased by dependency
  5630. RD::get_singleton()->free(rt->backbuffer_mipmaps[i].mipmap_copy);
  5631. }
  5632. rt->backbuffer_mipmaps.clear();
  5633. rt->backbuffer_uniform_set = RID(); //chain deleted
  5634. }
  5635. _render_target_clear_sdf(rt);
  5636. rt->framebuffer = RID();
  5637. rt->color = RID();
  5638. }
  5639. void RendererStorageRD::_update_render_target(RenderTarget *rt) {
  5640. if (rt->texture.is_null()) {
  5641. //create a placeholder until updated
  5642. rt->texture = texture_allocate();
  5643. texture_2d_placeholder_initialize(rt->texture);
  5644. Texture *tex = texture_owner.getornull(rt->texture);
  5645. tex->is_render_target = true;
  5646. }
  5647. _clear_render_target(rt);
  5648. if (rt->size.width == 0 || rt->size.height == 0) {
  5649. return;
  5650. }
  5651. //until we implement support for HDR monitors (and render target is attached to screen), this is enough.
  5652. rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  5653. rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  5654. rt->image_format = rt->flags[RENDER_TARGET_TRANSPARENT] ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
  5655. RD::TextureFormat rd_format;
  5656. RD::TextureView rd_view;
  5657. { //attempt register
  5658. rd_format.format = rt->color_format;
  5659. rd_format.width = rt->size.width;
  5660. rd_format.height = rt->size.height;
  5661. rd_format.depth = 1;
  5662. rd_format.array_layers = 1;
  5663. rd_format.mipmaps = 1;
  5664. rd_format.texture_type = RD::TEXTURE_TYPE_2D;
  5665. rd_format.samples = RD::TEXTURE_SAMPLES_1;
  5666. rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
  5667. rd_format.shareable_formats.push_back(rt->color_format);
  5668. rd_format.shareable_formats.push_back(rt->color_format_srgb);
  5669. }
  5670. rt->color = RD::get_singleton()->texture_create(rd_format, rd_view);
  5671. ERR_FAIL_COND(rt->color.is_null());
  5672. Vector<RID> fb_textures;
  5673. fb_textures.push_back(rt->color);
  5674. rt->framebuffer = RD::get_singleton()->framebuffer_create(fb_textures);
  5675. if (rt->framebuffer.is_null()) {
  5676. _clear_render_target(rt);
  5677. ERR_FAIL_COND(rt->framebuffer.is_null());
  5678. }
  5679. { //update texture
  5680. Texture *tex = texture_owner.getornull(rt->texture);
  5681. //free existing textures
  5682. if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
  5683. RD::get_singleton()->free(tex->rd_texture);
  5684. }
  5685. if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
  5686. RD::get_singleton()->free(tex->rd_texture_srgb);
  5687. }
  5688. tex->rd_texture = RID();
  5689. tex->rd_texture_srgb = RID();
  5690. //create shared textures to the color buffer,
  5691. //so transparent can be supported
  5692. RD::TextureView view;
  5693. view.format_override = rt->color_format;
  5694. if (!rt->flags[RENDER_TARGET_TRANSPARENT]) {
  5695. view.swizzle_a = RD::TEXTURE_SWIZZLE_ONE;
  5696. }
  5697. tex->rd_texture = RD::get_singleton()->texture_create_shared(view, rt->color);
  5698. if (rt->color_format_srgb != RD::DATA_FORMAT_MAX) {
  5699. view.format_override = rt->color_format_srgb;
  5700. tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(view, rt->color);
  5701. }
  5702. tex->rd_view = view;
  5703. tex->width = rt->size.width;
  5704. tex->height = rt->size.height;
  5705. tex->width_2d = rt->size.width;
  5706. tex->height_2d = rt->size.height;
  5707. tex->rd_format = rt->color_format;
  5708. tex->rd_format_srgb = rt->color_format_srgb;
  5709. tex->format = rt->image_format;
  5710. Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
  5711. for (int i = 0; i < proxies.size(); i++) {
  5712. texture_proxy_update(proxies[i], rt->texture);
  5713. }
  5714. }
  5715. }
  5716. void RendererStorageRD::_create_render_target_backbuffer(RenderTarget *rt) {
  5717. ERR_FAIL_COND(rt->backbuffer.is_valid());
  5718. uint32_t mipmaps_required = Image::get_image_required_mipmaps(rt->size.width, rt->size.height, Image::FORMAT_RGBA8);
  5719. RD::TextureFormat tf;
  5720. tf.format = rt->color_format;
  5721. tf.width = rt->size.width;
  5722. tf.height = rt->size.height;
  5723. tf.texture_type = RD::TEXTURE_TYPE_2D;
  5724. tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  5725. tf.mipmaps = mipmaps_required;
  5726. rt->backbuffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
  5727. rt->backbuffer_mipmap0 = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, 0);
  5728. {
  5729. Vector<RID> fb_tex;
  5730. fb_tex.push_back(rt->backbuffer_mipmap0);
  5731. rt->backbuffer_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  5732. }
  5733. if (rt->framebuffer_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rt->framebuffer_uniform_set)) {
  5734. //the new one will require the backbuffer.
  5735. RD::get_singleton()->free(rt->framebuffer_uniform_set);
  5736. rt->framebuffer_uniform_set = RID();
  5737. }
  5738. //create mipmaps
  5739. for (uint32_t i = 1; i < mipmaps_required; i++) {
  5740. RenderTarget::BackbufferMipmap mm;
  5741. {
  5742. mm.mipmap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rt->backbuffer, 0, i);
  5743. }
  5744. {
  5745. Size2 mm_size = Image::get_image_mipmap_size(tf.width, tf.height, Image::FORMAT_RGBA8, i);
  5746. RD::TextureFormat mmtf = tf;
  5747. mmtf.width = mm_size.width;
  5748. mmtf.height = mm_size.height;
  5749. mmtf.mipmaps = 1;
  5750. mm.mipmap_copy = RD::get_singleton()->texture_create(mmtf, RD::TextureView());
  5751. }
  5752. rt->backbuffer_mipmaps.push_back(mm);
  5753. }
  5754. }
  5755. RID RendererStorageRD::render_target_create() {
  5756. RenderTarget render_target;
  5757. render_target.was_used = false;
  5758. render_target.clear_requested = false;
  5759. for (int i = 0; i < RENDER_TARGET_FLAG_MAX; i++) {
  5760. render_target.flags[i] = false;
  5761. }
  5762. _update_render_target(&render_target);
  5763. return render_target_owner.make_rid(render_target);
  5764. }
  5765. void RendererStorageRD::render_target_set_position(RID p_render_target, int p_x, int p_y) {
  5766. //unused for this render target
  5767. }
  5768. void RendererStorageRD::render_target_set_size(RID p_render_target, int p_width, int p_height) {
  5769. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5770. ERR_FAIL_COND(!rt);
  5771. rt->size.x = p_width;
  5772. rt->size.y = p_height;
  5773. _update_render_target(rt);
  5774. }
  5775. RID RendererStorageRD::render_target_get_texture(RID p_render_target) {
  5776. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5777. ERR_FAIL_COND_V(!rt, RID());
  5778. return rt->texture;
  5779. }
  5780. void RendererStorageRD::render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) {
  5781. }
  5782. void RendererStorageRD::render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) {
  5783. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5784. ERR_FAIL_COND(!rt);
  5785. rt->flags[p_flag] = p_value;
  5786. _update_render_target(rt);
  5787. }
  5788. bool RendererStorageRD::render_target_was_used(RID p_render_target) {
  5789. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5790. ERR_FAIL_COND_V(!rt, false);
  5791. return rt->was_used;
  5792. }
  5793. void RendererStorageRD::render_target_set_as_unused(RID p_render_target) {
  5794. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5795. ERR_FAIL_COND(!rt);
  5796. rt->was_used = false;
  5797. }
  5798. Size2 RendererStorageRD::render_target_get_size(RID p_render_target) {
  5799. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5800. ERR_FAIL_COND_V(!rt, Size2());
  5801. return rt->size;
  5802. }
  5803. RID RendererStorageRD::render_target_get_rd_framebuffer(RID p_render_target) {
  5804. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5805. ERR_FAIL_COND_V(!rt, RID());
  5806. return rt->framebuffer;
  5807. }
  5808. RID RendererStorageRD::render_target_get_rd_texture(RID p_render_target) {
  5809. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5810. ERR_FAIL_COND_V(!rt, RID());
  5811. return rt->color;
  5812. }
  5813. RID RendererStorageRD::render_target_get_rd_backbuffer(RID p_render_target) {
  5814. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5815. ERR_FAIL_COND_V(!rt, RID());
  5816. return rt->backbuffer;
  5817. }
  5818. RID RendererStorageRD::render_target_get_rd_backbuffer_framebuffer(RID p_render_target) {
  5819. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5820. ERR_FAIL_COND_V(!rt, RID());
  5821. if (!rt->backbuffer.is_valid()) {
  5822. _create_render_target_backbuffer(rt);
  5823. }
  5824. return rt->backbuffer_fb;
  5825. }
  5826. void RendererStorageRD::render_target_request_clear(RID p_render_target, const Color &p_clear_color) {
  5827. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5828. ERR_FAIL_COND(!rt);
  5829. rt->clear_requested = true;
  5830. rt->clear_color = p_clear_color;
  5831. }
  5832. bool RendererStorageRD::render_target_is_clear_requested(RID p_render_target) {
  5833. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5834. ERR_FAIL_COND_V(!rt, false);
  5835. return rt->clear_requested;
  5836. }
  5837. Color RendererStorageRD::render_target_get_clear_request_color(RID p_render_target) {
  5838. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5839. ERR_FAIL_COND_V(!rt, Color());
  5840. return rt->clear_color;
  5841. }
  5842. void RendererStorageRD::render_target_disable_clear_request(RID p_render_target) {
  5843. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5844. ERR_FAIL_COND(!rt);
  5845. rt->clear_requested = false;
  5846. }
  5847. void RendererStorageRD::render_target_do_clear_request(RID p_render_target) {
  5848. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5849. ERR_FAIL_COND(!rt);
  5850. if (!rt->clear_requested) {
  5851. return;
  5852. }
  5853. Vector<Color> clear_colors;
  5854. clear_colors.push_back(rt->clear_color);
  5855. RD::get_singleton()->draw_list_begin(rt->framebuffer, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors);
  5856. RD::get_singleton()->draw_list_end();
  5857. rt->clear_requested = false;
  5858. }
  5859. void RendererStorageRD::render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) {
  5860. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5861. ERR_FAIL_COND(!rt);
  5862. if (rt->sdf_oversize == p_size && rt->sdf_scale == p_scale) {
  5863. return;
  5864. }
  5865. rt->sdf_oversize = p_size;
  5866. rt->sdf_scale = p_scale;
  5867. _render_target_clear_sdf(rt);
  5868. }
  5869. Rect2i RendererStorageRD::_render_target_get_sdf_rect(const RenderTarget *rt) const {
  5870. Size2i margin;
  5871. int scale;
  5872. switch (rt->sdf_oversize) {
  5873. case RS::VIEWPORT_SDF_OVERSIZE_100_PERCENT: {
  5874. scale = 100;
  5875. } break;
  5876. case RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT: {
  5877. scale = 120;
  5878. } break;
  5879. case RS::VIEWPORT_SDF_OVERSIZE_150_PERCENT: {
  5880. scale = 150;
  5881. } break;
  5882. case RS::VIEWPORT_SDF_OVERSIZE_200_PERCENT: {
  5883. scale = 200;
  5884. } break;
  5885. default: {
  5886. }
  5887. }
  5888. margin = (rt->size * scale / 100) - rt->size;
  5889. Rect2i r(Vector2i(), rt->size);
  5890. r.position -= margin;
  5891. r.size += margin * 2;
  5892. return r;
  5893. }
  5894. Rect2i RendererStorageRD::render_target_get_sdf_rect(RID p_render_target) const {
  5895. const RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5896. ERR_FAIL_COND_V(!rt, Rect2i());
  5897. return _render_target_get_sdf_rect(rt);
  5898. }
  5899. RID RendererStorageRD::render_target_get_sdf_texture(RID p_render_target) {
  5900. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  5901. ERR_FAIL_COND_V(!rt, RID());
  5902. if (rt->sdf_buffer_read.is_null()) {
  5903. // no texture, create a dummy one for the 2D uniform set
  5904. RD::TextureFormat tformat;
  5905. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  5906. tformat.width = 4;
  5907. tformat.height = 4;
  5908. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT;
  5909. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  5910. Vector<uint8_t> pv;
  5911. pv.resize(16 * 4);
  5912. memset(pv.ptrw(), 0, 16 * 4);
  5913. Vector<Vector<uint8_t>> vpv;
  5914. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  5915. }
  5916. return rt->sdf_buffer_read;
  5917. }
  5918. void RendererStorageRD::_render_target_allocate_sdf(RenderTarget *rt) {
  5919. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_valid());
  5920. if (rt->sdf_buffer_read.is_valid()) {
  5921. RD::get_singleton()->free(rt->sdf_buffer_read);
  5922. rt->sdf_buffer_read = RID();
  5923. }
  5924. Size2i size = _render_target_get_sdf_rect(rt).size;
  5925. RD::TextureFormat tformat;
  5926. tformat.format = RD::DATA_FORMAT_R8_UNORM;
  5927. tformat.width = size.width;
  5928. tformat.height = size.height;
  5929. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
  5930. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  5931. rt->sdf_buffer_write = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  5932. {
  5933. Vector<RID> write_fb;
  5934. write_fb.push_back(rt->sdf_buffer_write);
  5935. rt->sdf_buffer_write_fb = RD::get_singleton()->framebuffer_create(write_fb);
  5936. }
  5937. int scale;
  5938. switch (rt->sdf_scale) {
  5939. case RS::VIEWPORT_SDF_SCALE_100_PERCENT: {
  5940. scale = 100;
  5941. } break;
  5942. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  5943. scale = 50;
  5944. } break;
  5945. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  5946. scale = 25;
  5947. } break;
  5948. default: {
  5949. scale = 100;
  5950. } break;
  5951. }
  5952. rt->process_size = size * scale / 100;
  5953. rt->process_size.x = MAX(rt->process_size.x, 1);
  5954. rt->process_size.y = MAX(rt->process_size.y, 1);
  5955. tformat.format = RD::DATA_FORMAT_R16G16_UINT;
  5956. tformat.width = rt->process_size.width;
  5957. tformat.height = rt->process_size.height;
  5958. tformat.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT;
  5959. rt->sdf_buffer_process[0] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  5960. rt->sdf_buffer_process[1] = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  5961. tformat.format = RD::DATA_FORMAT_R16_UNORM;
  5962. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
  5963. rt->sdf_buffer_read = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  5964. {
  5965. Vector<RD::Uniform> uniforms;
  5966. {
  5967. RD::Uniform u;
  5968. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  5969. u.binding = 1;
  5970. u.ids.push_back(rt->sdf_buffer_write);
  5971. uniforms.push_back(u);
  5972. }
  5973. {
  5974. RD::Uniform u;
  5975. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  5976. u.binding = 2;
  5977. u.ids.push_back(rt->sdf_buffer_read);
  5978. uniforms.push_back(u);
  5979. }
  5980. {
  5981. RD::Uniform u;
  5982. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  5983. u.binding = 3;
  5984. u.ids.push_back(rt->sdf_buffer_process[0]);
  5985. uniforms.push_back(u);
  5986. }
  5987. {
  5988. RD::Uniform u;
  5989. u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
  5990. u.binding = 4;
  5991. u.ids.push_back(rt->sdf_buffer_process[1]);
  5992. uniforms.push_back(u);
  5993. }
  5994. rt->sdf_buffer_process_uniform_sets[0] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  5995. SWAP(uniforms.write[2].ids.write[0], uniforms.write[3].ids.write[0]);
  5996. rt->sdf_buffer_process_uniform_sets[1] = RD::get_singleton()->uniform_set_create(uniforms, rt_sdf.shader.version_get_shader(rt_sdf.shader_version, 0), 0);
  5997. }
  5998. }
  5999. void RendererStorageRD::_render_target_clear_sdf(RenderTarget *rt) {
  6000. if (rt->sdf_buffer_read.is_valid()) {
  6001. RD::get_singleton()->free(rt->sdf_buffer_read);
  6002. rt->sdf_buffer_read = RID();
  6003. }
  6004. if (rt->sdf_buffer_write_fb.is_valid()) {
  6005. RD::get_singleton()->free(rt->sdf_buffer_write);
  6006. RD::get_singleton()->free(rt->sdf_buffer_process[0]);
  6007. RD::get_singleton()->free(rt->sdf_buffer_process[1]);
  6008. rt->sdf_buffer_write = RID();
  6009. rt->sdf_buffer_write_fb = RID();
  6010. rt->sdf_buffer_process[0] = RID();
  6011. rt->sdf_buffer_process[1] = RID();
  6012. rt->sdf_buffer_process_uniform_sets[0] = RID();
  6013. rt->sdf_buffer_process_uniform_sets[1] = RID();
  6014. }
  6015. }
  6016. RID RendererStorageRD::render_target_get_sdf_framebuffer(RID p_render_target) {
  6017. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6018. ERR_FAIL_COND_V(!rt, RID());
  6019. if (rt->sdf_buffer_write_fb.is_null()) {
  6020. _render_target_allocate_sdf(rt);
  6021. }
  6022. return rt->sdf_buffer_write_fb;
  6023. }
  6024. void RendererStorageRD::render_target_sdf_process(RID p_render_target) {
  6025. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6026. ERR_FAIL_COND(!rt);
  6027. ERR_FAIL_COND(rt->sdf_buffer_write_fb.is_null());
  6028. RenderTargetSDF::PushConstant push_constant;
  6029. Rect2i r = _render_target_get_sdf_rect(rt);
  6030. push_constant.size[0] = r.size.width;
  6031. push_constant.size[1] = r.size.height;
  6032. push_constant.stride = 0;
  6033. push_constant.shift = 0;
  6034. push_constant.base_size[0] = r.size.width;
  6035. push_constant.base_size[1] = r.size.height;
  6036. bool shrink = false;
  6037. switch (rt->sdf_scale) {
  6038. case RS::VIEWPORT_SDF_SCALE_50_PERCENT: {
  6039. push_constant.size[0] >>= 1;
  6040. push_constant.size[1] >>= 1;
  6041. push_constant.shift = 1;
  6042. shrink = true;
  6043. } break;
  6044. case RS::VIEWPORT_SDF_SCALE_25_PERCENT: {
  6045. push_constant.size[0] >>= 2;
  6046. push_constant.size[1] >>= 2;
  6047. push_constant.shift = 2;
  6048. shrink = true;
  6049. } break;
  6050. default: {
  6051. };
  6052. }
  6053. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  6054. /* Load */
  6055. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_LOAD_SHRINK : RenderTargetSDF::SHADER_LOAD]);
  6056. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[1], 0); //fill [0]
  6057. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  6058. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  6059. /* Process */
  6060. int stride = nearest_power_of_2_templated(MAX(push_constant.size[0], push_constant.size[1]) / 2);
  6061. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[RenderTargetSDF::SHADER_PROCESS]);
  6062. RD::get_singleton()->compute_list_add_barrier(compute_list);
  6063. bool swap = false;
  6064. //jumpflood
  6065. while (stride > 0) {
  6066. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  6067. push_constant.stride = stride;
  6068. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  6069. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  6070. stride /= 2;
  6071. swap = !swap;
  6072. RD::get_singleton()->compute_list_add_barrier(compute_list);
  6073. }
  6074. /* Store */
  6075. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, rt_sdf.pipelines[shrink ? RenderTargetSDF::SHADER_STORE_SHRINK : RenderTargetSDF::SHADER_STORE]);
  6076. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rt->sdf_buffer_process_uniform_sets[swap ? 1 : 0], 0);
  6077. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(RenderTargetSDF::PushConstant));
  6078. RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.size[0], push_constant.size[1], 1);
  6079. RD::get_singleton()->compute_list_end();
  6080. }
  6081. void RendererStorageRD::render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps) {
  6082. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6083. ERR_FAIL_COND(!rt);
  6084. if (!rt->backbuffer.is_valid()) {
  6085. _create_render_target_backbuffer(rt);
  6086. }
  6087. Rect2i region;
  6088. if (p_region == Rect2i()) {
  6089. region.size = rt->size;
  6090. } else {
  6091. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  6092. if (region.size == Size2i()) {
  6093. return; //nothing to do
  6094. }
  6095. }
  6096. //single texture copy for backbuffer
  6097. //RD::get_singleton()->texture_copy(rt->color, rt->backbuffer_mipmap0, Vector3(region.position.x, region.position.y, 0), Vector3(region.position.x, region.position.y, 0), Vector3(region.size.x, region.size.y, 1), 0, 0, 0, 0, true);
  6098. effects.copy_to_rect(rt->color, rt->backbuffer_mipmap0, region, false, false, false, true, true);
  6099. if (!p_gen_mipmaps) {
  6100. return;
  6101. }
  6102. //then mipmap blur
  6103. RID prev_texture = rt->color; //use color, not backbuffer, as bb has mipmaps.
  6104. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  6105. region.position.x >>= 1;
  6106. region.position.y >>= 1;
  6107. region.size.x = MAX(1, region.size.x >> 1);
  6108. region.size.y = MAX(1, region.size.y >> 1);
  6109. const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i];
  6110. effects.gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true);
  6111. prev_texture = mm.mipmap;
  6112. }
  6113. }
  6114. void RendererStorageRD::render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color) {
  6115. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6116. ERR_FAIL_COND(!rt);
  6117. if (!rt->backbuffer.is_valid()) {
  6118. _create_render_target_backbuffer(rt);
  6119. }
  6120. Rect2i region;
  6121. if (p_region == Rect2i()) {
  6122. region.size = rt->size;
  6123. } else {
  6124. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  6125. if (region.size == Size2i()) {
  6126. return; //nothing to do
  6127. }
  6128. }
  6129. //single texture copy for backbuffer
  6130. effects.set_color(rt->backbuffer_mipmap0, p_color, region, true);
  6131. }
  6132. void RendererStorageRD::render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region) {
  6133. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6134. ERR_FAIL_COND(!rt);
  6135. if (!rt->backbuffer.is_valid()) {
  6136. _create_render_target_backbuffer(rt);
  6137. }
  6138. Rect2i region;
  6139. if (p_region == Rect2i()) {
  6140. region.size = rt->size;
  6141. } else {
  6142. region = Rect2i(Size2i(), rt->size).intersection(p_region);
  6143. if (region.size == Size2i()) {
  6144. return; //nothing to do
  6145. }
  6146. }
  6147. //then mipmap blur
  6148. RID prev_texture = rt->backbuffer_mipmap0;
  6149. for (int i = 0; i < rt->backbuffer_mipmaps.size(); i++) {
  6150. region.position.x >>= 1;
  6151. region.position.y >>= 1;
  6152. region.size.x = MAX(1, region.size.x >> 1);
  6153. region.size.y = MAX(1, region.size.y >> 1);
  6154. const RenderTarget::BackbufferMipmap &mm = rt->backbuffer_mipmaps[i];
  6155. effects.gaussian_blur(prev_texture, mm.mipmap, mm.mipmap_copy, region, true);
  6156. prev_texture = mm.mipmap;
  6157. }
  6158. }
  6159. RID RendererStorageRD::render_target_get_framebuffer_uniform_set(RID p_render_target) {
  6160. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6161. ERR_FAIL_COND_V(!rt, RID());
  6162. return rt->framebuffer_uniform_set;
  6163. }
  6164. RID RendererStorageRD::render_target_get_backbuffer_uniform_set(RID p_render_target) {
  6165. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6166. ERR_FAIL_COND_V(!rt, RID());
  6167. return rt->backbuffer_uniform_set;
  6168. }
  6169. void RendererStorageRD::render_target_set_framebuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  6170. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6171. ERR_FAIL_COND(!rt);
  6172. rt->framebuffer_uniform_set = p_uniform_set;
  6173. }
  6174. void RendererStorageRD::render_target_set_backbuffer_uniform_set(RID p_render_target, RID p_uniform_set) {
  6175. RenderTarget *rt = render_target_owner.getornull(p_render_target);
  6176. ERR_FAIL_COND(!rt);
  6177. rt->backbuffer_uniform_set = p_uniform_set;
  6178. }
  6179. void RendererStorageRD::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
  6180. if (mesh_owner.owns(p_base)) {
  6181. Mesh *mesh = mesh_owner.getornull(p_base);
  6182. p_instance->update_dependency(&mesh->dependency);
  6183. } else if (multimesh_owner.owns(p_base)) {
  6184. MultiMesh *multimesh = multimesh_owner.getornull(p_base);
  6185. p_instance->update_dependency(&multimesh->dependency);
  6186. if (multimesh->mesh.is_valid()) {
  6187. base_update_dependency(multimesh->mesh, p_instance);
  6188. }
  6189. } else if (reflection_probe_owner.owns(p_base)) {
  6190. ReflectionProbe *rp = reflection_probe_owner.getornull(p_base);
  6191. p_instance->update_dependency(&rp->dependency);
  6192. } else if (decal_owner.owns(p_base)) {
  6193. Decal *decal = decal_owner.getornull(p_base);
  6194. p_instance->update_dependency(&decal->dependency);
  6195. } else if (gi_probe_owner.owns(p_base)) {
  6196. GIProbe *gip = gi_probe_owner.getornull(p_base);
  6197. p_instance->update_dependency(&gip->dependency);
  6198. } else if (lightmap_owner.owns(p_base)) {
  6199. Lightmap *lm = lightmap_owner.getornull(p_base);
  6200. p_instance->update_dependency(&lm->dependency);
  6201. } else if (light_owner.owns(p_base)) {
  6202. Light *l = light_owner.getornull(p_base);
  6203. p_instance->update_dependency(&l->dependency);
  6204. } else if (particles_owner.owns(p_base)) {
  6205. Particles *p = particles_owner.getornull(p_base);
  6206. p_instance->update_dependency(&p->dependency);
  6207. } else if (particles_collision_owner.owns(p_base)) {
  6208. ParticlesCollision *pc = particles_collision_owner.getornull(p_base);
  6209. p_instance->update_dependency(&pc->dependency);
  6210. }
  6211. }
  6212. void RendererStorageRD::skeleton_update_dependency(RID p_skeleton, DependencyTracker *p_instance) {
  6213. Skeleton *skeleton = skeleton_owner.getornull(p_skeleton);
  6214. ERR_FAIL_COND(!skeleton);
  6215. p_instance->update_dependency(&skeleton->dependency);
  6216. }
  6217. RS::InstanceType RendererStorageRD::get_base_type(RID p_rid) const {
  6218. if (mesh_owner.owns(p_rid)) {
  6219. return RS::INSTANCE_MESH;
  6220. }
  6221. if (multimesh_owner.owns(p_rid)) {
  6222. return RS::INSTANCE_MULTIMESH;
  6223. }
  6224. if (reflection_probe_owner.owns(p_rid)) {
  6225. return RS::INSTANCE_REFLECTION_PROBE;
  6226. }
  6227. if (decal_owner.owns(p_rid)) {
  6228. return RS::INSTANCE_DECAL;
  6229. }
  6230. if (gi_probe_owner.owns(p_rid)) {
  6231. return RS::INSTANCE_GI_PROBE;
  6232. }
  6233. if (light_owner.owns(p_rid)) {
  6234. return RS::INSTANCE_LIGHT;
  6235. }
  6236. if (lightmap_owner.owns(p_rid)) {
  6237. return RS::INSTANCE_LIGHTMAP;
  6238. }
  6239. if (particles_owner.owns(p_rid)) {
  6240. return RS::INSTANCE_PARTICLES;
  6241. }
  6242. if (particles_collision_owner.owns(p_rid)) {
  6243. return RS::INSTANCE_PARTICLES_COLLISION;
  6244. }
  6245. return RS::INSTANCE_NONE;
  6246. }
  6247. void RendererStorageRD::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  6248. if (!decal_atlas.textures.has(p_texture)) {
  6249. DecalAtlas::Texture t;
  6250. t.users = 1;
  6251. t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0;
  6252. decal_atlas.textures[p_texture] = t;
  6253. decal_atlas.dirty = true;
  6254. } else {
  6255. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  6256. t->users++;
  6257. if (p_panorama_to_dp) {
  6258. t->panorama_to_dp_users++;
  6259. }
  6260. }
  6261. }
  6262. void RendererStorageRD::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
  6263. DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
  6264. ERR_FAIL_COND(!t);
  6265. t->users--;
  6266. if (p_panorama_to_dp) {
  6267. ERR_FAIL_COND(t->panorama_to_dp_users == 0);
  6268. t->panorama_to_dp_users--;
  6269. }
  6270. if (t->users == 0) {
  6271. decal_atlas.textures.erase(p_texture);
  6272. //do not mark it dirty, there is no need to since it remains working
  6273. }
  6274. }
  6275. RID RendererStorageRD::decal_atlas_get_texture() const {
  6276. return decal_atlas.texture;
  6277. }
  6278. RID RendererStorageRD::decal_atlas_get_texture_srgb() const {
  6279. return decal_atlas.texture_srgb;
  6280. }
  6281. void RendererStorageRD::_update_decal_atlas() {
  6282. if (!decal_atlas.dirty) {
  6283. return; //nothing to do
  6284. }
  6285. decal_atlas.dirty = false;
  6286. if (decal_atlas.texture.is_valid()) {
  6287. RD::get_singleton()->free(decal_atlas.texture);
  6288. decal_atlas.texture = RID();
  6289. decal_atlas.texture_srgb = RID();
  6290. decal_atlas.texture_mipmaps.clear();
  6291. }
  6292. int border = 1 << decal_atlas.mipmaps;
  6293. if (decal_atlas.textures.size()) {
  6294. //generate atlas
  6295. Vector<DecalAtlas::SortItem> itemsv;
  6296. itemsv.resize(decal_atlas.textures.size());
  6297. int base_size = 8;
  6298. const RID *K = nullptr;
  6299. int idx = 0;
  6300. while ((K = decal_atlas.textures.next(K))) {
  6301. DecalAtlas::SortItem &si = itemsv.write[idx];
  6302. Texture *src_tex = texture_owner.getornull(*K);
  6303. si.size.width = (src_tex->width / border) + 1;
  6304. si.size.height = (src_tex->height / border) + 1;
  6305. si.pixel_size = Size2i(src_tex->width, src_tex->height);
  6306. if (base_size < si.size.width) {
  6307. base_size = nearest_power_of_2_templated(si.size.width);
  6308. }
  6309. si.texture = *K;
  6310. idx++;
  6311. }
  6312. //sort items by size
  6313. itemsv.sort();
  6314. //attempt to create atlas
  6315. int item_count = itemsv.size();
  6316. DecalAtlas::SortItem *items = itemsv.ptrw();
  6317. int atlas_height = 0;
  6318. while (true) {
  6319. Vector<int> v_offsetsv;
  6320. v_offsetsv.resize(base_size);
  6321. int *v_offsets = v_offsetsv.ptrw();
  6322. memset(v_offsets, 0, sizeof(int) * base_size);
  6323. int max_height = 0;
  6324. for (int i = 0; i < item_count; i++) {
  6325. //best fit
  6326. DecalAtlas::SortItem &si = items[i];
  6327. int best_idx = -1;
  6328. int best_height = 0x7FFFFFFF;
  6329. for (int j = 0; j <= base_size - si.size.width; j++) {
  6330. int height = 0;
  6331. for (int k = 0; k < si.size.width; k++) {
  6332. int h = v_offsets[k + j];
  6333. if (h > height) {
  6334. height = h;
  6335. if (height > best_height) {
  6336. break; //already bad
  6337. }
  6338. }
  6339. }
  6340. if (height < best_height) {
  6341. best_height = height;
  6342. best_idx = j;
  6343. }
  6344. }
  6345. //update
  6346. for (int k = 0; k < si.size.width; k++) {
  6347. v_offsets[k + best_idx] = best_height + si.size.height;
  6348. }
  6349. si.pos.x = best_idx;
  6350. si.pos.y = best_height;
  6351. if (si.pos.y + si.size.height > max_height) {
  6352. max_height = si.pos.y + si.size.height;
  6353. }
  6354. }
  6355. if (max_height <= base_size * 2) {
  6356. atlas_height = max_height;
  6357. break; //good ratio, break;
  6358. }
  6359. base_size *= 2;
  6360. }
  6361. decal_atlas.size.width = base_size * border;
  6362. decal_atlas.size.height = nearest_power_of_2_templated(atlas_height * border);
  6363. for (int i = 0; i < item_count; i++) {
  6364. DecalAtlas::Texture *t = decal_atlas.textures.getptr(items[i].texture);
  6365. t->uv_rect.position = items[i].pos * border + Vector2i(border / 2, border / 2);
  6366. t->uv_rect.size = items[i].pixel_size;
  6367. t->uv_rect.position /= Size2(decal_atlas.size);
  6368. t->uv_rect.size /= Size2(decal_atlas.size);
  6369. }
  6370. } else {
  6371. //use border as size, so it at least has enough mipmaps
  6372. decal_atlas.size.width = border;
  6373. decal_atlas.size.height = border;
  6374. }
  6375. //blit textures
  6376. RD::TextureFormat tformat;
  6377. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  6378. tformat.width = decal_atlas.size.width;
  6379. tformat.height = decal_atlas.size.height;
  6380. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
  6381. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  6382. tformat.mipmaps = decal_atlas.mipmaps;
  6383. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
  6384. tformat.shareable_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
  6385. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView());
  6386. RD::get_singleton()->texture_clear(decal_atlas.texture, Color(0, 0, 0, 0), 0, decal_atlas.mipmaps, 0, 1);
  6387. {
  6388. //create the framebuffer
  6389. Size2i s = decal_atlas.size;
  6390. for (int i = 0; i < decal_atlas.mipmaps; i++) {
  6391. DecalAtlas::MipMap mm;
  6392. mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i);
  6393. Vector<RID> fb;
  6394. fb.push_back(mm.texture);
  6395. mm.fb = RD::get_singleton()->framebuffer_create(fb);
  6396. mm.size = s;
  6397. decal_atlas.texture_mipmaps.push_back(mm);
  6398. s.width = MAX(1, s.width >> 1);
  6399. s.height = MAX(1, s.height >> 1);
  6400. }
  6401. {
  6402. //create the SRGB variant
  6403. RD::TextureView rd_view;
  6404. rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB;
  6405. decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture);
  6406. }
  6407. }
  6408. RID prev_texture;
  6409. for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) {
  6410. const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i];
  6411. Color clear_color(0, 0, 0, 0);
  6412. if (decal_atlas.textures.size()) {
  6413. if (i == 0) {
  6414. Vector<Color> cc;
  6415. cc.push_back(clear_color);
  6416. RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc);
  6417. const RID *K = nullptr;
  6418. while ((K = decal_atlas.textures.next(K))) {
  6419. DecalAtlas::Texture *t = decal_atlas.textures.getptr(*K);
  6420. Texture *src_tex = texture_owner.getornull(*K);
  6421. effects.copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
  6422. }
  6423. RD::get_singleton()->draw_list_end();
  6424. prev_texture = mm.texture;
  6425. } else {
  6426. effects.copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size));
  6427. prev_texture = mm.texture;
  6428. }
  6429. } else {
  6430. RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1);
  6431. }
  6432. }
  6433. }
  6434. int32_t RendererStorageRD::_global_variable_allocate(uint32_t p_elements) {
  6435. int32_t idx = 0;
  6436. while (idx + p_elements <= global_variables.buffer_size) {
  6437. if (global_variables.buffer_usage[idx].elements == 0) {
  6438. bool valid = true;
  6439. for (uint32_t i = 1; i < p_elements; i++) {
  6440. if (global_variables.buffer_usage[idx + i].elements > 0) {
  6441. valid = false;
  6442. idx += i + global_variables.buffer_usage[idx + i].elements;
  6443. break;
  6444. }
  6445. }
  6446. if (!valid) {
  6447. continue; //if not valid, idx is in new position
  6448. }
  6449. return idx;
  6450. } else {
  6451. idx += global_variables.buffer_usage[idx].elements;
  6452. }
  6453. }
  6454. return -1;
  6455. }
  6456. void RendererStorageRD::_global_variable_store_in_buffer(int32_t p_index, RS::GlobalVariableType p_type, const Variant &p_value) {
  6457. switch (p_type) {
  6458. case RS::GLOBAL_VAR_TYPE_BOOL: {
  6459. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6460. bool b = p_value;
  6461. bv.x = b ? 1.0 : 0.0;
  6462. bv.y = 0.0;
  6463. bv.z = 0.0;
  6464. bv.w = 0.0;
  6465. } break;
  6466. case RS::GLOBAL_VAR_TYPE_BVEC2: {
  6467. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6468. uint32_t bvec = p_value;
  6469. bv.x = (bvec & 1) ? 1.0 : 0.0;
  6470. bv.y = (bvec & 2) ? 1.0 : 0.0;
  6471. bv.z = 0.0;
  6472. bv.w = 0.0;
  6473. } break;
  6474. case RS::GLOBAL_VAR_TYPE_BVEC3: {
  6475. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6476. uint32_t bvec = p_value;
  6477. bv.x = (bvec & 1) ? 1.0 : 0.0;
  6478. bv.y = (bvec & 2) ? 1.0 : 0.0;
  6479. bv.z = (bvec & 4) ? 1.0 : 0.0;
  6480. bv.w = 0.0;
  6481. } break;
  6482. case RS::GLOBAL_VAR_TYPE_BVEC4: {
  6483. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6484. uint32_t bvec = p_value;
  6485. bv.x = (bvec & 1) ? 1.0 : 0.0;
  6486. bv.y = (bvec & 2) ? 1.0 : 0.0;
  6487. bv.z = (bvec & 4) ? 1.0 : 0.0;
  6488. bv.w = (bvec & 8) ? 1.0 : 0.0;
  6489. } break;
  6490. case RS::GLOBAL_VAR_TYPE_INT: {
  6491. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  6492. int32_t v = p_value;
  6493. bv.x = v;
  6494. bv.y = 0;
  6495. bv.z = 0;
  6496. bv.w = 0;
  6497. } break;
  6498. case RS::GLOBAL_VAR_TYPE_IVEC2: {
  6499. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  6500. Vector2i v = p_value;
  6501. bv.x = v.x;
  6502. bv.y = v.y;
  6503. bv.z = 0;
  6504. bv.w = 0;
  6505. } break;
  6506. case RS::GLOBAL_VAR_TYPE_IVEC3: {
  6507. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  6508. Vector3i v = p_value;
  6509. bv.x = v.x;
  6510. bv.y = v.y;
  6511. bv.z = v.z;
  6512. bv.w = 0;
  6513. } break;
  6514. case RS::GLOBAL_VAR_TYPE_IVEC4: {
  6515. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  6516. Vector<int32_t> v = p_value;
  6517. bv.x = v.size() >= 1 ? v[0] : 0;
  6518. bv.y = v.size() >= 2 ? v[1] : 0;
  6519. bv.z = v.size() >= 3 ? v[2] : 0;
  6520. bv.w = v.size() >= 4 ? v[3] : 0;
  6521. } break;
  6522. case RS::GLOBAL_VAR_TYPE_RECT2I: {
  6523. GlobalVariables::ValueInt &bv = *(GlobalVariables::ValueInt *)&global_variables.buffer_values[p_index];
  6524. Rect2i v = p_value;
  6525. bv.x = v.position.x;
  6526. bv.y = v.position.y;
  6527. bv.z = v.size.x;
  6528. bv.w = v.size.y;
  6529. } break;
  6530. case RS::GLOBAL_VAR_TYPE_UINT: {
  6531. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  6532. uint32_t v = p_value;
  6533. bv.x = v;
  6534. bv.y = 0;
  6535. bv.z = 0;
  6536. bv.w = 0;
  6537. } break;
  6538. case RS::GLOBAL_VAR_TYPE_UVEC2: {
  6539. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  6540. Vector2i v = p_value;
  6541. bv.x = v.x;
  6542. bv.y = v.y;
  6543. bv.z = 0;
  6544. bv.w = 0;
  6545. } break;
  6546. case RS::GLOBAL_VAR_TYPE_UVEC3: {
  6547. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  6548. Vector3i v = p_value;
  6549. bv.x = v.x;
  6550. bv.y = v.y;
  6551. bv.z = v.z;
  6552. bv.w = 0;
  6553. } break;
  6554. case RS::GLOBAL_VAR_TYPE_UVEC4: {
  6555. GlobalVariables::ValueUInt &bv = *(GlobalVariables::ValueUInt *)&global_variables.buffer_values[p_index];
  6556. Vector<int32_t> v = p_value;
  6557. bv.x = v.size() >= 1 ? v[0] : 0;
  6558. bv.y = v.size() >= 2 ? v[1] : 0;
  6559. bv.z = v.size() >= 3 ? v[2] : 0;
  6560. bv.w = v.size() >= 4 ? v[3] : 0;
  6561. } break;
  6562. case RS::GLOBAL_VAR_TYPE_FLOAT: {
  6563. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6564. float v = p_value;
  6565. bv.x = v;
  6566. bv.y = 0;
  6567. bv.z = 0;
  6568. bv.w = 0;
  6569. } break;
  6570. case RS::GLOBAL_VAR_TYPE_VEC2: {
  6571. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6572. Vector2 v = p_value;
  6573. bv.x = v.x;
  6574. bv.y = v.y;
  6575. bv.z = 0;
  6576. bv.w = 0;
  6577. } break;
  6578. case RS::GLOBAL_VAR_TYPE_VEC3: {
  6579. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6580. Vector3 v = p_value;
  6581. bv.x = v.x;
  6582. bv.y = v.y;
  6583. bv.z = v.z;
  6584. bv.w = 0;
  6585. } break;
  6586. case RS::GLOBAL_VAR_TYPE_VEC4: {
  6587. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6588. Plane v = p_value;
  6589. bv.x = v.normal.x;
  6590. bv.y = v.normal.y;
  6591. bv.z = v.normal.z;
  6592. bv.w = v.d;
  6593. } break;
  6594. case RS::GLOBAL_VAR_TYPE_COLOR: {
  6595. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6596. Color v = p_value;
  6597. bv.x = v.r;
  6598. bv.y = v.g;
  6599. bv.z = v.b;
  6600. bv.w = v.a;
  6601. GlobalVariables::Value &bv_linear = global_variables.buffer_values[p_index + 1];
  6602. v = v.to_linear();
  6603. bv_linear.x = v.r;
  6604. bv_linear.y = v.g;
  6605. bv_linear.z = v.b;
  6606. bv_linear.w = v.a;
  6607. } break;
  6608. case RS::GLOBAL_VAR_TYPE_RECT2: {
  6609. GlobalVariables::Value &bv = global_variables.buffer_values[p_index];
  6610. Rect2 v = p_value;
  6611. bv.x = v.position.x;
  6612. bv.y = v.position.y;
  6613. bv.z = v.size.x;
  6614. bv.w = v.size.y;
  6615. } break;
  6616. case RS::GLOBAL_VAR_TYPE_MAT2: {
  6617. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6618. Vector<float> m2 = p_value;
  6619. if (m2.size() < 4) {
  6620. m2.resize(4);
  6621. }
  6622. bv[0].x = m2[0];
  6623. bv[0].y = m2[1];
  6624. bv[0].z = 0;
  6625. bv[0].w = 0;
  6626. bv[1].x = m2[2];
  6627. bv[1].y = m2[3];
  6628. bv[1].z = 0;
  6629. bv[1].w = 0;
  6630. } break;
  6631. case RS::GLOBAL_VAR_TYPE_MAT3: {
  6632. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6633. Basis v = p_value;
  6634. bv[0].x = v.elements[0][0];
  6635. bv[0].y = v.elements[1][0];
  6636. bv[0].z = v.elements[2][0];
  6637. bv[0].w = 0;
  6638. bv[1].x = v.elements[0][1];
  6639. bv[1].y = v.elements[1][1];
  6640. bv[1].z = v.elements[2][1];
  6641. bv[1].w = 0;
  6642. bv[2].x = v.elements[0][2];
  6643. bv[2].y = v.elements[1][2];
  6644. bv[2].z = v.elements[2][2];
  6645. bv[2].w = 0;
  6646. } break;
  6647. case RS::GLOBAL_VAR_TYPE_MAT4: {
  6648. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6649. Vector<float> m2 = p_value;
  6650. if (m2.size() < 16) {
  6651. m2.resize(16);
  6652. }
  6653. bv[0].x = m2[0];
  6654. bv[0].y = m2[1];
  6655. bv[0].z = m2[2];
  6656. bv[0].w = m2[3];
  6657. bv[1].x = m2[4];
  6658. bv[1].y = m2[5];
  6659. bv[1].z = m2[6];
  6660. bv[1].w = m2[7];
  6661. bv[2].x = m2[8];
  6662. bv[2].y = m2[9];
  6663. bv[2].z = m2[10];
  6664. bv[2].w = m2[11];
  6665. bv[3].x = m2[12];
  6666. bv[3].y = m2[13];
  6667. bv[3].z = m2[14];
  6668. bv[3].w = m2[15];
  6669. } break;
  6670. case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
  6671. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6672. Transform2D v = p_value;
  6673. bv[0].x = v.elements[0][0];
  6674. bv[0].y = v.elements[0][1];
  6675. bv[0].z = 0;
  6676. bv[0].w = 0;
  6677. bv[1].x = v.elements[1][0];
  6678. bv[1].y = v.elements[1][1];
  6679. bv[1].z = 0;
  6680. bv[1].w = 0;
  6681. bv[2].x = v.elements[2][0];
  6682. bv[2].y = v.elements[2][1];
  6683. bv[2].z = 1;
  6684. bv[2].w = 0;
  6685. } break;
  6686. case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
  6687. GlobalVariables::Value *bv = &global_variables.buffer_values[p_index];
  6688. Transform v = p_value;
  6689. bv[0].x = v.basis.elements[0][0];
  6690. bv[0].y = v.basis.elements[1][0];
  6691. bv[0].z = v.basis.elements[2][0];
  6692. bv[0].w = 0;
  6693. bv[1].x = v.basis.elements[0][1];
  6694. bv[1].y = v.basis.elements[1][1];
  6695. bv[1].z = v.basis.elements[2][1];
  6696. bv[1].w = 0;
  6697. bv[2].x = v.basis.elements[0][2];
  6698. bv[2].y = v.basis.elements[1][2];
  6699. bv[2].z = v.basis.elements[2][2];
  6700. bv[2].w = 0;
  6701. bv[3].x = v.origin.x;
  6702. bv[3].y = v.origin.y;
  6703. bv[3].z = v.origin.z;
  6704. bv[3].w = 1;
  6705. } break;
  6706. default: {
  6707. ERR_FAIL();
  6708. }
  6709. }
  6710. }
  6711. void RendererStorageRD::_global_variable_mark_buffer_dirty(int32_t p_index, int32_t p_elements) {
  6712. int32_t prev_chunk = -1;
  6713. for (int32_t i = 0; i < p_elements; i++) {
  6714. int32_t chunk = (p_index + i) / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  6715. if (chunk != prev_chunk) {
  6716. if (!global_variables.buffer_dirty_regions[chunk]) {
  6717. global_variables.buffer_dirty_regions[chunk] = true;
  6718. global_variables.buffer_dirty_region_count++;
  6719. }
  6720. }
  6721. prev_chunk = chunk;
  6722. }
  6723. }
  6724. void RendererStorageRD::global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) {
  6725. ERR_FAIL_COND(global_variables.variables.has(p_name));
  6726. GlobalVariables::Variable gv;
  6727. gv.type = p_type;
  6728. gv.value = p_value;
  6729. gv.buffer_index = -1;
  6730. if (p_type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  6731. //is texture
  6732. global_variables.must_update_texture_materials = true; //normally there are none
  6733. } else {
  6734. gv.buffer_elements = 1;
  6735. if (p_type == RS::GLOBAL_VAR_TYPE_COLOR || p_type == RS::GLOBAL_VAR_TYPE_MAT2) {
  6736. //color needs to elements to store srgb and linear
  6737. gv.buffer_elements = 2;
  6738. }
  6739. if (p_type == RS::GLOBAL_VAR_TYPE_MAT3 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM_2D) {
  6740. //color needs to elements to store srgb and linear
  6741. gv.buffer_elements = 3;
  6742. }
  6743. if (p_type == RS::GLOBAL_VAR_TYPE_MAT4 || p_type == RS::GLOBAL_VAR_TYPE_TRANSFORM) {
  6744. //color needs to elements to store srgb and linear
  6745. gv.buffer_elements = 4;
  6746. }
  6747. //is vector, allocate in buffer and update index
  6748. gv.buffer_index = _global_variable_allocate(gv.buffer_elements);
  6749. ERR_FAIL_COND_MSG(gv.buffer_index < 0, vformat("Failed allocating global variable '%s' out of buffer memory. Consider increasing it in the Project Settings.", String(p_name)));
  6750. global_variables.buffer_usage[gv.buffer_index].elements = gv.buffer_elements;
  6751. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  6752. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  6753. global_variables.must_update_buffer_materials = true; //normally there are none
  6754. }
  6755. global_variables.variables[p_name] = gv;
  6756. }
  6757. void RendererStorageRD::global_variable_remove(const StringName &p_name) {
  6758. if (!global_variables.variables.has(p_name)) {
  6759. return;
  6760. }
  6761. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  6762. if (gv.buffer_index >= 0) {
  6763. global_variables.buffer_usage[gv.buffer_index].elements = 0;
  6764. global_variables.must_update_buffer_materials = true;
  6765. } else {
  6766. global_variables.must_update_texture_materials = true;
  6767. }
  6768. global_variables.variables.erase(p_name);
  6769. }
  6770. Vector<StringName> RendererStorageRD::global_variable_get_list() const {
  6771. if (!Engine::get_singleton()->is_editor_hint()) {
  6772. ERR_FAIL_V_MSG(Vector<StringName>(), "This function should never be used outside the editor, it can severely damage performance.");
  6773. }
  6774. const StringName *K = nullptr;
  6775. Vector<StringName> names;
  6776. while ((K = global_variables.variables.next(K))) {
  6777. names.push_back(*K);
  6778. }
  6779. names.sort_custom<StringName::AlphCompare>();
  6780. return names;
  6781. }
  6782. void RendererStorageRD::global_variable_set(const StringName &p_name, const Variant &p_value) {
  6783. ERR_FAIL_COND(!global_variables.variables.has(p_name));
  6784. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  6785. gv.value = p_value;
  6786. if (gv.override.get_type() == Variant::NIL) {
  6787. if (gv.buffer_index >= 0) {
  6788. //buffer
  6789. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  6790. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  6791. } else {
  6792. //texture
  6793. for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
  6794. Material *material = material_owner.getornull(E->get());
  6795. ERR_CONTINUE(!material);
  6796. _material_queue_update(material, false, true);
  6797. }
  6798. }
  6799. }
  6800. }
  6801. void RendererStorageRD::global_variable_set_override(const StringName &p_name, const Variant &p_value) {
  6802. if (!global_variables.variables.has(p_name)) {
  6803. return; //variable may not exist
  6804. }
  6805. GlobalVariables::Variable &gv = global_variables.variables[p_name];
  6806. gv.override = p_value;
  6807. if (gv.buffer_index >= 0) {
  6808. //buffer
  6809. if (gv.override.get_type() == Variant::NIL) {
  6810. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.value);
  6811. } else {
  6812. _global_variable_store_in_buffer(gv.buffer_index, gv.type, gv.override);
  6813. }
  6814. _global_variable_mark_buffer_dirty(gv.buffer_index, gv.buffer_elements);
  6815. } else {
  6816. //texture
  6817. for (Set<RID>::Element *E = gv.texture_materials.front(); E; E = E->next()) {
  6818. Material *material = material_owner.getornull(E->get());
  6819. ERR_CONTINUE(!material);
  6820. _material_queue_update(material, false, true);
  6821. }
  6822. }
  6823. }
  6824. Variant RendererStorageRD::global_variable_get(const StringName &p_name) const {
  6825. if (!Engine::get_singleton()->is_editor_hint()) {
  6826. ERR_FAIL_V_MSG(Variant(), "This function should never be used outside the editor, it can severely damage performance.");
  6827. }
  6828. if (!global_variables.variables.has(p_name)) {
  6829. return Variant();
  6830. }
  6831. return global_variables.variables[p_name].value;
  6832. }
  6833. RS::GlobalVariableType RendererStorageRD::global_variable_get_type_internal(const StringName &p_name) const {
  6834. if (!global_variables.variables.has(p_name)) {
  6835. return RS::GLOBAL_VAR_TYPE_MAX;
  6836. }
  6837. return global_variables.variables[p_name].type;
  6838. }
  6839. RS::GlobalVariableType RendererStorageRD::global_variable_get_type(const StringName &p_name) const {
  6840. if (!Engine::get_singleton()->is_editor_hint()) {
  6841. ERR_FAIL_V_MSG(RS::GLOBAL_VAR_TYPE_MAX, "This function should never be used outside the editor, it can severely damage performance.");
  6842. }
  6843. return global_variable_get_type_internal(p_name);
  6844. }
  6845. void RendererStorageRD::global_variables_load_settings(bool p_load_textures) {
  6846. List<PropertyInfo> settings;
  6847. ProjectSettings::get_singleton()->get_property_list(&settings);
  6848. for (List<PropertyInfo>::Element *E = settings.front(); E; E = E->next()) {
  6849. if (E->get().name.begins_with("shader_globals/")) {
  6850. StringName name = E->get().name.get_slice("/", 1);
  6851. Dictionary d = ProjectSettings::get_singleton()->get(E->get().name);
  6852. ERR_CONTINUE(!d.has("type"));
  6853. ERR_CONTINUE(!d.has("value"));
  6854. String type = d["type"];
  6855. static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
  6856. "bool",
  6857. "bvec2",
  6858. "bvec3",
  6859. "bvec4",
  6860. "int",
  6861. "ivec2",
  6862. "ivec3",
  6863. "ivec4",
  6864. "rect2i",
  6865. "uint",
  6866. "uvec2",
  6867. "uvec3",
  6868. "uvec4",
  6869. "float",
  6870. "vec2",
  6871. "vec3",
  6872. "vec4",
  6873. "color",
  6874. "rect2",
  6875. "mat2",
  6876. "mat3",
  6877. "mat4",
  6878. "transform_2d",
  6879. "transform",
  6880. "sampler2D",
  6881. "sampler2DArray",
  6882. "sampler3D",
  6883. "samplerCube",
  6884. };
  6885. RS::GlobalVariableType gvtype = RS::GLOBAL_VAR_TYPE_MAX;
  6886. for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
  6887. if (global_var_type_names[i] == type) {
  6888. gvtype = RS::GlobalVariableType(i);
  6889. break;
  6890. }
  6891. }
  6892. ERR_CONTINUE(gvtype == RS::GLOBAL_VAR_TYPE_MAX); //type invalid
  6893. Variant value = d["value"];
  6894. if (gvtype >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  6895. //textire
  6896. if (!p_load_textures) {
  6897. value = RID();
  6898. continue;
  6899. }
  6900. String path = value;
  6901. RES resource = ResourceLoader::load(path);
  6902. ERR_CONTINUE(resource.is_null());
  6903. value = resource;
  6904. }
  6905. if (global_variables.variables.has(name)) {
  6906. //has it, update it
  6907. global_variable_set(name, value);
  6908. } else {
  6909. global_variable_add(name, gvtype, value);
  6910. }
  6911. }
  6912. }
  6913. }
  6914. void RendererStorageRD::global_variables_clear() {
  6915. global_variables.variables.clear(); //not right but for now enough
  6916. }
  6917. RID RendererStorageRD::global_variables_get_storage_buffer() const {
  6918. return global_variables.buffer;
  6919. }
  6920. int32_t RendererStorageRD::global_variables_instance_allocate(RID p_instance) {
  6921. ERR_FAIL_COND_V(global_variables.instance_buffer_pos.has(p_instance), -1);
  6922. int32_t pos = _global_variable_allocate(ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
  6923. global_variables.instance_buffer_pos[p_instance] = pos; //save anyway
  6924. ERR_FAIL_COND_V_MSG(pos < 0, -1, "Too many instances using shader instance variables. Increase buffer size in Project Settings.");
  6925. global_variables.buffer_usage[pos].elements = ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES;
  6926. return pos;
  6927. }
  6928. void RendererStorageRD::global_variables_instance_free(RID p_instance) {
  6929. ERR_FAIL_COND(!global_variables.instance_buffer_pos.has(p_instance));
  6930. int32_t pos = global_variables.instance_buffer_pos[p_instance];
  6931. if (pos >= 0) {
  6932. global_variables.buffer_usage[pos].elements = 0;
  6933. }
  6934. global_variables.instance_buffer_pos.erase(p_instance);
  6935. }
  6936. void RendererStorageRD::global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) {
  6937. if (!global_variables.instance_buffer_pos.has(p_instance)) {
  6938. return; //just not allocated, ignore
  6939. }
  6940. int32_t pos = global_variables.instance_buffer_pos[p_instance];
  6941. if (pos < 0) {
  6942. return; //again, not allocated, ignore
  6943. }
  6944. ERR_FAIL_INDEX(p_index, ShaderLanguage::MAX_INSTANCE_UNIFORM_INDICES);
  6945. ERR_FAIL_COND_MSG(p_value.get_type() > Variant::COLOR, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
  6946. ShaderLanguage::DataType datatype_from_value[Variant::COLOR + 1] = {
  6947. ShaderLanguage::TYPE_MAX, //nil
  6948. ShaderLanguage::TYPE_BOOL, //bool
  6949. ShaderLanguage::TYPE_INT, //int
  6950. ShaderLanguage::TYPE_FLOAT, //float
  6951. ShaderLanguage::TYPE_MAX, //string
  6952. ShaderLanguage::TYPE_VEC2, //vec2
  6953. ShaderLanguage::TYPE_IVEC2, //vec2i
  6954. ShaderLanguage::TYPE_VEC4, //rect2
  6955. ShaderLanguage::TYPE_IVEC4, //rect2i
  6956. ShaderLanguage::TYPE_VEC3, // vec3
  6957. ShaderLanguage::TYPE_IVEC3, //vec3i
  6958. ShaderLanguage::TYPE_MAX, //xform2d not supported here
  6959. ShaderLanguage::TYPE_VEC4, //plane
  6960. ShaderLanguage::TYPE_VEC4, //quat
  6961. ShaderLanguage::TYPE_MAX, //aabb not supported here
  6962. ShaderLanguage::TYPE_MAX, //basis not supported here
  6963. ShaderLanguage::TYPE_MAX, //xform not supported here
  6964. ShaderLanguage::TYPE_VEC4 //color
  6965. };
  6966. ShaderLanguage::DataType datatype = datatype_from_value[p_value.get_type()];
  6967. ERR_FAIL_COND_MSG(datatype == ShaderLanguage::TYPE_MAX, "Unsupported variant type for instance parameter: " + Variant::get_type_name(p_value.get_type())); //anything greater not supported
  6968. pos += p_index;
  6969. _fill_std140_variant_ubo_value(datatype, p_value, (uint8_t *)&global_variables.buffer_values[pos], true); //instances always use linear color in this renderer
  6970. _global_variable_mark_buffer_dirty(pos, 1);
  6971. }
  6972. void RendererStorageRD::_update_global_variables() {
  6973. if (global_variables.buffer_dirty_region_count > 0) {
  6974. uint32_t total_regions = global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  6975. if (total_regions / global_variables.buffer_dirty_region_count <= 4) {
  6976. // 25% of regions dirty, just update all buffer
  6977. RD::get_singleton()->buffer_update(global_variables.buffer, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size, global_variables.buffer_values);
  6978. memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * total_regions);
  6979. } else {
  6980. uint32_t region_byte_size = sizeof(GlobalVariables::Value) * GlobalVariables::BUFFER_DIRTY_REGION_SIZE;
  6981. for (uint32_t i = 0; i < total_regions; i++) {
  6982. if (global_variables.buffer_dirty_regions[i]) {
  6983. RD::get_singleton()->buffer_update(global_variables.buffer, i * region_byte_size, region_byte_size, global_variables.buffer_values);
  6984. global_variables.buffer_dirty_regions[i] = false;
  6985. }
  6986. }
  6987. }
  6988. global_variables.buffer_dirty_region_count = 0;
  6989. }
  6990. if (global_variables.must_update_buffer_materials) {
  6991. // only happens in the case of a buffer variable added or removed,
  6992. // so not often.
  6993. for (List<RID>::Element *E = global_variables.materials_using_buffer.front(); E; E = E->next()) {
  6994. Material *material = material_owner.getornull(E->get());
  6995. ERR_CONTINUE(!material); //wtf
  6996. _material_queue_update(material, true, false);
  6997. }
  6998. global_variables.must_update_buffer_materials = false;
  6999. }
  7000. if (global_variables.must_update_texture_materials) {
  7001. // only happens in the case of a buffer variable added or removed,
  7002. // so not often.
  7003. for (List<RID>::Element *E = global_variables.materials_using_texture.front(); E; E = E->next()) {
  7004. Material *material = material_owner.getornull(E->get());
  7005. ERR_CONTINUE(!material); //wtf
  7006. _material_queue_update(material, false, true);
  7007. print_line("update material texture?");
  7008. }
  7009. global_variables.must_update_texture_materials = false;
  7010. }
  7011. }
  7012. void RendererStorageRD::update_dirty_resources() {
  7013. _update_global_variables(); //must do before materials, so it can queue them for update
  7014. _update_queued_materials();
  7015. _update_dirty_multimeshes();
  7016. _update_dirty_skeletons();
  7017. _update_decal_atlas();
  7018. }
  7019. bool RendererStorageRD::has_os_feature(const String &p_feature) const {
  7020. if (p_feature == "rgtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC5_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7021. return true;
  7022. }
  7023. if (p_feature == "s3tc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC1_RGB_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7024. return true;
  7025. }
  7026. if (p_feature == "bptc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_BC7_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7027. return true;
  7028. }
  7029. if ((p_feature == "etc" || p_feature == "etc2") && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7030. return true;
  7031. }
  7032. if (p_feature == "pvrtc" && RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG, RD::TEXTURE_USAGE_SAMPLING_BIT)) {
  7033. return true;
  7034. }
  7035. return false;
  7036. }
  7037. bool RendererStorageRD::free(RID p_rid) {
  7038. if (texture_owner.owns(p_rid)) {
  7039. Texture *t = texture_owner.getornull(p_rid);
  7040. ERR_FAIL_COND_V(t->is_render_target, false);
  7041. if (RD::get_singleton()->texture_is_valid(t->rd_texture_srgb)) {
  7042. //erase this first, as it's a dependency of the one below
  7043. RD::get_singleton()->free(t->rd_texture_srgb);
  7044. }
  7045. if (RD::get_singleton()->texture_is_valid(t->rd_texture)) {
  7046. RD::get_singleton()->free(t->rd_texture);
  7047. }
  7048. if (t->is_proxy && t->proxy_to.is_valid()) {
  7049. Texture *proxy_to = texture_owner.getornull(t->proxy_to);
  7050. if (proxy_to) {
  7051. proxy_to->proxies.erase(p_rid);
  7052. }
  7053. }
  7054. if (decal_atlas.textures.has(p_rid)) {
  7055. decal_atlas.textures.erase(p_rid);
  7056. //there is not much a point of making it dirty, just let it be.
  7057. }
  7058. for (int i = 0; i < t->proxies.size(); i++) {
  7059. Texture *p = texture_owner.getornull(t->proxies[i]);
  7060. ERR_CONTINUE(!p);
  7061. p->proxy_to = RID();
  7062. p->rd_texture = RID();
  7063. p->rd_texture_srgb = RID();
  7064. }
  7065. if (t->canvas_texture) {
  7066. memdelete(t->canvas_texture);
  7067. }
  7068. texture_owner.free(p_rid);
  7069. } else if (canvas_texture_owner.owns(p_rid)) {
  7070. CanvasTexture *ct = canvas_texture_owner.getornull(p_rid);
  7071. memdelete(ct);
  7072. canvas_texture_owner.free(p_rid);
  7073. } else if (shader_owner.owns(p_rid)) {
  7074. Shader *shader = shader_owner.getornull(p_rid);
  7075. //make material unreference this
  7076. while (shader->owners.size()) {
  7077. material_set_shader(shader->owners.front()->get()->self, RID());
  7078. }
  7079. //clear data if exists
  7080. if (shader->data) {
  7081. memdelete(shader->data);
  7082. }
  7083. shader_owner.free(p_rid);
  7084. } else if (material_owner.owns(p_rid)) {
  7085. Material *material = material_owner.getornull(p_rid);
  7086. if (material->update_requested) {
  7087. _update_queued_materials();
  7088. }
  7089. material_set_shader(p_rid, RID()); //clean up shader
  7090. material->dependency.deleted_notify(p_rid);
  7091. material_owner.free(p_rid);
  7092. } else if (mesh_owner.owns(p_rid)) {
  7093. mesh_clear(p_rid);
  7094. mesh_set_shadow_mesh(p_rid, RID());
  7095. Mesh *mesh = mesh_owner.getornull(p_rid);
  7096. mesh->dependency.deleted_notify(p_rid);
  7097. if (mesh->instances.size()) {
  7098. ERR_PRINT("deleting mesh with active instances");
  7099. }
  7100. if (mesh->shadow_owners.size()) {
  7101. for (Set<Mesh *>::Element *E = mesh->shadow_owners.front(); E; E = E->next()) {
  7102. Mesh *shadow_owner = E->get();
  7103. shadow_owner->shadow_mesh = RID();
  7104. shadow_owner->dependency.changed_notify(DEPENDENCY_CHANGED_MESH);
  7105. }
  7106. }
  7107. mesh_owner.free(p_rid);
  7108. } else if (mesh_instance_owner.owns(p_rid)) {
  7109. MeshInstance *mi = mesh_instance_owner.getornull(p_rid);
  7110. _mesh_instance_clear(mi);
  7111. mi->mesh->instances.erase(mi->I);
  7112. mi->I = nullptr;
  7113. mesh_instance_owner.free(p_rid);
  7114. memdelete(mi);
  7115. } else if (multimesh_owner.owns(p_rid)) {
  7116. _update_dirty_multimeshes();
  7117. multimesh_allocate_data(p_rid, 0, RS::MULTIMESH_TRANSFORM_2D);
  7118. MultiMesh *multimesh = multimesh_owner.getornull(p_rid);
  7119. multimesh->dependency.deleted_notify(p_rid);
  7120. multimesh_owner.free(p_rid);
  7121. } else if (skeleton_owner.owns(p_rid)) {
  7122. _update_dirty_skeletons();
  7123. skeleton_allocate_data(p_rid, 0);
  7124. Skeleton *skeleton = skeleton_owner.getornull(p_rid);
  7125. skeleton->dependency.deleted_notify(p_rid);
  7126. skeleton_owner.free(p_rid);
  7127. } else if (reflection_probe_owner.owns(p_rid)) {
  7128. ReflectionProbe *reflection_probe = reflection_probe_owner.getornull(p_rid);
  7129. reflection_probe->dependency.deleted_notify(p_rid);
  7130. reflection_probe_owner.free(p_rid);
  7131. } else if (decal_owner.owns(p_rid)) {
  7132. Decal *decal = decal_owner.getornull(p_rid);
  7133. for (int i = 0; i < RS::DECAL_TEXTURE_MAX; i++) {
  7134. if (decal->textures[i].is_valid() && texture_owner.owns(decal->textures[i])) {
  7135. texture_remove_from_decal_atlas(decal->textures[i]);
  7136. }
  7137. }
  7138. decal->dependency.deleted_notify(p_rid);
  7139. decal_owner.free(p_rid);
  7140. } else if (gi_probe_owner.owns(p_rid)) {
  7141. gi_probe_allocate_data(p_rid, Transform(), AABB(), Vector3i(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<uint8_t>(), Vector<int>()); //deallocate
  7142. GIProbe *gi_probe = gi_probe_owner.getornull(p_rid);
  7143. gi_probe->dependency.deleted_notify(p_rid);
  7144. gi_probe_owner.free(p_rid);
  7145. } else if (lightmap_owner.owns(p_rid)) {
  7146. lightmap_set_textures(p_rid, RID(), false);
  7147. Lightmap *lightmap = lightmap_owner.getornull(p_rid);
  7148. lightmap->dependency.deleted_notify(p_rid);
  7149. lightmap_owner.free(p_rid);
  7150. } else if (light_owner.owns(p_rid)) {
  7151. light_set_projector(p_rid, RID()); //clear projector
  7152. // delete the texture
  7153. Light *light = light_owner.getornull(p_rid);
  7154. light->dependency.deleted_notify(p_rid);
  7155. light_owner.free(p_rid);
  7156. } else if (particles_owner.owns(p_rid)) {
  7157. update_particles();
  7158. Particles *particles = particles_owner.getornull(p_rid);
  7159. particles->dependency.deleted_notify(p_rid);
  7160. _particles_free_data(particles);
  7161. particles_owner.free(p_rid);
  7162. } else if (particles_collision_owner.owns(p_rid)) {
  7163. ParticlesCollision *particles_collision = particles_collision_owner.getornull(p_rid);
  7164. if (particles_collision->heightfield_texture.is_valid()) {
  7165. RD::get_singleton()->free(particles_collision->heightfield_texture);
  7166. }
  7167. particles_collision->dependency.deleted_notify(p_rid);
  7168. particles_collision_owner.free(p_rid);
  7169. } else if (particles_collision_instance_owner.owns(p_rid)) {
  7170. particles_collision_instance_owner.free(p_rid);
  7171. } else if (render_target_owner.owns(p_rid)) {
  7172. RenderTarget *rt = render_target_owner.getornull(p_rid);
  7173. _clear_render_target(rt);
  7174. if (rt->texture.is_valid()) {
  7175. Texture *tex = texture_owner.getornull(rt->texture);
  7176. tex->is_render_target = false;
  7177. free(rt->texture);
  7178. }
  7179. render_target_owner.free(p_rid);
  7180. } else {
  7181. return false;
  7182. }
  7183. return true;
  7184. }
  7185. EffectsRD *RendererStorageRD::get_effects() {
  7186. return &effects;
  7187. }
  7188. void RendererStorageRD::capture_timestamps_begin() {
  7189. RD::get_singleton()->capture_timestamp("Frame Begin");
  7190. }
  7191. void RendererStorageRD::capture_timestamp(const String &p_name) {
  7192. RD::get_singleton()->capture_timestamp(p_name);
  7193. }
  7194. uint32_t RendererStorageRD::get_captured_timestamps_count() const {
  7195. return RD::get_singleton()->get_captured_timestamps_count();
  7196. }
  7197. uint64_t RendererStorageRD::get_captured_timestamps_frame() const {
  7198. return RD::get_singleton()->get_captured_timestamps_frame();
  7199. }
  7200. uint64_t RendererStorageRD::get_captured_timestamp_gpu_time(uint32_t p_index) const {
  7201. return RD::get_singleton()->get_captured_timestamp_gpu_time(p_index);
  7202. }
  7203. uint64_t RendererStorageRD::get_captured_timestamp_cpu_time(uint32_t p_index) const {
  7204. return RD::get_singleton()->get_captured_timestamp_cpu_time(p_index);
  7205. }
  7206. String RendererStorageRD::get_captured_timestamp_name(uint32_t p_index) const {
  7207. return RD::get_singleton()->get_captured_timestamp_name(p_index);
  7208. }
  7209. RendererStorageRD *RendererStorageRD::base_singleton = nullptr;
  7210. RendererStorageRD::RendererStorageRD() {
  7211. base_singleton = this;
  7212. for (int i = 0; i < SHADER_TYPE_MAX; i++) {
  7213. shader_data_request_func[i] = nullptr;
  7214. }
  7215. static_assert(sizeof(GlobalVariables::Value) == 16);
  7216. global_variables.buffer_size = GLOBAL_GET("rendering/limits/global_shader_variables/buffer_size");
  7217. global_variables.buffer_size = MAX(4096, global_variables.buffer_size);
  7218. global_variables.buffer_values = memnew_arr(GlobalVariables::Value, global_variables.buffer_size);
  7219. memset(global_variables.buffer_values, 0, sizeof(GlobalVariables::Value) * global_variables.buffer_size);
  7220. global_variables.buffer_usage = memnew_arr(GlobalVariables::ValueUsage, global_variables.buffer_size);
  7221. global_variables.buffer_dirty_regions = memnew_arr(bool, global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
  7222. memset(global_variables.buffer_dirty_regions, 0, sizeof(bool) * global_variables.buffer_size / GlobalVariables::BUFFER_DIRTY_REGION_SIZE);
  7223. global_variables.buffer = RD::get_singleton()->storage_buffer_create(sizeof(GlobalVariables::Value) * global_variables.buffer_size);
  7224. material_update_list = nullptr;
  7225. { //create default textures
  7226. RD::TextureFormat tformat;
  7227. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7228. tformat.width = 4;
  7229. tformat.height = 4;
  7230. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7231. tformat.texture_type = RD::TEXTURE_TYPE_2D;
  7232. Vector<uint8_t> pv;
  7233. pv.resize(16 * 4);
  7234. for (int i = 0; i < 16; i++) {
  7235. pv.set(i * 4 + 0, 255);
  7236. pv.set(i * 4 + 1, 255);
  7237. pv.set(i * 4 + 2, 255);
  7238. pv.set(i * 4 + 3, 255);
  7239. }
  7240. {
  7241. Vector<Vector<uint8_t>> vpv;
  7242. vpv.push_back(pv);
  7243. default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7244. }
  7245. for (int i = 0; i < 16; i++) {
  7246. pv.set(i * 4 + 0, 0);
  7247. pv.set(i * 4 + 1, 0);
  7248. pv.set(i * 4 + 2, 0);
  7249. pv.set(i * 4 + 3, 255);
  7250. }
  7251. {
  7252. Vector<Vector<uint8_t>> vpv;
  7253. vpv.push_back(pv);
  7254. default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7255. //take the chance and initialize decal atlas to something
  7256. decal_atlas.texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7257. decal_atlas.texture_srgb = decal_atlas.texture;
  7258. }
  7259. for (int i = 0; i < 16; i++) {
  7260. pv.set(i * 4 + 0, 128);
  7261. pv.set(i * 4 + 1, 128);
  7262. pv.set(i * 4 + 2, 255);
  7263. pv.set(i * 4 + 3, 255);
  7264. }
  7265. {
  7266. Vector<Vector<uint8_t>> vpv;
  7267. vpv.push_back(pv);
  7268. default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7269. }
  7270. for (int i = 0; i < 16; i++) {
  7271. pv.set(i * 4 + 0, 255);
  7272. pv.set(i * 4 + 1, 128);
  7273. pv.set(i * 4 + 2, 255);
  7274. pv.set(i * 4 + 3, 255);
  7275. }
  7276. {
  7277. Vector<Vector<uint8_t>> vpv;
  7278. vpv.push_back(pv);
  7279. default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7280. }
  7281. for (int i = 0; i < 16; i++) {
  7282. pv.set(i * 4 + 0, 0);
  7283. pv.set(i * 4 + 1, 0);
  7284. pv.set(i * 4 + 2, 0);
  7285. pv.set(i * 4 + 3, 0);
  7286. }
  7287. default_rd_textures[DEFAULT_RD_TEXTURE_MULTIMESH_BUFFER] = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
  7288. for (int i = 0; i < 16; i++) {
  7289. pv.set(i * 4 + 0, 0);
  7290. pv.set(i * 4 + 1, 0);
  7291. pv.set(i * 4 + 2, 0);
  7292. pv.set(i * 4 + 3, 0);
  7293. }
  7294. {
  7295. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UINT;
  7296. Vector<Vector<uint8_t>> vpv;
  7297. vpv.push_back(pv);
  7298. default_rd_textures[DEFAULT_RD_TEXTURE_2D_UINT] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7299. }
  7300. }
  7301. { //create default cubemap
  7302. RD::TextureFormat tformat;
  7303. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7304. tformat.width = 4;
  7305. tformat.height = 4;
  7306. tformat.array_layers = 6;
  7307. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7308. tformat.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY;
  7309. Vector<uint8_t> pv;
  7310. pv.resize(16 * 4);
  7311. for (int i = 0; i < 16; i++) {
  7312. pv.set(i * 4 + 0, 0);
  7313. pv.set(i * 4 + 1, 0);
  7314. pv.set(i * 4 + 2, 0);
  7315. pv.set(i * 4 + 3, 0);
  7316. }
  7317. {
  7318. Vector<Vector<uint8_t>> vpv;
  7319. for (int i = 0; i < 6; i++) {
  7320. vpv.push_back(pv);
  7321. }
  7322. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7323. }
  7324. }
  7325. { //create default cubemap array
  7326. RD::TextureFormat tformat;
  7327. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7328. tformat.width = 4;
  7329. tformat.height = 4;
  7330. tformat.array_layers = 6;
  7331. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7332. tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
  7333. Vector<uint8_t> pv;
  7334. pv.resize(16 * 4);
  7335. for (int i = 0; i < 16; i++) {
  7336. pv.set(i * 4 + 0, 0);
  7337. pv.set(i * 4 + 1, 0);
  7338. pv.set(i * 4 + 2, 0);
  7339. pv.set(i * 4 + 3, 0);
  7340. }
  7341. {
  7342. Vector<Vector<uint8_t>> vpv;
  7343. for (int i = 0; i < 6; i++) {
  7344. vpv.push_back(pv);
  7345. }
  7346. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7347. }
  7348. }
  7349. { //create default cubemap white array
  7350. RD::TextureFormat tformat;
  7351. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7352. tformat.width = 4;
  7353. tformat.height = 4;
  7354. tformat.array_layers = 6;
  7355. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7356. tformat.texture_type = RD::TEXTURE_TYPE_CUBE;
  7357. Vector<uint8_t> pv;
  7358. pv.resize(16 * 4);
  7359. for (int i = 0; i < 16; i++) {
  7360. pv.set(i * 4 + 0, 255);
  7361. pv.set(i * 4 + 1, 255);
  7362. pv.set(i * 4 + 2, 255);
  7363. pv.set(i * 4 + 3, 255);
  7364. }
  7365. {
  7366. Vector<Vector<uint8_t>> vpv;
  7367. for (int i = 0; i < 6; i++) {
  7368. vpv.push_back(pv);
  7369. }
  7370. default_rd_textures[DEFAULT_RD_TEXTURE_CUBEMAP_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7371. }
  7372. }
  7373. { //create default 3D
  7374. RD::TextureFormat tformat;
  7375. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7376. tformat.width = 4;
  7377. tformat.height = 4;
  7378. tformat.depth = 4;
  7379. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7380. tformat.texture_type = RD::TEXTURE_TYPE_3D;
  7381. Vector<uint8_t> pv;
  7382. pv.resize(64 * 4);
  7383. for (int i = 0; i < 64; i++) {
  7384. pv.set(i * 4 + 0, 0);
  7385. pv.set(i * 4 + 1, 0);
  7386. pv.set(i * 4 + 2, 0);
  7387. pv.set(i * 4 + 3, 0);
  7388. }
  7389. {
  7390. Vector<Vector<uint8_t>> vpv;
  7391. vpv.push_back(pv);
  7392. default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7393. }
  7394. }
  7395. { //create default array
  7396. RD::TextureFormat tformat;
  7397. tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
  7398. tformat.width = 4;
  7399. tformat.height = 4;
  7400. tformat.array_layers = 1;
  7401. tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
  7402. tformat.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
  7403. Vector<uint8_t> pv;
  7404. pv.resize(16 * 4);
  7405. for (int i = 0; i < 16; i++) {
  7406. pv.set(i * 4 + 0, 255);
  7407. pv.set(i * 4 + 1, 255);
  7408. pv.set(i * 4 + 2, 255);
  7409. pv.set(i * 4 + 3, 255);
  7410. }
  7411. {
  7412. Vector<Vector<uint8_t>> vpv;
  7413. vpv.push_back(pv);
  7414. default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
  7415. }
  7416. }
  7417. //default samplers
  7418. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  7419. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  7420. RD::SamplerState sampler_state;
  7421. switch (i) {
  7422. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
  7423. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  7424. sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
  7425. sampler_state.max_lod = 0;
  7426. } break;
  7427. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
  7428. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  7429. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  7430. sampler_state.max_lod = 0;
  7431. } break;
  7432. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
  7433. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  7434. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  7435. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  7436. } break;
  7437. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
  7438. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  7439. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  7440. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  7441. } break;
  7442. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
  7443. sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
  7444. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  7445. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  7446. sampler_state.use_anisotropy = true;
  7447. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  7448. } break;
  7449. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
  7450. sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
  7451. sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
  7452. sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
  7453. sampler_state.use_anisotropy = true;
  7454. sampler_state.anisotropy_max = 1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"));
  7455. } break;
  7456. default: {
  7457. }
  7458. }
  7459. switch (j) {
  7460. case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
  7461. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  7462. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  7463. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
  7464. } break;
  7465. case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
  7466. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
  7467. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
  7468. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
  7469. } break;
  7470. case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
  7471. sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  7472. sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  7473. sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
  7474. } break;
  7475. default: {
  7476. }
  7477. }
  7478. default_rd_samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
  7479. }
  7480. }
  7481. //default rd buffers
  7482. {
  7483. Vector<uint8_t> buffer;
  7484. {
  7485. buffer.resize(sizeof(float) * 3);
  7486. {
  7487. uint8_t *w = buffer.ptrw();
  7488. float *fptr = (float *)w;
  7489. fptr[0] = 0.0;
  7490. fptr[1] = 0.0;
  7491. fptr[2] = 0.0;
  7492. }
  7493. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_VERTEX] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7494. }
  7495. { //normal
  7496. buffer.resize(sizeof(float) * 3);
  7497. {
  7498. uint8_t *w = buffer.ptrw();
  7499. float *fptr = (float *)w;
  7500. fptr[0] = 1.0;
  7501. fptr[1] = 0.0;
  7502. fptr[2] = 0.0;
  7503. }
  7504. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_NORMAL] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7505. }
  7506. { //tangent
  7507. buffer.resize(sizeof(float) * 4);
  7508. {
  7509. uint8_t *w = buffer.ptrw();
  7510. float *fptr = (float *)w;
  7511. fptr[0] = 1.0;
  7512. fptr[1] = 0.0;
  7513. fptr[2] = 0.0;
  7514. fptr[3] = 0.0;
  7515. }
  7516. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TANGENT] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7517. }
  7518. { //color
  7519. buffer.resize(sizeof(float) * 4);
  7520. {
  7521. uint8_t *w = buffer.ptrw();
  7522. float *fptr = (float *)w;
  7523. fptr[0] = 1.0;
  7524. fptr[1] = 1.0;
  7525. fptr[2] = 1.0;
  7526. fptr[3] = 1.0;
  7527. }
  7528. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_COLOR] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7529. }
  7530. { //tex uv 1
  7531. buffer.resize(sizeof(float) * 2);
  7532. {
  7533. uint8_t *w = buffer.ptrw();
  7534. float *fptr = (float *)w;
  7535. fptr[0] = 0.0;
  7536. fptr[1] = 0.0;
  7537. }
  7538. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7539. }
  7540. { //tex uv 2
  7541. buffer.resize(sizeof(float) * 2);
  7542. {
  7543. uint8_t *w = buffer.ptrw();
  7544. float *fptr = (float *)w;
  7545. fptr[0] = 0.0;
  7546. fptr[1] = 0.0;
  7547. }
  7548. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_TEX_UV2] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7549. }
  7550. for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
  7551. buffer.resize(sizeof(float) * 4);
  7552. {
  7553. uint8_t *w = buffer.ptrw();
  7554. float *fptr = (float *)w;
  7555. fptr[0] = 0.0;
  7556. fptr[1] = 0.0;
  7557. fptr[2] = 0.0;
  7558. fptr[3] = 0.0;
  7559. }
  7560. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_CUSTOM0 + i] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7561. }
  7562. { //bones
  7563. buffer.resize(sizeof(uint32_t) * 4);
  7564. {
  7565. uint8_t *w = buffer.ptrw();
  7566. uint32_t *fptr = (uint32_t *)w;
  7567. fptr[0] = 0;
  7568. fptr[1] = 0;
  7569. fptr[2] = 0;
  7570. fptr[3] = 0;
  7571. }
  7572. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_BONES] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7573. }
  7574. { //weights
  7575. buffer.resize(sizeof(float) * 4);
  7576. {
  7577. uint8_t *w = buffer.ptrw();
  7578. float *fptr = (float *)w;
  7579. fptr[0] = 0.0;
  7580. fptr[1] = 0.0;
  7581. fptr[2] = 0.0;
  7582. fptr[3] = 0.0;
  7583. }
  7584. mesh_default_rd_buffers[DEFAULT_RD_BUFFER_WEIGHTS] = RD::get_singleton()->vertex_buffer_create(buffer.size(), buffer);
  7585. }
  7586. }
  7587. {
  7588. Vector<String> sdf_versions;
  7589. sdf_versions.push_back(""); //one only
  7590. giprobe_sdf_shader.initialize(sdf_versions);
  7591. giprobe_sdf_shader_version = giprobe_sdf_shader.version_create();
  7592. giprobe_sdf_shader_version_shader = giprobe_sdf_shader.version_get_shader(giprobe_sdf_shader_version, 0);
  7593. giprobe_sdf_shader_pipeline = RD::get_singleton()->compute_pipeline_create(giprobe_sdf_shader_version_shader);
  7594. }
  7595. using_lightmap_array = true; // high end
  7596. if (using_lightmap_array) {
  7597. uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
  7598. if (textures_per_stage <= 256) {
  7599. lightmap_textures.resize(32);
  7600. } else {
  7601. lightmap_textures.resize(1024);
  7602. }
  7603. for (int i = 0; i < lightmap_textures.size(); i++) {
  7604. lightmap_textures.write[i] = default_rd_textures[DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE];
  7605. }
  7606. }
  7607. lightmap_probe_capture_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed");
  7608. /* Particles */
  7609. {
  7610. // Initialize particles
  7611. Vector<String> particles_modes;
  7612. particles_modes.push_back("");
  7613. particles_shader.shader.initialize(particles_modes, String());
  7614. }
  7615. shader_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_shader_funcs);
  7616. material_set_data_request_function(RendererStorageRD::SHADER_TYPE_PARTICLES, _create_particles_material_funcs);
  7617. {
  7618. ShaderCompilerRD::DefaultIdentifierActions actions;
  7619. actions.renames["COLOR"] = "PARTICLE.color";
  7620. actions.renames["VELOCITY"] = "PARTICLE.velocity";
  7621. //actions.renames["MASS"] = "mass"; ?
  7622. actions.renames["ACTIVE"] = "particle_active";
  7623. actions.renames["RESTART"] = "restart";
  7624. actions.renames["CUSTOM"] = "PARTICLE.custom";
  7625. actions.renames["TRANSFORM"] = "PARTICLE.xform";
  7626. actions.renames["TIME"] = "FRAME.time";
  7627. actions.renames["LIFETIME"] = "params.lifetime";
  7628. actions.renames["DELTA"] = "local_delta";
  7629. actions.renames["NUMBER"] = "particle_number";
  7630. actions.renames["INDEX"] = "index";
  7631. //actions.renames["GRAVITY"] = "current_gravity";
  7632. actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform";
  7633. actions.renames["RANDOM_SEED"] = "FRAME.random_seed";
  7634. actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION";
  7635. actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE";
  7636. actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY";
  7637. actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR";
  7638. actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM";
  7639. actions.renames["RESTART_POSITION"] = "restart_position";
  7640. actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale";
  7641. actions.renames["RESTART_VELOCITY"] = "restart_velocity";
  7642. actions.renames["RESTART_COLOR"] = "restart_color";
  7643. actions.renames["RESTART_CUSTOM"] = "restart_custom";
  7644. actions.renames["emit_subparticle"] = "emit_subparticle";
  7645. actions.renames["COLLIDED"] = "collided";
  7646. actions.renames["COLLISION_NORMAL"] = "collision_normal";
  7647. actions.renames["COLLISION_DEPTH"] = "collision_depth";
  7648. actions.renames["ATTRACTOR_FORCE"] = "attractor_force";
  7649. actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
  7650. actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
  7651. actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
  7652. actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISON_SCALE\n";
  7653. actions.sampler_array_name = "material_samplers";
  7654. actions.base_texture_binding_index = 1;
  7655. actions.texture_layout_set = 3;
  7656. actions.base_uniform_string = "material.";
  7657. actions.base_varying_index = 10;
  7658. actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
  7659. actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
  7660. actions.global_buffer_array_variable = "global_variables.data";
  7661. particles_shader.compiler.initialize(actions);
  7662. }
  7663. {
  7664. // default material and shader for particles shader
  7665. particles_shader.default_shader = shader_allocate();
  7666. shader_initialize(particles_shader.default_shader);
  7667. shader_set_code(particles_shader.default_shader, "shader_type particles; void process() { COLOR = vec4(1.0); } \n");
  7668. particles_shader.default_material = material_allocate();
  7669. material_initialize(particles_shader.default_material);
  7670. material_set_shader(particles_shader.default_material, particles_shader.default_shader);
  7671. ParticlesMaterialData *md = (ParticlesMaterialData *)material_get_data(particles_shader.default_material, RendererStorageRD::SHADER_TYPE_PARTICLES);
  7672. particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0);
  7673. Vector<RD::Uniform> uniforms;
  7674. {
  7675. RD::Uniform u;
  7676. u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
  7677. u.binding = 1;
  7678. u.ids.resize(12);
  7679. RID *ids_ptr = u.ids.ptrw();
  7680. ids_ptr[0] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7681. ids_ptr[1] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7682. ids_ptr[2] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7683. ids_ptr[3] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7684. ids_ptr[4] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7685. ids_ptr[5] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  7686. ids_ptr[6] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7687. ids_ptr[7] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7688. ids_ptr[8] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7689. ids_ptr[9] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7690. ids_ptr[10] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7691. ids_ptr[11] = sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  7692. uniforms.push_back(u);
  7693. }
  7694. {
  7695. RD::Uniform u;
  7696. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  7697. u.binding = 2;
  7698. u.ids.push_back(global_variables_get_storage_buffer());
  7699. uniforms.push_back(u);
  7700. }
  7701. particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 0);
  7702. }
  7703. default_rd_storage_buffer = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t) * 4);
  7704. {
  7705. Vector<String> copy_modes;
  7706. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n");
  7707. copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n");
  7708. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n");
  7709. particles_shader.copy_shader.initialize(copy_modes);
  7710. particles_shader.copy_shader_version = particles_shader.copy_shader.version_create();
  7711. for (int i = 0; i < ParticlesShader::COPY_MODE_MAX; i++) {
  7712. particles_shader.copy_pipelines[i] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i));
  7713. }
  7714. }
  7715. {
  7716. Vector<String> sdf_modes;
  7717. sdf_modes.push_back("\n#define MODE_LOAD\n");
  7718. sdf_modes.push_back("\n#define MODE_LOAD_SHRINK\n");
  7719. sdf_modes.push_back("\n#define MODE_PROCESS\n");
  7720. sdf_modes.push_back("\n#define MODE_PROCESS_OPTIMIZED\n");
  7721. sdf_modes.push_back("\n#define MODE_STORE\n");
  7722. sdf_modes.push_back("\n#define MODE_STORE_SHRINK\n");
  7723. rt_sdf.shader.initialize(sdf_modes);
  7724. rt_sdf.shader_version = rt_sdf.shader.version_create();
  7725. for (int i = 0; i < RenderTargetSDF::SHADER_MAX; i++) {
  7726. rt_sdf.pipelines[i] = RD::get_singleton()->compute_pipeline_create(rt_sdf.shader.version_get_shader(rt_sdf.shader_version, i));
  7727. }
  7728. }
  7729. {
  7730. Vector<String> skeleton_modes;
  7731. skeleton_modes.push_back("\n#define MODE_2D\n");
  7732. skeleton_modes.push_back("");
  7733. skeleton_shader.shader.initialize(skeleton_modes);
  7734. skeleton_shader.version = skeleton_shader.shader.version_create();
  7735. for (int i = 0; i < SkeletonShader::SHADER_MODE_MAX; i++) {
  7736. skeleton_shader.version_shader[i] = skeleton_shader.shader.version_get_shader(skeleton_shader.version, i);
  7737. skeleton_shader.pipeline[i] = RD::get_singleton()->compute_pipeline_create(skeleton_shader.version_shader[i]);
  7738. }
  7739. {
  7740. Vector<RD::Uniform> uniforms;
  7741. {
  7742. RD::Uniform u;
  7743. u.binding = 0;
  7744. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  7745. u.ids.push_back(default_rd_storage_buffer);
  7746. uniforms.push_back(u);
  7747. }
  7748. skeleton_shader.default_skeleton_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, skeleton_shader.version_shader[0], SkeletonShader::UNIFORM_SET_SKELETON);
  7749. }
  7750. }
  7751. }
  7752. RendererStorageRD::~RendererStorageRD() {
  7753. memdelete_arr(global_variables.buffer_values);
  7754. memdelete_arr(global_variables.buffer_usage);
  7755. memdelete_arr(global_variables.buffer_dirty_regions);
  7756. RD::get_singleton()->free(global_variables.buffer);
  7757. //def textures
  7758. for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
  7759. RD::get_singleton()->free(default_rd_textures[i]);
  7760. }
  7761. //def samplers
  7762. for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
  7763. for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
  7764. RD::get_singleton()->free(default_rd_samplers[i][j]);
  7765. }
  7766. }
  7767. //def buffers
  7768. for (int i = 0; i < DEFAULT_RD_BUFFER_MAX; i++) {
  7769. RD::get_singleton()->free(mesh_default_rd_buffers[i]);
  7770. }
  7771. giprobe_sdf_shader.version_free(giprobe_sdf_shader_version);
  7772. particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
  7773. rt_sdf.shader.version_free(rt_sdf.shader_version);
  7774. skeleton_shader.shader.version_free(skeleton_shader.version);
  7775. RenderingServer::get_singleton()->free(particles_shader.default_material);
  7776. RenderingServer::get_singleton()->free(particles_shader.default_shader);
  7777. RD::get_singleton()->free(default_rd_storage_buffer);
  7778. if (decal_atlas.textures.size()) {
  7779. ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas.");
  7780. }
  7781. if (decal_atlas.texture.is_valid()) {
  7782. RD::get_singleton()->free(decal_atlas.texture);
  7783. }
  7784. }