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PouleyKetchoupp 622ef48dae Fixed ccd enabled by default on Bullet bodies há 4 anos atrás
.github 6475c676a8 CI: Use mono_static=yes for Mono builds há 3 anos atrás
core 690020d385 Revert "Fix ProjectSettings has_setting() when used on a overriden setting with feature tags" há 3 anos atrás
doc 94a5f9edb0 Fix capitalization of boolean output in classref há 3 anos atrás
drivers b6a6c90ea2 Merge pull request #58855 from akien-mga/3.x-gles2-fix-VersionKey-comparison há 3 anos atrás
editor 5d7b3e10ee Create parent directories on export. há 3 anos atrás
main 688dc534e5 Fix get_global_transform_interpolated() with multiple ticks per frame há 3 anos atrás
misc fa56990170 [macOS and iOS export] Add localized application name to the translation .plist files. há 3 anos atrás
modules 622ef48dae Fixed ccd enabled by default on Bullet bodies há 3 anos atrás
platform fa56990170 [macOS and iOS export] Add localized application name to the translation .plist files. há 3 anos atrás
scene 8a6b066ab7 Allow absolute file paths in file dialogs há 3 anos atrás
servers c63ab664d2 Revert "PitchShift effect quality and performance tweaks for different pitch scale values" há 3 anos atrás
thirdparty e66003b09a Upgrade stb_rect_pack to 1.01 há 3 anos atrás
.clang-format 87c80f529f clang-format: Enable `BreakBeforeTernaryOperators` há 3 anos atrás
.clang-tidy 140350d767 Style: Enforce braces around if blocks and loops há 4 anos atrás
.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig há 4 anos atrás
.gitattributes fd942cd465 Upgrade Android Gradle to version 7.2 há 3 anos atrás
.gitignore 8c22d5a973 gitignore: Ignore Kate swap files há 4 anos atrás
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CHANGELOG.md 7a16bb2ee4 Fix typos with codespell há 3 anos atrás
CONTRIBUTING.md 52e0613638 Recommend using GitHub attachments for minimal reproduction projects há 3 anos atrás
COPYRIGHT.txt 4f1e33b556 freetype: Update to upstream version 2.11.1 há 3 anos atrás
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LICENSE.txt a627cdafc5 Update copyright statements to 2022 há 3 anos atrás
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 há 4 anos atrás
README.md d250d910bc README updates and improvements, link license page há 3 anos atrás
SConstruct 6dbb67cc73 SCons: Make compilation database generation optional há 3 anos atrás
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 há 5 anos atrás
gles_builders.py 4c710780d4 Implement async shader compilation plus caching for GL ES 3 há 3 anos atrás
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face há 4 anos atrás
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face há 4 anos atrás
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icon_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md há 4 anos atrás
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face há 4 anos atrás
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face há 4 anos atrás
logo_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md há 4 anos atrás
logo_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md há 4 anos atrás
methods.py f50c7f7415 Core: Move generated `VERSION_HASH` to a `.cpp` file há 3 anos atrás
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black há 5 anos atrás
version.py a627cdafc5 Update copyright statements to 2022 há 3 anos atrás

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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