Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

bruvzg 6da8c7a662 [macOS] Workaround Xcode 15 linker bug. před 2 roky
.github b064008c07 Web: Workaround Emscripten 3.1.42+ LTO regression před 2 roky
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glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 před 2 roky
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icon.svg a8412c12da Standardize and Optimize blue robot SVG před 2 roky
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icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG před 2 roky
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face před 4 roky
logo.svg a8412c12da Standardize and Optimize blue robot SVG před 2 roky
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths před 2 roky
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG před 2 roky
methods.py 6158578087 fix build options configuration for Visual Studio projects před 2 roky
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder před 2 roky
scu_builders.py 8de6405288 UWP: Remove platform port, needs to be redone from scratch for 4.x před 2 roky
version.py 346f1ab86b Bump version to 4.2-dev před 2 roky

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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