Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Fabio Alessandrelli 6f02183f8c [Core] Use std type traits to check operations triviality. 3 years ago
.github 87ebfff46d create vector4, vector4i and projection for csharp 3 years ago
core 6f02183f8c [Core] Use std type traits to check operations triviality. 3 years ago
doc 40eafcfab4 Merge pull request #49947 from Calinou/standardmaterial3d-tweak-default-height-properties 3 years ago
drivers d2271eb300 Improve error message when the requested V-Sync mode cannot be used 3 years ago
editor 3085d0f03c Merge pull request #62572 from Calinou/editor-node-warnings-multiple-icons 3 years ago
main 33258d850c Merge pull request #61315 from lawnjelly/variant_bucket_pools 3 years ago
misc 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 years ago
modules 55845bac26 Fix some array size function definition mismatch. 3 years ago
platform 2f9be29c73 Implement `screen_set_keep_on` for macOS 3 years ago
scene 40eafcfab4 Merge pull request #49947 from Calinou/standardmaterial3d-tweak-default-height-properties 3 years ago
servers fdceece7f8 Merge pull request #63899 from bruvzg/hb_510 3 years ago
tests f242f9c738 Fix consistency of translated/scaled/rotated in Transform2D and Transform3D 3 years ago
thirdparty 2980c0d60c HarfBuzz: Update to version 5.1.0, use new FLAG_SAFE_TO_INSERT_TATWEEL flag to improve justification. 3 years ago
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 years ago
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 years ago
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 years ago
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 years ago
.gitignore 6aa7449d60 HTML5: Run `npm audit fix` 3 years ago
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 4 years ago
.mailmap ce959dc753 Update AUTHORS and DONORS list 3 years ago
AUTHORS.md ce959dc753 Update AUTHORS and DONORS list 3 years ago
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 years ago
CONTRIBUTING.md 01c1667836 Recommend using GitHub attachments for minimal reproduction projects 3 years ago
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) 3 years ago
DONORS.md ce959dc753 Update AUTHORS and DONORS list 3 years ago
LICENSE.txt fe52458154 Update copyright statements to 2022 3 years ago
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 years ago
README.md 0f1ace5b6a README updates and improvements, link license page 3 years ago
SConstruct 79463aa5de Merge pull request #63310 from akien-mga/scons-vsproj-windows 3 years ago
gles3_builders.py 455c06ecd4 Implement Vector4, Vector4i, Projection 3 years ago
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 years ago
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
methods.py 89847dc6e3 SCons: Fix creating VS solution with SCons 4.4.0 3 years ago
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 4 years ago
version.py 2b61d02f7e Bump version to 4.0-alpha 3 years ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs