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Ivan Shakhov 6ff86e49cf Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 5 ماه پیش
.github ac13efc822 Merge pull request #101443 from Repiteo/ci/replace-pytest 3 ماه پیش
core 3b1a481f13 Merge pull request #97843 from detomon/optimize-a-star-grid-2d-solve 3 ماه پیش
doc 8b2952a71c Merge pull request #101504 from AThousandShips/nav_split_new 3 ماه پیش
drivers 152c14b053 Merge pull request #104597 from bruvzg/path_check 3 ماه پیش
editor 8b2952a71c Merge pull request #101504 from AThousandShips/nav_split_new 3 ماه پیش
main 5cc0539961 [Navigation] Create a dedicated 2D navigation server 4 ماه پیش
misc 6ff86e49cf Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 3 ماه پیش
modules 4b796b068a Merge pull request #104768 from Rudolph-B/Issue-104763 3 ماه پیش
platform 6ff86e49cf Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 3 ماه پیش
scene e471465d39 Merge pull request #104370 from BrotherShort/no-arrow-no-root-offset 3 ماه پیش
servers 8b2952a71c Merge pull request #101504 from AThousandShips/nav_split_new 3 ماه پیش
tests ac13efc822 Merge pull request #101443 from Repiteo/ci/replace-pytest 3 ماه پیش
thirdparty d032c1170a Merge pull request #104521 from Chubercik/pcre2-10.45 4 ماه پیش
.clang-format 03c83cea1e Style: Enable clang-format's `InsertBraces` config 6 ماه پیش
.clang-tidy 048f8442e3 Style: Minor pre-commit & `yaml` adjustments 6 ماه پیش
.clangd f09ee0171a Style: Begin integrating simple `.clangd` fixes 4 ماه پیش
.editorconfig 6ff86e49cf Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 3 ماه پیش
.git-blame-ignore-revs 1e22a194bd Ignore `#pragma once` commit 4 ماه پیش
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 11 ماه پیش
.gitignore 89ea5b3d00 Update to latest version of Swappy 4 ماه پیش
.mailmap 3ef055fecb Update AUTHORS and DONORS list 5 ماه پیش
.pre-commit-config.yaml adc63c6149 CI: Replace pytest with pre-commit hook 3 ماه پیش
AUTHORS.md 3ef055fecb Update AUTHORS and DONORS list 5 ماه پیش
CHANGELOG.md ddcdbbb9fb Add changelog for Godot 4.4 4 ماه پیش
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 سال پیش
COPYRIGHT.txt 100225c081 clipper2: Update to 1.5.2 5 ماه پیش
DONORS.md 3ef055fecb Update AUTHORS and DONORS list 5 ماه پیش
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 سال پیش
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 سال پیش
README.md dff6752ac8 Cleanup various repository documentation files 1 سال پیش
SConstruct 5ad414d046 Allow to compile templates without physics servers 4 ماه پیش
gles3_builders.py 32de6285a8 SCons: Modernize shader builders 3 ماه پیش
glsl_builders.py 32de6285a8 SCons: Modernize shader builders 3 ماه پیش
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 11 ماه پیش
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
icon.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 ماه پیش
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 سال پیش
icon_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 ماه پیش
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 ماه پیش
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 سال پیش
logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 ماه پیش
methods.py 6ff86e49cf Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 3 ماه پیش
platform_methods.py e0693f8ad8 Add loongarch64 support 7 ماه پیش
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 7 ماه پیش
scu_builders.py 5cc0539961 [Navigation] Create a dedicated 2D navigation server 4 ماه پیش
version.py 1c35a31b9e Bump version to 4.5-dev 4 ماه پیش

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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