nmake.substitution.props 864 B

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <!-- override the PlatformToolset, which is set in the godot.vcxproj-->
  5. <!-- Unknown matches to a set of conservative rules for the code analysis-->
  6. <PlatformToolset>Unknown</PlatformToolset>
  7. <LocalDebuggerCommand Condition="'$(LocalDebuggerCommand)' == ''">$(NMakeOutput)</LocalDebuggerCommand>
  8. </PropertyGroup>
  9. <!-- Build/Rebuild/Clean targets for NMake are defined in MSVC, so we need to provide them, when using MSBuild without MSVC targets -->
  10. <Target Name="Build">
  11. <Exec Command="$(NMakeBuildCommandLine)"/>
  12. </Target>
  13. <Target Name="Rebuild">
  14. <Exec Command="$(NMakeReBuildCommandLine)"/>
  15. </Target>
  16. <Target Name="Clean">
  17. <Exec Command="$(NMakeCleanCommandLine)"/>
  18. </Target>
  19. </Project>