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Fabio Alessandrelli 87cc283b8b Crypto as a custom instance class. 5 年 前
.github a7214a4b9b GitHub: Remove feature request placeholder template 5 年 前
core 87cc283b8b Crypto as a custom instance class. 5 年 前
doc b5e31b70dc Correct misspellings of damped spring. 5 年 前
drivers 1a7e101324 Fix shader's length() function parsing in expressions 5 年 前
editor 17af010478 Merge pull request #38967 from nekomatata/remote-inspector-builtin-res 5 年 前
main 1620669f4e Merge pull request #39051 from Xrayez/geometry-split 5 年 前
misc 22c718ab17 SCons: Improve registration of compilation_db tool, check version 5 年 前
modules c7632208fe Merge pull request #39297 from Faless/webrtc/local_description_doc 5 年 前
platform f54eda121d Merge pull request #39304 from m4gr3d/enable_focus_awareness 5 年 前
scene 06a2fb0bac Merge pull request #39293 from madmiraal/fix-27921 5 年 前
servers b5e31b70dc Correct misspellings of damped spring. 5 年 前
thirdparty 59780fd046 xatlas: Sync with upstream 470576d 5 年 前
.appveyor.yml 5a6f275b74 Added compilation database support for clang and gcc 5 年 前
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 年 前
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 年 前
.editorconfig b38283a6b7 Miscellaneous cleanup for the Android codebase: 5 年 前
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 年 前
.gitignore a712e14038 Add `custom.py` to .gitignore 5 年 前
.mailmap 74d60328f8 Update AUTHORS and DONORS list 5 年 前
.travis.yml 43371c9fbe Activate emscripten with no-embedded option. 5 年 前
AUTHORS.md 910ddd2817 Update AUTHORS and DONORS list 5 年 前
CHANGELOG.md 989b48badc Changelog: Mention 3.2 changes to TileMap features 5 年 前
CODE_OF_CONDUCT.md 04d7d0838c Add a link to the code of conduct in the repository 5 年 前
CONTRIBUTING.md 7b5c502ba5 Improve `CONTRIBUTING.md` and update it to follow recent changes 5 年 前
COPYRIGHT.txt 59780fd046 xatlas: Sync with upstream 470576d 5 年 前
DONORS.md 910ddd2817 Update AUTHORS and DONORS list 5 年 前
LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 5 年 前
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 年 前
README.md 17ac8c1e9b Add TODOs Badge to README 5 年 前
SConstruct 7c74312217 SCons: Validate dependencies for linked multimedia modules 5 年 前
gles_builders.py c74d65cec8 GLSL: Change shader type specifier from [vertex] to #[vertex] 5 年 前
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 年 前
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 年 前
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 年 前
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 年 前
methods.py 7c74312217 SCons: Validate dependencies for linked multimedia modules 5 年 前
platform_methods.py cd4e46ee65 SCons: Format buildsystem files with psf/black 5 年 前
version.py 9823dab954 Bump version to 4.0-dev 5 年 前

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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