Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

A Thousand Ships 893f889d74 [Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 1 tahun lalu
.github b064008c07 Web: Workaround Emscripten 3.1.42+ LTO regression 1 tahun lalu
core 893f889d74 [Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 1 tahun lalu
doc 218a27a859 Merge pull request #81517 from Calinou/doc-scrollcontainer-signal-touch-only 1 tahun lalu
drivers 3815b2f98e Merge pull request #81315 from conorlawton/z-billboard-y-velocity-no-scale 1 tahun lalu
editor 3669188607 Merge pull request #81415 from Rindbee/fix-copy-or-paste-root-nodes 1 tahun lalu
main 8de6405288 UWP: Remove platform port, needs to be redone from scratch for 4.x 1 tahun lalu
misc 8c1e28237b Improve TileMap performances by using quadrants only for rendering 1 tahun lalu
modules 221884e6bc Merge pull request #81534 from BastiaanOlij/fix_openxr_huawei_default_profile 1 tahun lalu
platform df5376c4c0 Merge pull request #80761 from adamscott/change-default-android-package-unique-name 1 tahun lalu
scene 1695bf09b4 Merge pull request #81485 from bluenote10/feature/remove_some_dead_declarations_in_audio_stream_player 1 tahun lalu
servers 3815b2f98e Merge pull request #81315 from conorlawton/z-billboard-y-velocity-no-scale 1 tahun lalu
tests 22e2696767 Add unit tests for type_convert Variant utility function 1 tahun lalu
thirdparty 8de6405288 UWP: Remove platform port, needs to be redone from scratch for 4.x 1 tahun lalu
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 tahun lalu
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 tahun lalu
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 2 tahun lalu
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 tahun lalu
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 tahun lalu
.gitignore 5c38e42161 Remove too greedy GCOV ignores from `.gitignore` 1 tahun lalu
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 4 tahun lalu
.mailmap 2930fbeecd Update AUTHORS and DONORS list 2 tahun lalu
AUTHORS.md 2930fbeecd Update AUTHORS and DONORS list 2 tahun lalu
CHANGELOG.md f567af413a Clarify return value of get_dependencies() 2 tahun lalu
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides 2 tahun lalu
COPYRIGHT.txt a47729d16b Merge pull request #81111 from akien-mga/zlib-1.3 1 tahun lalu
DONORS.md 2930fbeecd Update AUTHORS and DONORS list 2 tahun lalu
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 tahun lalu
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 tahun lalu
README.md 491ded1898 Minor typo and docs URL fixes 2 tahun lalu
SConstruct 6158578087 fix build options configuration for Visual Studio projects 1 tahun lalu
gles3_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 tahun lalu
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 tahun lalu
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 tahun lalu
icon.svg a8412c12da Standardize and Optimize blue robot SVG 2 tahun lalu
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 tahun lalu
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 tahun lalu
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 tahun lalu
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 tahun lalu
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 tahun lalu
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 tahun lalu
methods.py 6158578087 fix build options configuration for Visual Studio projects 1 tahun lalu
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 tahun lalu
scu_builders.py 8de6405288 UWP: Remove platform port, needs to be redone from scratch for 4.x 1 tahun lalu
version.py 346f1ab86b Bump version to 4.2-dev 2 tahun lalu

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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