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Hugo Locurcio 8a5fb8c69b Update PCK embedding SCons warning message to mention mold linker 2 anos atrás
.github 886cc22e9b ci: wait for static check results before starting builds 2 anos atrás
core c269e9243b Fix crash when calling `fill` method on an empty `Image` 2 anos atrás
doc 174851755c Document the database for `Input.get_joy_name()` and `Input.get_joy_guid()` 2 anos atrás
drivers 6e4cee09dc Add mono audio support to WASAPI 2 anos atrás
editor 59f98e3f69 Prevent color conversion of the big Godot logo 2 anos atrás
main d0d2680245 Ensure `joy_connection_changed` is emitted on the main thread 2 anos atrás
misc 40490bb626 [macOS] Back-port notarytool, provisioning profile and PKG export options. 2 anos atrás
modules 69a6d7f179 pcre2: Update to upstream version 10.42 (take two) 2 anos atrás
platform 8a5fb8c69b Update PCK embedding SCons warning message to mention mold linker 2 anos atrás
scene 268f83e07f Fix scrolling behaviour with low page value 2 anos atrás
servers 55550da68b SCons: Disable C++ exception handling 2 anos atrás
thirdparty c1a84c685b zstd: Update to upstream version 1.5.5 2 anos atrás
.clang-format ecac887aa7 Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 anos atrás
.clang-tidy 140350d767 Style: Enforce braces around if blocks and loops 4 anos atrás
.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig 4 anos atrás
.gitattributes fd942cd465 Upgrade Android Gradle to version 7.2 3 anos atrás
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.mailmap 05e2912ea2 Update AUTHORS and DONORS list 2 anos atrás
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CHANGELOG.md a810c8c5f6 Update changelog for Godot 3.6 beta 2 2 anos atrás
CONTRIBUTING.md 52e0613638 Recommend using GitHub attachments for minimal reproduction projects 3 anos atrás
COPYRIGHT.txt c1a84c685b zstd: Update to upstream version 1.5.5 2 anos atrás
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LICENSE.txt 1426cd3b3a One Copyright Update to rule them all 2 anos atrás
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 anos atrás
README.md 37efeaad72 Remove LGTM badge 2 anos atrás
SConstruct 55550da68b SCons: Disable C++ exception handling 2 anos atrás
compat.py abaa76fcf9 CI: Sync configuration with master branch 3 anos atrás
gles_builders.py abaa76fcf9 CI: Sync configuration with master branch 3 anos atrás
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
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logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
logo_outlined.png 5c9809ced7 Convert the logo's text outlines into paths 2 anos atrás
logo_outlined.svg 5c9809ced7 Convert the logo's text outlines into paths 2 anos atrás
methods.py 52832053a0 Fix the Python type error when creating the .sln file 2 anos atrás
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 anos atrás
scu_builders.py 43e181a00a Single Compilation Unit build. 2 anos atrás
version.py 0a8d5d7098 Bump version to 3.6-beta 3 anos atrás

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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