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Rémi Verschelde 8f265e8c0b Merge pull request #45129 from Xrayez/aspect-ratio-container-3.2 4 년 전
.github 2e87a652a4 Avoid opening editor multiple times in CI 4 년 전
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doc acd9abe507 Add `AspectRatioContainer` class 4 년 전
drivers 1e99e893ef Batching - fix proxy textures (e.g. animated) especially ninepatch 4 년 전
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platform 6988b21d00 [HTML5] Reorganize build script. 4 년 전
scene acd9abe507 Add `AspectRatioContainer` class 4 년 전
servers 690e07b509 Dynamic BVH for rendering and godot physics 4 년 전
thirdparty 387390d638 mbedtls: Update to upstream version 2.16.9 4 년 전
.clang-format e637fe9dd3 clang-format: Add JavaImportGroups for Java code 5 년 전
.editorconfig c3954441f3 3.2 New csproj style with backport of Godot.NET.Sdk 5 년 전
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 년 전
.gitignore 835d4535b7 Add a separate `nativeSrcsConfigs` module to handle Android Studio constraints for native code editor support. 4 년 전
.mailmap 666e8ca387 Update AUTHORS and DONORS list 4 년 전
AUTHORS.md 914b0f700e Update AUTHORS and DONORS list 4 년 전
CHANGELOG.md c8859f0463 Fix typos with codespell 5 년 전
CONTRIBUTING.md c3d04167a4 Document the requirement to update the class reference when contributing 5 년 전
COPYRIGHT.txt 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 년 전
DONORS.md 666e8ca387 Update AUTHORS and DONORS list 4 년 전
LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 5 년 전
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 년 전
README.md 0429779835 Improve the project README 5 년 전
SConstruct ee77567cac SCons: Fix build with `p` alias or platform auto-detection 4 년 전
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 년 전
gles_builders.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 년 전
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 년 전
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 년 전
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 년 전
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 년 전
methods.py e21adf2bc6 Don't handle BaseException in build scripts 4 년 전
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 년 전
version.py 2d52da7b8f Bump version to 3.2.4-beta 5 년 전

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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