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Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Thaddeus Crews 926cadb093 Merge pull request #106257 from lodetrick/tab-control-fixes 4 сар өмнө
.github 257058a550 CI: Propagate matrix.sconsflags in macos_builds.yml 4 сар өмнө
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platform d043be6031 Merge pull request #105585 from marcosc90/fix-web-update-size 4 сар өмнө
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.gitignore 4b4144cc39 Annual versions bump for the Android platform 4 сар өмнө
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SConstruct f09ffeedd0 SCons: Don't enable `-Wenum-conversion` for GCC < 11 4 сар өмнө
gles3_builders.py 19540a0758 Avoid unnecessary version_get_uniform() calls 4 сар өмнө
glsl_builders.py 32de6285a8 SCons: Modernize shader builders 5 сар өмнө
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 1 жил өмнө
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methods.py 39b16bcc3c SCU - hide SCU folders by adding "." to foldername 4 сар өмнө
platform_methods.py e0693f8ad8 Add loongarch64 support 9 сар өмнө
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 8 сар өмнө
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version.py 1c35a31b9e Bump version to 4.5-dev 6 сар өмнө

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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