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Todd Ross 9423f23ffb allow comments and whitespace before shader_type declaration 7 éve
core 84db7056b7 Fix format ignores case in placeholder 7 éve
doc 4bf9031e52 Merge pull request #20278 from Noshyaar/0 7 éve
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editor 96ce66e00f Merge pull request #20455 from Calinou/add-user-data-dropdowns 7 éve
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misc 7360f6aeff Rename AppStream metadata and desktop files to follow the specification 7 éve
modules 762c912e8e Fix continuous attempt to reload domain with API assemblies out of sync 7 éve
platform 746a15142f change framework name CoreMidi to CoreMIDI 7 éve
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servers 9423f23ffb allow comments and whitespace before shader_type declaration 7 éve
thirdparty 27b70914e4 Merge pull request #19422 from Faless/mbedtls_2.10 7 éve
.appveyor.yml 79e76d8329 Fix scons installation on AppVeyor 7 éve
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.gitattributes 26a0cecdc7 Add .xml to .gitattributes 8 éve
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.travis.yml 22b176f69d Travis: Install libstdc++ >= 4.9 for clang-format-6.0 7 éve
AUTHORS.md b631306de1 Update AUTHORS and DONORS list 7 éve
CHANGELOG.md f00b2dfc55 Add a project changelog 7 éve
CODEOWNERS 286c88bb50 Fix typo in gdnative module path in CODEOWNERS 7 éve
CONTRIBUTING.md efe2558519 fix some typos 7 éve
COPYRIGHT.txt e56a3c1dc4 Bump libwebsockets to version 3.0.0 7 éve
DONORS.md b631306de1 Update AUTHORS and DONORS list 7 éve
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 éve
LICENSE.txt b50a9114b1 Update copyright statements to 2018 7 éve
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 éve
README.md 6e1bba1987 README: Use HTTPS URL for image. (#17851) 7 éve
SConstruct 8bbf455f1e SCons: Keep default platform lib extensions in LIBSUFFIXES 7 éve
compat.py 27310974e0 fixed building using scons with python3 7 éve
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 éve
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 éve
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 éve
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 éve
methods.py 8bb90fd5f3 added 'android_add_asset_dir('...') method to Android module gradle build config 7 éve
version.py 9f3138eea9 Bump version to 3.1-dev 7 éve

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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