Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

qarmin 997d367b51 Fixes recently introduced shader leaks hace 5 años
.github a7214a4b9b GitHub: Remove feature request placeholder template hace 5 años
core 201d606b3d Addition of SDFGI for open world global illumination hace 5 años
doc ce5de2a3f4 i18n: Sync classref translation template with current docs hace 5 años
drivers 201d606b3d Addition of SDFGI for open world global illumination hace 5 años
editor b740f645f7 Merge pull request #39754 from akien-mga/canvasitemeditor-fix-dropped-scenes-position hace 5 años
main 23f7f86914 Style: Fix copyright headers hace 5 años
misc 488879f52b Export: Fix iOS enabling push notifications capability hace 5 años
modules 87d2397273 Merge pull request #39837 from neikeq/fix-invalid-unbox-long-as-int hace 5 años
platform 8f5005b3eb Merge pull request #39779 from naithar/feature/ios-modules-master hace 5 años
scene 201d606b3d Addition of SDFGI for open world global illumination hace 5 años
servers 997d367b51 Fixes recently introduced shader leaks hace 5 años
thirdparty 38a200f1e3 oidn: Fix build for VS 2017 hace 5 años
.appveyor.yml 5a6f275b74 Added compilation database support for clang and gcc hace 5 años
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks hace 5 años
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops hace 5 años
.editorconfig b38283a6b7 Miscellaneous cleanup for the Android codebase: hace 5 años
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions hace 5 años
.gitignore 990ecf8fc4 Add Code::Blocks files to .gitignore. hace 5 años
.mailmap 74d60328f8 Update AUTHORS and DONORS list hace 5 años
.travis.yml 201d606b3d Addition of SDFGI for open world global illumination hace 5 años
AUTHORS.md 910ddd2817 Update AUTHORS and DONORS list hace 5 años
CHANGELOG.md 989b48badc Changelog: Mention 3.2 changes to TileMap features hace 5 años
CODE_OF_CONDUCT.md 04d7d0838c Add a link to the code of conduct in the repository hace 5 años
CONTRIBUTING.md 6d0e8f9fb7 Document the requirement to update the class reference when contributing hace 5 años
COPYRIGHT.txt 38a200f1e3 oidn: Fix build for VS 2017 hace 5 años
DONORS.md 910ddd2817 Update AUTHORS and DONORS list hace 5 años
LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 hace 5 años
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets hace 8 años
README.md 17ac8c1e9b Add TODOs Badge to README hace 5 años
SConstruct 1aeb88205d Merge pull request #37248 from Xrayez/env-dump hace 5 años
gles_builders.py c74d65cec8 GLSL: Change shader type specifier from [vertex] to #[vertex] hace 5 años
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` hace 7 años
icon.svg 519df0d34d Use new Godot icon consistently everywhere hace 8 años
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` hace 7 años
logo.svg 519df0d34d Use new Godot icon consistently everywhere hace 8 años
methods.py 1aeb88205d Merge pull request #37248 from Xrayez/env-dump hace 5 años
platform_methods.py cd4e46ee65 SCons: Format buildsystem files with psf/black hace 5 años
version.py 9823dab954 Bump version to 4.0-dev hace 5 años

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs