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JFonS a0af3094b4 Fix rotation gizmo for empty Spatials 5 anos atrás
.github c8e92b802c Delete ISSUE_TEMPLATE.md 6 anos atrás
core e1c3c6ba45 Fix -Wshadow=local warning in EngineDebugger 5 anos atrás
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drivers f70b5fa30c Revert "Enhanced physical device selection to use device type and available memory in relation to issue #35397" 5 anos atrás
editor a0af3094b4 Fix rotation gizmo for empty Spatials 5 anos atrás
main b8ddaf9c33 Refactor ScriptDebugger. 5 anos atrás
misc a4801674c5 SCons: Bump required C++ standard to C++17 5 anos atrás
modules cdbf033290 Merge pull request #36704 from ThakeeNathees/gdscript-duplicate-args-fix 5 anos atrás
platform 1f6c9328dd Revert "Change LINKFLAGS to FRAMEWORKS which is supported since" 5 anos atrás
scene 478337c412 Merge pull request #36751 from Faless/debugger/threads_and_profilers 5 anos atrás
servers b8ddaf9c33 Refactor ScriptDebugger. 5 anos atrás
thirdparty 8189abd64a mbedtls: Re-add patch to disable VIA padlock 5 anos atrás
.appveyor.yml 106221a733 Update .appveyor.yml. 5 anos atrás
.clang-format 4912f578d1 clang-format: Set standard for ObjC++ 6 anos atrás
.editorconfig b38283a6b7 Miscellaneous cleanup for the Android codebase: 5 anos atrás
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 anos atrás
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.mailmap 3ca87b9bef Update AUTHORS and DONORS list 5 anos atrás
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CHANGELOG.md 989b48badc Changelog: Mention 3.2 changes to TileMap features 5 anos atrás
CODE_OF_CONDUCT.md 04d7d0838c Add a link to the code of conduct in the repository 5 anos atrás
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LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 5 anos atrás
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 anos atrás
README.md 88da49beee Added LGTM Alert Badge 5 anos atrás
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compat.py 27310974e0 fixed building using scons with python3 7 anos atrás
gles_builders.py 386968ea97 Remove obsolete GLES3 backend 5 anos atrás
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 anos atrás
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 anos atrás
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 anos atrás
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 anos atrás
methods.py df7ecfc4a7 SCons: Expand env variables to check compiler version 5 anos atrás
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 anos atrás
version.py 9823dab954 Bump version to 4.0-dev 5 anos atrás

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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