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SCsub
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f33ffd9ab4
Add Skeletons and Blend Shapes to the OpenGL renderer
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2 年之前 |
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canvas.glsl
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ab603e347f
Clamp normal when calculating 2D lighting to avoid artifacts
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2 年之前 |
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canvas_occlusion.glsl
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2ec234ff67
Add 2D shadows and canvas SDF to OpenGL3 renderer
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3 年之前 |
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canvas_sdf.glsl
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2ec234ff67
Add 2D shadows and canvas SDF to OpenGL3 renderer
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3 年之前 |
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canvas_uniforms_inc.glsl
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390f83bf5a
fix normal map not flipping in sprite2D
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2 年之前 |
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copy.glsl
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e600fb93a5
Add 2D lights to OpenGL3 canvas renderer
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3 年之前 |
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cube_to_dp.glsl
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99064d57db
New OpenGL batching canvas renderer
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3 年之前 |
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cubemap_filter.glsl
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9ce57050a5
Add GPUParticles to the OpenGL3 renderer.
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2 年之前 |
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effect_blur.glsl
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99064d57db
New OpenGL batching canvas renderer
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3 年之前 |
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lens_distorted.glsl
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99064d57db
New OpenGL batching canvas renderer
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3 年之前 |
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particles.glsl
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5062df41a5
Fix "error X3708: continue cannot be used in a switch" in HTML export
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2 年之前 |
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particles_copy.glsl
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6229c2a1f9
Translate inactive particles to -INF
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2 年之前 |
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scene.glsl
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8c77aea9ab
Expose EYE_OFFSET to gdshader code
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2 年之前 |
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skeleton.glsl
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eb9c2b878a
Automatically transform Skeleton2D calculations so pivots are not needed
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2 年之前 |
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sky.glsl
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2852c9c319
Fix wobbly sky in stereoscopic OpenGL
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2 年之前 |
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stdlib_inc.glsl
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58bad55d42
Avoid branch in half2float in gl_compatibility renderer
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2 年之前 |
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tonemap.glsl
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398ee08375
Add multiview to the opengl3 driver
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3 年之前 |
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tonemap_inc.glsl
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9b61c855ef
Add basic lighting to GLES3 renderer.
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3 年之前 |