Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde a379beeaa8 Merge pull request #84029 from QbieShay/qbe/fix-last-flag 1 rok pred
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modules c05341e048 Merge pull request #83984 from akien-mga/openxr-1.0.31 1 rok pred
platform a0253e593c TTS_Linux: Fix size_t template issue on OpenBSD by using int consistently 1 rok pred
scene a379beeaa8 Merge pull request #84029 from QbieShay/qbe/fix-last-flag 1 rok pred
servers 2dafd06114 Merge pull request #83906 from clayjohn/GL-vertex-padding 1 rok pred
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thirdparty 07c3d56e45 HarfBuzz: Update to version 8.2.2 1 rok pred
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.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 rokov pred
.mailmap 2930fbeecd Update AUTHORS and DONORS list 2 rokov pred
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 rokov pred
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SConstruct 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds 1 rok pred
gles3_builders.py 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 rok pred
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 rokov pred
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
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icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 rokov pred
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 rokov pred
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 rokov pred
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 rokov pred
methods.py 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds 1 rok pred
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 rokov pred
scu_builders.py 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds 1 rok pred
version.py 1ff9123f21 Bump version to 4.2-beta 1 rok pred

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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