Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde a412011be7 Merge pull request #52842 from Ev1lbl0w/fix_win_open_errcode před 4 roky
.github 3dbf008411 [CI] Refactor CI actions, use sub-actions, matrices. před 4 roky
core 0068247ab6 Merge pull request #52513 from Ev1lbl0w/fix_path_double_slash před 4 roky
doc 2785ad32df Merge pull request #52884 from aaronfranke/doc-no-empty před 4 roky
drivers 98a7bf3406 Merge pull request #52464 from raulsntos/fix_buffer_info_uninitialized před 4 roky
editor 2785ad32df Merge pull request #52884 from aaronfranke/doc-no-empty před 4 roky
main 87fb9297e3 Display an alert when attempting to run a project with no main scene před 4 roky
misc 9231aab119 [macOS] Update MIME codes and file type names to match "dist/linux/org.godotengine.Godot.xml" definitions. Add missing "shader" type icon. před 4 roky
modules d54f2ad7ca Don't generate empty doc sections and reduce code duplication před 4 roky
platform a412011be7 Merge pull request #52842 from Ev1lbl0w/fix_win_open_errcode před 4 roky
scene be63fdff80 Merge pull request #52605 from TokageItLab/fixed-vtype-in-node-oneshot před 4 roky
servers 62aed73d88 Merge pull request #52545 from JFonS/occ_fixes před 4 roky
tests 1c08719d09 Add remaning code edit unit tests před 4 roky
thirdparty 3061e3859d HarfBuzz: Update to version 3.0.0 před 4 roky
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks před 5 roky
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops před 5 roky
.editorconfig 5f8275d9ac Add a simple C# .editorconfig před 4 roky
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions před 5 roky
.gitignore ae1702bee5 Replace HTTP links with HTTPS for sites with HTTPS versions před 4 roky
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. před 5 roky
.mailmap d8a8d32f2e Update AUTHORS and DONORS list před 4 roky
AUTHORS.md d8a8d32f2e Update AUTHORS and DONORS list před 4 roky
CHANGELOG.md 91181c2086 Fixes small typos and grammar correction před 4 roky
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC před 4 roky
COPYRIGHT.txt 3061e3859d HarfBuzz: Update to version 3.0.0 před 4 roky
DONORS.md d8a8d32f2e Update AUTHORS and DONORS list před 4 roky
LICENSE.txt b5334d14f7 Update copyright statements to 2021 před 4 roky
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 před 4 roky
README.md c6c0479aed Merge pull request #44359 from Riteo/logo-outline před 4 roky
SConstruct 4fc639916c Allow disabling the RegEx module in the editor před 4 roky
glsl_builders.py 2787ad65be RenderingServer reorganization před 4 roky
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face před 4 roky
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face před 4 roky
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md před 4 roky
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md před 4 roky
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face před 4 roky
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face před 4 roky
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md před 4 roky
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md před 4 roky
methods.py 4c3f7d1290 Makes FontData importable resource. před 4 roky
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. před 5 roky
version.py b5334d14f7 Update copyright statements to 2021 před 4 roky

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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