Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

volzhs a6c74136b5 Fix possible memory leak for Android %!s(int64=8) %!d(string=hai) anos
core cfa943a0eb Fix wrong fallback for locale %!s(int64=8) %!d(string=hai) anos
doc e9b045d9e5 Add "Godot Engine contributors" copyright line %!s(int64=8) %!d(string=hai) anos
drivers e9b045d9e5 Add "Godot Engine contributors" copyright line %!s(int64=8) %!d(string=hai) anos
editor 17619b5420 Merge pull request #8435 from hikari-no-yume/scene_import_rigidonly_flag %!s(int64=8) %!d(string=hai) anos
main 8274029e03 Fix error for loading icon image at start up %!s(int64=8) %!d(string=hai) anos
misc 8df5b7151f Release 2.1.3-stable %!s(int64=8) %!d(string=hai) anos
modules f90eb87193 Revert "Make inline blocks in GDScript more pythonic" %!s(int64=8) %!d(string=hai) anos
platform a6c74136b5 Fix possible memory leak for Android %!s(int64=8) %!d(string=hai) anos
scene edefaa768b Fix auto_accept_quit option to work %!s(int64=8) %!d(string=hai) anos
servers 2491754de7 Style: Fix some badly formatted files %!s(int64=8) %!d(string=hai) anos
thirdparty b7e3ef5f6f libpng: Update to upstream version 1.6.29 %!s(int64=8) %!d(string=hai) anos
.clang-format 19f90b59d5 Style: Add .clang-format based on LLVM style %!s(int64=8) %!d(string=hai) anos
.editorconfig 956e0a8564 Add .editorconfig %!s(int64=10) %!d(string=hai) anos
.gitattributes 33ea9fc4a7 Spaces to tabs and layout adjustments on .mm files %!s(int64=8) %!d(string=hai) anos
.gitignore fb8cee9af9 Ignore gles3 artifacts to ease git branch switching %!s(int64=8) %!d(string=hai) anos
.travis.yml 51c5a12f43 Travis: Run clang-format static check %!s(int64=8) %!d(string=hai) anos
AUTHORS.md b55b66d74e Add AUTHORS list crediting developers %!s(int64=8) %!d(string=hai) anos
CONTRIBUTING.md c7ca6f31f7 Enhance instructions for contributors %!s(int64=9) %!d(string=hai) anos
ISSUE_TEMPLATE e7f78cddc9 Issue template: ask for Godot version %!s(int64=9) %!d(string=hai) anos
LICENSE.md e9b045d9e5 Add "Godot Engine contributors" copyright line %!s(int64=8) %!d(string=hai) anos
LOGO_LICENSE.md f0681d3632 logo in svg curves & license %!s(int64=10) %!d(string=hai) anos
README.md 210618c5e2 Rewrite the README to be more descriptive %!s(int64=8) %!d(string=hai) anos
SConstruct 31107daa1a SCons: Add option to toggle warnings (on by default) %!s(int64=8) %!d(string=hai) anos
icon.png 0ab05b09e4 Fixed iCCp chunk in pngs %!s(int64=9) %!d(string=hai) anos
icon.svg eb5f9ed89b Remove grey capsule on official logo %!s(int64=9) %!d(string=hai) anos
logo.png 0ab05b09e4 Fixed iCCp chunk in pngs %!s(int64=9) %!d(string=hai) anos
logo.svg eb5f9ed89b Remove grey capsule on official logo %!s(int64=9) %!d(string=hai) anos
methods.py 3b687c5474 Move VERSION_MKSTRING logic to version.h %!s(int64=8) %!d(string=hai) anos
version.py 8df5b7151f Release 2.1.3-stable %!s(int64=8) %!d(string=hai) anos

README.md

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Build Status Code Triagers Badge