Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Yuri Roubinsky aa33db056a Prevent shader crash if multiple variables has been declared in 'for' 5 years ago
.github c8e92b802c Delete ISSUE_TEMPLATE.md 6 years ago
core 0c24a844ec Ensure COWData does not reallocate on push back, fixes #22561 5 years ago
doc a2da99f40c Merge pull request #37259 from Calinou/doc-editorfeatureprofile 5 years ago
drivers a6f3bc7c69 Renaming of servers for coherency. 5 years ago
editor a6f3bc7c69 Renaming of servers for coherency. 5 years ago
main 0c320a6bf3 More server renames for consistency after #37361 5 years ago
misc 7dbe8b65ae Make file formatting comply with POSIX and Unix standards 5 years ago
modules 0ecca1abd0 Merge pull request #37364 from ThakeeNathees/fix-forloop-range-bug-#37358 5 years ago
platform 60d486acc8 Fix copyright headers for recently added files 5 years ago
scene 3f7fa93179 Merge pull request #37362 from reduz/audioserver-memory-cleanup 5 years ago
servers aa33db056a Prevent shader crash if multiple variables has been declared in 'for' 5 years ago
thirdparty 60d486acc8 Fix copyright headers for recently added files 5 years ago
.appveyor.yml 106221a733 Update .appveyor.yml. 5 years ago
.clang-format cb282c6ef0 Style: Set clang-format Standard to Cpp11 5 years ago
.editorconfig b38283a6b7 Miscellaneous cleanup for the Android codebase: 5 years ago
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 years ago
.gitignore 6d269dbf56 Merge pull request #36800 from qarmin/added_some_gitignore_records 5 years ago
.mailmap 5b97db325a Update AUTHORS and DONORS list 5 years ago
.travis.yml be07f86f85 Travis: Disable HTML5 again until ported to DisplayServer 5 years ago
AUTHORS.md 5b97db325a Update AUTHORS and DONORS list 5 years ago
CHANGELOG.md 989b48badc Changelog: Mention 3.2 changes to TileMap features 5 years ago
CODE_OF_CONDUCT.md 04d7d0838c Add a link to the code of conduct in the repository 5 years ago
CONTRIBUTING.md 7b5c502ba5 Improve `CONTRIBUTING.md` and update it to follow recent changes 5 years ago
COPYRIGHT.txt da1f80c1f2 Revert "assimp: Sync with upstream 0201fc5" 5 years ago
DONORS.md 5b97db325a Update AUTHORS and DONORS list 5 years ago
LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 5 years ago
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 years ago
README.md 17ac8c1e9b Add TODOs Badge to README 5 years ago
SConstruct f8a79a97c7 Effective DisplayServer separation, rename X11 -> LinuxBSD 5 years ago
gles_builders.py a6f3bc7c69 Renaming of servers for coherency. 5 years ago
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 years ago
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 years ago
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 years ago
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 years ago
methods.py 3d2dd79ecd SCons: Drop support for Python 2 5 years ago
platform_methods.py 3d2dd79ecd SCons: Drop support for Python 2 5 years ago
version.py 9823dab954 Bump version to 4.0-dev 5 years ago

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs