Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Haoyu Qiu aa7ce12bee Surrounds boolean false with code tag 5 ani în urmă
.github f516dc1198 Remove community health files from this repository 5 ani în urmă
core 9c9f3365b2 Merge pull request #42296 from akien-mga/messagequeue-default-size-4096-kb 5 ani în urmă
doc aa7ce12bee Surrounds boolean false with code tag 5 ani în urmă
drivers 179e6fabb4 Fix RasterizerDummy, override, cleanup. 5 ani în urmă
editor 1e2f55e273 i18n: Rename pt_PT to pt 5 ani în urmă
main f3c6ac1d71 Ignore thread models when compiling with NO_THREAD 5 ani în urmă
misc 53f04aa1b9 Make canvas resize optional in HTML5. 5 ani în urmă
modules 3e4627ab6f Merge pull request #42283 from Calinou/doc-print-push-error-warning 5 ani în urmă
platform c10e8ac1de Merge pull request #42178 from Faless/js/sync_fs_size_handlers 5 ani în urmă
scene f87c75f77b Merge pull request #41934 from timothyqiu/parallax-ignore-zoom 5 ani în urmă
servers 9a463cb1d6 Merge pull request #42263 from Faless/js/servers_no_threads 5 ani în urmă
tests 3e78963bb9 Fix typos with codespell 5 ani în urmă
thirdparty 914591c9ae zstd: Update to upstream version 1.4.5 5 ani în urmă
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 ani în urmă
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 ani în urmă
.editorconfig ced77b1e9b C#: Switch games to MSBuild Sdks and .NET Standard 5 ani în urmă
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 ani în urmă
.gitignore 0b34607bb8 git: Ignore clangd cache folder 5 ani în urmă
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 ani în urmă
.mailmap 9d209bfc3d Update AUTHORS and DONORS list 5 ani în urmă
AUTHORS.md 9d209bfc3d Update AUTHORS and DONORS list 5 ani în urmă
CHANGELOG.md dc1e79589a Mention compatibility-breaking Camera2D offset change in the changelog 5 ani în urmă
CONTRIBUTING.md 6d0e8f9fb7 Document the requirement to update the class reference when contributing 5 ani în urmă
COPYRIGHT.txt 914591c9ae zstd: Update to upstream version 1.4.5 5 ani în urmă
DONORS.md 92d1964d1a Donors: Add Gamblify, remove Interblock from splash screen 5 ani în urmă
LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 5 ani în urmă
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 ani în urmă
README.md f571d1f9c1 Remove GitHub actions badge. 5 ani în urmă
SConstruct e3d698dae9 Remove unused Python imports. 5 ani în urmă
glsl_builders.py 3070d0b735 Remove unused Python local variables. 5 ani în urmă
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 ani în urmă
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 ani în urmă
logo.svg d8b65461e3 Commit only the SVG files changed by file_format.sh 5 ani în urmă
methods.py b0b5cd07ec Fix custom modules in Visual Studio 5 ani în urmă
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 ani în urmă
version.py 9823dab954 Bump version to 4.0-dev 5 ani în urmă

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs