Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Nathan Franke ab5f3fcbe0 3.x: ios: force app store icon to be opaque, use proper errors, fix memory leak 3 年之前
.github 0bd6814cc6 CI: Remove unnecessary extra cache step for Emscripten 3 年之前
core a957b4fb8c Fix header guard in error_macros.h 3 年之前
doc e85c5dba23 [doc 3.x] Clarify that AnimationNode virtual methods need to be implemented rather than called directly 3 年之前
drivers 519bc3a1e8 Make audio thread control flags safe 3 年之前
editor d3a86d6829 Add missing parameters for signal in docs 3 年之前
main 93f4a12278 Fix axis mapped to DPad buttons not releasing opposite button 3 年之前
misc 07b3784533 Bump version to 3.5.1-rc 3 年之前
modules 555840914b Update UPnP documentation 3 年之前
platform ab5f3fcbe0 3.x: ios: force app store icon to be opaque, use proper errors, fix memory leak 3 年之前
scene 92eab47591 Fix free(RID) abuse by various classes 3 年之前
servers 519bc3a1e8 Make audio thread control flags safe 3 年之前
thirdparty 07af8a971a nanosvg: Sync with upstream bd16c4e 3 年之前
.clang-format ecac887aa7 Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 年之前
.clang-tidy 140350d767 Style: Enforce braces around if blocks and loops 4 年之前
.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig 4 年之前
.gitattributes fd942cd465 Upgrade Android Gradle to version 7.2 3 年之前
.gitignore f880904c7a HTML5: Run `npm audit fix` 3 年之前
.mailmap 5ad86fc830 Update AUTHORS and DONORS list 3 年之前
AUTHORS.md 5ad86fc830 Update AUTHORS and DONORS list 3 年之前
CHANGELOG.md 991bb6ac74 Bump version to 3.5-stable \o/ 3 年之前
CONTRIBUTING.md 52e0613638 Recommend using GitHub attachments for minimal reproduction projects 3 年之前
COPYRIGHT.txt b162e7ac39 Fix the logic to restart the Godot application 3 年之前
DONORS.md 5ad86fc830 Update AUTHORS and DONORS list 3 年之前
LICENSE.txt a627cdafc5 Update copyright statements to 2022 3 年之前
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md d250d910bc README updates and improvements, link license page 3 年之前
SConstruct 83a00d17ea SCons: Prevent using `vsproj` option outside Windows 3 年之前
compat.py 7fe3a0694b CI: Sync configuration with master branch 3 年之前
gles_builders.py 7fe3a0694b CI: Sync configuration with master branch 3 年之前
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
methods.py cbe542f96a Fix jumbled error output when using Windows spawn fix 3 年之前
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 年之前
version.py 07b3784533 Bump version to 3.5.1-rc 3 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Actions Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs