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Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Thaddeus Crews abc5f77a01 Merge pull request #105906 from DarioSamo/d3d12-error-spam 4 сар өмнө
.github ee80792daa Merge pull request #105731 from akien-mga/ci-remove-api-dump-action 4 сар өмнө
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doc 70ff5770c9 Merge pull request #83757 from HauntedBees/master 4 сар өмнө
drivers ddd3ced72d Fix error spam to due wrong use of reserve() in D3D12 driver. 4 сар өмнө
editor c70ceb28b7 Merge pull request #105297 from timothyqiu/editor-about-ttrc 4 сар өмнө
main 3947cbe3b2 Merge pull request #104386 from Repiteo/core/cpp-math 4 сар өмнө
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modules 83d98f02e3 Merge pull request #105415 from HolonProduction/hardcoded-braces 4 сар өмнө
platform ccf61650bd Use `separate_debug_symbols` to control generation of the separate Android debug symbols file 4 сар өмнө
scene 70ff5770c9 Merge pull request #83757 from HauntedBees/master 4 сар өмнө
servers e3dbf74634 Fix reflection probe dark borders 4 сар өмнө
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SConstruct 2242bf9b3d Merge pull request #105697 from akien-mga/scons-x86_32-mfpmath-sse 4 сар өмнө
gles3_builders.py 19540a0758 Avoid unnecessary version_get_uniform() calls 4 сар өмнө
glsl_builders.py 32de6285a8 SCons: Modernize shader builders 5 сар өмнө
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 1 жил өмнө
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pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 8 сар өмнө
scu_builders.py 5cc0539961 [Navigation] Create a dedicated 2D navigation server 5 сар өмнө
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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