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Rémi Verschelde ac38b7e97b Merge pull request #21496 from tko/macos-complete 7 年之前
core 0565adb20f Removed fallback system and merged bptc into s3tc 7 年之前
doc 08f452d1a9 Fall back to GLES2 if GLES3 is not working 7 年之前
drivers 72996df656 Revert "Try closing gracefully before terminating process" 7 年之前
editor ac38b7e97b Merge pull request #21496 from tko/macos-complete 7 年之前
main 08f452d1a9 Fall back to GLES2 if GLES3 is not working 7 年之前
misc 4226d56ca9 Style: Enable clang-format on GLSL shaders 7 年之前
modules 6b10e3750e Merge pull request #21497 from neikeq/hm 7 年之前
platform 72996df656 Revert "Try closing gracefully before terminating process" 7 年之前
scene 2428ec6205 Merge pull request #21453 from BlackCatter/triplanar-detail-fix 7 年之前
servers d37e9ef95d log to console if falling back to dummy audio driver 7 年之前
thirdparty 439e562b1a Merge pull request #21474 from elasota/fix-cvtt-scalar 7 年之前
.appveyor.yml e71c20099c CI: Disable debug_symbols on Travis/AppVeyor 7 年之前
.clang-format 7c9f7452f4 Style: Format code with clang-format 6.0.1 7 年之前
.editorconfig 4c40227af6 Adds C# rule to .editorconfig. 7 年之前
.gitattributes 26a0cecdc7 Add .xml to .gitattributes 8 年之前
.gitignore d3a6960437 Add more IDE created files into .gitignore 7 年之前
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY 7 年之前
.travis.yml e71c20099c CI: Disable debug_symbols on Travis/AppVeyor 7 年之前
AUTHORS.md 284b56f2fb Update AUTHORS and DONORS list 7 年之前
CHANGELOG.md f00b2dfc55 Add a project changelog 7 年之前
CODEOWNERS 286c88bb50 Fix typo in gdnative module path in CODEOWNERS 7 年之前
CONTRIBUTING.md efe2558519 fix some typos 7 年之前
COPYRIGHT.txt 35f6ba5c5d BPTC support 7 年之前
DONORS.md 284b56f2fb Update AUTHORS and DONORS list 7 年之前
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 年之前
LICENSE.txt b50a9114b1 Update copyright statements to 2018 7 年之前
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 年之前
README.md 6e1bba1987 README: Use HTTPS URL for image. (#17851) 7 年之前
SConstruct c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows 7 年之前
compat.py 27310974e0 fixed building using scons with python3 7 年之前
gles_builders.py c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows 7 年之前
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 年之前
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 年之前
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 年之前
methods.py 8fd337e2df fix windows build using python 3.7 7 年之前
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 年之前
version.py 79c6a83c99 Bump version to 3.1-alpha 7 年之前

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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