Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Pāvels Nadtočajevs acdaaf48f9 [Label] Fix min. size calculation counting extra spacing twice. 5 months ago
.github d7ecacb7a7 Merge pull request #103515 from Repiteo/ci/scons-bump 5 months ago
core e6cb2e83b0 Merge pull request #103619 from bruvzg/stdio_binds 5 months ago
doc e6cb2e83b0 Merge pull request #103619 from bruvzg/stdio_binds 5 months ago
drivers 59d75a704e Merge pull request #103613 from stuartcarnie/fix_101696 5 months ago
editor 2f16645181 Merge pull request #103454 from arkology/project-manager-explore-button 5 months ago
main 6ed12bfc5d [Linux/BSD] Offload RenderingDevice creation test to subprocess. 5 months ago
misc 1c35a31b9e Bump version to 4.5-dev 5 months ago
modules c81405d841 Merge pull request #102880 from mooflu/svg_artifacts_102839 5 months ago
platform 07220f75c5 Merge pull request #103384 from bruvzg/andr_font_v 5 months ago
scene acdaaf48f9 [Label] Fix min. size calculation counting extra spacing twice. 5 months ago
servers 113fc5a647 Merge pull request #102648 from bruvzg/el_force 5 months ago
tests a1e2dd15af Merge pull request #101077 from Rindbee/fix-ui-navigation-break 5 months ago
thirdparty 134da37497 Merge pull request #102859 from berarma/theora_yuv_fix 5 months ago
.clang-format 03c83cea1e Style: Enable clang-format's `InsertBraces` config 6 months ago
.clang-tidy 048f8442e3 Style: Minor pre-commit & `yaml` adjustments 7 months ago
.clangd debf19a4e5 Style: Add `.clangd` config 7 months ago
.editorconfig 9d0c41a489 Style: Unify `.editorconfig` logic 6 months ago
.git-blame-ignore-revs 2c9620f24c `clang-format` commit to `.git-blame-ignore-revs` 7 months ago
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 11 months ago
.gitignore 89ea5b3d00 Update to latest version of Swappy 5 months ago
.mailmap 3ef055fecb Update AUTHORS and DONORS list 5 months ago
.pre-commit-config.yaml f2136399ea CI: Update `ruff` & `mypy` pre-commit hooks 6 months ago
AUTHORS.md 3ef055fecb Update AUTHORS and DONORS list 5 months ago
CHANGELOG.md ddcdbbb9fb Add changelog for Godot 4.4 5 months ago
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 year ago
COPYRIGHT.txt 91907a89f7 Thirdparty: Harmonize patches to document downstream changes 6 months ago
DONORS.md 3ef055fecb Update AUTHORS and DONORS list 5 months ago
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 years ago
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 year ago
README.md dff6752ac8 Cleanup various repository documentation files 1 year ago
SConstruct 2949ab0707 SCons: Implement minor fixes 5 months ago
gles3_builders.py 382c760ea6 SCons: Apply new ruff/mypy fixes 6 months ago
glsl_builders.py 73278bf35d SCons: Properly `NoCache` all text files 6 months ago
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 11 months ago
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 year ago
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
icon_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 year ago
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 year ago
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 years ago
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 year ago
methods.py 2949ab0707 SCons: Implement minor fixes 5 months ago
platform_methods.py e0693f8ad8 Add loongarch64 support 8 months ago
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 7 months ago
scu_builders.py 269c377075 Remove problematic file from SCU 5 months ago
version.py 1c35a31b9e Bump version to 4.5-dev 5 months ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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