Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Pāvels Nadtočajevs acdaaf48f9 [Label] Fix min. size calculation counting extra spacing twice. 6 luni în urmă
.github d7ecacb7a7 Merge pull request #103515 from Repiteo/ci/scons-bump 6 luni în urmă
core e6cb2e83b0 Merge pull request #103619 from bruvzg/stdio_binds 6 luni în urmă
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drivers 59d75a704e Merge pull request #103613 from stuartcarnie/fix_101696 6 luni în urmă
editor 2f16645181 Merge pull request #103454 from arkology/project-manager-explore-button 6 luni în urmă
main 6ed12bfc5d [Linux/BSD] Offload RenderingDevice creation test to subprocess. 6 luni în urmă
misc 1c35a31b9e Bump version to 4.5-dev 6 luni în urmă
modules c81405d841 Merge pull request #102880 from mooflu/svg_artifacts_102839 6 luni în urmă
platform 07220f75c5 Merge pull request #103384 from bruvzg/andr_font_v 6 luni în urmă
scene acdaaf48f9 [Label] Fix min. size calculation counting extra spacing twice. 6 luni în urmă
servers 113fc5a647 Merge pull request #102648 from bruvzg/el_force 6 luni în urmă
tests a1e2dd15af Merge pull request #101077 from Rindbee/fix-ui-navigation-break 6 luni în urmă
thirdparty 134da37497 Merge pull request #102859 from berarma/theora_yuv_fix 6 luni în urmă
.clang-format 03c83cea1e Style: Enable clang-format's `InsertBraces` config 8 luni în urmă
.clang-tidy 048f8442e3 Style: Minor pre-commit & `yaml` adjustments 8 luni în urmă
.clangd debf19a4e5 Style: Add `.clangd` config 8 luni în urmă
.editorconfig 9d0c41a489 Style: Unify `.editorconfig` logic 8 luni în urmă
.git-blame-ignore-revs 2c9620f24c `clang-format` commit to `.git-blame-ignore-revs` 8 luni în urmă
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 1 an în urmă
.gitignore 89ea5b3d00 Update to latest version of Swappy 6 luni în urmă
.mailmap 3ef055fecb Update AUTHORS and DONORS list 6 luni în urmă
.pre-commit-config.yaml f2136399ea CI: Update `ruff` & `mypy` pre-commit hooks 7 luni în urmă
AUTHORS.md 3ef055fecb Update AUTHORS and DONORS list 6 luni în urmă
CHANGELOG.md ddcdbbb9fb Add changelog for Godot 4.4 6 luni în urmă
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COPYRIGHT.txt 91907a89f7 Thirdparty: Harmonize patches to document downstream changes 7 luni în urmă
DONORS.md 3ef055fecb Update AUTHORS and DONORS list 6 luni în urmă
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 ani în urmă
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 an în urmă
README.md dff6752ac8 Cleanup various repository documentation files 1 an în urmă
SConstruct 2949ab0707 SCons: Implement minor fixes 6 luni în urmă
gles3_builders.py 382c760ea6 SCons: Apply new ruff/mypy fixes 7 luni în urmă
glsl_builders.py 73278bf35d SCons: Properly `NoCache` all text files 8 luni în urmă
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 1 an în urmă
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
icon.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 an în urmă
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 ani în urmă
icon_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 an în urmă
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 an în urmă
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 ani în urmă
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 an în urmă
methods.py 2949ab0707 SCons: Implement minor fixes 6 luni în urmă
platform_methods.py e0693f8ad8 Add loongarch64 support 9 luni în urmă
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 8 luni în urmă
scu_builders.py 269c377075 Remove problematic file from SCU 7 luni în urmă
version.py 1c35a31b9e Bump version to 4.5-dev 6 luni în urmă

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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