Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Thaddeus Crews b37e368e5e Merge pull request #104896 from smix8/nav_size 5 months ago
.github 58d49cf087 CI: Validate `scons-cache` via action output 5 months ago
core d52b84e472 Merge pull request #103993 from aaronfranke/geometry-segment 5 months ago
doc c23832b265 Merge pull request #104878 from bruvzg/color_mod_f 5 months ago
drivers 4950deeea0 Merge pull request #104726 from Meorge/bugfix/reversed-buttons-do-not-spark-joy-con 5 months ago
editor d52b84e472 Merge pull request #103993 from aaronfranke/geometry-segment 5 months ago
main b79c2221f0 [Navigation] Fix typo in performance 5 months ago
misc 5cc0539961 [Navigation] Create a dedicated 2D navigation server 5 months ago
modules 79ae9bf775 Change navigation module LocalVector size_t uses to uint32_t 5 months ago
platform abd565eb19 Merge pull request #104844 from Ivorforce/gdsoftclass 5 months ago
scene d52b84e472 Merge pull request #103993 from aaronfranke/geometry-segment 5 months ago
servers 19f360d65a Add font import flag to toggle modulation of colored glyphs. 5 months ago
tests d52b84e472 Merge pull request #103993 from aaronfranke/geometry-segment 5 months ago
thirdparty d032c1170a Merge pull request #104521 from Chubercik/pcre2-10.45 5 months ago
.clang-format 03c83cea1e Style: Enable clang-format's `InsertBraces` config 8 months ago
.clang-tidy 048f8442e3 Style: Minor pre-commit & `yaml` adjustments 8 months ago
.clangd f09ee0171a Style: Begin integrating simple `.clangd` fixes 5 months ago
.editorconfig 742bd5cc4c Style: Ensure svgs have trailing newlines 6 months ago
.git-blame-ignore-revs 1e22a194bd Ignore `#pragma once` commit 6 months ago
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 1 year ago
.gitignore 89ea5b3d00 Update to latest version of Swappy 6 months ago
.mailmap 3ef055fecb Update AUTHORS and DONORS list 6 months ago
.pre-commit-config.yaml adc63c6149 CI: Replace pytest with pre-commit hook 5 months ago
AUTHORS.md 3ef055fecb Update AUTHORS and DONORS list 6 months ago
CHANGELOG.md ddcdbbb9fb Add changelog for Godot 4.4 6 months ago
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 year ago
COPYRIGHT.txt 100225c081 clipper2: Update to 1.5.2 7 months ago
DONORS.md 3ef055fecb Update AUTHORS and DONORS list 6 months ago
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 years ago
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 year ago
README.md dff6752ac8 Cleanup various repository documentation files 1 year ago
SConstruct a2f200c5d6 SCons: Only set GCC `-Wvirtual-inheritance` for C++ and `warnings=extra` 5 months ago
gles3_builders.py 32de6285a8 SCons: Modernize shader builders 5 months ago
glsl_builders.py 32de6285a8 SCons: Modernize shader builders 5 months ago
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 1 year ago
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 6 months ago
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
icon_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 6 months ago
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 6 months ago
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 years ago
logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 6 months ago
methods.py 32de6285a8 SCons: Modernize shader builders 5 months ago
platform_methods.py e0693f8ad8 Add loongarch64 support 9 months ago
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 8 months ago
scu_builders.py 5cc0539961 [Navigation] Create a dedicated 2D navigation server 5 months ago
version.py 1c35a31b9e Bump version to 4.5-dev 6 months ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs