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Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Thaddeus Crews b37e368e5e Merge pull request #104896 from smix8/nav_size 5 сар өмнө
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editor d52b84e472 Merge pull request #103993 from aaronfranke/geometry-segment 5 сар өмнө
main b79c2221f0 [Navigation] Fix typo in performance 5 сар өмнө
misc 5cc0539961 [Navigation] Create a dedicated 2D navigation server 5 сар өмнө
modules 79ae9bf775 Change navigation module LocalVector size_t uses to uint32_t 5 сар өмнө
platform abd565eb19 Merge pull request #104844 from Ivorforce/gdsoftclass 5 сар өмнө
scene d52b84e472 Merge pull request #103993 from aaronfranke/geometry-segment 5 сар өмнө
servers 19f360d65a Add font import flag to toggle modulation of colored glyphs. 5 сар өмнө
tests d52b84e472 Merge pull request #103993 from aaronfranke/geometry-segment 5 сар өмнө
thirdparty d032c1170a Merge pull request #104521 from Chubercik/pcre2-10.45 5 сар өмнө
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SConstruct a2f200c5d6 SCons: Only set GCC `-Wvirtual-inheritance` for C++ and `warnings=extra` 5 сар өмнө
gles3_builders.py 32de6285a8 SCons: Modernize shader builders 5 сар өмнө
glsl_builders.py 32de6285a8 SCons: Modernize shader builders 5 сар өмнө
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 1 жил өмнө
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 жил өмнө
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methods.py 32de6285a8 SCons: Modernize shader builders 5 сар өмнө
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pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 8 сар өмнө
scu_builders.py 5cc0539961 [Navigation] Create a dedicated 2D navigation server 5 сар өмнө
version.py 1c35a31b9e Bump version to 4.5-dev 6 сар өмнө

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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