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Kodi b4be27a68b add missing emit_changed() to set update mode function %!s(int64=3) %!d(string=hai) anos
.github d04368a41b CI: Update black to 21.10b0 %!s(int64=3) %!d(string=hai) anos
core c44de001de Merge pull request #56395 from aaronfranke/3.x-doc-midi %!s(int64=3) %!d(string=hai) anos
doc 91c5a336e8 Merge pull request #55718 from bruvzg/oversampling_override %!s(int64=3) %!d(string=hai) anos
drivers 25369acff9 Merge pull request #51708 from Calinou/viewport-add-32bpc-color-depth %!s(int64=3) %!d(string=hai) anos
editor 09bc9eb101 Backport NavigationServer with RVO2 to `3.x` %!s(int64=3) %!d(string=hai) anos
main 09bc9eb101 Backport NavigationServer with RVO2 to `3.x` %!s(int64=3) %!d(string=hai) anos
misc 717801c9cb Fix docs links in 3.x after docs reorg %!s(int64=3) %!d(string=hai) anos
modules 172f66a40e Fix `KeyValuePairAt` memory leak %!s(int64=3) %!d(string=hai) anos
platform 913855926d Fix tablet tilt values returning bad values %!s(int64=3) %!d(string=hai) anos
scene b4be27a68b add missing emit_changed() to set update mode function %!s(int64=3) %!d(string=hai) anos
servers 09bc9eb101 Backport NavigationServer with RVO2 to `3.x` %!s(int64=3) %!d(string=hai) anos
thirdparty 09bc9eb101 Backport NavigationServer with RVO2 to `3.x` %!s(int64=3) %!d(string=hai) anos
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.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig %!s(int64=4) %!d(string=hai) anos
.gitattributes fd942cd465 Upgrade Android Gradle to version 7.2 %!s(int64=3) %!d(string=hai) anos
.gitignore 8c22d5a973 gitignore: Ignore Kate swap files %!s(int64=4) %!d(string=hai) anos
.mailmap 9c04c75e7d Update AUTHORS and DONORS list %!s(int64=3) %!d(string=hai) anos
AUTHORS.md 9c04c75e7d Update AUTHORS and DONORS list %!s(int64=3) %!d(string=hai) anos
CHANGELOG.md 206ba70f4b Bump version to 3.4-stable \o/ %!s(int64=3) %!d(string=hai) anos
CONTRIBUTING.md 2e9c6a5129 Link to Godot Contributors Chat instead of IRC %!s(int64=4) %!d(string=hai) anos
COPYRIGHT.txt 09bc9eb101 Backport NavigationServer with RVO2 to `3.x` %!s(int64=3) %!d(string=hai) anos
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LICENSE.txt 49646383f1 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 %!s(int64=4) %!d(string=hai) anos
README.md d250d910bc README updates and improvements, link license page %!s(int64=3) %!d(string=hai) anos
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compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 %!s(int64=5) %!d(string=hai) anos
gles_builders.py 4c710780d4 Implement async shader compilation plus caching for GL ES 3 %!s(int64=3) %!d(string=hai) anos
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icon_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
icon_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
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logo_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
logo_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
methods.py 0cdcf1154f Allow dehardcoding documentation branch and URL in docs links %!s(int64=3) %!d(string=hai) anos
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black %!s(int64=5) %!d(string=hai) anos
version.py 0cdcf1154f Allow dehardcoding documentation branch and URL in docs links %!s(int64=3) %!d(string=hai) anos

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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