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Fredia Huya-Kouadio b51dc2dc44 Fix custom boot splash image scaling. 4 سال پیش
.github 472482013e [HTML5] Add jsdoc2rst tool. 4 سال پیش
core 026b8497d1 Fix PackedFloat32Array get index not working 4 سال پیش
doc 554742312d Document overriding project settings that have feature tags 4 سال پیش
drivers 9e8acb3897 Merge pull request #47640 from BastiaanOlij/fix_vulkan_format 4 سال پیش
editor 6d2f5ee244 Add a tooltip to document performance issues of the Remote scene tree 4 سال پیش
main 157d8e4d36 Improve command line `--print-fps` display 4 سال پیش
misc 197d391f08 Add Open Graph metadata to the HTML5 editor 4 سال پیش
modules d840165a32 Add `etcpak` library for faster ETC/ETC2/S3TC imports. 4 سال پیش
platform b51dc2dc44 Fix custom boot splash image scaling. 4 سال پیش
scene 2a8c59c171 Use Array for node configuration warnings 4 سال پیش
servers 71c5d73b5e Remove low_end option from renderer, being replaced by separate implementation 4 سال پیش
tests 43f89e7c2c Merge pull request #47774 from DanielKriz/bugfix/CommandQueue 4 سال پیش
thirdparty d840165a32 Add `etcpak` library for faster ETC/ETC2/S3TC imports. 4 سال پیش
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 سال پیش
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 سال پیش
.editorconfig 076b17ff6c Use space indentation for all YAML files in `.editorconfig` 4 سال پیش
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 سال پیش
.gitignore e09e0fbd1f gitignore: Ignore Kate swap files 4 سال پیش
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CHANGELOG.md 91181c2086 Fixes small typos and grammar correction 4 سال پیش
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 سال پیش
COPYRIGHT.txt d840165a32 Add `etcpak` library for faster ETC/ETC2/S3TC imports. 4 سال پیش
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LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 سال پیش
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 سال پیش
README.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 سال پیش
SConstruct eeba8d63f8 Merge pull request #44398 from RevoluPowered/unit-tests-for-export-templates 4 سال پیش
glsl_builders.py 2787ad65be RenderingServer reorganization 4 سال پیش
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
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logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
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methods.py 12dfdd546f SCons: Pass tests configuration to the MSVC solution 4 سال پیش
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 سال پیش
version.py b5334d14f7 Update copyright statements to 2021 4 سال پیش

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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