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Fredia Huya-Kouadio b51dc2dc44 Fix custom boot splash image scaling. 4 ani în urmă
.github 472482013e [HTML5] Add jsdoc2rst tool. 4 ani în urmă
core 026b8497d1 Fix PackedFloat32Array get index not working 4 ani în urmă
doc 554742312d Document overriding project settings that have feature tags 4 ani în urmă
drivers 9e8acb3897 Merge pull request #47640 from BastiaanOlij/fix_vulkan_format 4 ani în urmă
editor 6d2f5ee244 Add a tooltip to document performance issues of the Remote scene tree 4 ani în urmă
main 157d8e4d36 Improve command line `--print-fps` display 4 ani în urmă
misc 197d391f08 Add Open Graph metadata to the HTML5 editor 4 ani în urmă
modules d840165a32 Add `etcpak` library for faster ETC/ETC2/S3TC imports. 4 ani în urmă
platform b51dc2dc44 Fix custom boot splash image scaling. 4 ani în urmă
scene 2a8c59c171 Use Array for node configuration warnings 4 ani în urmă
servers 71c5d73b5e Remove low_end option from renderer, being replaced by separate implementation 4 ani în urmă
tests 43f89e7c2c Merge pull request #47774 from DanielKriz/bugfix/CommandQueue 4 ani în urmă
thirdparty d840165a32 Add `etcpak` library for faster ETC/ETC2/S3TC imports. 4 ani în urmă
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 ani în urmă
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 ani în urmă
.editorconfig 076b17ff6c Use space indentation for all YAML files in `.editorconfig` 4 ani în urmă
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 ani în urmă
.gitignore e09e0fbd1f gitignore: Ignore Kate swap files 4 ani în urmă
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 ani în urmă
.mailmap 3d84fa85b4 Update AUTHORS and DONORS list 4 ani în urmă
AUTHORS.md 3d84fa85b4 Update AUTHORS and DONORS list 4 ani în urmă
CHANGELOG.md 91181c2086 Fixes small typos and grammar correction 4 ani în urmă
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 ani în urmă
COPYRIGHT.txt d840165a32 Add `etcpak` library for faster ETC/ETC2/S3TC imports. 4 ani în urmă
DONORS.md 3d84fa85b4 Update AUTHORS and DONORS list 4 ani în urmă
LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 ani în urmă
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 ani în urmă
README.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 ani în urmă
SConstruct eeba8d63f8 Merge pull request #44398 from RevoluPowered/unit-tests-for-export-templates 4 ani în urmă
glsl_builders.py 2787ad65be RenderingServer reorganization 4 ani în urmă
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 ani în urmă
methods.py 12dfdd546f SCons: Pass tests configuration to the MSVC solution 4 ani în urmă
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 ani în urmă
version.py b5334d14f7 Update copyright statements to 2021 4 ani în urmă

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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