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Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Fredia Huya-Kouadio b51dc2dc44 Fix custom boot splash image scaling. 4 жил өмнө
.github 472482013e [HTML5] Add jsdoc2rst tool. 4 жил өмнө
core 026b8497d1 Fix PackedFloat32Array get index not working 4 жил өмнө
doc 554742312d Document overriding project settings that have feature tags 4 жил өмнө
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modules d840165a32 Add `etcpak` library for faster ETC/ETC2/S3TC imports. 4 жил өмнө
platform b51dc2dc44 Fix custom boot splash image scaling. 4 жил өмнө
scene 2a8c59c171 Use Array for node configuration warnings 4 жил өмнө
servers 71c5d73b5e Remove low_end option from renderer, being replaced by separate implementation 4 жил өмнө
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glsl_builders.py 2787ad65be RenderingServer reorganization 4 жил өмнө
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methods.py 12dfdd546f SCons: Pass tests configuration to the MSVC solution 4 жил өмнө
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 жил өмнө
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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