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.github cae697e189 CI: Change BASE_BRANCH to 3.4 3 years ago
core 6516f26948 Fix crash when executing PackedDataContainer._iter_init 3 years ago
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drivers 6247687be8 Fix particles emitting at old location 3 years ago
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servers 07e5022cce BVH - add option for expanded AABBs in leaves 3 years ago
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.clang-tidy 140350d767 Style: Enforce braces around if blocks and loops 4 years ago
.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig 4 years ago
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CHANGELOG.md 206ba70f4b Bump version to 3.4-stable \o/ 3 years ago
CONTRIBUTING.md 2e9c6a5129 Link to Godot Contributors Chat instead of IRC 4 years ago
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compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 years ago
gles_builders.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 years ago
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logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
logo_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
methods.py a5093d64ac SCons: List `.gen.cpp` sources explicitly to avoid globbing errors 3 years ago
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 years ago
version.py 8634985347 Bump version to 3.4.1-rc 3 years ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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