Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Thakee Nathees b9acf1cedf method bind TextEdit::set_line() added 5 ani în urmă
.github c8e92b802c Delete ISSUE_TEMPLATE.md 6 ani în urmă
core b99b212855 Merge pull request #38307 from Calinou/shell-open-res-user-warning 5 ani în urmă
doc b9acf1cedf method bind TextEdit::set_line() added 5 ani în urmă
drivers 0bf6a86db4 Merge pull request #37795 from Chaosus/shader_fix_const_order2 5 ani în urmă
editor 58435b0c91 Merge pull request #20371 from aaronfranke/vector-lerp 5 ani în urmă
main fdf58a5858 Rename InputFilter back to Input 5 ani în urmă
misc 23b7670d32 Merge pull request #35382 from Calinou/html5-export-title-tag 5 ani în urmă
modules 92d4a0cbd2 Merge pull request #38288 from RandomShaper/imvu/fix_not_freed_gdsfuncstate 5 ani în urmă
platform 7e1e0f496b Merge pull request #37802 from ThakeeNathees/window-position-bug-osx-x11 5 ani în urmă
scene b9acf1cedf method bind TextEdit::set_line() added 5 ani în urmă
servers 58435b0c91 Merge pull request #20371 from aaronfranke/vector-lerp 5 ani în urmă
thirdparty f7e2ff5223 Merge pull request #38253 from nekomatata/bullet-update-2.90 5 ani în urmă
.appveyor.yml 106221a733 Update .appveyor.yml. 5 ani în urmă
.clang-format cb282c6ef0 Style: Set clang-format Standard to Cpp11 5 ani în urmă
.editorconfig b38283a6b7 Miscellaneous cleanup for the Android codebase: 5 ani în urmă
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 ani în urmă
.gitignore af424b1c7c Vulkan rendering for Android 5 ani în urmă
.mailmap 74d60328f8 Update AUTHORS and DONORS list 5 ani în urmă
.travis.yml 802bbe87ad Fix extra warnings in Android build 5 ani în urmă
AUTHORS.md 74d60328f8 Update AUTHORS and DONORS list 5 ani în urmă
CHANGELOG.md 989b48badc Changelog: Mention 3.2 changes to TileMap features 5 ani în urmă
CODE_OF_CONDUCT.md 04d7d0838c Add a link to the code of conduct in the repository 5 ani în urmă
CONTRIBUTING.md 7b5c502ba5 Improve `CONTRIBUTING.md` and update it to follow recent changes 5 ani în urmă
COPYRIGHT.txt da1f80c1f2 Revert "assimp: Sync with upstream 0201fc5" 5 ani în urmă
DONORS.md 74d60328f8 Update AUTHORS and DONORS list 5 ani în urmă
LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 5 ani în urmă
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 ani în urmă
README.md 17ac8c1e9b Add TODOs Badge to README 5 ani în urmă
SConstruct 26ab805c78 SCons: Disable -Werror on 'stable' releases 5 ani în urmă
gles_builders.py ea7b497065 Replace more occurrences of NULL with nullptr 5 ani în urmă
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 ani în urmă
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 ani în urmă
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
methods.py 2e2ccb994b SCons: Expand CXX in check for vanilla Clang 5 ani în urmă
platform_methods.py cd4e46ee65 SCons: Format buildsystem files with psf/black 5 ani în urmă
version.py 9823dab954 Bump version to 4.0-dev 5 ani în urmă

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs