Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

volzhs b9c1d65d21 Update attach/clear script tool bar icon in Scene panel 8 vuotta sitten
core 6b5c595e40 Added "Scots" locale name, fixing #7630 8 vuotta sitten
doc 102b5fce85 Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x 8 vuotta sitten
drivers 07bbcf91f7 basic contact shadows implementation, will most likely need some polishing 8 vuotta sitten
main b87a232668 Reorder the folders in tools to prepare moving tools/editor 8 vuotta sitten
misc b87a232668 Reorder the folders in tools to prepare moving tools/editor 8 vuotta sitten
modules 6f2e16306a Several bugfixes, improving the import workflow 8 vuotta sitten
platform 251e014b59 Merge pull request #7578 from baekdahl/master 8 vuotta sitten
scene 07bbcf91f7 basic contact shadows implementation, will most likely need some polishing 8 vuotta sitten
servers 07bbcf91f7 basic contact shadows implementation, will most likely need some polishing 8 vuotta sitten
thirdparty b87a232668 Reorder the folders in tools to prepare moving tools/editor 8 vuotta sitten
tools b9c1d65d21 Update attach/clear script tool bar icon in Scene panel 8 vuotta sitten
.editorconfig 956e0a8564 Add .editorconfig 10 vuotta sitten
.gitattributes a28bf56ef9 GH linguist: properly detect .inc files as C++ 9 vuotta sitten
.gitignore 3494ff5b39 Added VC++ cache database and temporary storage folder when running 8 vuotta sitten
.travis.yml 3a02df7739 Working on compile issues for iOS 8 vuotta sitten
CONTRIBUTING.md 34c33648f2 Add information about dev communication channels 8 vuotta sitten
ISSUE_TEMPLATE.md 3a7923a857 Use Markdown comments in the issue template 8 vuotta sitten
LICENSE.md c7bc44d5ad Welcome in 2017, dear changelog reader! 8 vuotta sitten
LOGO_LICENSE.md f0681d3632 logo in svg curves & license 10 vuotta sitten
README.md ab9fa604d1 Rewrite the README to be more descriptive 8 vuotta sitten
SConstruct b87a232668 Reorder the folders in tools to prepare moving tools/editor 8 vuotta sitten
icon.png 0ab05b09e4 Fixed iCCp chunk in pngs 9 vuotta sitten
icon.svg eb5f9ed89b Remove grey capsule on official logo 9 vuotta sitten
logo.png 0ab05b09e4 Fixed iCCp chunk in pngs 9 vuotta sitten
logo.svg eb5f9ed89b Remove grey capsule on official logo 9 vuotta sitten
methods.py 0413328dcb fix code generation so it generates Transform2D instead of Matrix32 8 vuotta sitten
prop_renames.txt 0ad9939603 Rename collision layer as suggested in #5696 8 vuotta sitten
signal_renames.txt 5afaf84ae1 Added a list of signals to rename, this should become a header eventually 8 vuotta sitten
version.py 45c5c89de9 Bump version to 3.0-alpha 8 vuotta sitten

README.md

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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