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Leonardo Santagada b9eed3a455 Mention an issue with infinite scroll on mirroring of Parallax layer %!s(int64=3) %!d(string=hai) anos
.github 03940b77a2 CI: Remove unnecessary extra cache step for Emscripten %!s(int64=3) %!d(string=hai) anos
core b38ac3f09f Merge pull request #55618 from madmiraal/fix-55384-3.x %!s(int64=3) %!d(string=hai) anos
doc b9eed3a455 Mention an issue with infinite scroll on mirroring of Parallax layer %!s(int64=3) %!d(string=hai) anos
drivers a86da2eb8b Merge pull request #64608 from RandomShaper/safe_audio_threading_3.x %!s(int64=3) %!d(string=hai) anos
editor a01ae706ae Mark Script button if it's tool in Scene Tree Editor %!s(int64=3) %!d(string=hai) anos
main 5d0cd8659b Fix forwarding of CLI arguments taking an option %!s(int64=3) %!d(string=hai) anos
misc 105e8a8111 Add ability to extend the set of Git pre-commit hooks %!s(int64=3) %!d(string=hai) anos
modules 6e95397180 Update UPnP documentation %!s(int64=3) %!d(string=hai) anos
platform 0881ca5cca Merge pull request #64778 from akien-mga/3.x-mono-uwp-unsupported %!s(int64=3) %!d(string=hai) anos
scene 0511f48c49 Fix Viewport size change not updating textures %!s(int64=3) %!d(string=hai) anos
servers d3c9817300 Use verbose prints when registering cameras in CameraServer %!s(int64=3) %!d(string=hai) anos
thirdparty 8388ea1d6b Merge pull request #64839 from akien-mga/3.x-zstd-1.5.2 %!s(int64=3) %!d(string=hai) anos
.clang-format ecac887aa7 Style: Workaround clang-format 14 bug with `Inline` oneliner functions %!s(int64=3) %!d(string=hai) anos
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.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig %!s(int64=4) %!d(string=hai) anos
.gitattributes fd942cd465 Upgrade Android Gradle to version 7.2 %!s(int64=3) %!d(string=hai) anos
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CHANGELOG.md 991bb6ac74 Bump version to 3.5-stable \o/ %!s(int64=3) %!d(string=hai) anos
CONTRIBUTING.md 52e0613638 Recommend using GitHub attachments for minimal reproduction projects %!s(int64=3) %!d(string=hai) anos
COPYRIGHT.txt b162e7ac39 Fix the logic to restart the Godot application %!s(int64=3) %!d(string=hai) anos
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LICENSE.txt a627cdafc5 Update copyright statements to 2022 %!s(int64=3) %!d(string=hai) anos
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 %!s(int64=4) %!d(string=hai) anos
README.md d250d910bc README updates and improvements, link license page %!s(int64=3) %!d(string=hai) anos
SConstruct 2969922ba9 SCons: Enforce version 4.0+ when `compiledb=yes` is used %!s(int64=3) %!d(string=hai) anos
compat.py abaa76fcf9 CI: Sync configuration with master branch %!s(int64=3) %!d(string=hai) anos
gles_builders.py abaa76fcf9 CI: Sync configuration with master branch %!s(int64=3) %!d(string=hai) anos
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
icon_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
icon_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
logo_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
logo_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
methods.py 8d22a5f4c0 Fix build failures for Android on Windows %!s(int64=3) %!d(string=hai) anos
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black %!s(int64=5) %!d(string=hai) anos
version.py 0a8d5d7098 Bump version to 3.6-beta %!s(int64=3) %!d(string=hai) anos

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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