Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Robert Morse bce3599bd7 Fixed an issue with the Path2D plugin editor not supporting the capability to split curves as its toolbar buttons originally advertised. преди 6 години
core ce3f3a9f82 Merge pull request #24194 from bojidar-bg/23567-fix-message-queue-overflow преди 6 години
doc dfa5cbfdc3 Docs for push_error and push_warning functions преди 6 години
drivers e2caaf1b6d Merge pull request #23899 from BastiaanOlij/fix_particle_active преди 6 години
editor bce3599bd7 Fixed an issue with the Path2D plugin editor not supporting the capability to split curves as its toolbar buttons originally advertised. преди 6 години
main bc2e1eedc5 Tests: Drop old test_io referencing data which isn't included преди 6 години
misc c2aac1a1db File icons: separate icons for gdscript, resource, scene and projects. преди 6 години
modules 3aeeaa9318 Fix csgshape collider without object id преди 6 години
platform dc8fd1c634 Merge pull request #24166 from volzhs/export-ios преди 6 години
scene f69dbc0953 Update NavPoly in the editor canvas when the resource is changed via the Inspector преди 6 години
servers 8fda8769d1 doc: Sync classref with current source преди 6 години
thirdparty 555c4bcb19 Fix GLES2 Red Green Texture Decompression преди 6 години
.appveyor.yml e71c20099c CI: Disable debug_symbols on Travis/AppVeyor преди 7 години
.clang-format 7c9f7452f4 Style: Format code with clang-format 6.0.1 преди 7 години
.editorconfig 4c40227af6 Adds C# rule to .editorconfig. преди 7 години
.gitattributes af1e945435 Initial version of VS natvis file преди 7 години
.gitignore c025f526c8 Merge pull request #23436 from Toshiwoz/primitives_properties преди 6 години
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY преди 7 години
.travis.yml 611a476224 Support globs in csproj includes преди 7 години
AUTHORS.md b23d7c3b66 Update AUTHORS and DONORS list преди 6 години
CHANGELOG.md 5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch преди 6 години
CODEOWNERS 286c88bb50 Fix typo in gdnative module path in CODEOWNERS преди 7 години
CONTRIBUTING.md 40765302c6 Add some links to CONTRIBUTING.md преди 6 години
COPYRIGHT.txt 82f2674e8d Move Penner easing equations to thirdparty/misc преди 7 години
DONORS.md 6343d05d9b Update DONORS list преди 6 години
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments преди 7 години
LICENSE.txt b50a9114b1 Update copyright statements to 2018 преди 7 години
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets преди 8 години
README.md 5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch преди 6 години
SConstruct 0cd8b27b56 SCons: Corrects $LIBSUFFIXES environment variable for Windows преди 6 години
compat.py 27310974e0 fixed building using scons with python3 преди 7 години
gles_builders.py 173b342ca7 Remove trailing whitespace преди 6 години
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` преди 7 години
icon.svg 519df0d34d Use new Godot icon consistently everywhere преди 8 години
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` преди 7 години
logo.svg 519df0d34d Use new Godot icon consistently everywhere преди 8 години
methods.py 577e547b6a [macOS] Fixed a problem sdk path could not be detected преди 6 години
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms преди 7 години
version.py 79c6a83c99 Bump version to 3.1-alpha преди 7 години

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge