Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde cc025fc8e7 Merge pull request #33663 from Calinou/add-node-get-process-priority 5 vuotta sitten
.github c8e92b802c Delete ISSUE_TEMPLATE.md 6 vuotta sitten
core 0d7409adfb Fix explain message not being stripped in release. 5 vuotta sitten
doc cc025fc8e7 Merge pull request #33663 from Calinou/add-node-get-process-priority 5 vuotta sitten
drivers 6b1628f9fc Merge pull request #33517 from madmiraal/fix-_MSG-macros 5 vuotta sitten
editor d1f8fd6384 Merge pull request #33607 from Calinou/orbit-modifier-always-alt 5 vuotta sitten
main 83069a3c0f Remove ERR_EXPLAIN macros and the scaffolding they needed. 5 vuotta sitten
misc ab4b57de1f Travis: Force installing OpenJDK8 for Android SDK compatibility 5 vuotta sitten
modules 3c83137771 Merge pull request #33662 from touilleMan/issue-30577 5 vuotta sitten
platform e9e2a4b044 HTML5: Fix support for Emscripten 1.39.1+ 5 vuotta sitten
scene cc025fc8e7 Merge pull request #33663 from Calinou/add-node-get-process-priority 5 vuotta sitten
servers 4b8feff594 Merge pull request #33518 from BastiaanOlij/msaa_ext_modes 5 vuotta sitten
thirdparty 0387657fa4 opus: Packaging fixups after #33311 5 vuotta sitten
.appveyor.yml b021bdbf1f AppVeyor: Skip saving cache on non-master branches 6 vuotta sitten
.clang-format 4912f578d1 clang-format: Set standard for ObjC++ 6 vuotta sitten
.editorconfig ffe067f53d Include SConstruct in .editorconfig 6 vuotta sitten
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 vuotta sitten
.gitignore 5efd43609b Travis CI: Test project exporting/script running in the headless editor 6 vuotta sitten
.mailmap 62a09a2ee3 Update AUTHORS list 5 vuotta sitten
.travis.yml ab4b57de1f Travis: Force installing OpenJDK8 for Android SDK compatibility 5 vuotta sitten
AUTHORS.md 62a09a2ee3 Update AUTHORS list 5 vuotta sitten
CHANGELOG.md 320f49f204 Bump version to 3.1-stable \o/ 6 vuotta sitten
CONTRIBUTING.md e5f29308ba Minor English fix 6 vuotta sitten
COPYRIGHT.txt 379e1789dd Remove unused stb_truetype-based DynamicFont implementation 6 vuotta sitten
DONORS.md c663d65ffc New contributors added to AUTHORS: 5 vuotta sitten
LICENSE.txt b16c309f82 Update copyright statements to 2019 6 vuotta sitten
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 vuotta sitten
README.md aba6f51ff9 Add Weblate badge to README.md 6 vuotta sitten
SConstruct a8836ba28d Remove dependency on the editor directory being in the build's include path. 6 vuotta sitten
compat.py 27310974e0 fixed building using scons with python3 7 vuotta sitten
gles_builders.py 173b342ca7 Remove trailing whitespace 6 vuotta sitten
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 vuotta sitten
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 vuotta sitten
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 vuotta sitten
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 vuotta sitten
methods.py 21297a533e fix getting correct mingw-w64 version 6 vuotta sitten
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 vuotta sitten
version.py 077b5f6c2c Bump version to 3.2-beta 5 vuotta sitten

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge Translate on Weblate