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Alfred Reinold Baudisch d3735d8b21 Cast dragged file extension name to lowercase, closes #68104 %!s(int64=2) %!d(string=hai) anos
.github d52a25fdec CI: Downgrade Emscripten to 3.1.18 %!s(int64=3) %!d(string=hai) anos
core e359ba3733 Fix exporting big templates %!s(int64=2) %!d(string=hai) anos
doc 239b2e4bbc Update AudioStreamGeneratorPlayback.xml %!s(int64=2) %!d(string=hai) anos
drivers e1a39d66b0 Fix DirAccessWindows::make_dir() choking on ".." %!s(int64=2) %!d(string=hai) anos
editor d3735d8b21 Cast dragged file extension name to lowercase, closes #68104 %!s(int64=2) %!d(string=hai) anos
main 4769aa4499 Merge pull request #64564 from timothyqiu/word-wrap-3.x %!s(int64=2) %!d(string=hai) anos
misc e538771d4f [3.x] Add ProMotion Support to iOS Exports %!s(int64=2) %!d(string=hai) anos
modules dd76858c2c Add buffer size check to Image.load_tga_from_buffer(). Fixes #67985 %!s(int64=2) %!d(string=hai) anos
platform de6b5f992b Fix newlines not honored in Windows console %!s(int64=2) %!d(string=hai) anos
scene e359ba3733 Fix exporting big templates %!s(int64=2) %!d(string=hai) anos
servers aa0b91ca52 [3.x] Fix shader compiler asan out of bounds %!s(int64=2) %!d(string=hai) anos
thirdparty d0386660cb Update nanosvg to GIT (2022.11) %!s(int64=2) %!d(string=hai) anos
.clang-format ecac887aa7 Style: Workaround clang-format 14 bug with `Inline` oneliner functions %!s(int64=3) %!d(string=hai) anos
.clang-tidy 140350d767 Style: Enforce braces around if blocks and loops %!s(int64=4) %!d(string=hai) anos
.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig %!s(int64=4) %!d(string=hai) anos
.gitattributes fd942cd465 Upgrade Android Gradle to version 7.2 %!s(int64=3) %!d(string=hai) anos
.gitignore 105e8a8111 Add ability to extend the set of Git pre-commit hooks %!s(int64=3) %!d(string=hai) anos
.mailmap d3bfa9f3b4 Update AUTHORS and DONORS list %!s(int64=3) %!d(string=hai) anos
AUTHORS.md d3bfa9f3b4 Update AUTHORS and DONORS list %!s(int64=3) %!d(string=hai) anos
CHANGELOG.md 968af50449 Changelog: Mention compat breaking removal of illegal '1f' syntax for shaders %!s(int64=3) %!d(string=hai) anos
CONTRIBUTING.md 52e0613638 Recommend using GitHub attachments for minimal reproduction projects %!s(int64=3) %!d(string=hai) anos
COPYRIGHT.txt b162e7ac39 Fix the logic to restart the Godot application %!s(int64=3) %!d(string=hai) anos
DONORS.md d3bfa9f3b4 Update AUTHORS and DONORS list %!s(int64=3) %!d(string=hai) anos
LICENSE.txt a627cdafc5 Update copyright statements to 2022 %!s(int64=3) %!d(string=hai) anos
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 %!s(int64=4) %!d(string=hai) anos
README.md d250d910bc README updates and improvements, link license page %!s(int64=3) %!d(string=hai) anos
SConstruct 5c81213231 SCons: Add `methods.get_version_info()` method returning a Dict %!s(int64=3) %!d(string=hai) anos
compat.py abaa76fcf9 CI: Sync configuration with master branch %!s(int64=3) %!d(string=hai) anos
gles_builders.py abaa76fcf9 CI: Sync configuration with master branch %!s(int64=3) %!d(string=hai) anos
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
icon_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
icon_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face %!s(int64=4) %!d(string=hai) anos
logo_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
logo_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md %!s(int64=4) %!d(string=hai) anos
methods.py 3f407dc65c (3.x) Fix compilation with custom "GODOT_VERSION_STATUS" %!s(int64=2) %!d(string=hai) anos
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black %!s(int64=5) %!d(string=hai) anos
version.py 0a8d5d7098 Bump version to 3.6-beta %!s(int64=3) %!d(string=hai) anos

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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