Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde dcad6fbf9c Merge pull request #73408 from nightblade9/patch-1 2 years ago
.github 17da86eb7b CI: Disable debug_symbols for Linux + all sanitizers build 2 years ago
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main aa386472e1 Mark Application Icon and V-Sync Mode project settings as basic 2 years ago
misc 37d68929e8 Fix .gitignore ignores part of the committed repo. 2 years ago
modules 756a48023f C#: Fix line position when opening file in VSCode 2 years ago
platform c53ab56633 macOS: Enable `display/high_res` by default 2 years ago
scene 69b99730e0 Merge pull request #73597 from MewPurPur/add-missing-queue-redraw--oh-wait-that-barely-narrows-it-down 2 years ago
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.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 years ago
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.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 years ago
.gitignore 37d68929e8 Fix .gitignore ignores part of the committed repo. 2 years ago
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 years ago
.mailmap 85ca32bce6 Update AUTHORS and DONORS list 2 years ago
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CHANGELOG.md 5b1df48c6c Convert en_GB spelling to en_US with codespell 2 years ago
CONTRIBUTING.md 4c1f11944e Update all outdated online documentation links 2 years ago
COPYRIGHT.txt cf9df3b5d4 meshoptimizer: Sync with upstream commit 4a287848f 2 years ago
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 years ago
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 years ago
README.md 3d15d61955 Fix link to docs for building from source 2 years ago
SConstruct cefe1e0654 Merge pull request #73441 from akien-mga/linux-unbundling-fixes 2 years ago
gles3_builders.py 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. 2 years ago
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy 3 years ago
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logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
methods.py ef6e21bf76 Let VS solution name be overridden 2 years ago
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 years ago
version.py 8843d9ad34 Bump version to 4.0-rc 2 years ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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