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Lukas Tenbrink dd9dc75a83 Optimize `Object::cast_to` by assuming no virtual and multiple inheritance, gaining 8x throughput over `dynamic_cast`. 4 ヶ月 前
.github b33072a48f Merge pull request #104307 from akien-mga/ci-macos-vulkan-sdk-optional 4 ヶ月 前
core dd9dc75a83 Optimize `Object::cast_to` by assuming no virtual and multiple inheritance, gaining 8x throughput over `dynamic_cast`. 4 ヶ月 前
doc 1ba856565d Merge pull request #104524 from wheatear-dev/disable-colors-doc-option 4 ヶ月 前
drivers f09ee0171a Style: Begin integrating simple `.clangd` fixes 4 ヶ月 前
editor 9328d24a72 Merge pull request #104296 from Rindbee/fix-editor-crash-when-inspecting-2-objects-handled-by-the-same-plugin 4 ヶ月 前
main 3358128dc2 Disable broken Vulkan layers before running RenderingDevice tests. 4 ヶ月 前
misc d7a9a9a951 Support NO_COLOR environment variable in doc_status.py 4 ヶ月 前
modules b699508b07 Merge pull request #104599 from mihe/jolt/rest-info-shape-index 4 ヶ月 前
platform 698ff2a192 [macOS] Fix cleanup with some command line tools. 4 ヶ月 前
scene dd9dc75a83 Optimize `Object::cast_to` by assuming no virtual and multiple inheritance, gaining 8x throughput over `dynamic_cast`. 4 ヶ月 前
servers b7632687f4 Merge pull request #104334 from ztc0611/fix-movie-writer-viewport 4 ヶ月 前
tests f810c74c19 Merge pull request #104221 from Teschnique/fix-issue-100590 4 ヶ月 前
thirdparty d032c1170a Merge pull request #104521 from Chubercik/pcre2-10.45 4 ヶ月 前
.clang-format 03c83cea1e Style: Enable clang-format's `InsertBraces` config 6 ヶ月 前
.clang-tidy 048f8442e3 Style: Minor pre-commit & `yaml` adjustments 7 ヶ月 前
.clangd f09ee0171a Style: Begin integrating simple `.clangd` fixes 4 ヶ月 前
.editorconfig 742bd5cc4c Style: Ensure svgs have trailing newlines 5 ヶ月 前
.git-blame-ignore-revs 1e22a194bd Ignore `#pragma once` commit 5 ヶ月 前
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 11 ヶ月 前
.gitignore 89ea5b3d00 Update to latest version of Swappy 5 ヶ月 前
.mailmap 3ef055fecb Update AUTHORS and DONORS list 5 ヶ月 前
.pre-commit-config.yaml 1782c72592 Revert `mypy` update (`1.15.0` -> `1.14.1`) 4 ヶ月 前
AUTHORS.md 3ef055fecb Update AUTHORS and DONORS list 5 ヶ月 前
CHANGELOG.md ddcdbbb9fb Add changelog for Godot 4.4 5 ヶ月 前
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 年間 前
COPYRIGHT.txt 100225c081 clipper2: Update to 1.5.2 5 ヶ月 前
DONORS.md 3ef055fecb Update AUTHORS and DONORS list 5 ヶ月 前
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 年 前
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 年間 前
README.md dff6752ac8 Cleanup various repository documentation files 1 年間 前
SConstruct dd9dc75a83 Optimize `Object::cast_to` by assuming no virtual and multiple inheritance, gaining 8x throughput over `dynamic_cast`. 4 ヶ月 前
gles3_builders.py 96fdaa616b Style: Integrate `#pragma once` in builders/checks 5 ヶ月 前
glsl_builders.py 96fdaa616b Style: Integrate `#pragma once` in builders/checks 5 ヶ月 前
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 11 ヶ月 前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年 前
icon.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 ヶ月 前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年 前
icon_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 ヶ月 前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年 前
logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 ヶ月 前
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 年 前
logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 ヶ月 前
methods.py 10ed66f28c SCons: Add emitter to declutter build objects 4 ヶ月 前
platform_methods.py e0693f8ad8 Add loongarch64 support 8 ヶ月 前
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 7 ヶ月 前
scu_builders.py aea559b39a Allow to compile the engine without XR support 5 ヶ月 前
version.py 1c35a31b9e Bump version to 4.5-dev 5 ヶ月 前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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